Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Oh the indignity. The viscount huffs as he grabs the rope.

Acrobatics 1d20 + 1 ⇒ (11) + 1 = 12


retired

Being the rope holder and last, Caladius shrugs, coils up the rope and stows it back in his pack. He calls down the tunnel, "All clear down there? If I slip and land on one of you..."

After a few seconds, he tries his best to descend.

Acrobatics (DC 15): 1d20 - 1 ⇒ (5) - 1 = 4

And descend he does, though at a much faster and uncontrollable rate than the tiefling would prefer. As he slips and starts to rocket forward, the dour ranger simply mutters, "Balls," then braces for a painful impact.


I had a post all ready to go but tried to post it right when the site went down yesterday, *sigh*

The group all makes it down with the help of Caladius and the rope without fuss, but Caladius's own descent is not so easy as he slips and falls, picking up speed down the steeply sloped tunnel. Caladius give me a Relfex DC16 or take 8 damage

The rest of you, before Caladius slips see a long tunnel running south to end at a closed door, and another path leading west about 15' down the tunnel. In fact all hear what sounds like a distant, beautiful voice singing wordlessly in a low, rhythmic chant coming from the westerly hallway.


retired

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11

Caladius careens down the sloped tunnel and crashes to the floor with a painful sounding crunch. Groaning, he pushes himself up.

"Ngh. That hurt."

HP: 19/39


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"You're looking a little battered, and we don't know what lies ahead. Time for a little healing."

Sabinus pulls out his wand of CLW and uses it 3 times on Caladius.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

45 charges left.

"Anyone else need healing?"


retired

Caladius nods to Sabinus, "Thanks."

HP: 37/39


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"I am okay. Whatever those shadows did to me, they did not leave any wounds."

We waited out this sickened condition, yeah?


Yes, no more sickened condition


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"What is that sound..."

Ava takes point, moving quietly towards the western hallway to investigate.

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 7 ⇒ (4) + 7 = 11 +2 stone


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus puts in a pair of earplugs. "Sounds pretty, but just in case..."


A circular pit takes up much of this room. Thirty feet above, dozens of strange shadowy stalactites descend from the ceiling, their lengths transforming after a few feet into iron chains that descend into a tangle of chains suspended over the center of the pit below—the tangle wraps and suspends what appears to be a mutilated humanoid body at its core. Many chains dangle from this sphere into the glowing red depths of the pit below, but several chains float and writhe in the air like strands of seaweed in a churning tidepool, the tips of each fragmented and flaking away in bits of rust. The chanting sound dies out as Ava enters the room, but startlingly, the lips of the mutilated body can be seen to be moving slightly, even though it's doubtful anything could survive the mutilation the figure has suffered.


Mass of Chains - Spellcraft DC35:
The object is quite strange but through careful observation you're able to surmise that it is some sort of magical battery or a conduit used to transfer magical energy from one point to
another.


retired

Caladius' eyes narrow in obvious unease as he slips his bow from his shoulder. As he looks around the chamber he mutters dryly, "Creepy."


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Pulling out his earplugs, Sabinus looks around, crossbow in hand.

"Creepy is an abandoned house with creaky stairs, this is a real horror show."

He then says quietly to the Viscount and Caladius, "What do you make of those chains?"
spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23
going for aid another, although the DC is extremely tough for us even with aid -- Caladius needs to aid, and Corneleous needs a 20


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

I think I saw this in Silent Hill...is there a door leading out of here?

Enko makes the sign of Iomedae unconsciously and takes a defensive position, ready to (defensively) attack.


The group, after being captivated by the macabre scene above the pit, notes a path leading out the other side of the room, heading off at an angle.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Spellcraft1d20 + 11 ⇒ (20) + 11 = 31

Ho-lee

spoiler:
S+**.

The Viscount inhales the rusty smell gently through his nose, licks a finger and exposes it to the air before gently licking it again, and then strokes his goatee.


retired

The Most Improbable Spellcraft by Committee Check Ever (aid another): 1d20 + 7 ⇒ (1) + 7 = 8

Ayup. Figures.
>_<


Bwahahaha! Gosh dang, that was such an amazing effort, to get the nat 20 and have that hope... then the nat 1. lol. Please go ahead and read the spoiler based on sheer effort, awesomeness, and entertainment value.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"I'm no arcanist, but my gut is telling me not to get near that thing."

How far are the walls from the... thing.


The pit occupies three quarters of the room, leaving a 10' path around the northern end of the pit. The figure wrapped in chains, and extra chains, are in the center of the pit, occupying roughly the entire central area of the pit leaving a slight 5' space between the chains and the edge of the pit.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Intriguing. But what is the source of power? That creature? Can anyone get a good look at what's wrapped in chains? Try not to make eye contact, just a precaution.

Perception 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge arcana on what could be a source of power 1d20 + 11 ⇒ (18) + 11 = 29

Meta: We did overhear someone talking about the lights etc being run by demon-power at some point in the party, right?


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Ava thinks for a moment. Hooray for the thread search bar!

"The General mentioned something about the manor's power coming from a Pit Fiend, didn't he Lucon?" the dwarf looks over at him for confirmation before continuing. "If that's the case, then I definitely don't think we want to mess with this device. There's no shortage of cautionary tales about playing with these sorts of infernal artefacts."


Corneleous is unable to recall anything additional learned about such a device as he considers it further.

Ava you are correct. :)


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

The proximity to a presumed devil, seemingly securely bound but not caged, is deeply unsettling to Sabinus in his cursed state. "Moving on, nothing to see here," he mumbles, apparently trying to convince himself.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"So he did. But... can we really just leave him? ...it?" Lucon says, fidgeting. "Ooooh, bother! I'm beginning to hate this wretched place." he says, leading the way down the next hallway and not looking back.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"If that thing is what powers this place, we certainly DO need to leave it. If not we could get trapped in here, I think. I certainly wouldn't want to take the chance." Assuming the whole group looks ready to follow Lucon, Sabinus will do so as well, putting his earplugs back in place. When passing the pit, he will hug the wall and refrain from even peeking in the pit, his natural curiosity overcome by his newly acquired devil-phobia.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"Lucon...have you considered that the chains don't go into that body, but emanate from it?" Enko's tone is academic, then his face goes stony with seriousness. He follows behind Lucon, ready to deflect any blow that comes from the pit.


The chains twitch slightly in your direction as you exit the room, causing a soft jingle, but nothing else happens. It was probably just s breeze...

This next chamber lacks a visible floor and ceiling—instead, what appears to be an endless shaft stretches to infinity both above and below. A ring of stone stairs winds upward counterclockwise around the room’s perimeter, winding back on itself in a mind-bending twist that, impossibly, brings one back to the starting point’s elevation despite the fact that the stairs themselves seem never to change their ascent or descent. Stone archways, some opening into other similar rooms and some sealed with stone, extend off from landings here and there on the ring of stairs. There is a stillness in the air, a feeling like the air itself is waiting for something or someone.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

So it's kind of like a knot?


Like an asmodean knot, yes. :)


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko approaches the stairs with caution.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


retired

Eyeing the knot of chains warily as he passes by, Caladius mutters, "I still think we should free anyone we find." As the group passes into the twisted stairwell, the tension in the air prompts Caladius to ready his bow.

"So, which arch do we want?"

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount will sacrifice another copper coin to mage hand it through some of the arches- and if possible, through the unique gravity and back.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Ava grips her head as she looks over the room. "Another one of these..."

Is there any way of distunguishing the arches from one another?

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 +2 stone


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus looks around with detect magic and tries like his companions to make some sense of all this.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


@Ava - not at present, other than their location in the room.

Sabinus doesn't detect any specific source of magic just yet.

Corneleous's coin exercise fails to produce anything more than confirming the gravity in the chamber is very strange, like the previous pits encountered already. The gravity is about half as powerful as outside this strange place.

If you can't see the map, the chamber is like a bunch of interconnected circular rooms, but you're just in the first such room.

Enko, you don't see anything right away... but there are several things coming to your senses that you're starting to form a suspicion you are not alone in this area.... even if you can't put your finger on why.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"Something is in here," says Enko quietly. "Invisible or hiding."


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"R-... right!". Lucon takes a battle stance, eyes darting about the room and readying a charge against any nasties.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Charge: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 8 ⇒ (2) + 8 = 10


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko takes Crane and will Redirect on any invisible sucka in a uniform.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount mentally flips through his spellbook. Why haven't I learnt glitterdust? I am a shamefully unprepared caster.

Well, if we're hunting something invisible, let's see how light of foot they are. I'll flush 'em out for us.

Viscount's perception 1d20 + 4 ⇒ (5) + 4 = 9

GM:

Earth elementals have tremorsense of 60ft. The Viscount will use his staff to extend the summon monster II of a small earth elemental (augmented), and have it appear in the middle of the room. If the floor is stone, the elemental should be able to sink into the ground and swim around looking for the unknown unknown.

Termorsense


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"What is it?" Ava says, eyes wandering around the room as she grips her hammer tight. She presses up against the wall, slowly edging along the path.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus also presses himself against the wall, holding his loaded crossbow and ready to unleash a hex.


1d20 + 36 ⇒ (1) + 36 = 37 I don't think anyone can hit that on a perception check...

Corneleous starts the summoning process, when suddenly, from above you all, a crossbow bolt suddenly twangs and flies right towards the wizard, striking him in the upper arm and possibly disrupting his spell. -10hp damage and I need a Fort save DC14 or take 1d2 ⇒ 2 str damage. Also I need a concentration check to finish casting your summon spell DC22.

Having attacked, the invisibility spells fades to reveal a particularly evil-looking tiefling levitating 10' above you in the air, with bloodred hair and gray skin that shines almost like polished steel. Her horns sweep back over her head, and her eyes and smiling mouth glow red from within. Her leather armor is black and gray. "Welcome to the Knot! It will be your grave." she calls in a surprisingly feminine voice.

1d20 + 9 ⇒ (9) + 9 = 181d4 ⇒ 43d6 ⇒ (2, 1, 3) = 6

GM Init:

INIT:
Lucon 1d20 + 1 ⇒ (8) + 1 = 9
Enko 1d20 + 4 ⇒ (18) + 4 = 22
Corneleous 1d20 + 5 ⇒ (8) + 5 = 13
Ava 1d20 + 3 ⇒ (17) + 3 = 20
Caladius 1d20 + 2 ⇒ (1) + 2 = 3 +2 if outside Westcrown/+4 inside Westcrown
Sabinus 1d20 + 5 ⇒ (1) + 5 = 6

??? 1d20 + 3 ⇒ (5) + 3 = 8

    Init Round 1
  • Enko
  • Ava
  • Corneleous
  • Lucon

  • ????

  • Sabinus
  • Caladius

**Asmodeon Knot #2**


Enemy Action R1 (meant for those after the enemy in init):
The exotic looking Tiefling reloads and takes careful aim at the flat-footed Sabinus with her crossbow, savoring the anticipation. Suddenly, she fires, the bolt catching Sabinus solidly in the thigh, poison flooding into him and sapping at his strength. 1d20 + 9 ⇒ (12) + 9 = 211d4 ⇒ 2 Sabinus - 2hp damage and I need a Fort save DC14 or take 1d2 ⇒ 1 str damage.


retired

Round 1:

HP: 37/39
AC: 19 (12 T / 17 FF)

Arcane Bolt Used: 1/4
Spells Used
Level 1: 2/4

Ongoing Effects: none

"You're not the only one who can shoot." Caladius shuffles around the pit to cut off any avenues of retreat then draws back, levels his aim, and looses an arrow.
Mwk Comp Longbow: 1d20 + 6 ⇒ (13) + 6 = 19for: 1d8 + 4 ⇒ (5) + 4 = 9

Move to Arch 1
Fire Bow!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3
HP: 16/18
STR: 7/9

Round 1:
Sabinus seethes with silent anger and targets the tiefling with the misfortune hex (DC 17).


Sabinus is your Str at 7 or 8?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

My mistake in reading your post. 8.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round 1:

Acrobatics: 1d20 + 11 ⇒ (16) + 11 = 27

Enko sails across the pit, just under the tiefling, to land on the other side behind her. He draws his rope dart.

"Everyone who has predicted our death so far has died instead," he says in an almost sad tone.

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