Sipho Munali

Beauregard, The Brawler's page

257 posts. Organized Play character for Codanous.


Full Name

Beauregard - 60291-10

Race

HP: 42/42 |AC:18 T:13 FF:15,| CMD: 22/25 vs Disarm/26 vs trip/28 vs grapple | Fort: +6, Refl: +6, Will: +4 | Perc: +10, Init: +2, Speed 30ft, Sense Motive: +7|

Classes/Levels

4 of 5/day left Martial Flexibility, CG Human Brawler 5, Unarmed Strike +10, 1d8+4 20, x2. Brawler’s Flurry, +8/+8 1d8+4, 20, x2.

About Beauregard, The Brawler

About Beauregard-60921-10

Beauregard[b] AKA [b]Bo
Chelaxian Human Brawler 5
CG Medium Humanoid(Human)
Init: +2 Senses: Normal Vision, Perception +10
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Defenses:
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AC: 18, T: 13, FF: 15
HP: 42 (5d10+12)
Fort: +6, Reflex: +6, Will: +4
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Offense
Speed 30 ft
Melee 1.) Unarmed Strike +10 (1d8+4/x2) or
. . 2.) Brawler’s Flurry, +8/+8 (1d8+4/x2), Power attack adds is -2/+4 to damage. 3). +1 Mithril Tekko-Kagi +11 (1d6+5/x2) or Disarm +15.
Ranged 1.) Javelin +7 (1d6+4/x2) Range 10 ft
Special Attacks Knockout 1/day DC 16 Fort
Wayfinder (at will) - Light
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Statistics
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Str 19, Dex 14, Con 14, Int 12, Wis 12, Cha 11.
Base Atk +5; CMB +9/+12 Disarm; CMD22/25 vs Disarm/26 vs Trip/28 vs Grapple
Feats Improved Unarmed Strike, Power Attack, Combat Expertise, Weapon Focus(Unarmed Strike), EnforcerAPG , Improved Grapple, Improved Disarm
Traits Freed Slave, Masterful DemeanorCED

Skills Acrobatics: +9, Climb +7, Disable Device +2, Escape Artist +7, Intimidate +8(+11 vs non-human Humanoids), Kn: Local +5, Kn: Dungeoneering +5, Linguistic's + 2, Perception +10, Ride +5, Sense Motive +7, Swim +7.

Languages: Common, Hallite, Orc, Tien

SQ: Martial Flexibility, Knockout, AC Bonus, Maneuver Training, Brawler’s cunning.

Combat Gear: Belt of Giant's Strength +2, Wand of Infernal Healing (32 Charges), Potion of Enlarge Person (x2/3), Oil of Magic Fang (x2) Alchemist Fire (x5), Potion of Cure Light Wounds (x1), Cloak of Resistance +1,Scroll of Lesser Restoration with 4 castings, +1 Mithril Tekko-Kagi, Amulet of Mighty Fists Merciful.; Other Gear +1 Chain shirt, Mwk Backpack, Bedroll, 50ft Hempen Rope, Torches (x10), Trail Rations(5 days), Waterskin, Cold Weather Gear. Belt Pouch Wayfinder, Flint and Steel, Ioun Torch, Scroll of Lesser Restoration with 4 castings.
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Special Abilities
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Favored class bonus+1 skill rank, +4 to CMD versus Trip/Grapple
Martial Flexibility: 5/day can gain a combat feat I qualify for as a move action.
Brawler Bonus Feats Gain a bonus feat at level 2 and 5, they have to affect me defensively or enhance my unarmed attacks, I chose weapon focus(unarmed strike) and improved grapple.
Brawler’s Flurry: Gain two-weapon fighting with my unarmed strikes.
Maneuver Training: Gain a +1 to CMB & CMD for Disarm attempts
Brawler’s Cunning: Count as having a 13 Intelligence for feats
Martial Training: Count Brawler levels as Fighter and Monk levels for feats.
AC Bonus: +1 Dodge bonus to AC when wearing Light or No Armor
Knockout: 1/day can designate an unarmed strike as a Knockout blow, DC 15 Fort save or be knocked unconscious for 1d6 rounds. They receive a new save at the end of their turn every round they are unconscious.
Amulet of Mighty Fists Merciful :
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).
Tekko-Kagi This item is from Ultimate Combat, A tekko-kagi can be used an offensive weapon, defensively like a buckler, or to disarm an opponent’s weapon without provoking an attack of opportunity. It provides its owner with a +2 circumstance bonus on attempts to disarm or sunder swords or other slender-bladed weapons.
Brawler's magic fistsAt 5th level, a brawler's unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction.
Close Weapon Mastery (Ex) At 5th level, a brawler's damage with close weapons increases. When wielding a close weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon (for example, a 5th-level Medium brawler wielding a punching dagger deals 1d6 points of damage instead of the weapon's normal 1d4). If the weapon normally deals more damage than this, its damage is unchanged. This ability does not affect any other aspect of the weapon. The brawler can decide to use the weapon's base damage instead of her adjusted unarmed strike damage—this must be declared before the attack roll is made. As it applies to my character, my tekko-kagi is normally 1d3 weapon, now it is a 1d6 weapon!
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Module The Godsmouth Heresy <Played>
0-06 Black Waters <Played, Wand of Infernal Healing>
3-07 Echoes of the Overwatch, <Played>
6-10 The Wounded Wisp <Played>
2-01 Before the Dawn pt 1, The Bloodcove Disguise <Played, Scroll of Lesser Restoration w/ 5 casts, 1 “Evil” Point>
3-09 Quest for Perfection pt 1, the Edge of Heaven<played>
3-11 Quest for Perfection pt 2, On Hostile Waters<GM'd>
3-13 Quest for Perfection pt 3, Nesting swallows<played>
6-02 The Silver Mount Collection<played>
7-06 The Lost Legacy<played>