Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody casts Invisibility on Ayla.

Ayla can go and free the ship and then we'll see what happens I guess


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla moves quietly even though invisible to free the ship.


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Sho will ready himself for the pirates to charge the ship. When he sees them readying for a rush he will drink his potion, bring his AC up to 24.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek will drink a shield extract, and ready an action to bomb the next pirate who pops up from cover.

AC 22, 5 minutes


Female Orc

Ayla, invisible, slips down the gangplank to the dock. She moves to the mechanism, and as instructed, pulls the release lever. There is a pair of loud 'clunks' as the locking mechanism lets the chain hawsers go.

The captain hisses draw the hawsers. Lively now!

With a loud rattle, the chains are pulled into the ship, and it starts to drift clear.

Warrior. Get up the gangplank unless you want to be left behind

Yells of consternation can be head at the barricade, along with a few arrows. None hit.

Ratty, curse your scurvy hide, smoke bomb the dock. Hands aloft, and rig the sails the captain yells. Ratty throws two bombs onto the dock, and thick smoke blocks the view of the barricade. Sailors quickly climb the masts to set the rigging. He turns to the party.

You have my thanks. My ship be departing now. If ye wish to stay, disembark now, otherwise stand to defend the ship. And if ye be staying, get your friend back on board. We'll be pulling the gangplank soon


Female Orc

Actions?


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae looks at the captain and then back to her friends… Sho and the Professor, in particular, seem set upon relieving the fort – and so, wishing the Captain ‘Desna’s Fortune’, she rushes down the gangplank and into the smoke enveloping the dockway…

Slight leap of faith that someone will follow!!!


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Our 600 gold and we'll be on our way Captain Anody grins.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Ooooh Anody you mercenary!!! Whatever happened to a good deed being it's own reward? ;)


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek wrinkles his snout at Ratty in exasperation, "Oh, wonderful. Well, wish us luck, and best to you!" he calls, as he scurries after his companions.


Female Orc

oh 600 gold. Hmm. pats his pockets.

here you go

He opens a pouch, checks it, removing a few gems, then hands it over.

600. In gems. Best of luck to ye

As the ship pulls away the captain says to ratty there go some real heroes. Idiots! ratty just shakes his head.

creik:
ratty hands you a bag once he realizes you intend to stay. anti toxins, five of. Also expedious retreat potion for you. Best of luck, but I think you are crazy.


Female Orc

The party quickly heads onto the dock. the gangplank goes up, and the vessel moves away.
At this point Mel asks Isn't that the ship we need to use to go the the scrapyard?
She hefts her crossbow
Oh well, we are committed now

The dock is thirty feet wide and about sixty feet long. You are 45 feet away from the barricade, but your view of it is blocked by the billowing smoke cloud between you and it.

You can hear some yelling on the far side of the smoke

perception DC 10:
A commanding voice silences the others. It seems to be saying something about leaving

perception DC 15:
Silent you dogs. The're gone and that's that. Whining over it isn't goin' to change it. Leave our presents and we'll go help the orcs take the tower. Karl, Ajax, Melisande. Start looking for loot. Pile it up at the boats. Sharky, you want to help take the tower? A deep voice replies Not with shamen orc there. Sharky look for loot, food. Go back to boats. The other replies Sure thing big guy. You know, bugger it. Grab what you can lads and lassies. We are leaving. It seems they are departing.


Female Orc

mel's perception: 1d20 + 9 ⇒ (11) + 9 = 20


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Sho thinks "Sharky, hmmm, must be the ogre. If we can kill him before we take the others its might be easier."

Sho will attempt to sneak towards where the deep voice is coming from, moving a total of 20 feet forwards.

Stealth: 1d20 + 1 ⇒ (11) + 1 = 12


Female Orc

The party watches as Sho, the impetuous vanishes into the smoke.


Female Orc

1d3 ⇒ 3


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Per: 1d20 + 9 ⇒ (14) + 9 = 23

Wait are they boat attackers saying that they are leaving the area since they don't like the group attacking the fort? If so, Anody will want to stop Sho to discuss further.


Female Orc

anody:
It looks like the attack was an alliance of convienience. They wanted the ship, so now it is gone so is their interest. They'll probably just leave; unless they are attacked of course. Also, they are a bit nervous of their ogre friend. Who does not like the shaman. Of course they may be upset their boats are gone.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Hrm... You guys mind if Anody tries to sweet talk them into helping us with the fort people?


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

No, I don't mind but you had better hurry to catch Sho.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

percept: 1d20 + 9 ⇒ (4) + 9 = 13

Criek catches only snippets of the conversation at the barricade? "Leaving? Well then, let's let them, shouldn't we? Maybe they don't even know we're here in the smoke?" he offers to the hazy forms of his companions nearest him.

Seeing Sho slip off towards the barricade, though, and not wanting to let their new companion get too far out of sight, Criek tries to quietly follow...
stealth: 1d20 + 10 - 3 ⇒ (2) + 10 - 3 = 9

...though forgets he's dragging his entire pack with him and bumps into some crates on the dock, making some amount of clatter. moving 10 feet towards barricade.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae, Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Wondering whether this is going to turn out to be a really bad idea, Sharae follows after Criek and Sho… she tries to get Sho’s attention, They’re leaving my friend… let them slink back to whatever hole they came from – there’s no need to make this our fight!!!

Sharae, Stealth: 1d20 ⇒ 8


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody's actions depend on whether they come for us or not


Female Orc

Their voices grow distant.


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Sho will hold back and not pursue them. They will be easy enough to deal with later if we have to. For now the priority is the bandits attacking the tower.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody wipes his brow with relief. Well let's see what the fort is all about. Bit low on magic but it seems like this shaman is quite formidable


Female Orc

Sticking your heads out of the smoke reveals the pirates heading back to where the boats were. (currently 180 feet away)
You can hear a loud crashing noise inside the burning fort, along with grawling cheers.
A goblin looks at you with shock from ten feet away. Looks like it was looting boxes around the barricade.


Female Orc

you have surprised it. Actions?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

I say we kill it on our surprise round and then I turn someone Invisible so we can scout the fort. I figure we should try and take out the leaders? I figure Mel and Criek should be able to kill it easily?


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

longbow attack, point-blank: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Criek fires on the goblin with his bow, but is as surprised by the goblin as it is of them, and his arrow goes wild.

whatever we do here, we'd best do it fast; I'm betting that group will be back soon when they find their boats missing.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Responding instinctively, Sharae flings one of her starknives towards the lone goblin...

Sharae, Starknife (thrown) vs Goblin: 1d20 + 5 ⇒ (11) + 5 = 16, for 1d4 ⇒ 2


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

If the goblin is still standing after everyone else moves Anody readies an Act so that after Sho, Ayla, and Mel, go he will cast Daze at the goblin to keep it from moving.

After Sho, Ayla, and Mel, Anody will cast Daze which has a Will Save DC13 or Dazed for one round


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

No ranged attack on Ayla, so she can't do anything, as all her spells are currently cure spells


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Longbow: 1d20 + 10 ⇒ (6) + 10 = 16
1d8 + 1 ⇒ (7) + 1 = 8


Female Orc

The goblin drops like a stone.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anyone want to be invisible or do we charge in? Looks like the fort is in bad shape. Someone could be invisible AND we could all charge in!


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"Discretion is the better part of valour Professor... If you can make Criek invisible, he can scout for us... and, if he sees the way is clear, than we rush to the fort", Sharae thinks for a moment, "How do we convince the fort to let us in?"


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Based on that crashing noise we might not need an invitation Sharae. Time is of the essence!

If Criek consents to scouting Anody will cast Invisiblity on him


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"Yes, we'd best get in there -- I'll try to report back their positions, and see if there's any high ground for bombing."

He opens the bag Ratty gave him, quickly handing out the antitoxins -- "Here, this is for the poison on their arrows, and this one will increase someone's speed," offering up Ratty's expeditious retreat elixir before pulling his own and drinking it. "I suppose we should get moving?" he turns to Anody.

stealth, invisible, full move (50'): 1d20 + 10 + 20 - 5 ⇒ (5) + 10 + 20 - 5 = 30

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Female Orc

BTW, ratty's level is 6 for the potions he gave you.

creik:
You move up to the shattered gate, and peer inside. Rather close to you you see a trio of goblins squabbling over a dead body and its loot. Beyond that you see the undead collosus smashing the door with a large boulder. You see orcs behind cover, with bows, more goblins looting.

perception DC11 for creik:
You see 8 goblins (including the three near you) and 12 orcs

perception DC 19 for creik:
The orcs are armed with great axes and bows. One has a staff, and has many neclaces and a feathered headrest. There is no sign of resistance right now.

know engineering DC 15 if creik does DC19 perception:
The dorr will last a couple of minutes


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

You tease with the two spoilers above the percept i rolled! How cruel!

Criek glances around the courtyard, taking a quick count before hurrying back to his friends.

"There are 3 goblins just inside the gate, and 5 more scattered around the courtyard, looting. I see 12 orcs behind cover with bows, waiting for the undead ogre to bash in the inner door. The only defender I saw was dead, the goblins picking his corpse. If we're to make a difference, we'd best hurry."


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh dear. I don't have very much magic left. But I think I can cause a distraction


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Is there a map?


Female Orc

Creik, how could you think such a thing. I would allow a take ten result if you took a good look. I'm not that cruel. And in truth i didn't notice your perception roll. The map will be up shortly


Male Human (Tian-Min) Fighter 6 Hp 45/65 AC 24 , FF 19, T 13, CMD 21, Fort +10, Ref +9, Will +6, Initiative +4, Perception +11, Diplomacy +9, Sense Motive +10
Active Effects:
Blur 6mins, Heroism 1hr, Shield of Faith 5mins

Does anyone mind if I drink the exp retreat pot? I am so looking forward to getting next level of armor training.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody would only need it in a TPK situation. :o


Female Orc

apolgies. nightmare day. posting tomorrow


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

fair enough -- I'll retroactively linger around long enough to take ten on the percept and hit the 19.

know(engineering): 1d20 + 12 ⇒ (9) + 12 = 21

Criek will additionally report back the presence of the orcish sorceror / shaman type, and the few minutes left for the breach of the door.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Oh dear, Maybe if we can take care of the mage the others will scatter?


Female Orc

OK, the map is up. Few notes, each square is 10 feet not 20 and what I have been calling the tower is building A3. The gates are broken and the other buildings are burning. The river and the dock are south of the map with a few damaged warehouses. Use the zoom feature to get a look at your characters.

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