GM Bone Man wrote:
That's a cool sounding idea Bone Man, you might try hitting up some or all the characters you like in the Any tab? As by definition those players may be up for 'any'thing?
Hey Zwolfe, I think this list was probably made with pbp in mind, but I'd suggest reaching out to those who have characters posted on the list for Iron Gods and see if any of them would be interested in a skype game. Or you could appeal to the Any tab for characters which could be for any campaign I'd be surprised if you didn't get some folks interested. Maybe a combo of putting something up in the Recruitment thread then posting a link here. You could always reach out to people directly but that takes a bit more work.
Edward Sobel wrote: I tried to swipe on my phone but I kept dialing new numbers Bwahaha. I just clicked the link.
So I just made some fairly significant changes to the layout of the spreadsheet, including a separate tab for each Pathfinder AP, and separate tabs for Homebrews, 3rd Party, and D&D APs. There's also a separate tab for those wanting to submit a character without a specific AP in mind. If this doesn't help add value/clarity/etc... to the spreadsheet it's not too hard to switch it back. Let me know!
Divinitus, welcome back. I had posted these suggestions earlier, but obviously you were out. Any thoughts on these? Sounded like you may have done something similar to the first suggestion already. --------
I would just make these changes as it's a community effort, but they seem significant enough changes that I wanted to bring the ideas up here first.
Nevermind - found the Errata here. It certainly does stack if a different effect is used each time. Evil Eye Errata: Witch, Evil Eye Hex: Can I use this hex more than once on a target?
Yes. As long as you apply a different penalty with each use of the hex (AC, ability checks, attack rolls, saving throws, or skill checks), you can have multiple penalties on the same target. Applying the same hex penalty to a target just resets the duration to the most recent use of the hex. Example: On round 1, you hex the target's AC. On round 2, you hex the target's attack rolls, so the target now has two evil eye hexes on it. On round 3, you hex the target's saving throws, so it now has three evil eye hexes on it. On round 4, you hex its AC again, resetting the duration of the AC-hex (which does not add an additional –2 penalty to its AC). The same thing would happen if two witches were using evil eye on the same target--as long as each evil eye hex applied a penalty to a different thing, they'd all apply. This doesn't violate the general rule for stacking penalties--each evil eye effect is basically a different source, even though they stem from the evil eye hex (the evil eye hex is much like 5 separate weak hexes under a common umbrella). In the same way that multiple castings of bestow curse on the same target should stack as long as they do different things (penalize Strength, penalize Dex, penalize attack rolls, take no action, and so on), multiple uses of the evil eye hex stack as long as they're targeting different game statistics.
Dang, I'm trying to get confirmation on this too.. and the link above seems to go nowhere now. *EDIT* Nevermind - found the Errata here.
I would think a background in this particular thread is more of a display of willingness to flesh out a character... Rather than setting one in stone. Since no GM has set specific background criteria, everything must be flexible, concept, crunch and background. So perhaps make a background to display your ability/desire to have a fully fleshed character, then be ready to change things according to the GM. My 2cp.
Hey Danica, yeah it's amazing how much less stress is involved when life calms down. Note to self - not a high pressure situation lover. ;) I knew it was going to be fun getting that ring back from you Anna, the battle would have been legendary. Maybe Golum would have had to make a surprise appearance to do a little finger biting...
Seems like you're a great fit Oathar :). I'll PM you any suggestions I come up with Old Guy GM, but one thing I laughed more than a little about was that ring of invisibility. And for the record the party was not going to get to keep that, lol. Unless they started killing folks. But it appears everything worked out there.
Dave Herman wrote: Boo. I would hate for the effort put into this go to waste. As long as there are GMs looking for players, and they are aware of this thread and the linked doc full of potential players, I very much doubt any effort here going to waste. Plus the thread is a Sticky, making linked characters on the doc all the more useful in the long run. My 2cp. Really love the idea of this thread! Some ideas I had for the doc would be to add an Instructions tab to the doc, giving some basics for posting a character on it, size of font to use, whether to bold or not, what to do if your character is chosen, etc... with an example or two perhaps? Also at some point I foresee using tabs for each AP, rather than spreading them out within a single tab. Seems it'd visually consolidate the spreadsheet real estate while making navigation for players and GMs slightly faster and easier. I would just make these changes as it's a community effort, but they seem significant enough changes that I wanted to bring the ideas up here first.
Hey cool dudes, just popping in to say I'm so happy this game is still going and in such great hands with Old Guy GM. This is the first time I've been on the boards since those last few messages we exchanged. Turns out I do not do school, family, work and play well. Again, thanks to Helaman and Old Man GM for helping keep this game alive, but ultimately that wouldn't be possible without an incredible group of players being the real heart of the game. Sending you all warm fuzzies and all that! You guys rock and I'll probably be lurking your game for a good long while. :)
Hey GM, what are your thoughts on a Cavalier? Especially in relation to a mount being available in this AP? If a mount isn't possible until a ways into the AP, I'd still be interested in playing one, but if a mount is totally unrealistic for the duration then I'll need to revise my planning. Thoughts? PS. I thought a Beast Rider could be especially well crafted to this type of AP, plus fun to play. :) My favorite Archetype is Honor Guard however.
As one of the 4 already chosen, I think (or I'm gonna sound like a real a-hole right now), I'd like to say woohoo for Serpents Skull! and I'm mucho excited for the game. For my character, which has yet to be created, I'm thinking an Oracle, cleric, or some such healy type. Since the illustrious GM Brayden said the players would be choosing the last member of the group (or two) then I've decided to give you full disclosure of what's important to me and what I'll be asking myself about every submission. You can use or ignore this information as you see fit, as I'm just one cog in the machine and will have a limited say on who fills the final slots. Full Disclosure:
After a couple years on these boards, my number ONE priority for PbP games has become 'How regular, reliable and consistent is this potential party member in his/her posting?' Quality is of course important to me, but I'd rather play with someone who posts daily but has terrible grammar, no punctuation, little creative writing skills, and little-to-no grasp of the rules, than someone who composes an award winning novela once a week.
Interesting, deep characters and novel-like backstories are fun and a blast to read, but what happens when the initial excitement of a new pbp wears off? How regular does your posting become when combat's been dragging on for a day or three? What's your longest running game? Have you disappeared from a game before and left a group wondering what happened? Is waning interest a trend for this person? Or do they usually post regularly and in their games for the long-haul? Two caveats:
2) People have got to start somewhere. If you're new to the boards or haven't gotten into a game yet, or you did but it died quickly, etc... That stuff doesn't really concern me. Everyone needs to be given a break sometime, or none of us would ever get into these games! If you're reading this and thinking, "Oh shiz sounds a little like me..." then don't panic and give up. Just calmly explain why it might look that way, and then tell me why I'm wrong, why things will be different from here on out. That sort of thing.
-------------------- Ok, that's pretty much it. Scared yet? Good! >:) Good luck and happy submission-ing...
Hey Niles. I've been hankering to play a Skull and Shackles game for the pirate open-sea adventure vibe it gives off. Also Wrath of the Righteous has recently caught my eye. Mostly though I just want GMs/potential GMs to pick whatever they love best, as my near-primary goal for pbp games has become to see them through to the end, whether I'm GMing or PCing. :)
Personally I'm wondering how a collaborative GM effort would do if we do use APs from a logistical standpoint (IE: Loot, leveling, etc..). It makes my head whirl a little bit to imagine. Assuming we run them simultaneously, concurrently would be easier, I think, but we'd lose a lot of potential collaborative fun in a concurrent-AP's scenario. Tobaris wrote: Mr. Mug how would you go about the collaborative effort, in fact what parts of collaborative effort interest all of you? From a logistical standpoint we'd each have our own game, similarly named but of course unique in some way. We'd put links to the other games/regions/APs in the campaign thread and we'd assign one (or two) GMs to a group of 4-6 (or however many). I think we'd need to abandon XP, and just level folks when we felt they were ready, to keep things consistent and prevent some folks/groups from leveling very differently from others. Unless we only borrow heavily from some APs, rather than use them without deviation, it seems we need to homebrew. The GM's involved would of course need to craft the overall world (or their assigned portion of it) and we'd need to report on/check up on each others games regularly. <<IDEA BING>>
#2
What do you think of these ideas? I think we need to decide if we want this to be pvp or coop?
Wow -I take the fam on a hike and then to the pool and the world goes crazy. It's with a heavy heart that I say this, for the little time I've spent on this thread has been wonderful. I hereby relinquish my position as Recruiter Helper, and instead accept the opportunity to actually bring Brom into the campaign. Teehee. Glad to be here and excited to play with some or all of you! As for the style/methodology we decide on, at this point I'm just hoping for what we decide to go the distance. So with that in mind, whatever is easiest on the GM seems the most important... But putting that fearful/defeatest attitude aside, there are some really exciting possibilities. GM, if we want to save the huge, and experimental, method for another day I would be willing to GM one of the groups. The only problem there is I don't have the books needed to run the AP. I offer this option as a last-resort type thing, because while I could do it, life circumstances suggest that I not -at the moment. (Also, I need to populate the profile now! Get this ugly 'Mug' outa here)
Gavmania wrote:
I've been hearing the first half of that quote my entire three plus decades of life. I have never felt the least bit curious if there were more to it. Thanks! I got to learn something today. Which is awesome!
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