Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon blinks at Enko. "I don't hear anything." he says, tearing deeper into the barricade.


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Here, maybe this would help Tavi says offering someone her prybar.

Strength rolls
1d20 + 1 ⇒ (13) + 1 = 14

1d20 + 1 ⇒ (5) + 1 = 6


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"Whatever is behind this barricade cannot be worse than the Hellknights, but how do we remove the impediment while still defending ourselves?"


female Chelaxian ranger (skirmisher, urban ranger) 2

Perception check:
1d20 + 5 + 5 ⇒ (8) + 5 + 5 = 18

Strength checks:
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (11) + 2 = 13
1d20 + 2 ⇒ (17) + 2 = 19

"I think these sewers are making you jumpy; I hear nothing," Jaiyana responds to the monk, putting away her gore-stained flail and moving to help clear the barricade, "but if we don't remove this blockage quickly we will have another very real battle on our hands. Still, it is best to remain cautious as we do. Even if there are no intelligent threats lurking here, I'd hate to think of what nasty spiders would live among rubble in the sewers." She shudders visibly at the thought, before shrugging it away and continuing.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"I would have weapons trained on the sewage, arrows especially, and at the ready. I am sure I heard something." Enko eyes the muck.

"Everyone defend Tavi and Lucon, then," he says cautiously.


The sewage continues to moves along slowly, stinky as ever, and the barricade continues to be a barricade.

GM Only:
10 - 3 = 7


Your combined efforts have managed to make good progress on attempts 1 and 3, there are a few more rolls I'm waiting on to see if the combined effort succeeds or fails for attempt 2, which will effect what happens next. I believe Amon, Enko, and Corneleous have yet to roll strength checks, if you aren't rolling to help, let me know. Nothing is happening in regards to what Enko may or may not have noticed.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"I am caught between looking cowardly and acting foolishly," says Enko. "My senses did not lie. Keep your arrows nocked."

He takes a moment to drink one of the looted potions, then moves to work on the barricade.

Rolls:

CLW potion: 1d8 + 1 ⇒ (6) + 1 = 7
back up to full HP, in case the muck monster gets me.
Strength: 1d20 ⇒ 5
Strength: 1d20 ⇒ 9
Strength: 1d20 ⇒ 3


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Better the look the coward than to die the fool


female Chelaxian ranger (skirmisher, urban ranger) 2

"We remain alert, of course, with Hellknights hot on our heels, but it is not as if we have elsewhere to go, and while I'm not normally the optimistic sort by any means, I think we are through the worst of it for now- we've been tested enough for one night," Jaiyana replies, pausing briefly to give the barricade a few taps with the toe of her boot and reflect on how there are now fewer Hellknights to terrorize Cheliax into fearful submission thanks to the group. "Shouldn't be much longer now; I think we are most of the way finished clearing this rubbish," she finishes, returning to aiding in the effort.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Str check 1d20 + 1 ⇒ (2) + 1 = 3

My cousins would never let this moment go, if the saw me engaging in such pedestrian of a task. How low have I sunk? complains the Viscount as he aids the others.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"I set on this path to remove blocks from the natural flow of Cheliax, and here one is, literally," says Enko with a smile. "If I must be a fool to do so, then perhaps our hopes must lie with fools."

He finishes moving the barricade around, less suited to this job than others.

"That being said, Tavi, keep your blades sharp."

"Viscount, if you step into the sewage, you will find a new level to sink to."


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Seeing other take up the task, Tavi will step back and keep overwatch, her blades ever ready.


female Chelaxian ranger (skirmisher, urban ranger) 2

Jaiyana tenses and rolls her eyes a bit to herself at the Viscount's remark and (her quick temper getting the better of her) readies a retort about doing honest work, but decides better of it and holds her tongue; now was neither the time nor the place to let her short fuse and prejudices cause them to get into anymore trouble than they were and instead she focused on the task at hand. Easing a bit, she glances to Enko after he speaks. "I'm starting to like you. I do believe that we will be friends," she says with a nod.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"Surely being ankle-deep in sewage is worse than a spot of hard work..." the man says, eyes widening in alarm as he stops himself. "Forgive me, milord. I spoke out of turn." he mutters, eyes cast downward and stiffly going about his work.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko smiles at Jaiyana. "Let us all survive to grow in friendship," he says with a look of goodwill that sweeps over commoner and noble alike.

I had nearly forgotten the ways of Westcrown. I have grown soft in the Upper Reach. It is good to put theory to practice, he thinks.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon returns the smile in turn, taking a conversational tone between the sounds and strains of heavy lifting. "You are... Enko, correct? I did not catch all of your names at the inn. From where do you hail?"


Ok, rolling for those who haven't, and they actually helped out quite a bit! Feel free to continue RP during barricade removal in Flex Time.

GM - Bot Rolls:

Amon
1 1d20 - 1 ⇒ (14) - 1 = 13
2 1d20 - 1 + 2 ⇒ (8) - 1 + 2 = 9
3 1d20 - 1 + 2 ⇒ (11) - 1 + 2 = 12

Corneleous
2 1d20 - 1 + 2 ⇒ (15) - 1 + 2 = 16
3 1d20 - 1 + 2 ⇒ (4) - 1 + 2 = 5

Barricade Removal:

Attempt #1:
Jaiyana 22
Corneleous 3
Tavi 2
Enko 5
Amon 5
Lucon 12
AC 15
Total: 22+2+2= 26

Attempt #2: Prybar assisted
Jaiyana 13
Corneleous 18
Tavi 14
Enko 9
Amon 17
Lucon 7
AC 5
Total: 18+2+2+2+2= 26 twinner!

Attempt #3: Prybar assisted
Jaiyana 19
Corneleous 1
Tavi 6
Enko 3
Amon 21
Lucon 21
AC 10
Total: 21+2+2+2+2= 29 Was that Amon helping Lucon or Lucon helping Amon? :)

As the last large piece of barricade is manhandled to the side of the tunnel it reveals... more tunnel. You notice two bodies on the far side of the dismantled barricade, just bones in tattered clothes. There is something small and shiny among the bones as well. The barricade over the sewage channel is intact, and can be walked over freely. You all stand on one side of the barricade, the tunnel ahead is dark, but clear of Hellknights and Goblins.

Perception DC 10:
At first glance the tunnel seems empty, but a closer look lets you see small movements on the floor around the bodies. Tiny, translucent, gelatinous blobs with stubby legs and ever-shifting forms crawl slowly around the bodies. This discovery causes you to notice more movement in your peripherals, until you realize the entire tunnel floor is covered in these tiny, hard to see blobs. They are on the walls, the floors, and even try to get on the ceiling, but gravity proves too much and those on the ceiling can only move a short distance before dropping with wet little plops onto the floor or into the sewer if they get far enough along the ceiling. Enko this is the wet sound you heard during barricade removal. There are hundreds and hundreds of these little things, all in slow but constant motion. The blobs crawl in and out of the sewage, but the mild current is enough to keep them from coming 'upstream', the ones who go in fall off the wall only to emerge, covered in filth, ten or twenty feet downstream. The reason behind the barricade may make a lot more sense now. They have yet to sense you. I'll let you react, but if anyone moves past the barricade before you, things will happen very quickly. If you intend to traverse the blob-field, state your intention in RP and I'll lay out the rules.
You must make a new Perception check, or be told what it says by someone who makes it, before rolling the knowledge check. When/if you do roll the knowledge check, roll once, and if you roll the higher DC, you can also read the lower DC knowledge spoiler. Savvy?
K: Nature DC 10:
The blobs are called Torbles (called “chordoplasms” by scholars of strange fauna and “ooze bugs” by many others) are strange and fascinating creatures, curious in ways beyond what their simple forms might suggest. These strangely colored creatures resemble a cross between a tiny ooze and an insect. They typically have a bulbous, beetle-like translucent body, six legs, and longbeyestalks with primitive sensory knobs on the end.
K:Nature DC 15:

DR 1/piercing or slashing; Immune acid, Weaknesses ooze-vermin hybrid, telepathic sensitivity. blindsight 10 ft.

GM Only:
6


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Roll:

Perception -
1d20 + 8 ⇒ (19) + 8 = 27

Hmm. . move trouble in my . . in our way. . .

Anyone know of these. . .things? Are they dangerous? Can we pass?

Edit: Yes I point them out to the party


Tavi:
Does that mean you're pointing them out to the others? Cause you're the only one to see them so far.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Rolls:
Perception 1d20 + 2 ⇒ (11) + 2 = 13
Kn: Nature: Untrained 1d20 - 1 ⇒ (14) - 1 = 13

"Look there!" the man says, in alarm. "They are... Ooze Bugs. The damned things are always finding their way into my shop, eating away at the stonework... but... I've never seen so many. They are usually skittish, but I am not certain..."

He looks to the more knowledgeable members of the party for further advice. "But we've tarried long enough. If we are to push through..." he grunts. "I can shelter you from the worst of the harm, little one." he says, gruffly. Lucon can likely bear one of the halflings as a light load. I'll take an aid another action to boost Tavi's AC, if she's okay with it, and try to bear her through the swarm. I'll pick her up, wait a round, then take a run action through. I'll wait for the response from the rest of the party before I proceed, though.

Aid Another [DC 10] 1d20 + 4 ⇒ (8) + 4 = 12


No one charge off yet, it's more in the spirit of a puzzle than a charge through thing, but that is certainly an option! I want a consensus of at least three of you on a course of action, hopefully most everyone can weigh in. Once I feel there's a majority or better yet a definite plan we'll go from there.


female Chelaxian ranger (skirmisher, urban ranger) 2

Perception:
1d20 + 5 ⇒ (11) + 5 = 16

Jaiyana's relief at removing the barricade is short-lived as she sees what lies further down the sewer tunnel. The young woman wrinkles her nose in disgust at the strange, filthy creatures, taking a tentative step backwards. "Enko...I suppose that I owe you an apology," she forces out, obviously a bit disturbed by the creatures, "but Lucon is correct; we must not delay too much longer. Are they dangerous?"


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"None needed, Jaiyana." Enko nods at her.

"Lucon, you are somewhat familiar. My parents were fishmongers and I lived in the Rego Scripa. Perhaps you knew them."

He thinks for a moment about the bugs.

"Fish...lure...could we distract them with food? Or perhaps drive them away with smoke? I am afraid I am not well versed in animal lore," he says humbly.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

You say these creatures are found here naturally? And they eat through stonework? How would they react to acid? Are they acidic themselves? Why were they unable to cross the barrier? Is there something that we could use to shield ourselves from them? The Viscount is clearly cheered up by the new challenge, and has forgotten his stinking, wet robes.

He stares at the creatures, trying to determine how fast they move and if they'd survive being bottled. He will make no action until he knows what they can be touched with.

Flex/earlier character interaction with Lucon:

The Viscount, despite his upbringing and the way he refers to himself in 3rd person, would have addressed Lucon earlier about his 'my lord' comment. I thought I had posted this, but it got lost

You know me as a Viscount, a title I hold for my family's benefit. Please do not feel that you must address me as lord unless we are in public. Among what I hope will be friends, no such honoraries are needed. I am as much a part of the aristocracy here as you are; I spent most of my formative years in Korsova, learning my art. The other nobles barely acknowledge me, and would not heed me at all if I didn't have my father's title.


Amon wrinkles his nose. "Ewwww. Those are decidedly gross. Do we press by them, or scoot them with a stick?"


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Ideas? I do not relish the thought of running through there.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Flex Time:
"That is very kind of you, milord." he says, with a curt nod, biting his lip to silence himself, before his curiosity get's the better of him. [b]"Is it true that spiders flood the streets of Korvosa, milord? And that that hippogryph's soar overhead? That imps walk the streets as pidgeons do?"

Lucon scratches his beard thoughtfully, breaking off a half-rotten chair leg from the debris before tossing it as far as he can down the passageway.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"In the Upper Reach, the ground is rock and ice in many parts. We often bury people
'in the sky', letting birds of prey eat their dismembered corpses,"
says Enko.

"The Hellknights could aid us yet again," he says without a trace of humor, looking at the two bodies in the hallway full of ooze bugs.

"Will someone help me carry one here?"


female Chelaxian ranger (skirmisher, urban ranger) 2

"If it will keep those things from touchy me; gladly," Jaiyana replies, "I am not fond of normal bugs, let alone these disgusting things." The ranger then cautiously, yet swiftly, moves to aid Enko.


Lucon heaves the chair leg down the tunnel, and the constant motion of the blobs stills for a moment as they track the chairs legs movement with translucent eyes. The tumbling projectile happens to catch an ooze bug at the far end of the swarm, and as it is struck it virtually explodes. Black and yellow ichor radiates out from the miniature explosion, covering roughly a three foot radius. Even from where you are you can hear a faint hissing sound on the stone floor. Dozens of it's fellows quickly move towards the hissing fluid, mopping up the black filth in a matter of moments with tiny invisible mouths.

Enko and Jaiyana:
Tell me if/when you do in fact leave the others to go back for a body. It's taken a few minutes to arrive to this barricade and will of course be several minutes to the bodies and back again.
GM Only:
Things: 5. Other stuff:1d100 ⇒ 60 and 1d10 ⇒ 3


female Chelaxian ranger (skirmisher, urban ranger) 2

Jaiyana is willing to go as long as Enko is going (I think we both trained Stealth), but would neither go alone nor allow anyone else to do so under such hazardous circumstances. In fact, if there is time she might even recomend laying a false trail at the last intersection.


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Tavi is pretty small and has great sneak if you would like a scout.


female Chelaxian ranger (skirmisher, urban ranger) 2

3 and 4 would be a safer split than 2 and 5.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

sounds good. 3 of us can go. I'm out for part of the day so I may need botting.


female Chelaxian ranger (skirmisher, urban ranger) 2

For when (and if, in case there are any objections from the rest of the party) we go, Jaiyana will remove her armored coat to get her full Stealth bonus. Looks like Tavi will be scouting ahead, and Jaiyana would like to stay astride Enko.


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Stealth Roll to scout ahead/back to the bodies.

1d20 + 11 ⇒ (4) + 11 = 15


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko and Jaiyana follow Tavi.


female Chelaxian ranger (skirmisher, urban ranger) 2

Stealth:
1d20 + 7 ⇒ (5) + 7 = 12

Well didn't we all just get pleasant rolls?


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"By every god and his mother..." the man says, slackjawed as the ooze bugs tear apart their own. "I think it's feeding time."

Lucon appears troubled as the others speak. "You want to feed them to those... those creatures?" the man looks troubled. "They are knights of Cheliax. They deserve..." Lucon's head darts around as he squints down the passageway. "Did you hear something?" he asks to noone in particular. "Whatever you do, be quick about it." he says, dismissively, as he sags against the wall, clutching his wounded leg.

"I should be putting young Tommen to bed right now. The wife is going to have my head." he says, despairingly, with a hopeful twinge to his voice.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

My good friend, I respect your reverence for the dead. However, these are corpses; they lack all spark of life and only a holy power of the highest magnitude would return the escaped soul to flesh, and only if they wanted to return. We can safely say that such a person has traded their soul to the very devils they serve. Rest assured, that soul is now being tortured and conscripted into the armies of hell. Do not feel sorry for him. The Viscount rests his hand on Lucon's shoulder.
There will be time enough to coddle your son once this mess has passed.


I am dividing the group for a bit, since the three who stated they wanted to already rolled for it, expressed their intent, nobody tried to stop them, etc...

Possibly Unnecessary Clarification!! They are not eating rock, perhaps the ones in Lucon's shop are a different breed? But these oozes are definitely not rock eaters. The only thing you've seen them eat are each other and possibly the sewage. That is all.

The three with an idea to bring a corpse back are overheard and the idea is discussed in front of the rest of you. Hearing no objections Tavi, Enko, and Jaiyana move off semi-silently down the tunnel, back the way you came. It's taken several minutes to get to the barricade from the battle with the goblins. You all know it'll be over double that amount of time for them to sneak back, moving slower because of it, and then lug a body or two back with them. As they turn a corner and are gone from sight, you hear several scrapes and less-than-stealthy noises from the dark tunnel, apparently some of them are having a difficult time being truly quiet.

Barricade Group: Lucon, Corneleous, AC, Amon

Barricaders:

In no time at all, there are no traces of the ooze that exploded from the chair leg, the ichor mopped up completely, and the carnivorous oozes which ate it slowly return to going about their semi-mindless wandering. You notice that some of the closer ones, the ones nearest the barrier, have inched a tad closer. Maybe they are starting to realize the way is clear, or maybe their wandering movements just happened to bring them a tiny bit closer? The others have been gone for about 2 1/2 minutes at this point, the way they left is dark and quiet.

Body Snatchers: Enko, Tavi, Jaiyana
Snatchers:
You hurry back as silently as you're able, slowing down when you near the small corner of tunnel the battle took place in. The trip has taken 2 1/2 minutes getting back to this point. As you creep closer to the scene, but before you're in visual range of the bodies, you hear something! (maybe)
Roll me a spoilered Perception to see if you hit the DC below please. Also, who's lit? teehee. Even with low-light vision the trip back would have been agonizingly slow/impossible, and none of you have it anyways. I'll allow any pre-departure retcon of you bringing light. Spell, torch, lantern, whatever, but I want to know who has it.

Snatcher's Perception DC 15:
You hear voices, speaking Goblin! [ooc]If any of you hear it, I'll assume you tell Tavi, who then is able to pick up the noise as well, and translate for the others. It's a feminine goblin voice, and a male goblin voice.
#1 - "Oh the Boss, and Bessy, and Racker, and Vickle and Shurp, and Popky and all the others are dead! DEAD! Killed by these nasty ugly bigmen! Make sure you cut off all their noses!!" You hear the sound of cutting and kicking, probably some biting as well.
#2 - "Yes, YES! I Flackle! am only survivor! Kill at least 3.. No FOUR! Bigmen all by myself. But don't forget other bigmen! Flackle seen them before forced to run protect goblin lair! They're still in our tunnels!"
#1 - "Go, brave Flackle, go! and find da rest of the goblin scouts, patrols, and hunters. Tell them Bigmen kill da Boss, and make sure they bring their slicers!"
There is a frenzied screeching of many goblin voices, more than 4 you estimate. And then all three of you were leaning in so close to hear, you bump heads, and when automatically flinching away create a rather un-stealthy little ruckus. It happened during the screaching, but the goblins...
#1 - "Shattup! SHATTUP!! Welsy maybe hearsy somethingy! Shhh!!"

GM ONLY:
G:Perception - 1d20 + 1 ⇒ (16) + 1 = 17
Things: 4.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Unnecessary, don't worry. They seem to be acidic, that's all. Thus they'd probably reek havoc in the workshop. I usually try to justify my knowledge rolls like that. It's proving a lot harder with someone as simple as Lucon.

"Aye." he says, slowly, nodding along. "Eternal torture? It's hard not to feel sorry for the poor fool."

"But thank you, milord. I bear no love for the Hellknights. You've put my conscience at ease."


Female Halfling Rogue (Knife Fighter) or Soulknife (If allowed)

Rolls:

1d20 + 8 ⇒ (8) + 8 = 16

I believe that I have low light as a halfling do I not? And I assumed Enko still had a Jaiyana still had a lantern.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

if we think they are starting to notice us...:
Well, this simply won't do! the Viscount retreats a bit, and looks around for a 4.5lb stone (heavy, but light enough for...)
cast mage hand float the rock over and drop it on the back side of the swarm, in an attempt to squish a bug and recreate the feeding frenzy away from the barrier.


@Tavi - I double checked because it seems Halflings should, but sadly they're as blind as humans are. At least according to the **PRD**.

@Lucon - Oh I see. I hadn't mentioned acid anywhere at that point so I was confused, but it was just Lucon's perception, gotcha. On with the Boraphyll! ;P

Body Snatchers:
Tavi made her check perception, so go ahead and read both the 'Snatchers' spoilers.

Barricaders:
The Viscount takes a few steps away and with a gesture you see him lift a decently sized stone from the rubble you all just cleared away, floating it over the barricade and a few feet past the encroaching edge of oozes. As soon as it lifts high and gets within 10' of the nearest oozes, they all stop moving -even the ones much farther away, translucent eye-stalks tracking the stone. They start to move after the stone, the floor a squirming, unified mass of near-invisible oozes moving after the levitating stone, crawling over and around and through each other as the swarm follows it's slower movement through the air. Then the stone drops, squishing several of the oozes, and just like before, black ichor streaked with yellow shoots to the sides of the stone, and a hundred of the swarm go into a minor feeding frenzy, slurping up the hissing liquid in seconds.


female Chelaxian ranger (skirmisher, urban ranger) 2

Dice:
1d20 + 5 ⇒ (2) + 5 = 7

If neither Tavi nor Enko have a viable light source Jaiyana will crack another sunrod to life. It may be a bit overkill and brighter than we need, but it is all she has and is better than stumbling around the dark.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

More magic:

Seeing the response of the first stone, the Viscount repeats the process, but this time he casts light on the rock, and flies it lower, in a circuit to gather the attention of the whole swarm. If possible, he'll piper them down the hall and hopefully down another path. How quickly do they move?

Could one of you aid me in an experimental analysis? Let's see if they can consume leather. Perhaps toss a strip to them?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

dice:

Perception
1d20 + 7 ⇒ (20) + 7 = 27

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