
Ava Wavesdotter |

"I was planning on just running interference," Ava says. "But I'll lend a swinging arm proper if that's what we need."

GM Mug |

Weakness against good or silver based attacks
Strengths:
Immune to fire and poison
Resistant to acid and cold
Highly resistant to magical spells
Very strong and dangerous with their claws or glaives, also it's rumored they can cause substantial damage with their long beards, beards which are said to have a mind of their own when it comes to battle.

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The devil has a myriad of defenses. Fire and poison are ineffective, cold and acid will barely harm it. Other spells can be shrugged off. My spells and my low summons may be only annoyances. The only damage I can give is this wand of magic missiles. It's not too late to admit defeat.

Enko Laberan |

"Unless there is another exit."
"Nevertheless, I think we can...remove that devil from this plane of existence...readily enough."
Enko doesn't know your spell list, I don't think, but Web and Invisibility and Grease come to mind. Web the devil before we enter, make Ava invisible, and grease its glaive. No SR to worry about. And Enko plans to trip the #@$#@$ out of that devil. Not all attacks are attacks! That sounded very monkish. Not all attacks are attacks.

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You know I value mine own hide. I am just bemoaning my current state of exhaustion. Well rested and prepared with the correct assortment of spells, I could perhaps do some damage.
He's got summon I and II left, but neither can hurt the demon- all they can do is distract and soak up some blows. He could use his staff to recast web, although the spell may be far too big for the cell itself. He should have a second grease spell handy (he used one on the tiefling's crossbow). Ava can definitely take the invisible for maximum advantage.
What was the floor of the prison made of? Could an earth elemental burrow through it? If so: summon both summons- to at least get a flanking bonus. If the earth elemental can burrow up and grapple, that could help. Grease the weapon on the first round, and fire magic missiles (hoping they don't get resisted) from a distance while the party slugs it out, toe to toe, with the demon.

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@GMMUG: In that case, can an earth elemental carry the glaive with them when it burrows?
Also, remembering back to the circle trapping the devil: Crossing the line will break the circle, thus freeing the devil to come at us- but what about the cell door itself? Is it strong enough to withstand the brute force of the devil? And, is there an opening to shoot through?
Grease + Burrow + distract/blind = steal glaive without combat sounds like a much safer plan!

GM Mug |

Not much in the prd about earth elementals carrying stuff with them, but the idea intrigues me, and with the lack of clear information I'll say Yes, they can carry stuff. There is no circle trapping the devil, instead the room itself has been imbued with magic to keep it in. Opening the door is the only way for the devil to escape, and while there is an eye hole on all the other doors in the cell block, the bearded devils door does not have an eye hole. Probably to maintain the integrity of the binding on the room.

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Then I'd summon the elemental (extended with my staff's metamagic) and cast invisible on him, then distract the demon (do we know if he's holding the glaive??).

Caladius Rend |

Great. We're going to turn this insane bearded devil into our own horrible version of Gollum. =\
Caladius looks at the Viscount, the rotund man obviously deep in throught weighing the options and abilities of his spells. The burly tiefling, for his part, draws his sword in case a fight breaks out depsite all their precautions.

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In that case, lets make him angry and distract him so that the elemental can rise up (invisible) and snatch the glaive. I would say he's got a fairly good chance (16 str).

GM Mug |

Gird your loins! We're doing this the viscount whisper shouts.
Summon earth elemental, extended.
Invisible him.Grease at the Glaive.
The elemental will burrow and snatch the polearm and sink into the floor.
The invisible elemental sinks into the floor and (presumably) moves near the crazed devil dancing around in it's cell. The Viscount readies his grease spell, but needs a line of effect to the glaive as the one way 'window' at the back of the cell will not allow the grease spell to pass through.

GM Mug |

Alright, lets go with a few readied actions to get you guys moving.
After a little preparation you make a plan to try and steal the glaive. With a sudden movement, Caladius throws open the door. Corneleous casts the grease spell on the completely surprised devil -he just stares at you all by the open door with total shock- and the glaive he wields is quickly coated by the spell. Ava, seeing the spell take effect, slams the door shut with a bang. The glaive slips from its fingers to the floor and the devil rushes at the door even as Ava throws the bolt into place. Unseen, the earth elemental grabs the weapon and it slides eerily into the stone floor like a boat sinking into a still lake. By the time the devil realizes something is amiss, the sword is gone, and it takes up wailing and throwing itself at the walls, screaming about how you've stolen it's only friend!
Similarities to any characters from lotr is purely coincidental. :)
As bidden, the invisible elemental flows upward out of the rock, the glaive held out for someone to retrieve.

Caladius Rend |

Caladius snatches the glaive with a grunt, frowning at the cell as he watches the devil heave himself against the door.
"There, we have the glaive. I still don't feel right leaving it in there like that though. I think it'd be kinder to end his suffering rather than leave him to go crazier."

Caladius Rend |

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Caladius looks confusedly at the weapon as his hands grasp it, his forehead wrinkling in a mix of confusion and anger.
"What kind of twisted magic is this? Rescued? What?"
Seeing the strange looks blooming on the faces around him, he tries to explain, "Uhhh, I think the glaive is... alive? Is that possible?"

GM Mug |


Sabinus |

Sabinus laughs with nervous relief seeing the earth elemental emerge with the glaive. "That was a brilliant plan. I'm quite impressed." He then stares confusedly in response to Caladius' comments. "Alive? You mean someone got turned into a glaive? And it is speaking to you telepathically? Has it identified itself? What is it telling you to do?"

Caladius Rend |

Caladius look to Sabinus, "Yeah, telepathically. It wants me to worship Asmodeus and use it to- well, conquer. But it's being very rude about it. And if the thing doesn't mind its tone I'm going to leave it buried in that filth we found the holy symbol in." This last sentence is directed more at the glaive than Sabinus. "I think it said it's name is Anvengen Edge." He glares at the glaive, "What'd you say your name was again? And don't call me 'boy' if you know what's good for you, glaive."

Sabinus |

"I think it's best you hold onto it, since you and the glaive seem to have such a natural rapport. But please let us know if you feel it trying to exert itself over your will by means other than haughty commands."

GM Mug |

Will Save DC10 to avoid telling Sabinus to Shut Up and slapping him in the face.
You frequent conversation with Avengen's Edge gives you the insight that it (usually) only has opportunities to exert it's will over yours when engaging it in frequent conversation.

Caladius Rend |

Will Save: 1d20 + 3 ⇒ (1) + 3 = 4 LOL
Caladius suddenly reaches out and slaps Sabinus across the cheek, "Shut up!"
His eyes go wide immediately after, "What? Sorry! I didn't-" then his attention shifts to the glaive. Glowering angrily at it, he utters a curse in Abyssal which he feels confident the spirit within will understand. "I don't like this glaive!" His declaration is loud and has a tone of absolute finality to it.

Caladius Rend |

In an equally loud voice, Caladius continues to argue with the glaive, "Arrrrgh! Fine! Call me what you want! I'm going to use you to... to... to save orphans! And... and to kill devils! And I'm going to use you to deface every Asmodean altar we come across! The rest of the time you can just rust!"

Lucon |

"I... Maybe you should ask it about this place? About... the shadowbeasts?" Lucon asks, staring at his feet. "Just... just a thought."

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Intelligence, and devil worship? My what a weapon. Mr. Rend, if that blade proves too powerful for you, we can always have my mindless unseen servant carry it.
Metagaming question: would the Viscount know the ancient runelords carried such weapons?

Ava Wavesdotter |

"Hah! Well, at least we know it's probably the right one then." Ava grins, clearly amused by the antics. "I wouldn't mind carrying it either - it sounds like a real riot."

Caladius Rend |

Will Save: 1d20 + 3 ⇒ (4) + 3 = 7
A peal of thunder sounds from Caladius' backside and his shoulders slump as he glares wordlessly at the weapon. He looks at Ava, "It's not. It's not at all. Let's just hurry up. The sooner we're out of here the sooner I can leave this thing in a pool of holy water."

Ava Wavesdotter |

"Yes, let's keep moving." the dwarf says. "That execution was very clean, by the way. Well done."
We shall head back down!

GM Mug |

Each key/door combination allows two people out so whatever place the 'holder' considers home. So each door only lets out a limited number. Does that answer your question?
You make your way back down to the heart of the Knot, and realize you have three main area's left to explore. Northwest of the heart is a hallway with a couple unexplored rooms. To the southeast of the heart is an larger unexplored area. Finally the area southwest of the heart, behind a closed door just south of the three artifact/door combo room.

GM Mug |

Moving northward up the curving hallway, you come to a short hallway leading west. Inside you can make out something like a storeroom. This chamber is filled with clutter and junk. Crates, old weapons, partially assembled suits of armor, statuettes, poorly preserved monstrous trophies, torture instruments, coils of chains, and more are piled ten feet high along the walls, oars and spears and flagpoles and ships’ masts pressing at angles across the room to support one wall with the other. The cluttered floor looks difficult to traverse, to say the least.
Nothing!: 1d20 + 11 ⇒ (16) + 11 = 27

GM Mug |

From your vantage point at the door, nothing appears out of place or of interest. Granted it's such a mess than for a decent search, you'd have to enter and look around.
While the vast majority of the junk here is worthless or mundane, after spending some time looking through the clutter you find a spyglass, a functional suit of masterwork full plate armor, a heavy repeating crossbow, and a mithral scimitar.

Enko Laberan |

"A spyglass. A masterwork set of plate armor. A repeating crossbow--a large one...and this scimitar, I believe, is made of mithral." Enko points out each item without touching them. "If someone could help me search a little more intensely-"

Ava Wavesdotter |

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Ava follows in after Enko, clearly enticed by the prospect of treasure.
"A mithril blade?" she says. "A luxurious thing indeed."