Sharae of the River |
Absentmindedly chatting, either to herself or to her companions, Sharae muses over the fact that she has - for the entirety of her adult life - travelled up and downriver along the Sellen, "Yet... I have never journeyed this far into Numeria... It is a strange... and sometimes wondrous place... But, oh so perilous... What with all I have heard of the Technic League and then these raiders from Scrapwall - it is a wonder that folk stay here".
Anody Gearon, Prof. |
No worries. Get better chill
You said you're coming from Minkai Sho? That is quite a long way away. From my understanding it is one of the regions of Tian Xia furthest away from Avistan! Quite a trip to get to Varisia let alone Numeria
By the way Sho, I think sometimes you post with the wrong alias. Easy mistake to make and I've done it a ton of times. Harder to notice with you because they both have the same alias image.
Nemina Sho |
Thanks for the heads up didn't notice myself
Sho sighs and looks to the sky before he answers.
"Not so very far when your family has been exiled. My father was a general for Emperor Higashiyama Shigure, a great and well respected one at that."
Sho's hands tighten on his reigns.
"Until he was betrayed. He received incorrect information from his scouts that led him to make a catastrophic error, and died for it. My family was exiled after."
chillblame |
You ride for a day, and as evening hits the sky you see the seleen river in front of you. A small river fort is visible in front of you, and a river boat is currently docked. As you ride forward, you see a flash of fire, and the distant crackle of muskets. A battle is happening!
Mel pulls out a spyglass and tries to see what is going on.
River pirates, maybe.This is bad. I have never heard of them hitting a Crusader fort before.
perception: 1d20 + 9 ⇒ (6) + 9 = 15
About 30 or 40, but they are scattered. Taken the dock, but the boat seems to be resisting. Fair bit of looting. Why hasn't the boat made sail?
You are about a 1000 feet away.
chillblame |
Anody Gearon, Prof. |
Per: 1d20 + 9 ⇒ (12) + 9 = 21
Oh dear. It's open season on crusaders it seems like. We can't fight that many. They seem like orcs... some humans and... my word an ogre! Maybe we should help people get away?
Nemina Sho |
Per: 1d20 + 10 ⇒ (16) + 10 = 26
"There are some still on the river, we may be able to take them and sail up to the boat."
Sho begins to limber up and make ready for battle.
Sharae of the River |
Sharae, Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Sharae sees the orcs, the humans and...
an Ogre!!!
"What do you think? Is the fort overrun? It seems that all we can do is get people to safety... Why has the boat not made sail? Is something holding it in place?", Sharae pulls out her starknife, "We need to get closer".
Nemina Sho |
Sho points to where the skiffs are moored with his naginata.
"If we secure those boats we should be able to move up to the fort without being noticed by the attackers, at least as enemies anyway."
Criek Prisil |
is all this going down on our side of the river, i take it? if the river is to the east of us, we're approaching from out of the sunset, so may have some advantage?
percept: 1d20 + 9 ⇒ (8) + 9 = 17
Criek squints towards the chaos on the river, unable to make out anything beyond what his companions describe.
"I suppose we must intervene, if we hope for safe travel on the river ourselves? Better to take on the pirates in small groups, within the fort's range, than to wait until they can turn on us in force?" He grimaces, Would have never left home if I thought I'd find myself proposing aggressive maneuvers against dozens of pirates.
To Sho, "If you think we can take their boats, that may also allow us an escape downriver if things go badly? Sharae, you've experience on the river -- can you handle their craft?"
Sharae of the River |
"The river is in my blood Criek... It's a bigger baot than I have ever handled but the Sellen and I are long friends... We should be okay...", Sharae is bold and reassuring...
...that really is a much bigger ship than my small boat...
Sharae, Bluff: 1d20 + 2 ⇒ (9) + 2 = 11
Nemina Sho |
Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22
"Of course she can handle it, that boat will be nothing to her and these pirates will fall like chaff before wheat."
Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Sho really believes what he says.
But maybe doesn't come off so confident.
chillblame |
Scene setting
The party is facing east, on a low ridge running north south.
2000 feet away also running north south is the sellen river. Drawing a driect line to the river the fort is 200 feet north of that point, and the boats ( five small skifts each able to carry 10 or so) are a 100 feet south of that point. The ship is next to a dock, near the fort. The front gate of the fort is open. The fort is square in shape, and has a single tower on its north-east corner. This tower is still resisting, as is the ship.
At this distance it is hard to see, but there are some figures moving near the boats, but most are near the fort and ship.
There is a small copse of trees near the skifts. If you approach from that direction it is unlikely you will be spotted. there is a gap of 50 from the copse and the skifts. It will take about three minutes to ride to the copse if you approach concealed, 2 minutes direct, but you may be seen. Double times if you walk, not ride. Three minutes to ride to the fort direct, again been spotted on the way in.
But even if you are spotted, the pirates are well scattered and in combat. You will fight them piecemeal, UNLESS you take a long while to defeat what you are fighting at the time.
So, what do you do?
Anody Gearon, Prof. |
Seems like the skiffs are on the way from where the party currently is to the boat and fort? If so we should just charge the skiffs. No real point in stealth maybe
Criek Prisil |
"If we take the pirates' skiffs, will the others come after us? Maybe we can draw pressure off the defenders, especially if we make sure they see us?"
Though maybe I'm just hoping we can take on the smallest group of pirates!
Nemina Sho |
I'm happy for either, although I do feel like taking on that ogre, lol
"If they are as scattered as this maybe it may just be best to go straight for the fort and the boat. I just hope those skiffs aren't going for reinforcements."
Sharae of the River |
"The skiffs will be agile in the water... compared to the larger boat at least. The choice we need to make is whether to drive off the pirates - if that is what they are - or merely to affect a rescue without further loss of life", Sharae considers the options, "If the enemy is unprepared... scattered even... maybe we could pick off small groups rather than attack them all at once"
...Pirates... Scourge of the Sellen... We should bloody the water...
Nemina Sho |
Sho nearly vibrates with tension at the opportunity to do battle.
"Well then, let us move with speed and bring hell to these butchers."
chillblame |
After a short discussion, the party decides to take out the skiffs.
mel grins. this is a good plan. We will cut off their retreat, and if we take one, and burn the others the pirates will be distracted from their atack on the tower and the ship
Her horse rears dramatically, and she says let's ride
And with he party takes off, galloping somewhat south, then turning east to place the copse between them and the skiffs.
chillblame |
On arriving, the party dismounts, and ties their mounts to some convenient trees. Slipping through the trees, you arrive at the treeline.
In front of you, 50 feet away, is the landing sight. It is dusk, and several figures stand near the boats.
+5 to dc if you lack low light or dark vision
Nemina Sho |
Per: 1d20 + 10 ⇒ (19) + 10 = 29
The one sitting is a mage or priest. Sho whispers. I'll hold off the others.
Criek Prisil |
perception: 1d20 + 9 ⇒ (17) + 9 = 26
"Why do the guards stand so still? Incredible discipline, for pirates! The seated caster is definitely in command, though; I agree we should attempt to capture her." Fishing a tanglefoot bag from his pack and hefting it; "If we get a little closer, I may be able to slow her down?"
Criek will wait a few seconds for any objection, before trying to slink a little bit closer to narrow his range and get a headstart on his longer-legged companions. stealth, to move 10 feet closer: 1d20 + 10 ⇒ (15) + 10 = 25
Nemina Sho |
Once Criek throws Sho will move closer to the standing guards preparing for a charge in the first round.
Sharae of the River |
Sharae, Perception (no low-level sight / darkvision): 1d20 + 4 ⇒ (11) + 4 = 15
Sharae, peering through the gathering shadows, has to take Criek and Sho's word for what awaits them near the skiffs... Attempting to move closer, she walks silently...
Sharae, Stealth (with Armour Check Penalty): 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
chillblame |
Surprise round
anody: 1d20 + 1 ⇒ (5) + 1 = 6
creik: 1d20 + 3 ⇒ (15) + 3 = 18
sharee: 1d20 + 2 ⇒ (12) + 2 = 14
ayla: 1d20 + 1 ⇒ (5) + 1 = 6
Sho: 1d20 + 3 ⇒ (12) + 3 = 15
Mel: 1d20 + 6 ⇒ (9) + 6 = 15
zombies: 1d20 + 1 ⇒ (5) + 1 = 6
human: 1d20 + 2 ⇒ (20) + 2 = 22
sorted
zombies
creik
ayla
sho
Mel
Human
Anody
surprise round, so everyone acts, the bad guys stand and take it.
FIGHT! (cue mortal combat music)
Criek Prisil |
Criek continues trying to move closer to his target, moving quickly but trying to stay low.
stealth, -5 for full movement: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
to be clear, where I'm now standing is the woods that you said aren't actually there? but that big boulder is.
Sharae of the River |
Sharae sticks close to Sho, ready to provide divine guidance as soon as melee is engaged... Softly she whispers to her new companion, "May Desna's luck be upon us"