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Elska runs to Beauregard, drawing a wand along the way. With it, she casts gravity bow on her weapon, then points at Mata Ryuu and says, "Nuk, ÁRÁS!"
Elska then says to Bo, in Hallit, "Bo, fara eftir gamla manninn þarna upp! Reyna að fara yfir með Nuk."
Move action: move and draw wand.
Standard action: cast spell.
Free action: Handle Animal.

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"Oh yeah, I'm comin' for you, old man! Just wait!"
Bo runs eagerly forward, in practically an all out sprint to position himself behind the old man.

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Elska rushes to Beauregard, casting her spell and delivering her message; the Brawler sprints to the aged wizard before he is able to erected any further obstacles, upon reaching the 3rd floor he sees:
Besides the balcony, there are three workbenches crammed with glassware nestled against the northern curve of this chamber. A lantern on one workbench is lit, illuminating the area in dim light. A dog-eared book sits nearby. Along the east and west walls, large spikes with upraised points are affixed to the floor, four to the east and four to the west. A single set of stairs at the chamber’s southern end rises to another chamber above.
Meanwhile, on the web-covered stairs Giltman is initially caught, but powers through the webs arriving next to the Beheaded Yeti. Master Mido is likewise trapped in the webbing.
Miyako is up

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Ref: 1d20 + 6 ⇒ (14) + 6 = 20
Miyako isn't particularly bothered with the web.
She figures Bo may need more help with Mata Ryuu than the others with the yeti head, and double moves up the stairs.

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Miyako eludes the webs and reserves direction up the stairs.
The blinded yeti head attempts to slam Giltman.
low hits: 1d100 ⇒ 42
Slam: 1d20 + 5 ⇒ (16) + 5 = 21
cold dmg: 1d3 + 3 ⇒ (3) + 3 = 6
The head manages to hit Giltman, sending a cold chill through him.
DC 12 Fort: 1d20 + 4 ⇒ (1) + 4 = 5
The cold staggers him. A staggered creature may take only a single move action or standard action
Round 2 Judges Tower
Miyako
Beauregard
Elska
Giltman 9 dmg Staggered
Yeti head Blinded, glittery
Mido
swarm of heads 5 dmg
Kelson
Nuk
Mata Ryuu
Mido, Kelson, and Nuk are up

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Nuk trumpets and follows Miyako up the stairs.

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See discussion for Mido's post, @Mido where did you want to move to?
Mido attempts to bewilder Mata Ryuu.
Sense Motive DC28: 1d20 + 10 ⇒ (1) + 10 = 11
Under pressure from Beauregard, the thought of yet another reincarnation apparently had not crossed Ryuu's addled brain. A drop of drool runs down the corner of his mouth as he ponders the repercussions.
Nuk joins Miyako.
Round 2
Kelson
Round 3 Judges Tower
Miyako
Beauregard
Elska
Giltman 9 dmg Staggered
Yeti head Blinded, glittery
Mido
Kelson
Nuk
Mata Ryuu Bewildering
Kelson, Miyako, Bo, Elska, and Giltman may act.

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Miyako moves to Bo's left, but stays just behind him. She shows Mata Ryuu the palm of her hand and sends a cone of flames at the bewildered elf.
Burning Hands: 5d4 ⇒ (2, 1, 4, 4, 1) = 12
DC 15 Ref for half.

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Elska drops her wand, and lets loose two arrows.
Erastil, guide my bow.
If Mata Ryuu is already down or if he drops from the first arrow, she will shoot at the head with subsequent arrows.
attack 1, flurry, Animal Focus, PBS: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12
attack 2, flurry, Animal Focus, PBS: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage: 2d6 + 4 + 1 ⇒ (4, 2) + 4 + 1 = 11
No penalties for firing into melee.

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Giltman imbues his hammer with the power of Nivi Rhombodazzle and swings at the yeti head with all his might.
adamantine light hammer, magic, good: 1d20 + 8 ⇒ (19) + 8 = 27
reroll: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 3 ⇒ (5) + 3 = 8

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Bo will crack his knuckles then attempt to grab the wily elf, ending any evil machinations he once had!
Improved Grapple: 1d20 + 11 ⇒ (9) + 11 = 20
Not Sure if that is enough, pretty weak roll :(
"Your evil plans are over, Matu!"

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Kelson draws his sword and heads up the stairs.
Miyako positions herself so she won't burn Beauregard and lets loose her burning hands.
Ryuu Reflex v. DC15: 1d20 + 2 ⇒ (16) + 2 = 18
Ryuu manages to turn, missing some of the fire. But the venerable wizard is then easily grappled by Beauregard, as Elska fires 2 arrows onto the balcony, the first one is off the mark, but the second one hits Ryuu in the back.
Ryuu is injured but seems hardier than he appears.
Giltman musters his energy into an attack upon the yeti head, bashing the head with his hammer.
Despite the blow, the blinded yeti head continues to plague Giltman attempting to slam him, head to head, once more.
low hits: 1d100 ⇒ 60
Headbang (slam): 1d20 + 5 ⇒ (16) + 5 = 21
damage + cold: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9
The blind attack misses Giltman, as Giltman shakes the cold feeling off no longer staggered.
Round 3 Judges Tower
Miyako
Beauregard
Elska
Giltman 9 dmg
Yeti head Blinded, glittery
Mido
Kelson
Nuk
Mata Ryuu 17 dmg - Grappled
Mido, Kelson, and Nuk are up

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Kelson moves towards Beau and grins...
"I'm sure you're sick of Andoran freedom songs...What of this one from Chelax..."Oh Pepper Whiskey is the drink of devils, it leads me astray.."
Inspire courage +2

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Another double move for Mido. As I feel sorry for this poor BBG no more Koans for him
Mido hustles to get into position but his short legs carry him slowly.

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Nuk trumpets, then moves in next to Beauregard and gores at the grappled wizard with his tusks.
gore attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Thanks for everyone's patience. I had forgotten to post Nuk's turn. I'm sorry if I slowed things up.

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@Elska no worries.
Mido rushes forward, as Kelson begins an inspiring ditty about the dangers of to many libations, Nuk moves toward the wizard but misses his gore attack.
As Beauregard squeezes the old man, the wizard's talisman begins to glow a pale bluish hue, ghostly mists spill forth from it and surround Ryuu, and then he is suddenly free of Bo's grasp.
The item is a lesser Talisman of Freedom and is generating a freedom of movement of movement effect.
Did you think it would be that easy Beauregard? Ryuu says in a devious voice.
In the face of all this opposition Ryuu begins to cast a spell concentrating on doing it in a defensive manner.
Cast Defensively DC21: 1d20 + 11 ⇒ (8) + 11 = 19
But his hands are shaky and he fumbles what look to be some cabbage leaves as he pulls them from his robes, they fall harmlessly over the railing landing near Elska.
núvol d'...oh damn!
Round 4 Judges Tower
Miyako
Beauregard
Elska
Giltman 9 dmg
Yeti head 8 dmg - Blinded, glittery
Mido
Kelson
Nuk
Mata Ryuu 17 dmg
Miyako, Bo, Elska, and Giltman are up

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Giltman continues to pound on the yeti head.
adamantine light hammer: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
reroll: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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Bo will try and grab Matu again, confused by he mans unnatural escape. Noticing that most of his friends are around him now he won't through the old man off the balcony, instead he will try and grab him again.
"Remember, try not to kill him!"
Another grapple attempt + Inspire: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Edit* I edited my post, didn't notice he escaped

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Spellcraft: 1d20 + 5 ⇒ (4) + 5 = 9
"Fá halda á honum, Bo!"
Elska fires two more arrows at Mata Ryuu.
attack 1, flurry, Animal Focus, PBS: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12
attack 2, flurry, Animal Focus, PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
Gravity Bow = Round 3

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Beauregard attempts to grab the wily wizard once more; however the swirling blue mists seem to prevent him from getting ahold. Elska fires to arrow onto the balcony her angle is slightly off and they both miss.
Giltman pounds the yeti head, he's bludgeoned it quite a bit but it won't seem to drop.
In response, it attempts to slam back at the foe it can't see, but senses is nearby.
low hits: 1d100 ⇒ 8
Slam: 1d20 + 5 ⇒ (7) + 5 = 12
damage + cold: 1d3 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5
The head slams in the right area, but Giltman blocks the attack with his shield.
Round 4 Judges Tower
Miyako
Beauregard
Elska
Giltman 9 dmg
Yeti head 14 dmg - Blinded, glittery
Mido
Kelson
Nuk
Mata Ryuu 17 dmg
Miyako, Mido, Kelson, and Nuk are up

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Mido aims a low jab at Ryuu's mid section and attempts to dissuade the wizard from pulling any further tricks on them.
Attack 1d20 + 8 ⇒ (3) + 8 = 11 Damaeg 1d4 + 5 ⇒ (4) + 5 = 9
The existence of those who reincarnate is never at stake but what of those who are placed under mind control are they still in existence themselves?
Bluff 1d20 + 11 ⇒ (13) + 11 = 24

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Nuk trumpets again and attacks Mata Ryuu.
gore attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
slam attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (6) + 3 = 9

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Miyako makes a sad face. "Hey... Now I can't reach him..."
Don't think he's holding a melee weapon, but better safe than sorry.
Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16
Miyako slips past Nuk and tries to avoid an attack from Mata Ryuu as she moves to stand next to him. She takes a fighting stance and tries to poke the elf with her rapier.
+1 Adamantine Rapier: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d6 + 5 ⇒ (2) + 5 = 7

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Miyako acrobatically moves into position, jabbing with her rapier just as it looks like she might miss, the lingering performance by Kelson inspires her blade onto the target.
Mido jabs at Ryuu also, missing, and then attempts to stall the wizard with another koan.
Sense Motive v. DC24: 1d20 + 10 ⇒ (3) + 10 = 13
Confusion covers the wizards face.
Kelson then casts his spell.
Will vs DC15: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Confusion turns to laughter, as Ryuu doubles over in fits of giggles.
Nuk trumpets in time with the wee raccoon's clapping, it seems to help his gore attack find the mark, which straightens up the doubled over wizard. Nuk follows that up with a big slam dropping the old wizard to the ground.
Moments later Giltman drives a final blow on the yeti head. With Ryuu down, i'll go ahead and call it.
Combat over
Giltman 9 dmg
Mata Ryuu 51 dmg -down

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Mido smiles glad that they were able to win this battle without much bloodshed.
Beauregard would you be so kind as to secure him. I think we need to discuss some issue with Mister Ryuu

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Bo, catching onto what seemed to be preventing him from grabbing the wily old man will remove that glowing blue necklace and toss it aside and then begin tieing the old man up.
Tie Up check as CMB: 1d20 + 11 ⇒ (18) + 11 = 29
My understand is that this would be the Escape Artist or Counter CMB check needed to escape from the rope

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Beauregard ties up the unconscious wizard, as Kelson heals Giltman.
Okay, no worries his Str is 4 without the necklace he is likely going nowhere.
Just let me know what else you would like to do.

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Elska calls off Nuk. She then casts stabilize on Mata Ryuu, gathers her durable arrows, and searches the room.
Perception, take 20: 20 + 14 = 34
"Let's see if there are any clues in here as to what is going on between Mata Ryuu and the mystery woman."

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"Thank you, my friend." Giltman says to Kelson. "It is unfortunate that he had to die, but it was likely necessary. We should... clean the gore from your mammoth friend."
Giltman helps search around.
Percep: 1d20 + 3 ⇒ (14) + 3 = 17

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Mido once more withdraws for a short moment for a transcendental meditation.
Use Bronze Gong to recharge Ki-Pool

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You find on or nearby Mata Ryuu: the necklace Beauregard discarded, a potion vial, a dagger, particularly fuzzy warm looking boots, an iron unholy symbol of Fumeiyoshi, spell component pouch, 20gp in a pouch.
Looking around the tables contain various glassware and ingredients.
The dog-eared book delineates a process for preserving organs. Hand written subsequent notes catalogue dozens of failed attempts, with many entries describing vague references to the host’s violent rejection of the offered vessel.
Under that a spellbook.
0 level - acid splash, bleed, detect magic, resistance
1st level—alarm, expeditious retreat, mount, unseen servant, grease, mage armor, magic missile, obscuring mist, shield
2nd level—resist energy, see invisibility, spider climb, acid arrow, bear’s endurance, false life, web
3rd level—daylight, dispel magic, wind wall, lightning bolt, slow, stinking cloud, vampiric touch
Nothing else of particular note is found.

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"Let's see what is magical here." Elska casts detect magic
Spellcraft, necklace: 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft, potion: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft, dagger: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft, boots: 1d20 + 5 ⇒ (13) + 5 = 18
Elska also casts read magic and flips through the spellbook. "Impressive spells."

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Miyako sheaths her rapier and also casts detect magic on the various items.
Spellcraft, necklace: 1d20 + 4 ⇒ (13) + 4 = 17
Spellcraft, potion: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft, dagger: 1d20 + 4 ⇒ (6) + 4 = 10
Spellcraft, boots: 1d20 + 4 ⇒ (2) + 4 = 6
"I say we heal him back to consciousness, albeit barely, and question him about his mistress's whereabouts. But first..."
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Miyako checks the room for anything useful, but is distracted by her great-grandfather's interference.
Miyako: Stop shifting things around!
Great-grandfather: I'm helping you! You don't have a use for Mata Ryuu's scrapbooks, do you? So I moved those away from you.
Miyako: Those aren't scrapbooks!
Great-grandfather: I know a scrapbook when I see it! Your great-grandmother also used to have them! Look! Pictures of him when he was a baby!
Grandmother: Dad, that's a book on anatomy.
Great-grandfather: I don't care, it's rubbish and I'm moving it!

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Your detect magic reveal the necklace, potion, and boots are magical, the dagger is not. Unfortunately, you are unable to identify the items.
Any other spellcrafts or potion tastings?
Looking around some more does not reveal anything additional.

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Elska gives the potion a taste.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29
"Ah. I recognize that flavor...," she tells her companions.

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"Here Bo. You are the only one who cannot heal himself." Elska hands the potion to Beauregard.
"Everyone ready? Let's go up those stairs." Elska draws both her bow and her wand of gravity bow.

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What about him? Don't you think he might know things about what awaits us further ahead?
Mido inquires of his companions.

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"Forget about him!" Elska scowls at Mido, annoyed. "He's no threat to us now that Bo has him all tied up. I doubt he'll tell you anything anyway!"
I'm happy to stay and interrogate Mata Ryuu. I think it's a good idea. Elska, on the other hand, is gung-ho and stubborn—a combination that doesn't win her many friends. :)
Since GM Chaosorbit is busy today anyway, I thought I would engage in some RP during that time.

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Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14
Miyako walks up to Elska and places a hand on her shoulder. "There there."
She walks off again and continues her attempts to grab hold of a book that somehow constantly to move away from her hands.

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Bo will sling Matu like a sack of potatoes over his shoulder and heave him around with him as he searches the room with the others, "It'd be good to at least talk to him, even if he tells us nothing, that'd be something."

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"Fine." Elska pouts. "Let's just make it quick. Nuk is getting scared in this creepy tower."

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Nuk trumpets cheerfully at the sound of his name, belying Elska's claim.

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"Oh, not you too!" Elska pets her dear mammoth's ears.