
Anody Gearon, Prof. |

Take 10 for Kn:religion 19. What info can that get me?
Surprise Round
Oh, my word, zombies? That must mean the woman in the center is a necromancer. Positive Energy Harms the Undead!
gain a +2 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities used by creatures of that specific kind of monster

Criek Prisil |

zombies: criek doesn't have any ranks in know(religion), so couldn't even try the DC17 check. ...but now that you've called it out, he knows!
Criek pauses a beat at Anody's words from behind him. Ne...necromancer? Pharasma protect my soul!

chillblame |

initiative
zombies
creik
ayla
sho
Mel
Human
Anody
The zombies explode into action racing to engage the party, moving with surprising speed and grace.
slam: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 charge on Ayla
slam: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 charge on Ayla
slam: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 charge on creik

chillblame |

The two zombies on ayla miss badly, but creik gets hit hard.
damage on creik: 1d6 + 5 ⇒ (6) + 5 = 11
Ayla gets an AOO on the zombie above her. I will use the above attack
atk: 1d20 + 7 ⇒ (17) + 7 = 24
dam: 1d10 + 4 ⇒ (7) + 4 = 11
the zombie reels a bit as her nodachi ripps a chunk out of its flesh, but rights itself without expression

Criek Prisil |

As the zombies pounce on him, Criek aborts his approach, trying to dive back out of their reach --
acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18 vs their CMD to avoid AOOs
He targets the nearer one with a bomb:
fire bomb, ranged touch, point-blank, with inspiration: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
fire damage: 3d6 + 4 ⇒ (2, 6, 3) + 4 = 15splash 7 on the other, DC16 reflex for half

Sharae of the River |

Sharae isn't on the sorted initiative order but I think she is up at the same time as Criek, etc
Raising her butterfly symbol into the morning sun, Sharae calls down the judgement of Desna upon the animated corpses, "Your journey, enslaved though you may be, ends today"... Light seems to pulse from her holy symbol before washing over the undead horde.
Sharae, Channel Energy (30ft radius) for 3d6 ⇒ (6, 6, 1) = 13 damage to Zombies - DC14 Will Save for Half Damage

Nemina Sho |

Sho 5 foot steps toward the river to get in range of both zombies. If one above Ayla dies from channel then both attacks will be on one below Ayla.
Attack: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 5 ⇒ (4) + 5 = 9
Slashing
Off-Hand: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 4 ⇒ (1) + 4 = 5
Bludgeoning
"Die monsters."
Forgot the bonus from Criek but that should hit handily anyway

chillblame |

Sharae isn't on the sorted initiative order but I think she is up at the same time as Criek, etc
Raising her butterfly symbol into the morning sun, Sharae calls down the judgement of Desna upon the animated corpses, "Your journey, enslaved though you may be, ends today"... Light seems to pulse from her holy symbol before washing over the undead horde.
Sharae, Channel Energy (30ft radius) for 3d6 damage to Zombies - DC14 Will Save for Half Damage
opps, sorry I will correct that

chillblame |

OK, have buggered up a bit. This is the correct initiative. Sorry for the inconvenience. As I have started wrong, we will keep what has happened, and continue as below from now, except in this round the zombies have already acted.
Surprise round
anody: 1d20 + 1 ⇒ (5) + 1 = 6
creik: 1d20 + 3 ⇒ (15) + 3 = 18
sharee: 1d20 + 2 ⇒ (12) + 2 = 14
ayla: 1d20 + 1 ⇒ (5) + 1 = 6
Sho: 1d20 + 3 ⇒ (12) + 3 = 15
Mel: 1d20 + 6 ⇒ (9) + 6 = 15
zombies: 1d20 + 1 ⇒ (5) + 1 = 6
human: 1d20 + 2 ⇒ (20) + 2 = 22
Sorted
human
creik
Sho
Mel
Sharee
anody
ayla
zombies

chillblame |

Calling on her goddess, sharae brings forth a wave of life energy, that washes over the undead. However many of them resist much of its effect due to the inate power of their evil.
between ayla, sharae and sho one of the zombies falls, the black ichor spurting from its body in a disgusting display.
Sho hits another, and criek hurls a bomb that covers two in flames
zombies AC 13 T 11
1 - dead
2 - 19
3 - 13
4 - 6
5 - 15
6 - 13
necromancer - 0

Criek Prisil |

DC for bombs is 10 + 1/2 level + Int bonus => 10 + 2 + 4 => 16. But I can increase it if you want. ;)
spellcraft vs DC 17 + 70 feet: 1d20 + 8 ⇒ (11) + 8 = 19 Distracted by the zombies in front of him, Criek doesn't notice the necromancer's action.

Anody Gearon, Prof. |

Oh dear Oh dear. These are fast zombies, much more dangerous than regular zombies. Anody moves to stand next to both Sharae and Mel and casts Grease to catch the two zombies going after Criek and the zombie standing just east of Ayla.
DC 14 reflex save
+2 to attack rolls and AC and saving throws still up!

chillblame |

The zombie reels somewhat to ayla's blow
The necromancer smiles, Ah, more volunteers for experimentation. Excellent
and casts a spell. The ghostly hand beside her vanishes, and appears next to Sharae, and attempts to grasp her.
touch: 1d20 + 10 ⇒ (11) + 10 = 21
The hand clasps sharae, and sickening power flows through it.
Fort save, DC 19, Sharae.
effect: Ghoul touch. Paralyzed 1d6 + 2 ⇒ (2) + 2 = 4 rounds and exude stench. save negates

Nemina Sho |

Sho grimaces at the piles of rotting flesh as he hacks into them.
He strikes the zombie directly below Ayla and if he kills it steps over its corpse to attack the zombie directly next to it.
Main: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 281d8 + 5 ⇒ (3) + 5 = 8
Off-Hand: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 141d6 + 4 ⇒ (1) + 4 = 5

Sharae of the River |

Sharae, Fortitude Save vs Ghoul Touch: 1d20 + 5 ⇒ (8) + 5 = 13, Save Failed
Unable to move away in time, Sharae freezes as the corrupting hand touches her…
GM – how long is the Paralysis? Do I get a save each round?

Anody Gearon, Prof. |

Maybe no need.
Noticing the ghastly hand grip Sharae and seeing the cleric go slack Anody immediately ceases his lecture on Ghouls with And of course, one must remember to presevere
Casting Saving Finale as immediate action. Sharae can reroll save. Performance ceases but is still up for two more rounds due to Lingering Performance Feat

chillblame |

Sharae, Fortitude Save vs Ghoul Touch: 1d20+5, Save Failed
Unable to move away in time, Sharae freezes as the corrupting hand touches her…
GM – how long is the Paralysis? Do I get a save each round?
4 rounds, as noted above. No further saves...for you
Sharae freezes, and then a terrible stench exudes from her.
Everyone one within ten feet, undead excepted, makeca DC 19 fort save or be sickened. If you kove within ten feet of sharae in the next four rounds, you must save.
The necromancer laughs.

Sharae of the River |

Sharae, Second Attempt to Save: 1d20 + 5 ⇒ (20) + 5 = 25.... BOOOOM!!! I'm back... I think the Save negates the Stench as well (also, apologies GM, I didn't see the duration - I read it as damage!!!)
Once more, Sharae holds her symbol aloft...
Sharae, Channel Energy: 3d6 ⇒ (2, 5, 6) = 13, Will Save DC14 for Half Damage.

Nemina Sho |

Just checking was there any results from Sho trying to butcher some meat bags?

Criek Prisil |

round 2 -- think i'm the only one who hasn't acted?
Criek darts for the large rock, trying to use it as cover against the necromancer's spells while closing his range to her -- and hoping his companions can keep the zombies occupied. double move

chillblame |

The zombies, flesh burning off them as sharae's holy energy fries them, attack.
zombie on creik: 1d20 + 7 + 2 + 1 ⇒ (11) + 7 + 2 + 1 = 21
damage: 1d6 + 5 ⇒ (6) + 5 = 11
zombie on Ayla: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
zombie on Ayla: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d6 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 5 ⇒ (1) + 5 = 6

chillblame |

Sorted initiative
human
creik
Sho
Mel
Sharee
anody
ayla
zombies
The Necromancer sighs
bother! I'm going to have to find new zombies now.
She casts a spell, plunging the area around her into darkness
Mel says an unladylike word.
Can any of you dispel this? while changing course to help creik.
kukri: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27 charge, power attack, bardsong
kukri: 1d6 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15
With one powerful slice, she decapitates the zombie, a fountain of gore covering the area.
Ick!

Nemina Sho |

Sho attacks the last zombie near Ayla to clear the way to the necromancer.
Main Hand: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 5 ⇒ (4) + 5 = 9
Off Hand: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 4 ⇒ (4) + 4 = 8

Anody Gearon, Prof. |

Oh dear. I don't think I have anything for that myself. Anody says twiddling with his glasses nervously. She's quite powerful
Anody raises his crossbow and fires at where he last saw the sorceress
Crossbow: 1d6 + 6 ⇒ (3) + 6 = 91d6 ⇒ 2
Conceal higher is better: 1d100 ⇒ 78

Criek Prisil |

Mel cut down the one standing behind me, right, so I'm clear of zombos?
Criek gags as Mel's slice showers him in gore, then peeks around the boulder to see the cloud of darkness. "Oh, bother. Well, I suppose two can play at that game?"
He pulls an extract -- invisibility -- and downs it, fading from sight, and moves towards the cloud, hoping to get in range for when the necromancer becomes visible again.