Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ah, no my dear Mel. I hardly think a full god would carry itself in such an undignifed manner. A demigod at best, a powerful demon more likely. Hellion. The so called lord of scrap, usually linked to tech, especially reused or repaired tech.

Anody looks around the place. Maybe we can find some more out here before heading back to the Eagles and letting them know their dirty work is done. And we should heal ourselves. It was quite a fight. he sighs.

Take 20 on Perception if possible to search around the place for 30.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Calling on Desna's grace, Sharae sends out two pulses of healing energy.... blood dries, wounds heal and bruises, as fresh and painful as they were, cease their aching.

Sharae, Channel Energy - twice: 3d6 ⇒ (6, 4, 6) = 16 healing to allies within 30ft then a further 3d6 ⇒ (6, 2, 3) = 11 to anyone still injured.

Not entirely sure where that puts people in terms of health... anyone still injured should probably say so...


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

"The healing is welcome Sharae, however a little more would not go astray."

Currently on 29/65 HP. Ouchie glad he dropped when he did I was on 2 hp.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek agrees with Anody -- "And I wouldn't think a god would need gadgetry to make itself known. Based on what we saw under Torch, I suspect Hellion is simply using this glass plate to project his? her? its? image and voice from some other location, possibly even some location here in Scrapwall?"

perception, search the room for more gadgets or clues: 1d20 + 10 ⇒ (17) + 10 = 27


Female Orc

When criek investigates the screen he finds something disturbing.

creik:
the screen has no power supply. It is incapable of normal operation. Closer inspection also shows that the screen also has no internal workings. It is an empty shell.


Female Orc

I will detail birdfood's items tomorrow


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh dear, most concerning. It does not even seem to be using technology to project it's image.

Anody casts Detect Magic

Spellcraft if required: 1d20 + 11 ⇒ (4) + 11 = 15


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae smiles as Sho asks for more healing, "You really bore the brunt there... of course, I may ask that Desna smile on you once more..."

Sharae, Cure Serious Wounds on Nemina Sho (sacrificing Weapon of Awe): 2d8 + 5 ⇒ (7, 4) + 5 = 16


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Indeed, perhaps I was overconfident in my assessment? If the fiend's image was technological, it is something I cannot understand -- or it is simply some conventional magic masquerading as technological for the sake of its audience?"


Female Orc

birdfood's stuff
+1 human bane arrows (5), +1
studded leather, +1 composite longbow with 15 arrows,
longsword, 12 silverdisks, 109 gp

sorry about the delay, my net has been weird lately

A search of the place shows no other loot. You do find some cuts of meat, but remembering birdfood's choice of meats, you decline to take them.

Returning back to the entrance of the town, you notice groups of people are staring at you, and are whispering together.

sense motive DC 20:
they seem to be impressed with you


Female Orc

On arriving at the gatehouse, sevroth is waiting for you.
Thank you. You have removed a vile man from this world, and helped the town. Your scrapworth, as we call it is higher. I'll honor my part of the bargain. What do you want to know?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

sense motive: 1d20 + 13 ⇒ (19) + 13 = 32


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

sense motive: 1d20 + 1 ⇒ (18) + 1 = 19 so close!

"I admit I was skeptical when you first recruited us, but any doubts Birdfood's aggression didn't remove, Hellion's face on the screen did. An interesting character, to be sure!

"What can you tell us about the Lords of Rust and the Smilers and so forth with regards to turf? What parts of Scrapwall are most heavily guarded and off-limits to outsiders? If we're to find more on Hellion and our power source, we'd probably best look where we're least wanted?"

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