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I was thinking of building a PFS2 character. I did some playtesting and I don't remember if there are rewards for that and how to use them for a character. Also, do you need to own the core rulebook to use the core rules? Or is it a thing just for the other source books?


Masculine (He/Him) Software Engineer
miteke wrote:
I was thinking of building a PFS2 character. I did some playtesting and I don't remember if there are rewards for that and how to use them for a character. Also, do you need to own the core rulebook to use the core rules? Or is it a thing just for the other source books?

To view your playtest rewards go to My Organized Play -> Boons and scroll waaaaay down. You should see the number of playtest points you have and some boons you can buy using those points. I recommend not using the +XP boons on your first character; you don't want to sacrifice the free rebuild unless you know that you're doing!

The content in the Core Rulebook and the Lost Omens World Guide are free for everyone to use for their PFS2 characters whether they own the books or not. Content from the other books requires proof of ownership.

Dark Archive

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Scenario and AP Tracker
miteke wrote:
I was thinking of building a PFS2 character. I did some playtesting and I don't remember if there are rewards for that and how to use them for a character. Also, do you need to own the core rulebook to use the core rules? Or is it a thing just for the other source books?

Here is a link to the Character Options page on what you need to own and what are legal sources.

Character Options (Link)

Ownership of the Core Sources is not required for Character Option use in the Pathfinder Society campaign, as long as rules are referenced from the official Pathfinder Resource Document (prd).

The Core Sources currently are: the Pathfinder Core Rulebook, Pathfinder Bestiary, and Lost Omens World Guide


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| Extinction | url= |

In an effort to move the conversation in Recruitment over here:

FAQ: Repeatable/Not Repeatable/Pregens

What is a Repeatable scenario?

A scenario with the Repeatable tag can be played again on a different character that has never played that scenario. Player A has Character 1 and Character 2. Character 1 plays Repeatable scenario 1-01. Player A can later play Repeatable 1-01 again with Character 2.

What is a scenario that is not Repeatable?

The default situation is that no scenario can be played more than once by any player except by virtue of a boon, GM Glyph replays, or the Repeatable tag. Therefore, a scenario that is not Repeatable is most of them and it means that only one of your characters can play it and ALSO one of your characters can receive credit for you GMing the scenario. Player A has Character 1 and Character 2. Character 1 plays in scenario 1-02. Player A can not play 1-02 again with any character (barring a tangible exception like GM Glyph replays).

Does Repeatable (or any other tag or comment) mean that I can play the scenario again with the same character?

No. You can never play the same scenario with the same character. There exist no exceptions, and I doubt there ever will exist an exception but I can't make any promises.

Can I use a Pregen in a Repeatable scenario?

Yes. However, the limitation that you can only assign the credit for the Repeatable scenario still holds: you can only assign credit for a scenario once to a character. Player A has Character 1 and Character 2. He plays 1-01 with Character 1. He later plays 1-01 with a Pregen; he must assign credit to Character 2 or a new character.


Masculine (He/Him) Software Engineer
Watery Soup wrote:
Loong Laohu wrote:
If I applied the XP to one of my characters, does the character need to be 'free' (i.e. not involved in a mission at the moment)?
No - you can apply pregen credit to a locked character.

I believe this is not correct, though I have seen VOs disagree on this point.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

My questions on using a pregen:

a. What PFS id do I use to register for the adventure? The id number of the character I wish to give the credit to?

b. Can the character be locked? In the end it doesn't matter as I have other characters I can apply the credit to (though they are unnamed at the moment)

As far as the "repeatable / non-repeatable" questions, firstly, apologies for dropping it in the Recruitment section. The explanations make sense. Thanks for the clarifications.


caps wrote:
Watery Soup wrote:
Loong Laohu wrote:
If I applied the XP to one of my characters, does the character need to be 'free' (i.e. not involved in a mission at the moment)?
No - you can apply pregen credit to a locked character.
I believe this is not correct, though I have seen VOs disagree on this point.

I've never seen any disagreement, so I'd be interested for a VO to explicitly resolve this one way or the other.

To be clear, as someone pointed out in Recruitment, the credit doesn't take effect mid-game. The credit sits there until the character is unlocked, and then applied.

---

Loong Laohu wrote:
What PFS id do I use to register for the adventure? The id number of the character I wish to give the credit to?

Yes.

Liberty's Edge

a. You have an OPF number that is tied to you as a player (Think of it as a player number). Each of your PCs has a character number (starting with 2001 for PF2e).

When you give your number for reporting it should be in the format:

OPF (Player) Number - Character Number

Example 837-2005

b. I do not believe PCs are allowed to have pregen credit applied when that PC is currently adventuring. My reasoning is that there is a specific rule for GM credit:

"GMs may assign Chronicles to characters currently playing another adventure. In this case, Apply the Chronicle after the character completes their current adventure,"

There is no such language in the player section that says it is allowed so I think we have to go with the spirit of the one adventure per PC rule. I will look around to see if Tonya or Alex have made any rulings to the contrary.

Liberty's Edge

One clarification.

Adventures run in campaign mode like published standalone adventures/adventure paths that have been sanctioned for PFS credit have you chose the PC to credit at the end of the adventure, so in that case no PC is locked while you play it.

It was clarified in a blog post that bounties can be run in PFS mode or Campaign mode, so if the group uses their PFS PCs, they are locked in.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |
Watery Soup wrote:


To be clear, as someone pointed out in Recruitment, the credit doesn't take effect mid-game. The credit sits there until the character is unlocked, and then applied.

I didn't think the credit would be applied mid-game. That would be a bit weird -- to suddenly level up during a fight or some encounter... :)


The pregen credit to locked characters question will likely come up more often since the One Shots use pregens. Official guidance would be appreciated.

And ... uh ... guidance as to what to do if pregen credit has already been applied to locked characters. heh, heh

Liberty's Edge

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Watery Soup wrote:

The pregen credit to locked characters question will likely come up more often since the One Shots use pregens. Official guidance would be appreciated.

And ... uh ... guidance as to what to do if pregen credit has already been applied to locked characters. heh, heh

Consider this as official as it can get from the PbP VOs. Several of us discussed it, reviewed previous posts about it, and agree this is the way it is handled.

"Before the game starts, you will need to choose a character to play. This can be one of your existing characters, or a pregenerated character. But it must fall within the allowed levels for the adventure. If you choose a pregenerated character, you must also choose an existing character of a lower level, a first level character, or a brand new character to assign credit to."

At this point your chosen PC is locked as if they were the PC participating in the adventure.

If you accidentally did the wrong thing all I can say is go and sin no more.


Does this apply to GM credit too? If I am GMing a game do I need to choose a valid character at the time I begin the game and this "locks" the character? That would mean I cannot apply GM credit to a character that is "locked" when I start GMing, nor can I subsequently start a game with a character that I intend to apply GM credit to.


| Extinction | url= |
Quote:
"GMs may assign Chronicles to characters currently playing another adventure. In this case, Apply the Chronicle after the character completes their current adventure,"


What about fatalities? If I play a PC of mine and she dying 4 dies, then that’s the end of the story for that PC (barring a resurrection boon). But what happens if I play a pregen in her place and the pregen dies? Does my PC head off to Pharasma as well? Does my PC get any credit for the adventure?


Michael Hallet wrote:

"Before the game starts, you will need to choose a character to play. This can be one of your existing characters, or a pregenerated character. But it must fall within the allowed levels for the adventure. If you choose a pregenerated character, you must also choose an existing character of a lower level, a first level character, or a brand new character to assign credit to."

At this point your chosen PC is locked as if they were the PC participating in the adventure.

For the One Shots, the character chosen can also be higher level than the pregen, correct?

Liberty's Edge

Palandri wrote:
What about fatalities? If I play a PC of mine and she dying 4 dies, then that’s the end of the story for that PC (barring a resurrection boon). But what happens if I play a pregen in her place and the pregen dies? Does my PC head off to Pharasma as well? Does my PC get any credit for the adventure?

From the guide:

"Pregenerated Characters: Condition removal applies to pregenerated characters and any unresolved conditions carry over to the Pathfinder Society character receiving credit for the adventure. If that would mean the character would be marked dead, then that occurs immediately."

Liberty's Edge

Watery Soup wrote:
Michael Hallet wrote:

"Before the game starts, you will need to choose a character to play. This can be one of your existing characters, or a pregenerated character. But it must fall within the allowed levels for the adventure. If you choose a pregenerated character, you must also choose an existing character of a lower level, a first level character, or a brand new character to assign credit to."

At this point your chosen PC is locked as if they were the PC participating in the adventure.

For the One Shots, the character chosen can also be higher level than the pregen, correct?

I would refer you to the page on Additional Adventures

For sanctioned adventures you have to follow what the sanctioning document says, there is no general rule.

For example, from Age of Ashes:

Players who play through each volume of this Adventure Path, as well as GMs who run the adventure, gain the Chronicle Sheet for each completed volume, which they can apply to any of their Pathfinder Society (second edition) Organized Play characters. Players must decide which character to apply credit to when they receive the Chronicle Sheet and the GM signs it. Each Chronicle Sheet gives 1 level’s worth of experience (12 XP), 30 Treasure Bundles appropriate to a character of that level (applied in batches of 10 Treasure Bundles at each 4 XP interval), and 12 Reputation that can be assigned to any faction.


Michael Hallet wrote:
For sanctioned adventures you have to follow what the sanctioning document says, there is no general rule.

Let's use OS#2, Dinner at Lionlodge, as an example.

OS#2 Sanctioning Document (bolding mine) wrote:
Players must decide which character to apply credit to when they receive the Chronicle Sheet
Not sure what source document this came from (bolding mine) wrote:
Before the game starts, you will need to choose a character to play.

So the pregens for OS#2 will not follow the same locking rules as pregens for routine PFS scenarios, because OS#2 is run in Campaign mode and not in PFS mode?

Liberty's Edge

Watery Soup wrote:
Not sure what source document this came from (bolding mine) wrote:
Before the game starts, you will need to choose a character to play.

It comes from the guide and is a reference to playing PFS scenarios.

Adventure Mode (the new term for Campaign Mode) means that the GM doesn't have to run as written and can use alternate rules for character generation and gameplay (such as ignoring rarity restrictions or even using a completely different game system).

But that doesn't actually make a difference (a slight change from PF1e). What does is whether it is marked PFS Characters only. In those cases you choose a PFS PC or PFS approved Pregen and PC to apply credit to in those cases the PC in question is locked.

Those with character requirements of Story Pregens Required, Story Pregens Recommended, and Campaign Characters don't require locking in a PC because as far as I know you choose the PC the grant credit to at the end of the scenario.

My understanding is the way bounties are presented in the table I linked is not quite accurate. If you run them for PFS credit you have to use PFS PCs and the GM has to run as written and those PCs are locked in.

Silver Crusade

Venture Lieutenant, Play by Post (online)

To provide some back story here, in early PFS1 seasons pregens did not lock in characters because the character to get credit was not chosen until the end of the adventure. This was changed in a guide (I think season 7 or 8) and one of the consequences of that change was to lock a character.


Michael Hallet wrote:
What does [matter] is whether it is marked PFS Characters only.

Where would it be marked?

I just did a search for the string "PFS Characters" in Q04 and 2-05 (the two things I'm running right now, so I have the PDFs handy) and did not find the string.

Or is this only from Season 3 onward?

Liberty's Edge

Additional Adventures

All scenarios, quests, and bounties are PFS Characters only when played for PFS credit.


VC Australia - WA

PFS Scenarios, Quests, and Bounties played for PFS credit - assign the character before play, that character is locked, if playing a pregen that character may be affected by the pregens status at the end of the game. GM's may select a locked character and apply the chronicle after the character becomes available.

Non-PFS Adventures played for PFS credit - Follow the sanctioning document. There are no set rules that apply to all, though some, maybe even most, allow for the assignment of the chronicle after the game is complete. This works much like assigning a GM chronicle.


Masculine (He/Him) Software Engineer
Watery Soup wrote:
caps wrote:
Watery Soup wrote:
Loong Laohu wrote:
If I applied the XP to one of my characters, does the character need to be 'free' (i.e. not involved in a mission at the moment)?
No - you can apply pregen credit to a locked character.
I believe this is not correct, though I have seen VOs disagree on this point.

I've never seen any disagreement, so I'd be interested for a VO to explicitly resolve this one way or the other.

To be clear, as someone pointed out in Recruitment, the credit doesn't take effect mid-game. The credit sits there until the character is unlocked, and then applied.

A couple years ago I was playing a Free RPG Day module with one of the pregens that came with it (as one does) and had selected an active (i.e., locked) PC to apply the credit too. This ruling came up in the lodge while we were playing and so I brought it up at chronicle time to the GM (a VO) who thought I was crazy and said it was fine. Maybe this falls under the exceptions and he was correct?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

My feeling on this is that the Chronicle can be assigned the number of the locked PC as long as the PC is still in tier when it is unlocked i.e. hasn't levelled out of tier.

The other thing I've done with GM credited Chronicles is that I've been assigning some to a number that doesn't even have a character associated with it, then after the character is made on that number, then assign all the chronicles in a logical order for that character, even though they may be out of date order. It might be part of my OCD but it makes sense to credit say 1-01 first before 1-x but put all the Bounties and 2-11 before 1-01.


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phaeton_nz wrote:

My feeling on this is that the Chronicle can be assigned the number of the locked PC as long as the PC is still in tier when it is unlocked i.e. hasn't levelled out of tier.

The other thing I've done with GM credited Chronicles is that I've been assigning some to a number that doesn't even have a character associated with it, then after the character is made on that number, then assign all the chronicles in a logical order for that character, even though they may be out of date order. It might be part of my OCD but it makes sense to credit say 1-01 first before 1-x but put all the Bounties and 2-11 before 1-01.

Rearranging them out of date order isn't legal.

You run into trouble if you you do 1-06 and then 2-11 and then 1-01 and then bounties since the character is above level 1.

Or it potentially mucks with your rewards by changing your level break.

1-01, Q1, 2-11, 1-06 Generates a different amount of gold than 1-01, 2-11, 1-06, and then Q1.

Also boons and item access can potentially alter downtime results (or even downtime possibilities in the case of uncommon formula access etc)

1-00 gives you an award based on your level etc

There are so many small and subtle ways to accidently do things that couldn't have happened if you had kept them in the correct order...

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97
Quote:
You run into trouble if you you do 1-06 and then 2-11 and then 1-01 and then bounties since the character is above level 1.

Agreed. I usually open another number when that happens as I do keep a date order log for each number. I think the worst I have done is arranging the Bounties in numerical order.

But I see your point and I'm fairly sure I didn't do that, but I'll check. The only other thing I might have done is GM a Tier 3-6 module followed by some Tier 1-4 ones.

Liberty's Edge

caps wrote:
A couple years ago I was playing a Free RPG Day module with one of the pregens that came with it (as one does) and had selected an active (i.e., locked) PC to apply the credit too. This ruling came up in the lodge while we were playing and so I brought it up at chronicle time to the GM (a VO) who thought I was crazy and said it was fine. Maybe this falls under the exceptions and he was correct?

Rules changed to a degree between 1e and 2e, so I'm going to answer this in terms of 2e.

Free RPG Day adventures are Adventure Mode/Story Pregens Required. In this case you would choose the PC to apply credit to when you receive the chronicle. Is the PC locked at that time? If so, they are not eligible to have the chronicle applied.

That being said we do make exceptions where common sense should prevail. For example, the nature on online play being what it is, chronicles are not always handed out in a timely manner. So we say that it is ok that you play the PC you signed up with for the evening slot at a VTT convention even if you haven't received the chronicle from the afternoon slot. By a strict reading of the rules, the session isn't over until chronicles have been distributed, thus your PC should still be locked, but would make online conventions a logistical nightmare.

For online play, consider your PC free once the gameplay has wrapped up. If you know you are going to play the PC again soon ask the GM to tell you how much reputation and how many treasure bundles you earned.


Anyone running any bounties any time soon?

I've played 1-4 and 9.

Horizon Hunters

N/N male dwarf barbarian/5 | Init (Search) +10 | HP: 90/90(9/9 temp HP raging), 2 fire resist, 1 mental resist) | AC: 23 (21 raging) | F/R/W: +13/9/10| Speed: 20' (+10' raging) | Acrobatics +9, Athletics +13, Diplomacy +9, Intimidation +6, legal +9, Medicine +11, Perception +10, Surv +8, Thievery +9 | Active Conditions: Raging

This is my first official 2e character. Could someone take a look at it and see if I got it right?


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Very briefly:

You didn't add the appropriate statistics to your saving throws; they're just the proficiency modifiers.

You don't take an ACP if you meet the strength requirement of the armor, which you do for chainmail.

Armor Check Penalty

Your damage is as per the weapon type. Only the rage bonus damage is electrical.

So your maul is bludgeoning damage plus an extra 4 electrical damage. Or you can opt to not use the extra energy damage and deal +2 extra damage of the base type (you would do this, for example, if fighting something resistant or immune to electricity).


You could enter your character into the online version of Pathbuilder and double-check that you've calculated everything correctly. I do it all the time; it is a great tool.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |
Hancock the Angry wrote:
This is my first official 2e character. Could someone take a look at it and see if I got it right?

The skill modifiers for trained aren't complete. Trained is +2 + level + stat mod.

So Medicine should be +4 (Trained + 1 + 1)

Trained = +2
Level = +1
Wisdom = +1


Palandri wrote:
You could enter your character into the online version of Pathbuilder and double-check that you've calculated everything correctly. I do it all the time; it is a great tool.

Or "Wanderer's Guide". Both are great resources and sort of 'home bases' for your characters.


I love Pathbuilder, but you still need to be watchful of your bonuses. Particularly with skills, I have found multiple times that if you select a skill for training, then get it free at a later option, it doesn't always alert you. Sometimes it's hampered by the order of choices in the build plan, and other times it may be because you go back and change an option from an earlier level. Either way, it doesn't always catch it, so just be mindful. Overall though, it's a huge help.


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Loong Laohu wrote:
Hancock the Angry wrote:
This is my first official 2e character. Could someone take a look at it and see if I got it right?
The skill modifiers for trained aren't complete. Trained is +2 + level + stat mod.

He's actually got it there, he just left the level as a variable. His trained skills have lvl+# where his untrained skills are just the # of the stat mod. It's not the most intuitive for a GM to check or a fellow player to use for botting, but it's there.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |
GM Blake wrote:
Loong Laohu wrote:
Hancock the Angry wrote:
This is my first official 2e character. Could someone take a look at it and see if I got it right?
The skill modifiers for trained aren't complete. Trained is +2 + level + stat mod.
He's actually got it there, he just left the level as a variable. His trained skills have lvl+# where his untrained skills are just the # of the stat mod. It's not the most intuitive for a GM to check or a fellow player to use for botting, but it's there.

Aha. Yes. I see it now. The 'lvl' threw me...

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |

Is a character officially "unlocked" when the quest ends or only when I get the Chronicle?


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Loong Laohu wrote:
Is a character officially "unlocked" when the quest ends or only when I get the Chronicle?

By the letter, when you received your Chronicle. However, allowances are made for delays of a variety of sorts depending upon the venue/modality. If you aren't going to get your Chronicle in time for the next game, ask how much reputation and how many treasure bundles you received so you can update your character and make any purchases correctly.


Do be aware that "when the quest ends" is a GM call, not a player call.

Sometimes people assume that when the last enemy of the last combat dies, the scenario has ended, and that is definitely not always the case.

Liberty's Edge

GM Blake wrote:
Loong Laohu wrote:
Is a character officially "unlocked" when the quest ends or only when I get the Chronicle?
By the letter, when you received your Chronicle. However, allowances are made for delays of a variety of sorts depending upon the venue/modality. If you aren't going to get your Chronicle in time for the next game, ask how much reputation and how many treasure bundles you received so you can update your character and make any purchases correctly.

Blake is correct. Chronicle distribution marks the end of the session.

The important thing is knowing your character has survived an any afflictions that need to be cleared are cleared. You don't want to start a new adventure until you are certain your character has survived the previous one, so some leeway is allowed when chronicles cannot be distributed immediately.

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 6 | Medic Dedication | HP 80/80 | AC 24 | F/R/W: 12/14/13 | Perc +13 | 35 feet (40 Stoked Flame Stance) | Class DC 21 | Acrobatics(E): +14, Medicine(E): +12, Stealth/Thievery: +12, Survival/Athletics/Diplomacy(E): +11, Lore (PFS, Warfare): +8, Nature(U)/Religion(U): +3 | Exploration Activity: Scout | Hero Points: 1/3 | ◆◇↺ |
Michael Hallet wrote:
GM Blake wrote:
Loong Laohu wrote:
Is a character officially "unlocked" when the quest ends or only when I get the Chronicle?
By the letter, when you received your Chronicle. However, allowances are made for delays of a variety of sorts depending upon the venue/modality. If you aren't going to get your Chronicle in time for the next game, ask how much reputation and how many treasure bundles you received so you can update your character and make any purchases correctly.

Blake is correct. Chronicle distribution marks the end of the session.

The important thing is knowing your character has survived an any afflictions that need to be cleared are cleared. You don't want to start a new adventure until you are certain your character has survived the previous one, so some leeway is allowed when chronicles cannot be distributed immediately.

ok. Will wait for the docs then. I was just wondering whether the character I was playing a pregen for can join other games (or whether she was still locked). The GM already said the scenario is over.

Dark Archive

Scenario and AP Tracker
Loong Laohu wrote:
Michael Hallet wrote:
GM Blake wrote:
Loong Laohu wrote:
Is a character officially "unlocked" when the quest ends or only when I get the Chronicle?
By the letter, when you received your Chronicle. However, allowances are made for delays of a variety of sorts depending upon the venue/modality. If you aren't going to get your Chronicle in time for the next game, ask how much reputation and how many treasure bundles you received so you can update your character and make any purchases correctly.

Blake is correct. Chronicle distribution marks the end of the session.

The important thing is knowing your character has survived an any afflictions that need to be cleared are cleared. You don't want to start a new adventure until you are certain your character has survived the previous one, so some leeway is allowed when chronicles cannot be distributed immediately.

ok. Will wait for the docs then. I was just wondering whether the character I was playing a pregen for can join other games (or whether she was still locked). The GM already said the scenario is over.

Could you send me a PM with a link to the game you are awaiting chronicles please.

Dark Archive

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Scenario and AP Tracker

Announcement

Please join us in welcoming Bigrin as the new PbP VA for the Roll for Combat Discord lodge!

We also want to thank Stephen (Stonesnake) for his outstanding service and hard work getting the Roll for Combat Play-By-Discord Lodge into the wonderful community it is today!


| Extinction | url= |
GM Bret wrote:
Watery Soup wrote:
There's a near-universal format that most PbP GMs are used to.

There is? I haven’t seen that as the case.

There are a lot that are similar, but still a lot of differences in where things are and how they are placed.

I think there's an archetypal format that people vary according to their needs, but most of us expect a section for attacks, a section for skills, a section for HP and AC, a notation of perception.

The header is much more important for me, but if you don't have what I need on the header, then I have to look at your profile.


Masculine (He/Him) Software Engineer

I think the "near universal format" is a reference to this widely used template (there is a 1e version here and one for Starfinder that I don't have a link for). Many people also get bbcode exported from herolab.

But the order stuff occurs in is pretty similar in that most folks model their plaintext character sheets off of "standard" Pathfinder stat blocks.


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| Extinction | url= |

I think you inadvertently linked the 1e version in both places.

Here are mine:

Version 1: Profile Sheet

Version 2 (dice code integrated): Profile Sheet

Dark Archive

Scenario and AP Tracker

Thanks Blake! This community is great. :)


Is there a list somewhere of what scenarios have the Repeatable tag?

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