
chillblame |

The skulk sniffs, and says peace then. There have been four groups that passed our dwellings. Only one returned, then came back and reentered the steel wall. It has not returned. Another group attacked us and we destroyed them. Maybe your "Khonnir" was in one of them.
She sits on a stool near her hut. But now to business. I will offer you free passage through our tunnels, and give a reward of some strange things we have found, if you head north from here and drive out or destroy a nest of gremlins. I could also answer questions on what I know about the groups and the steel wall. What do you say
She waits for your reply

Anody Gearon, Prof. |

The group that came through and entered the steel wall twice certainly sounds like the one that would include Khonnir Bane. Anody nods thoughtfully.
Knowledge roll for gremlins: 1d20 + 8 ⇒ (3) + 8 = 11
Not sure which roll is required but I'm pretty sure Anody has a +8 on it

Anody Gearon, Prof. |

We know Khonnir most likely had the skill and knowledge to get past that strange wall and he did make this trip twice so I think it's safe to say that he is on the other side and has not come back yet for whatever reason Anody muses But yes, anything you could tell us about the groups, the wall, and the gremlins would be useful to us. Allying with you would be of mutual benefit and free passage through your area is most generous.

Criek Prisil |

"Re...entered the metal wall!? Yes, that must be where Khonnir would be! If this cooperation can get us closer to his rescue -- through the wall -- I am for it, though...I...admit I know nothing of Gremlins?" Criek adds hesitantly, looking to his companions.

Sharae of the River |

…at last…maybe some answers…
Whilst the Professor and Criek discuss with ‘Sef’, Sharae tries to see into the darkness of the caves…looking and listening for ‘Sef’s brethren…
…only two of them…but more huts than that…
Sharae, Perception: 1d20 + 4 ⇒ (14) + 4 = 18

R-66Y |

Ardash has no qualms with doing whatever the creatures require in order to move further into the underground complex.
"Yes, we must penetrate the wall of metal. We will do as you request."
Kn. Nature for gremlins: 1d20 + 4 ⇒ (20) + 4 = 24

chillblame |

Basic information on gremlins that is commonly known is that they are malicious and mischievous fey, with a perchant to nasty, often lethal practical jokes. Also they are a nuisance in torch, but no one has ever found their lair. Perhaps a mystery solved. There is a 10gp bounty on gremlins in the town above (bodies required to claim), and several alchemists would be interested in their blood for potions.

Criek Prisil |

I've got neither know(nature) nor dippy, but one of those I can use untrained!
"P-please," Criek stutters at Sef, "whatever you can tell us about the gremlins? Their numbers, their abilities, or the layout of their 'nest'? I know them only by rumors around town -- if we are to ally with you in their removal, would that you could prepare us with any knowledge you have?"
diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

Valia |

They may not be the most capable, but we have need of even the most incompetent local guides, as we are outlanders ourselves. Perhaps with a few tokens, these garden-less savages might be brought to heel as appropriate shock-troops.
...
In a very matter-of-fact tone, Valia asserts, "We will of course insist on keeping their corpses, in accordance with our bright-worlder traditions. I should also like a moment of your time to render a proper portrait of your community."

chillblame |

The skulk looks at chriek and says The gremlins are hard to pin down as to numbers. I think their main nest is in the darklands somewhere, and they may go to the surface as well. The nest here is like a way station, I suppose. As many as ten, as few as four at any one time. But they are cowardly creatures. Killing a few of them, and wreaking their nest will make them stay away for a while. Oh, they can disappear and reappear at will it seems. Not stealth or invisibility, but like transport, leaving one place and going to another
The Skulk looks startled at Valia's request. It is obviously something she had never expected. A what? Why? What purpose would it serve
She seems flustered by the request.

Criek Prisil |

"*sigh* I-I suppose it was too much to hope that you'd say, 'two, and one is blind and deaf', wasn't it? But I suppose it is what we must face? And I will agree with Anody -- let us get this chore over with for our...friend...Sef?"
After all, the only thing that sounds less appealing than facing these gremlins is having to fight our way through *both* them and Lady Sef's people...

Sharae of the River |

Sharae knew enough about gremlins and the inherent trickery of the fey to recognise that dealing with the problem would be not only a service to Sef but also to Torch... It is for that reason that she falls in with the group once Sef has directed them as to where the Gremlins are holed up.
"Eyes open, ears alert..and be very, very careful...this is the fey that we are dealing with... Many times I have encountered their handiwork in the River Kingdoms... It was never pretty... And it was often lethal"

Sharae of the River |

”Valia, Ardash? Maybe you should take the lead…keep an eye out. Ayla, if you come from the rear, then that’ll keep Criek and the Professor safe from any sneak attacks”
Unless anyone has any objections suggest marching order is Valia / Ardash, Sharae, Anody / Criek, Ayla. Also, let’s just head directly in the direction that Sef indicated and get the ’job’ done.
Sharae, falls in with the rest of the group and, watching and listening, searches for Gremlins.
Sharae, Perception: 1d20 + 4 ⇒ (2) + 4 = 6

R-66Y |

"Yes, they are fey. Prone to tricks and deception. Vulnerable to cold iron. Let us move on. I will lead."
Since Anody already rolled so well, I will just attempt to aid his perception roll, if that's alright chill.
Perception to aid Anody's roll of 25: 1d20 + 7 ⇒ (1) + 7 = 8
Ardash will follow with Val, and take the lead when he indicates.

Criek Prisil |

+1 to sharae's plan
Criek follows on Sharae's heels, somewhat disconcerted by Sef's vanishing act.
perception: 1d20 + 7 ⇒ (1) + 7 = 8

Anody Gearon, Prof. |

A gremlin already?
Anody turns and peers in the direction Ayla is pointing. Kn nature to identify: 1d20 + 8 ⇒ (2) + 8 = 10.
Can't see map so assuming that Anody is within visual range?
Never seen one of those things before... Anody mutters to himself and decides to speak to it.
Hello there, Do you live in this place? We're visiting from above!
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Sharae of the River |

…a trap!!! Thank the Stars that Ardash didn’t trip it… If it is the fey that we face, who knows what it could have done to him…
Allowing herself a wry smile as Anody launches into diplomacy with something of inscrutable motivations and endless wickedness, she pulls the Starknife from her belt and looks around for threats…
Sharae, Perception: 1d20 + 4 ⇒ (4) + 4 = 8

R-66Y |

Heeding Anody's warning, Ardash freezes in place, although when Ayla points out the small creature in the distance, Ardash doesn't hesitate to put a bead on it.
Held action to fire if the gremlin does anything hostile.
Shortbow attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 2
"I may be able to disable the trap, given time. Knowing their general size and their affinity for traps, I can only assume that the creature before us is a gremlin."

Sharae of the River |

”May the stars guide your hands”, Sharae touches Ardash gently on the shoulder before he attempts to disarm the trap.
Sharae casts Bit of Luck on Ardash, the next time he rolls a d20, he may roll twice and take the more favourable result – GM, the PRD text gives it a very ‘standard action’ and ‘next round’ language but I think it’s okay to use outside of combat as well?
…and may Desna smile upon us all…

R-66Y |

Waiting on chill since Ardash wouldnt've fired. These little oversights are what make this already slow game that much slower.

Anody Gearon, Prof. |

Yeah I just figured that I'd push onwards just to get some progress. If the gremlin would have responded the same way to Anody's attempt at diplomacy than I guess we're fine to proceed. A bit frustraing