Darius Finch

Kelson Bard character's page

471 posts. Alias of Qstor.


Full Name

Kelson

Race

Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6

Classes/Levels

Bard 9

Gender

Male

Size

Med

Age

30

Alignment

N Good

Deity

Erastil

Languages

Common, Goblin, Ancient Osrioni, Kelish, Skalad, Orc, Draconic, Azlanti, Sylvan, Elvish, Tien

Strength 12
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 19

About Kelson Bard character

Kelson
Male human (Taldan) bard (duettist) 9 (Pathfinder Player Companion: Familiar Folio 6)
CG Medium humanoid (human)
Init +2; Senses Perception +12
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural)
hp 58 (9d8+10)
Fort +8, Ref +9, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 longsword +8/+3 (1d8+2/19-20) or
club +7/+2 (1d6+1) or
mwk cold iron dagger +8/+3 (1d4+1/19-20)
Ranged shortbow +8/+3 (1d6/×3)
Special Attacks bardic performance 24 rounds/day (move action; countersong, distraction, fascinate [DC 18], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 18])
Bard (Duettist) Spells Known (CL 9th; concentration +13)
3rd (4/day)—charm monster (DC 18), confusion (DC 18), good hope, haste
2nd (5/day)—daze monster (DC 17), glitterdust (DC 16), invisibility, sonic scream[ACG] (DC 16)
1st (6/day)—charm fey (DC 16), cure light wounds, grease, hideous laughter (DC 16), vanish[APG] (DC 15)
0 (at will)—detect magic, light, mage hand, open/close (DC 14), prestidigitation, resistance
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 14, Wis 12, Cha 19
Base Atk +6; CMB +7; CMD 20
Feats Cosmopolitan[APG], Great Fortitude, Improved Familiar, Lingering Performance[APG], Nature Soul, Spell Focus (enchantment)
Traits poverty-stricken, resilient
Skills Acrobatics +13, Handle Animal +8, Knowledge (arcana) +12, Knowledge (dungeoneering) +6, Knowledge (geography) +7, Knowledge (history) +14, Knowledge (local) +11, Knowledge (nature) +15, Knowledge (nobility) +7, Knowledge (planes) +12, Knowledge (religion) +7, Linguistics +14, Perception +12, Perform (oratory) +8, Perform (string instruments) +18, Spellcraft +10, Stealth +6, Survival +10
Languages Ancient Osiriani, Azlanti, Common, Draconic, Elven, Goblin, Infernal, Jistka, Kelish, Orc, Skald, Sylvan, Thassilonian, Tien
SQ harmonizing familiar, performing familiar, versatile familiar, versatile performances (oratory, string)
Combat Gear oil of daylight, runestone of power (1st)[ACG], runestone of power (2nd)[ACG], wand of cure moderate wounds; Other Gear +3 mithral chain shirt, +1 longsword, blunt arrows[APG] (20), club, mwk cold iron dagger, shortbow, amulet of natural armor +1, cloak of resistance +1, handy haversack, headband of alluring charisma +2, ioun torch ioun stone[APG], ring of protection +1, wayfinder[ISWG], masterwork lute, 560 gp
--------------------
Special Abilities
--------------------
Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Harmonizing Familiar (Su) Dual performance, 3 bardic perf. rds. DC +2, comp bonus. +1
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Performing Familiar (Su) 2 bardic perf. rds: familiar may perform instead of you.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Versatile Familiar (Ex) Familiar benefits from your versatile performance.
Versatile Performance (Oratory) +8 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (String Instruments) +18 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks