Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla keeps quiet and alert as they walk


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia adds an addendum to Ardash's statement. "We have perhaps been foolish to follow the trail of common thieves in our exploration."


Female Orc

The skulk sniffs, and says peace then. There have been four groups that passed our dwellings. Only one returned, then came back and reentered the steel wall. It has not returned. Another group attacked us and we destroyed them. Maybe your "Khonnir" was in one of them.

She sits on a stool near her hut. But now to business. I will offer you free passage through our tunnels, and give a reward of some strange things we have found, if you head north from here and drive out or destroy a nest of gremlins. I could also answer questions on what I know about the groups and the steel wall. What do you say

She waits for your reply


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

The group that came through and entered the steel wall twice certainly sounds like the one that would include Khonnir Bane. Anody nods thoughtfully.

Knowledge roll for gremlins: 1d20 + 8 ⇒ (3) + 8 = 11

Not sure which roll is required but I'm pretty sure Anody has a +8 on it


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"Information about the groups would help in figuring things out."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

We know Khonnir most likely had the skill and knowledge to get past that strange wall and he did make this trip twice so I think it's safe to say that he is on the other side and has not come back yet for whatever reason Anody muses But yes, anything you could tell us about the groups, the wall, and the gremlins would be useful to us. Allying with you would be of mutual benefit and free passage through your area is most generous.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Re...entered the metal wall!? Yes, that must be where Khonnir would be! If this cooperation can get us closer to his rescue -- through the wall -- I am for it, though...I...admit I know nothing of Gremlins?" Criek adds hesitantly, looking to his companions.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

…at last…maybe some answers…

Whilst the Professor and Criek discuss with ‘Sef’, Sharae tries to see into the darkness of the caves…looking and listening for ‘Sef’s brethren…

…only two of them…but more huts than that…

Sharae, Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Ardash has no qualms with doing whatever the creatures require in order to move further into the underground complex.

"Yes, we must penetrate the wall of metal. We will do as you request."

Kn. Nature for gremlins: 1d20 + 4 ⇒ (20) + 4 = 24


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia tries to determine what to make of these darkness-lurker's intentions.
sense motive (social hunch): 1d20 + 2 ⇒ (19) + 2 = 21


Female Orc

Basic information on gremlins that is commonly known is that they are malicious and mischievous fey, with a perchant to nasty, often lethal practical jokes. Also they are a nuisance in torch, but no one has ever found their lair. Perhaps a mystery solved. There is a 10gp bounty on gremlins in the town above (bodies required to claim), and several alchemists would be interested in their blood for potions.


Female Orc

valia:
the skulk seems to be truthful, if rather blunt. You do think she might be exaggerating her groups capabilities a little. Also, one of the bodies you found might have died fleeing the skulks, maybe the group they say was destroyed. That was the rogue group.


Female Orc

Knowledge nature for info on gremlins


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

I have a standing knowledge nature roll of 24.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

I've got neither know(nature) nor dippy, but one of those I can use untrained!

"P-please," Criek stutters at Sef, "whatever you can tell us about the gremlins? Their numbers, their abilities, or the layout of their 'nest'? I know them only by rumors around town -- if we are to ally with you in their removal, would that you could prepare us with any knowledge you have?"

diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

They may not be the most capable, but we have need of even the most incompetent local guides, as we are outlanders ourselves. Perhaps with a few tokens, these garden-less savages might be brought to heel as appropriate shock-troops.
...
In a very matter-of-fact tone, Valia asserts, "We will of course insist on keeping their corpses, in accordance with our bright-worlder traditions. I should also like a moment of your time to render a proper portrait of your community."


Female Orc

R66y:
Gremlins are a type of fey, that are a nuisance at best, and deadly at worst. They specialize in nasty traps, and have magical abilities to back these up. Not too hot in a straight up fight, the trick is to get one of those. Cold iron should hurt them. There are many different types of gremlin, but you don't have enough information at the moment to say what type. And they are rather small (tiny in size usually, though some maybe small. You know that some gremlins are a pest in torch. Perhaps this is where they come from.

The skulk looks at chriek and says The gremlins are hard to pin down as to numbers. I think their main nest is in the darklands somewhere, and they may go to the surface as well. The nest here is like a way station, I suppose. As many as ten, as few as four at any one time. But they are cowardly creatures. Killing a few of them, and wreaking their nest will make them stay away for a while. Oh, they can disappear and reappear at will it seems. Not stealth or invisibility, but like transport, leaving one place and going to another

The Skulk looks startled at Valia's request. It is obviously something she had never expected. A what? Why? What purpose would it serve

She seems flustered by the request.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Gremlins are nasty business. Rarely anything constructive from them. If you could show us the way to this way station I think we should be off.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"*sigh* I-I suppose it was too much to hope that you'd say, 'two, and one is blind and deaf', wasn't it? But I suppose it is what we must face? And I will agree with Anody -- let us get this chore over with for our...friend...Sef?"

After all, the only thing that sounds less appealing than facing these gremlins is having to fight our way through *both* them and Lady Sef's people...


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia nods along in agreement, then replies to the skulk. "It would be a gift to your community, of course. Unfortunately it will have to wait for business."


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae knew enough about gremlins and the inherent trickery of the fey to recognise that dealing with the problem would be not only a service to Sef but also to Torch... It is for that reason that she falls in with the group once Sef has directed them as to where the Gremlins are holed up.

"Eyes open, ears alert..and be very, very careful...this is the fey that we are dealing with... Many times I have encountered their handiwork in the River Kingdoms... It was never pretty... And it was often lethal"


Female Orc

Sef, the skulk, visibly focuses herself, though she looks at Valia strangely.
ahem, yes. Their lair is to the northeast and north. Good fortune. at which point she fades away into hiding. It is rather spooky to watch.

Actions please and party order.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Well I suppose we should get on with it. Same marching order as before?


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

”Valia, Ardash? Maybe you should take the lead…keep an eye out. Ayla, if you come from the rear, then that’ll keep Criek and the Professor safe from any sneak attacks”

Unless anyone has any objections suggest marching order is Valia / Ardash, Sharae, Anody / Criek, Ayla. Also, let’s just head directly in the direction that Sef indicated and get the ’job’ done.

Sharae, falls in with the rest of the group and, watching and listening, searches for Gremlins.

Sharae, Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Feeling a bit invigorated by the prospect of gaining some ally's Anody keeps a sharp eye out as they head north.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

As they file out, Valia waits by the entrance to the next area for Ardash to take the lead.


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

"Yes, they are fey.  Prone to tricks and deception.  Vulnerable to cold iron.  Let us move on.  I will lead."

Since Anody already rolled so well, I will just attempt to aid his perception roll, if that's alright chill.

Perception to aid Anody's roll of 25: 1d20 + 7 ⇒ (1) + 7 = 8

Ardash will follow with Val, and take the lead when he indicates.


Female Orc

no problem


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

+1 to sharae's plan

Criek follows on Sharae's heels, somewhat disconcerted by Sef's vanishing act.

perception: 1d20 + 7 ⇒ (1) + 7 = 8


Female Orc

anody:
Despite being back a distance, anody sees a tripline hidden near the floor of the room you are about to enter. R6 is about to trip it.


Female Orc

Ayla, please make a perception roll, DC 15. If you make it, please read the spoiler below

Ayla if she makes the roll:
The cave you are passing, facing north, has a ugly creature starring at you in surprise. It is about a foot tall


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ardash! Trip line right in front of you. Please stop! Anody calls out.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

"Looks like we have something nearby, and a foot tall."


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia slides out of the way so that one of the experts can get up and take a close look.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"I'm guess It knows me and is surprised I'm down here.
And I'm also guessing it's a gremlin."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

A gremlin already?

Anody turns and peers in the direction Ayla is pointing. Kn nature to identify: 1d20 + 8 ⇒ (2) + 8 = 10.

Can't see map so assuming that Anody is within visual range?

Never seen one of those things before... Anody mutters to himself and decides to speak to it.

Hello there, Do you live in this place? We're visiting from above!

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

…a trap!!! Thank the Stars that Ardash didn’t trip it… If it is the fey that we face, who knows what it could have done to him…

Allowing herself a wry smile as Anody launches into diplomacy with something of inscrutable motivations and endless wickedness, she pulls the Starknife from her belt and looks around for threats…

Sharae, Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Heeding Anody's warning, Ardash freezes in place, although when Ayla points out the small creature in the distance, Ardash doesn't hesitate to put a bead on it.

Held action to fire if the gremlin does anything hostile.

Shortbow attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 2

"I may be able to disable the trap, given time.  Knowing their general size and their affinity for traps, I can only assume that the creature before us is a gremlin."


Female Orc

The creature snarls something as the arrow whistles past.

alko:
stupid, clumsy biggers. Leader drink your blood, crack your bones, suck your marrow.

And then promptly vanishes.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Huh, I'm pretty sure Ardash would have only shot the arrow if the gremlin had acted hostile


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Anyone care to make a bet on where it went? Valia peers over Ardash's shoulder.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

To alert its whole nest I'm sure. Anody mutters. Let's search this place. Disable the trap and then move forward

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"Given the trap, we should expect more of them."


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

”May the stars guide your hands”, Sharae touches Ardash gently on the shoulder before he attempts to disarm the trap.

Sharae casts Bit of Luck on Ardash, the next time he rolls a d20, he may roll twice and take the more favourable result – GM, the PRD text gives it a very ‘standard action’ and ‘next round’ language but I think it’s okay to use outside of combat as well?

…and may Desna smile upon us all…


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Waiting on chill since Ardash wouldnt've fired. These little oversights are what make this already slow game that much slower.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Yeah I just figured that I'd push onwards just to get some progress. If the gremlin would have responded the same way to Anody's attempt at diplomacy than I guess we're fine to proceed. A bit frustraing


Female Orc

Apologies. I am having work issues (university can be a harsh mistress near hand in, but ill be back on track on Saturday, Australian time. Sorry again for the delay


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1
Ayla Noya Aiba wrote:
"Given the trap, we should expect more of them."

"But what if we encounter less of them instead?"


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"Even in town Gremlins are a problem at times, and when they you spot one trap, there are about 1 to 8 more in waiting."


Female Orc

Around the party rises a sound of scampering, high pitched giggling and whispering. The movement seems on a northward arc.

Perception and initiative rolls please.

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