
Anody Gearon, Prof. |

Perception Sound: 1d20 + 6 ⇒ (4) + 6 = 10
Other side? Oh dear Oh dear oh dear As Anody can't see anything north he runs east as fast as his legs can carry him. Which isn't that fast but still manages to get him far enough that he can see north into the alley between the tavern and the workshop. Move 60 feet straight east updated map
Perception Alley: 1d20 + 6 ⇒ (7) + 6 = 13

R-66Y |

Perception: 1d20 + 7 ⇒ (19) + 7 = 26
"Yes, let us find the source of this scream. I detect a snapping and hissing noise as well, although I am not familiar with it's source. Be prepared for battle."
If no target is available, Ardash runs in the direction of the commotion (heading due north to possibly flank the threat), drawing his bow in the process.
If a target is present, he will move up and fire.
Shortbow attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 5
I have updated the map assuming no target will be present.

Sharae of the River |

Sharae Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Hearing the same noise that R-66Y described, Sharae instinctively reached for one of her Star-Knives...
...this can't be good...
...and accompanying the noises that she and some of the others could hear beyond the tavern, a noise in the back of her mind started rising in volume...an insistent buzzing, discordant sound...

Sharae of the River |

”Did you hear that? It’s coming from that house over there”, Sharae points to the house located to the north of the other buildings.
Feeling the reassuring weight of her blade in her hand, she calls out to the others, ”Make sure the girl is safe…”
…worried about the bombs the ratfolk is carrying...last time I travelled with an alchemist, half of the arts district in Pitax burnt down after one of his flasks spontaneously exploded…nice fellow, wish we could have buried him properly…

Criek Prisil |

perception: 1d20 + 7 ⇒ (5) + 7 = 12
Distracted by conversation, Criek doesn't register the initial sounds until the others begin to react. Blinking at Sharae's statements, "House? Girl? Val!"
Unbuckling and shrugging off his bulky backpack, Criek hastens to follow the others.
ditch encumberance, then just a single move...

Valia |

"Ardash, you enter the south door! I will arrive from the east."
The elf says at a sprint. He then throws the bottle through the window to the house, hoping to buy Baine's daughter Val some time through a distraction.
bottle tossin': 1d20 + 3 ⇒ (15) + 3 = 18

Sharae of the River |

Sharae moves to keep up with Valia – her speed is 40ft, so she should easily keep pace with him – I have moved her on the map to show where I think she would be
Watching the bottle arc through the air and smash through the window, …great shot, you may have bought us some time…and we may owe you some whiskey…
Upon seeing the girl, who she doesn’t recognise, stumbling out of the building, she shouts to Valia, ”You and ‘Ardash’ check out the house, I’ll see to the girl…
On Sharae’s turn, she will move to the girl, (watching for movement from the house, Perception: 1d20 + 4 ⇒ (1) + 4 = 5) and assess the severity of her injuries - Heal Check: 1d20 + 8 ⇒ (1) + 8 = 9
Wow!!! Great Dice...first post (upon arriving at the Foundry), I get a 20... Now it's two 1's... Sharae's obviously dizzy from Valia's whiskey fumes!

R-66Y |

Ardash moves closer to the woman, firing off a quick succession of questions, "Madam, please calm yourself. Are you hurt? What is the threat inside? Is the android within?"
Diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13
He will look into the open door and if he has a target he will fire, otherwise he will hold his action to fire at the first hostile threat to present itself.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Shortbow attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 6

Criek Prisil |

Hearing the breaking glass and the shouting of the others, Criek breaks into a run, fearing the worst.
4x move, ac 13 for the round
Seeing Val, relieved but concerned, "Val! You're alive! You're bleeding! What happened?!"

Anody Gearon, Prof. |

Oh good the lady is safe Anody says in a tone that is almost a wheeze. Deciding to not push his luck by running any more Anody instead just double moves straight north.
Updated map

Valia |

Valia runs and jumps through the window, "Hiiyah! Amin khiluva Kyonin" Trans: I will see you in Kyonin.
Acrobatics/Charge: 1d20 - 2 ⇒ (17) - 2 = 15
He barely makes it and winds up on the floor of the room.
He looks around.

Sharae of the River |

On Sharae's turn
"Desna, smile upon this one...heal her wounds and light her way"
Sharae grasps the wooden butterfly around her neck and channels the healing warmth of the stars to the best of her ability...
Channel Energy: 1d6 ⇒ 2
...these are strange times, it seems that the stars are colder and more distant...

chillblame |

Hmm
slam: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
damage: 1d4 + 4 ⇒ (2) + 4 = 6
A loud thud can be heard from inside, and a grunt of pain from valia.
You then hear a voice

Valia |
1 person marked this as a favorite. |

OOF
When you are having one of those days. Jumping through windows, caught in the solarplexus by rampaging Row Boughts. When your friend has gone missing, and the chips are down, an elf keeps a stiff upper lip, then lashes back out.
attack: 1d20 + 4 - 4 + 1 ⇒ (19) + 4 - 4 + 1 = 20 (Modifiers: STR, prone, Row-Bought Slayer)
confirm: 1d20 + 4 - 4 + 1 ⇒ (6) + 4 - 4 + 1 = 7
damage: 1d10 + 4 ⇒ (9) + 4 = 13

Sharae of the River |

GM - I think in the previous post, I indicated that I would move to adjacent Val? Apologies, I may not have moved Sharae on the map...will do so now

Criek Prisil |

"...berserk?" Not like Khonnir to leave something dangerous lying around -- at least, not *this* dangerous.
Criek draws his sling and attempts to get a shot at the automaton through the broken window.
attack, into melee, with some unknown cover penalty: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
damage: 1d3 ⇒ 3

chillblame |

The metallic creature staggers from the two blows it receives. Sparks fly and a burning smell, rather strong and unpleasant, fills the air.
the thing collapses on the ground.

Anody Gearon, Prof. |

Anody puffs his way to the others and surveys the scene. Ahrm, is everyone alright? You seem to be hurt Valia. turning towards the hurt citizen he essays a short bow. Young lady, Val yes? Your scream gave us quite a start.
Finally inspecting the wreck of the machine he says Fascinating. I think I was able to understand what it was saying. Never heard Androffan spoken before but the sounds fit all of my notes on how it should sound.

R-66Y |

Earlier...
"A robot? I must change my plan of action." Turning to the others, speaking of Val as if she weren't standing in front of them all, "This Val is a friend? If the robot is a threat to the innocent, then it must be eliminated."
Ardash advances into the house moments after Valia jumps through the window, assisting in bringing down the robot gone haywire. With my favored enemy bonuses, plus power attack, I can only assume that Ardash helps in surreptitiously murderizing the thing.
Presently...
After Anody mentions that he could understand the robot, Ardash swiftly addresses him, "The robot's language is known to you? What did it say before powering down?"

Sharae of the River |

Kneeling next to the girl, Sharae looks up at the Professor, ”She’s had quite a shock…give her a moment to recover herself”. She examines the girls wounds to see whether further healing is required, Heal Check: 1d20 + 8 ⇒ (9) + 8 = 17
Sharae shouts into the house, hoping to get the attention of Valia or Ayla, ”Is it safe yet?”
When she is happy that the girl has regained her composure and that the threat has passed, Sharae turns to the girl, ”Will you be okay to answer my friend’s questions?”

Sharae of the River |

”Take a moment…it’s Val isn’t it? I’m Sharae…”, the Desnan uses a calming, soft voice, ”Are there any more of those in the house? Don’t worry, my friends have destroyed the one that attacked you…”
”When you can, think about what you were doing when it ‘activated’…were you near it?”
…it’s lucky Valia decided to scout this place out…otherwise she might not have made it out…