Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
Sabinus, feeling nervous about devils these days, whispers "I agree he may have useful information, but I'm not sure how we'd get it from him. I'm not much in the mood to try to make a deal with a devil."


retired

"That and he's obviously insane."
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Looking at the devil with the huge glaive is making Sabinus a bit nervous, so he is going to inspect all the rest of the cells with his normal senses and with detect magic. Let me know if you want any perception rolls.


No perception rolls needed.

Sabinus's inspection doesn't reveal anything new about the other cells, magical or mundane, and he suspects a more thorough search would be pointless.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

spellcraft 1d20 + 11 ⇒ (7) + 11 = 18

I should know that pattern. Bah.

Would knowledge planes tell me about a bearded devil? It seems like something the Viscount would know. 1d20 + 9 ⇒ (11) + 9 = 20

Make no bargains. Agree to nothing. Choose word and deed carefully.


Corneleous:
Elite warriors in Hell's legions, bearded devils—or barbazus—fight savagely in the name of their infernal lords and command mindless hordes of the damned into battle. They collect and train with their infernally forged glaives among the vaults of Hell's third layer, Erebus, but inevitably return to the first layer, Avernus, to serve at the side of the dread lord Barbatos.

Barbazus are fond of making charge attacks with their glaives, and try to maintain a 10-foot gap between themselves and their foes so they can use their signature polearms to great effect. Against a foe that has greater reach (or one able to otherwise avoid the devil's favored tactic), they drop their glaives and resort to their claws and hideous spiked beards.

At attention, bearded devils stand over 6 feet tall (though their squatting battle stances often make them appear shorter) and weigh upward of 200 pounds.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko peers at Sabinus, eyes flicking. "Can you tell if this one is tied to your...predicament? ...and why is he armed? perhaps a mechanism can release him...remotely. I would rather not be around when it does.". The monk makes the sword sign of Iomedae.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Speaking of your predicament..." Ava looks over at them, joining in the conversation. "Perhaps we can pass it onto him. He's seems mad enough that he mightn't even catch on..."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

To Ava: Darling, I wouldn't cross that barrier. Nor would I offer a devil of that strength anything. A wizard capable of summoning such a fiend is a formidable opponent, indeed.

To all Let's see how crazy this creature is.

The Viscount casts a simple spell.

the spell :

prestidigitation to make his eyes glow and his voice reverberate. More for the theatrics from the party than for the intimidation factor- it's unlikely the devil can't see through the simple parlor trick.

In infernal:
With the authority of someone who has trained to summon devils: You, worm who is unfit to clean the boots of the Dark Princes's least powerful priest's boots! How is it that a soldier of hell allowed yourself to be captured and bound in such a paltry fashion? Tell me why I shouldn't dispatch you back to the general for punishment? Gather your wits long enough to speak with me.


I like the presentation, sadly in this mechanics driven game, I do need a bluff check. Also it's a one-way mirror, so he cannot see you at all.

From the back of the cell, you all see the bearded Devil sudden stop his wild dancing, head whipping from side to side and nose sniffing the air. Apparently not seeing or smelling anything to help him in his cell, he growls in frustration, voice grating harshly in infernal. Despite Corneleous's commanding tone, the bearded devil doesn't appear cowed.

Infernal:
In a surprisingly sane and coherent sentence, "Show yourself cowardly maggot! That I may soak in your fear and bathe in yoru blood! Better yet, release me that I may look upon your greatness and tremble before you!"

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

retort:

Responding in infernal Minion. You are quite foolish to believe I would fall for such a ploy. You have nothing I need. Any servant of the lord who would have allowed himself to be trapped in such a weak net will likely be demoted back down to the lowest circle. I shall take my leave of you. Perhaps I shall check on you after a millennium.


With Corneleous's comment the bearded devil goes berserk in a whirl of cursing and violent thrashing, crashing his smoking glaive with great strength, but also futility, against the walls as he fails to make a scratch on them. His howling degenerates into howls and curses, switching languages and sometimes just using bestial howling as Corneleous's words appear to wound him greatly. Diplomatic relations are not going well.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"Perhaps we should leave this riddle for now..."


retired

"Or put the wretch out of its misery."


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"I agree with Enko -- we should move on," declares Sabinus nervously.


There is a closed door in the southwest corner of the room, and two exits on the east side of this depressing cellblock, both leading back to the rope bridges near the shadow portal, where you just came from.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus listens at the closed door, eager to get away from the devil, even though he is pretty certain this devil is not the one linked to his curse.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

Does Sabinus know whether this is the sort of devil likely to be linked to his curse, or can it really be any kind of devil?
Knowledge (Planes): 1d20 + 8 ⇒ (18) + 8 = 26


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Lucon clutches his holy symbol so tight it cuts into his hand, backing well away from the howling devil and into the hallway.


Sabinus does not know what type of devil is attached to the runecurse in his possession. Only that the devil is a named one, and agreed to be a part of the curse in an agreement with the curse's creator. But usually they are of strong ilk than a bearded devil.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

[ooc]Bah, I forgot my bluff check. Regardless..

He's a devil. The only way they're helpful is if they're bound or dead.


Oh, and Sabinus hears nothing on the other side of the door.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Hrm." Ava stares at the devil for a short while, eventually shaking her head as if to dismiss a thought. "Alright. Let's press on, then."

She'll head through the southern-most door, making sure not to make too much noise.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22


retired

"Devil or not, he shouldn't be chained up like that for eternity. No one should."


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"For all we know, he is here for some other purpose, and will not remain caged for all eternity. In any event, our overall mission is too important to risk by attempting to release -- or dispatch -- that devil. And, personally, the less I can have to do with devils right now the better."


Anna pushes through the door seeing a short hallway which takes a short turn to the left after about 35'. Carefully turning the corner reveals an interesting sight.

B10. The River of Tears
The domed ceiling above this large chamber sags, with long mildewy strips of wood paneling hanging down from above like drooping branches. A large pool of churning muddy water fills much of the room, flowing down a trough further into the room between a pair of slippery stairs to gather in a smaller pool beyond. Dozens of bones lie scattered along the five-foot-wide ledge that surrounds the pool.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus follows Ava, about 10 feet behind. "Those bones can't be a good sign." Sabinus tries to tell what kind of bones they are, without getting closer to the ledge.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Heal: 1d20 + 6 ⇒ (2) + 6 = 8


The bones are definitely humanoid, but more than that Sabinus isn't able to tell.

Having got a little closer you can tell the water is filthy, a mix of mud and rot, and smells foul. Although the water constantly flows down into the lower pool, the water level above never depletes and the water level below never overflows—another example of the Asmodean Knot’s twisted reality.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

is there a way out of the room?

"There must be something in there, a guardian. Does anyone have some leftover food from the banquet?"


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Ava looks across at Enko strangely. "Not exactly something that was on my mind at the time..."

She turns back briefly. "Lucon, want to lead the way? That big shield of yours ought to keep you safe from anything that surfaces."


You spot an exit on the east side of the room, a good 80' away.

**MAP**


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Am I correct that we can walk on the ledges all the way around the pools to the exit?


You are correct sir! The ledge widens and narrows some, but there's at least 5' of clearance on both sides of the pool the entire length of the room. Some places as much as 10' of clearance on each side.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko smiles as if remembering something pleasant, and pulls out several luscious fruits from the Jungle of Nectar from a pocket, then frowns. "Whatever it is, it probably isn't fond of fruit. Nevertheless, Ava, one should never be without a snack."

He takes a breath as if to give a lengthy explanation, then looks at Caladius and reconsiders, and says, "I will go first, and alone. I am the fastest and hardest to hit. Thereafter you can follow and we can hit anything from two sides."


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"Well, if you're certain...?" Lucon shrugs, not one to argue. He'll follow Enko through the river, shield at the ready. (Total Defense, AC 28)


retired

Caladius shrugs in response to Enko's suggestion, then watches him wordlessly until he turns away to the pool.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

"Alright, then." Ava says, holstering her hammer. "We'll cover you as you scout ahead. Take care."

The dwarf draws her shortbow and readies an arrow, watching Enko as he goes.

Ava will stay near the entrance and keep a weather eye for trouble as Enko moves.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


If you hit a Perception DC18 you notice the lacedons rising, and you can go in the surprise round. Ava you already made it.

In a sudden explosion of water, four watery undead burst from the depths of the river, sunken eyes boring into you and bloated tongues lolling about in insane hunger. A particularly large one rises from the south east, his foul stench visible in the air around him, a pirates hat still upon his head. "Comon' boys," the large one gurgles, "Ol' Jabe'll be feasting well tonight!"

Lacedon Surprise Round action was to exit the pool.

GM Init:

INIT:
Lucon 1d20 + 1 ⇒ (12) + 1 = 13
Enko 1d20 + 4 ⇒ (14) + 4 = 18
Corneleous 1d20 + 5 ⇒ (18) + 5 = 23
Ava 1d20 + 3 ⇒ (10) + 3 = 13
Caladius 1d20 + 2 ⇒ (2) + 2 = 4 +2 if outside Westcrown/+4 inside Westcrown
Sabinus 1d20 + 5 ⇒ (9) + 5 = 14

Lacedons 1d20 + 2 ⇒ (11) + 2 = 13

    Init Round 1. Please post for Round 1 and Surprise Round if you make the Perception DC18.
  • Corneleous
  • Enko
  • Sabinus
  • Ava
  • Lucon
  • Caladius

  • Lacedon1
  • Lacedon2
  • Lacedon3
  • Jabe (?)

**MAP - Asmodean Knot**


retired

Surprise Round:

HP: 27/39
AC: 19 (12 T / 17 FF)

Arcane Bolt Used: 1/4
Spells Used
Level 1: 2/4
Ongoing Effects: gravity bow (1/10rds)

Perception (favored enemy): 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge (religion, favored enemy): 1d20 + 3 ⇒ (13) + 3 = 16

Caladius' bow snaps into his hands in a flash. A moment later, his eyes flash as 3 afterimages, each bigger than the one previous, flicker in and out of view around his bow.

Free Action: Quickdraw bow
Standard Action: cast gravity bow

Round 1:

HP: 27/39
AC: 19 (12 T / 17 FF)

Arcane Bolt Used: 1/4
Spells Used
Level 1: 2/4
Ongoing Effects: gravity bow (2/10rds), 2 Str Damage

Caladius draws back and looses a pair of arrows at the nearest lacedon not engaged in melee.

Mwk Comp Longbow (rapid shot, favored enemy, gravity bow): 1d20 + 6 ⇒ (19) + 6 = 25for: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Mwk Comp Longbow (rapid shot, favored enemy, gravity bow): 1d20 + 6 ⇒ (12) + 6 = 18for: 2d6 + 5 ⇒ (6, 2) + 5 = 13


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Surprise Round:
Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Lucon stands, slack-jawed as the horrors lurch from the depths.

I want to sit on my Round 1 action for now, but either way, to see which side of the pool is unprotected, but Lucon will rush to hold the gap, maybe trying to bullrush the creatures back and oh god they're going to paralyse me and throw me in the pool, arent they?


@Lucon - So it sounds like a delay action? Or are you wanting me to move you? Sorry I didn't quite understand the ooc. As to them paralyzing you and throwing you in the pool... why would you think they'd want to do that!? MWAHAHAHAHA!! *ahem* sorry something in my throat.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Surprise Round:

"Looks like your hunch was right." Ava grunts, before taking a quick shot at the nearest creature.

Mwk Comp Shortbow: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 1:

Ava pulls another arrow out and fires it at the same target.

Mwk Comp Shortbow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Surprise round:
Sabinus targets the Lacedon close to Enko with misfortune.

Round One:
Sabinus takes a five foot step forwards, uses his move action to cackle, and targets "Jabe" with misfortune.

Those close to Sabinus hear him mutter, "Ugh, undead again!" While usually his cackling has a mocking tone, there is more of an edge of nervousness than usual this time.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

Surprise Round:

"I sincerely hope this pool is not connected to the privies," says Enko. He takes a 5' step towards the nearest ghoul.

Round 1:

Enko takes a defensive posture and unleashes a blindingly fast kick, then a sweep of the leg, at the aquatic ghoul, giving it a sternum-cracking open palm move to the solar plexus as it attempts to rise.

AC 23, Crane Style up
Flurry1(hit): 1d20 + 5 ⇒ (16) + 5 = 21
for: 1d8 ⇒ 3

Flurry2 (trip): 1d20 + 6 ⇒ (15) + 6 = 21
AoO: 1d20 + 7 ⇒ (20) + 7 = 27
For: 1d8 ⇒ 7
Crit Confirm: 1d20 + 7 ⇒ (9) + 7 = 16
For: 1d8 ⇒ 3


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Hrm, not a literal delay, I just wanted a better idea of where everybody was standing.

Round 1:
Lucon will squeeze past Caladius as he lets his arrows fly, holding the breach in the square below the tiefling.

Readied Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Hammer: 1d6 + 8 ⇒ (3) + 8 = 11

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

perception 1d20 + 4 ⇒ (3) + 4 = 7

What's the delay? What are you all gawking at..... oh.

Round 1:

What's the rule for fiendish/celestial summons. The Viscount is neutral, and trained under demon summoners, so fiendish was always going to be his choice - but could he summon celestial animals as well? I don't know if it's like the heal/harm evil/good distinction for priests. I see the Viscount as being a bit more bi-aligned.

Regardless, summon [hopefully celestial] eagle with summon I, full action. He'd put the eagle behind the npcs for a flanking advantage (5' step back, so they wouldn't get a free swing).


Surprise Round
The Lacedons burst from the pool, looking hungry and full of undead focus.

Caladius' bow snaps into his hands in a flash. A moment later, his eyes flash as 3 afterimages, each bigger than the one previous, flicker in and out of view around his bow.

"Looks like your hunch was right." Ava grunts, before taking a quick shot at the nearest creature, but misses.

Sabinus targets the Lacedon close to Enko with misfortune, the hex hitting it solidly. 1d20 + 5 ⇒ (2) + 5 = 7

"I sincerely hope this pool is not connected to the privies," says Enko. He takes a 5' step towards the nearest ghoul, ending up just northwest of it.

The others can only gawk in the brief flurry of action.


Corneleous:
The PRD says, and I quote, "If you are neutral, you may choose which template to apply to the creature." So Celestial it is. :)

Round 1
Corneleous launches into a complicated weaving of spell and word, one that many of you now recognize as the start of a summoning.

Enko takes a defensive posture and unleashes a blindingly fast kick which connects to the creatures ribs, then a sweep of the leg at the aquatic ghoul and it topples over, ready to give it a sternum-cracking open palm move to the solar plexus should it attempt to rise. Gotta actually wait for it to move to resolve the AoO, as you know. :)

Sabinus takes a five foot step forwards, cackles at the previously misfortuned lacedon, and targets "Jabe" with a new misfortune hex. 1d20 + 7 ⇒ (1) + 7 = 8

Ava pulls another arrow out and fires it at the same target, the one nearest Lucon at the moment, and her arrow slams through it's shoulder, clearly harming it greatly.

Lucon will squeeze past Caladius as he lets his arrows fly, holding the breach south of Caladius and readying his hammer should a lacedon get too close.

Caladius draws back and looses a pair of arrows at the nearest lacedon not engaged in melee, which happens to be the one just east of him and Lucon which is already damaged by Ava's arrow. The arrow finishes what Ava started, impaling the creature through the spine and it falls back into the water, out of the fight. His second arrow flies at 1d2 ⇒ 1 the northeastern Lacedon, and completely blasts it through what's left of it's brain and it too falls a final time back into the water, never to emerge again. I know, I know. Too much walking dead lately.

Lacedon1, next to Enko, does indeed start to rise, ready to reach out and paralyze the monk, but Enko is ready and delivers the blow to the sternum, and smashes his fist all the way through it, and out the spine, his entire arm through the ghoul. The ghoul reaches for the monk, but it's unholy power sustaining it cannot function under the damage, and it slides grotesquely from his arm.

Jabe, the last lacedon remaining, doesn't moves towards Lucon, but instead skims the water and ends up next to Caladius. The stench of wet, rotting death is overwhelming to those standing too close, and threatens to sicken some of you. Jabe smiles a bony smiles at the Tiefling, and jerks his head in to try and take a bite, but its teeth scrape off his armor.
Attack & Damage: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (1) + 3 = 4 Enko, Ava, Lucon and Caladius please make a DC17 fort save or get sicked for 1d6 + 4 ⇒ (2) + 4 = 6 minutes.

**MAP - Asmodean Knot**

Please post for Round 2

    Init Round 2
  • Corneleous
  • Enko
  • Sabinus
  • Ava
  • Lucon
  • Caladius

  • Lacedon1 dead
  • Lacedon2 dead
  • Lacedon3 dead
  • Jabe (?)


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Round 2:

5ft-step upwards. Fire Arrow
Mwk Comp Shortbow: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Ava steps back as the nauseating stench hits her. It's not enough to make her ill, but it's distraction enough for her to fire her arrow prematurely, sending it uselessly skimming across the surface of the water.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Fortitude: 1d20 + 6 ⇒ (9) + 6 = 15 Well, balls.

Round 2:
Lucon wretches at the smell of the rot, but manages to force himself to take a step forward toward the Lacedon, albiet with eyes closed tight. He swings his hammer desperately, finding only air.

Hammer, w/ Tower Shield, Sickened, 2 str damage: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 7 ⇒ (2) + 7 = 9


retired

Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

Round 2:

HP: 27/39
AC: 19 (12 T / 17 FF)
Arcane Bolt Used: 1/4
Spells Used
Level 1: 2/4
Ongoing Effects: gravity bow (3/10rds), 2 Str Damage

Caladius shuffles back a quick step, his back to the wall, then snaps off another two thunderous arrows at the grinning monstrosity.

Mwk Comp Longbow (rapid shot, favored enemy, gravity bow): 1d20 + 6 ⇒ (20) + 6 = 26for: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Mwk Comp Longbow (rapid shot, favored enemy, gravity bow): 1d20 + 6 ⇒ (7) + 6 = 13for: 2d6 + 5 ⇒ (5, 5) + 5 = 15

Crit?: 1d20 + 6 ⇒ (13) + 6 = 19for another: 4d6 + 10 ⇒ (3, 5, 2, 1) + 10 = 21

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