Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


2,251 to 2,300 of 2,963 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Female Orc

The javelin the monster used is on the deck, still sparking. No other loot is evident. The door to the reactor is in front of you, partially open. A loud humming noise can be heard, and a violet glow can be seen through it.

Genni says, warning, low levels of radiation present. Caution is required.

Actions


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh dear, radiation. We might need to get in and out as fast as possible. Now what is this javelin all about?

What roll for Javelin identification? Guessing Kn:Engineering

Kn:Engineering: 1d20 + 14 ⇒ (12) + 14 = 26


Female Orc

anody:
It's not technological. A magic item.

spellcraft DC 20 and detect magic:
This is a +1, shock, returning javelin


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"I really don't know how this sword was made, but holy crap it cuts things like a hot knife through butter."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

A shock weapon! Quite useful against robotic foes I'd say. Do not know if anyone here would be good with it though. Certainly not me! Well I think there's only one room left. We should be quick however. This 'radiation' is slow poison.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

”The starknife, beloved of Desna, is my weapon – that javelin, could be of some use to Valia?”

Sharae would probably end up spearing a friend if she had the javelin – I guess that Valia would be the most sensible user of the weapon?

”Professor, is there anything that we can do about this Radiation? How is it likely to affect us?”, Sharae, takes her starknife in hand, and standing near the door heading to the east, ”What lies beyond this door, I couldn’t say… but it is to this point and this time that our journey has led us… I, for one, am ready to face my fate. Stay close that I may heal you and, Professor? Keep Genni talking… she may be able to turn any fight to our advantage”.

Sharae / Valia are ready to move into the next room.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

There may be some spells that may help Sharae but radiation really acts like invisible poisonous fumes more than anything else. If we can treat poision we should be able to cure the 'radiation sickness' that I have read about. Genni detected low levels of it and from what I know that makes one feel weaker but is not deadly

Anody ready to move on to. Took 10 on whatever Knowledge is appropriate for radiation and assumed that Anody knew a few basics


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek looks at the javelin, "As I am out of bombs, I could potentially use it, especially as we anticipate another fight? These grenades that we picked up from the thugs are interesting, but the time delay makes me disinclined to rely on them for accurate targeting?"

am proficient with simple weapons and can shoot into melee without penalty; also happy to leave it with Valia, but expect to need him in melee!

regardless of javelin discussion, without bombs criek will gulp down his mutagen before continuing: +4 Str, -2 Int, +2 Nat AC for 40 minutes


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Ahhh, Criek... Of course, here take it... Valia will probably just end up lying on top of one of these 'Lords of Rust' anyway...", Sharae winks as she hand the javelin to the ratfolk...

Yeah, Valia will probably just pile in!!!


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla will take point for going into the next room.


Female Orc

The door is partially open, and you carefully enter.

In front of you, you see two humanoid robots, both wielding pistols of an unknown nature. They are standing silent before you, at the ready. A box in front of them emits light, and the the figure of an attractive woman with purple hair appears before you. Beneath her skin she has a strange blue tracery, like an odd tattoo.

As you step in the room, a beeping noise occurs, the a voice starts saying something quietly.

The image of the woman looks at you with contempt in her eyes, her beauty marred by the sneer on her face.

So, you are finally here. Just in time to die! Know that you and this whole pathetic town will burn as a sacrifice to hellion, and for our mutual pleasure. Think on this as your last seconds count down.

With a mocking laugh, the image fades.

Both robots move to attack.

perception DC 20 on the quiet voice:
36...35...34...33...32...31

know local DC16:
She is an android (gynoid?) like R6, though she is strangely emotional.


Female Orc

anody: 1d20 + 1 ⇒ (18) + 1 = 19
creik: 1d20 + 3 ⇒ (12) + 3 = 15
valia: 1d20 + 4 ⇒ (13) + 4 = 17
sharee: 1d20 + 2 ⇒ (13) + 2 = 15
ayla: 1d20 + 1 ⇒ (20) + 1 = 21
robots: 1d20 + 7 ⇒ (3) + 7 = 10


Female Orc

sorted initiative

ayla
anody
Valia
Sharee
Creik
Robots


Female Orc

every one acts, then robots.

The map is set up. You may move your avatars if you dislike the start positions. Within three squares of the door.

The soft voice seems to be coming from a point behind the front section of reactor.

Last fight.

Oh, doing the round number a little different.
This is round five.


Female Orc

Oh, and can everyone please make a DC 13 Fort save. If you fail you lose one point of Con. This is a poison effect.


Female Orc

robot stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 31

conditions
Flat footed


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
What is Perception DC?


Female Orc

oh sorry, DC 20. I'll adjust the spoiler


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody is taking 20 on his Knowledge Engineering for the day to get 34. That should tell him everything he needs to know about the robots.


Female Orc

anody:
Basic utility robots, strong but stupid. Standard robot traits, nothing special. But anody does not that a strange bolt is embeded in their chests. Not part of the original robot. The guns are interesting. But to work them out you need to examine them close at hand.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody casts Heroism on Ayla. Standard Action. Both Ayla and Valia have Heroism on now.

Can Anody tell where the voice is coming in from?

Oh dear oh dear oh dear. Something is counting down. We need to find it and shut it down as soon as possible! It'll take a very hard hit to get through their armor!

As a Move Action Anody moves towards the source of the sound. Three spaces east, three spaces south.


Female Orc

yes, from the non robot counter on the map, between the two cylinders


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Fort vs. poison: 1d20 + 6 ⇒ (10) + 6 = 16

percept: 1d20 + 9 ⇒ (20) + 9 = 29
know(local): 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21

"Can you stop the countdown, Anody?" calls Criek, taking a few steps towards the robot closer to him. Have to get the gnome some room to work...

javelin attack, point blank: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
javelin damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 + electricity damage: 1d6 ⇒ 6


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Fort: 1d20 + 2 ⇒ (8) + 2 = 10


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla with active chainsword in hand charges the southern robot

atk: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 crit
damage: 3d6 + 4 ⇒ (4, 4, 1) + 4 = 13

fort: 1d20 + 5 ⇒ (12) + 5 = 17

perception: 1d20 + 9 ⇒ (1) + 9 = 10

crit: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 ??
damage: 3d6 + 4 ⇒ (1, 5, 3) + 4 = 13


Female Orc

Ayla leaps at the southern robot, her blade whining with threat, and she slams it down on the hapless mechanoid, cracking it's shell and damaging it badly. crit confirmed (flat footed AC is 13): 16 points

Criek then launches his new javelin with a crakle of electicity and a smell of ozone. It ricochets off the hull of the robot, but the electricity causes it to spasm and jerk. 9 points of electrical damage due to vulnerability

Anady goes pale as the radiation effects him -1 CON but he soldiers on casting a spell on Ayla

Valia and Sharae to act.

robot north stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 31

conditions
Flat footed

robot south stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 6

conditions
Flat footed


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Looking at the robot subtype seems like they need a fort save to avoid being stunned by a crit


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Apologies for slow rate of posting… Christmas preparations!!!

Sharae, Fort Save (DC13): 1d20 + 5 ⇒ (15) + 5 = 20, saved

Valia, Fort Save (DC13): 1d20 + 5 ⇒ (20) + 5 = 25, saved

Valia, seeing Ayla rend one of the robots, rushes in to attempt to make the most of her attack...

I am assuming that Anody’s suggestion that the robot is possibly stunned is accurate.

Looking for a weak point in the machine’s armour, Valia seeks to destroy it’s abominable internals… As he charges in, Sharae attempts to guide his efforts with Desna’s fortune…

Sharae, Bit of Luck on Valia (Valia may roll any d20 in his turn twice… and take the better result).

[ooc]Valia, Elven Curved Blade vs Robot (Charge, Power Attack, 2 Handed Weapon): 1d20 + 7 + 2 - 2 ⇒ (2) + 7 + 2 - 2 = 9 or 1d20 + 7 + 2 - 2 ⇒ (16) + 7 + 2 - 2 = 23 for 1d10 + 4 + 6 ⇒ (4) + 4 + 6 = 14


Female Orc

fort save: 1d20 + 0 ⇒ (15) + 0 = 15

As the electricity arcs over the robot it staggers, but is still active.

The robot is now staggered


Female Orc

Valia charges in, striking the robot. Despite the power of his blow, little damage seems to have occurred.

DR is a b...h!

Despite this, the robot looks badly damaged.


Female Orc

robot north stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 31

conditions
none

robot south stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 2

conditions
staggered


Female Orc

The southern robot 1d2 ⇒ 2 strikes at Valia

slam: 1d20 + 5 ⇒ (4) + 5 = 9

but due to the damage, misses badly


Female Orc

The northern robot picks a target...
1d3 ⇒ 2

And focuses on Anody

inferno pistol: 1d20 + 6 ⇒ (4) + 6 = 10 touch

But he jerks out of the way. The blast strikes the wall behind him, and Anody gulps as he sees the wall is badly scored by the bolts, which continues to sizzle.


Female Orc

Everyone is up.

robot north stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 31

conditions
none

robot south stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 2

conditions
staggered


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

The nimble little professor avoids the blast and continues towards the sound of the countdown while muttering

Oh dear oh dear oh dear

Once at the source he examines the machine to see what he needs to do to shut it down.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Take 10 on Know Engineering for 24

Holding Standard Action for when Anody knows what to do. Moved myself on the map


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Seeing the southern robot sparking and crackling with the damage it's taken, Criek moves to target the northern robot, trying to buy Anody some space.

javelin attack, point blank: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 plus shock damage: 1d6 ⇒ 5


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Realising that his blade is of little use aganst the thick armour of the robot, Valia returns to his grappling tactics... Sheathing his blade, he looks for an appendage to grab a hold of...

Sharae, ill-advisedly running into the fray, seeks to guide Valia with Desna's divine grace...

Sharae, Guidance on Valia (+1 to attack roll, skill check or saving throw... Not 100% sure it is RAW but am applying the guidance to a Combat Manouvre...)

Valia, Grapple vs Robot (Heroism / Guidance): 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20


Female Orc

Anody sees a large cylinder, which has a view screen in the side counting down.
29...28...27...
There is an access port, and a keypad next to the view screen.

To open access port disable device DC25, to use keyboard, type a command.

Valia tries to grab the robot, but he cannot find a grip.

Criek throws the javelin at the northern robot, but misses.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla goes for another attack

atk: 1d20 + 5 ⇒ (9) + 5 = 14 crit
damage: 3d6 + 4 ⇒ (4, 2, 4) + 4 = 14

crit: 1d20 + 5 ⇒ (4) + 5 = 9 ??
damage: 3d6 + 4 ⇒ (4, 3, 2) + 4 = 13


Female Orc

er, Ayla, how is that a crit? You rolled a nine.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

forgot to edit it out as I did a quick cut and paste, while sleepy from cold....


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Genni! What command will disable the countdown!

Still haven't taken standard action yet lol


Female Orc

This type of device is password locked. You type in the password, then type shutdown. Forgive me, but my observation of your culture indicates a relatively straight forward in your thought patterns. The password is likely something simple, and important to it's creator.

Genni's face creases as if in thought

What is important to your opponent, Anody?


Female Orc

The southern robot continues to attack Valia

aoo i forgot on valia: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d4 + 3 ⇒ (3) + 3 = 6

slam: 1d20 + 5 ⇒ (5) + 5 = 10

slam: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d4 + 3 ⇒ (2) + 3 = 5

damage: 1d4 + 3 ⇒ (4) + 3 = 7

two armoured fists connecting


Female Orc

the northern robot fires his pistol at criek

inferno pistol: 1d20 + 6 ⇒ (8) + 6 = 14 touch attack

damage: 1d6 + 1 ⇒ (4) + 1 = 5 fire damage

the blast strikes criek.

DC 14 reflex save criek, or catch on fire


Female Orc

Everyone is up.

round 3 (counting down)

robot north stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 31/31

conditions
none

robot south stats
AC 16, Touch 13, Flatfooted 13
Hardness 10
HP 2/31

conditions
none


Female Orc

anody can still do a standard action for last round


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Standard Action Last round

Password Lock? My word what an interesting form of security, not too different from some magical techniques of course but still I would never have... uh.. oh yes... the lady in charge did seem a bit obsessed with this hellion character. Perhaps that's it.

Anody pecks in

hellion

and enters it

If that works and he has time he will also type and enter shutdown.


Female Orc

well done
The screen says
password accepted.

Then anody types in shutdown.

Suddenly there is silence. Both robots cease moving, and the countdown ends.

Genni says excellent. Now connect me tothe power controls and i will correct the reactor overload


Female Orc

Combat over

2,251 to 2,300 of 2,963 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Chillblame's iron gods game All Messageboards

Want to post a reply? Sign in.