Miyako_Okori |
Miyako's unsure of what she can do to help, but double moves after Bo.
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
Should be fine at the ledge :)
"Bo! want me to throw you a rope?!"
Chaosorbit |
Giltman rushes across the dam as Miyako runs after Beauregard. The hut continues to move swiftly downstream and the shouts continue.
Round 1:
Mido
Round 2:
Nuk
Beauregard
Miyako
Mido
Elska
Giltman
hut
Everybody is up. Mido can post 2 rounds worth of actions.
Beauregard, The Brawler |
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"If ya want, I'll try and catch it!"
Bo otherwise wade's into the fast moving river and will try to stay upright as long as he can before resorting to swimming.
"Hang in there folks, we're coming to save ya!"
swimming: 1d20 + 7 ⇒ (18) + 7 = 25
Miyako_Okori |
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Miyako moves to the edge of the river and retrieves her rope from her backpack. The latter is a rather difficult process, with all the items in her backpack constantly moving around.
Miyako: Stop it! I'm trying to get my rope!
Great-grandfather: I'm trying to help you find it!
Eventually Miyako's grandma tells her father to stops interfering and Miyako's able to grab the rope.
Giltman Pennywhistle |
Giltman continues trying to chase the hut, hoping to cut it off along with Bo. He has to take two small leaps down the platforms to do so.
Acro: 1d20 - 5 ⇒ (8) - 5 = 3
Acro: 1d20 - 5 ⇒ (8) - 5 = 3
He slips and tumbles down off of both platforms, then stands.
falling: 2d6 ⇒ (4, 4) = 8
Master Mido |
With a STR of 5 and no ranks in swim there's not a lot Mido can do here... he does have an Air Crystal but only 1
Mido jogs down alongside the river as fast as his little legs can carry him.
Elska, Mammut Princess |
"Keep going Bo! We'll catch up!" Elska shouts to Beauregard over the torrent of rushing water.
"C'mon Nuk! Let's try to get to them!"
I'm not sure what we will do if we catch up, but we have to do something. Those poor men, she thinks as she and her mammut hustle across the dam.
Chaosorbit |
As Elska, Nuk, and Giltman hustle along the south bank. Mido races along the north bank and Miyako offers Beauregard a rope. The enlarged brawler wades into the swift current then begin to strongly swim toward the endangered men, as it continues down stream.
Round 3:
Nuk
Beauregard
Miyako
Mido
Elska
Giltman
hut
Beauregard, The Brawler |
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Bo will continue swimming after the hut, should be easier with the current pushing himself.
swimming: 1d20 + 7 ⇒ (3) + 7 = 10
. . .untill he didn't see the large rock just under the surface that he bangs his knees into.
He'll try to swim again toward the hut. . .
swimming forward: 1d20 + 7 ⇒ (4) + 7 = 11
Lot of rocks in this river. . .
Giltman Pennywhistle |
Giltman makes a run for the edge of the water.
Using the Run action to move 3x my speed, which gets me just to the edge of the water.
Elska, Mammut Princess |
Elska hurries forward, points at the drifting shack and commands, "Nuk, HLJÓTA!"
Handle Animal: 1d20 + 9 ⇒ (6) + 9 = 15
She then gives another command: "STÆKKA!" This activates Nuk's dire collar, causing him to enlarge.
Move action: move forward 30 ft.
Free action: command Nuk, trained trick.
Standard action: activate Nuk's collar, command word activation.
Nuk, the Mammut |
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Nuk obeys his human with a loud trumpet. The now-large mammut runs forward and jumps into the rushing water after the shack.
Swim: 1d20 + 4 ⇒ (2) + 4 = 6 yikes!
But he doesn't make it very far into the river. before sinking to the bottom.
@ GM: can he 'snorkel' with his trunk?
Someone yell at those guys and tell them to swim for Bo and Nuk. :)
Chaosorbit |
Fighting against the current Beauregard is slowed in his efforts to reach the hut, banging his knee against a large rock. Giltman and Mido race along the bank, attempting to cut off the hut should it float by. Elska continues toward the hut and sends in Nuk, enlarged by his collar. The Mammut sinks into the water managing to keep his trunk above the deepening pool. As the hut swirls nearer to Nuk, the elders can be seen in the hut, they appear fearful to enter the water, and as they don't speak common, they don't understand your pleas for them to abandon ship...or hut.
Round 4 Judges_2
Nuk
Beauregard
Miyako
Mido
Elska
Giltman
hut
Miyako feel free to take 2 actions.
Giltman Pennywhistle |
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Giltman pulls out his grappling hook and rope and tries to hit the hut's porch or door with it, giving the old men something to grab onto and try to drag themselves back.
grappling hook vs. AC 5: 1d20 + 1 ⇒ (2) + 1 = 3
GM star reroll: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11 Totally worth it.
Giltman is able to gain purchase on the hut. He points to the rope and yells to the old men to grab hold of it, hoping they'll understand. Next round, he plans to race to the nearest tree or large rock within 50 feet of the hut and tie the rope to it.
The rope is 50 feet long, so he's got a bit of time before it pulls taut. Hopefully it's enough time to secure the hut and at least keep it from continuing its path down the newly-made river...
Elska, Mammut Princess |
"Good throw, Giltman!" Elska dashes forward, and grabs onto the rope.
"Nuk, KOMA!" she commands to her mammut.
Handle Animal: 1d20 + 9 ⇒ (3) + 9 = 12
Next round she will be able to tie the rope to Nuk's pack saddle. Meanwhile, if GM needs a Strength check for her...
Strength: 1d20 + 3 ⇒ (9) + 3 = 12 If this is not enough, she will let the rope pay out through her hands without dropping the rope (kind of like when you are fishing and let the fish run the line). She has 50 ft. to work with, afterall.
"Giltman, I don't see any trees nearby, but we can tie off to Nuk."
Move action: move forward.
Move action: grab rope.
Free action: command Nuk, trained trick.
I took the liberty of drawing a rope on the map.
Nuk, the Mammut |
Nuk moves toward Elska, back onto the bank, his hind legs still in the water, and trumpets a wet greeting, spraying Elska and Giltman with trunk-water.
Beauregard, The Brawler |
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Bo will try to swim again, its difficult fighting the current.
Swimming: 1d20 + 7 ⇒ (10) + 7 = 17
"Good job snagging the hut!"
Bo's enlarge person is 7 rounds left
Miyako_Okori |
Miyako throws one end of her rope toward Bo. "Catch!"
Rope: 1d20 + 7 ⇒ (10) + 7 = 17
"Tie yourself and the men to it! Or just hold onto it! I don't know!"
She doesn't know what else to do, so she waits to see how everything develops.
Chaosorbit |
Giltman's toss hooks the hut, he's able to hold it in place, as Elska joins in. The current is swift, but the line has enough slack, the hut moves further down river. Nuk makes his way back on land and is soon tied off to the hut's rope; his strength alone will hold it in place a while longer, but the tension looks sure to pull it under the water.
Miyako follows Beauegard along the shore, providing extra safety to the Big man with her rope. He's able to regain his positive momentum down the river.
Despite the line, the old men seem confused about what to do. Luckily Nuk is able to begin to pull the hut toward shore with Giltman and Elska's aid. Beauregard soon reaches the hut and as it nears the shore, he able to help the men safely onto the shore. Despite their feeble condition, they begin to hug you all, speaking quickly in their foreign tongue, what can only be thankful praises.
It isn't long before a crowd of visitors has assembled around. Most in shock about the breached dam. Yukaza is among them. Angels, look, you are angels come in our time of need. You have saved them.
Looking to the dam which is becoming increasing unstable, What has happened here! The cradle must save. And she begins to head toward the dam.
Elska, Mammut Princess |
"Yukaza, we have the cradle! Look! Giltman, show her." Elska explains.
Chaosorbit |
Yukaza stops and looks at Giltman. Angels, Angels!
Arkar, the other man in town that speaks common and was unwelcoming to you when you first arrived; his mouth is agape at the sight of the cradle in Giltman's arms, his look suggests he is guilty of something.
One of the rescued elders holds out his hand with a big smile and offers a bronze medallion to the group.
Yuzana says. They want you to have this, it is a family heirloom.
You've technically completed your mission, do you still wish to stay and face the 'Talons of Envy.'
Beauregard, The Brawler |
Soaking wet and cold by this point, Bo climbs out of the river and waves the people's thanks to the side.
"We still have a few hours before midnight, we'd continue our preparations to rid you of these Talons." turning back to look at the damage to the dam "Sorry about the dam, hopefully the fight with the talons won't cause too much more destruction to it,"
sense motive: 1d20 + 7 ⇒ (13) + 7 = 20
As he eyes the crowd after issuing his apology he notices a man that seems rather guilty looking. Bo will nudge some people aside to get a clearer look and call the man out. "You there, why are you so guilty looking, did you have something to do with the missing cradle?!"
Giltman Pennywhistle |
"Guilty, eh? Tell us, what did you do? We only wish to find out what happened, do not fear."
Diplom: 1d20 + 9 ⇒ (2) + 9 = 11
I'd like to know more about what caused this all, and I wouldn't mind dealing with the Talon as well. But I'll defer to the rest if they'd rather move on.
Chaosorbit |
Yukaza looks questioningly as well, What did you do Arkar?
The man looks abashed. Yukaza, I didn't mean to cause harm. I only wanted to prove the relics of Malikeen hold no actual power. I replaced the authentic cradle with a duplicate years. You put too much faith in old stories and legends. If I knew it would cause harm to the village I never would have.
Yukaza looks devastated. Years ago! How could you Arkar!
You can continue question him if you wish. Also, were would you like to set up for the fight with the Talons. The dam is damaged and may prove dangerous to use, but it's an option. Another would be the town square or another place of your choosing.
Elska, Mammut Princess |
I vote for Town Square. It might give us more tactical advantage, especially if there are buildings we can use.
"Why would you do such a thing, Arkar?" Elska looks back at the dam and begins to tear up.
Chaosorbit |
Posted a map of the town square. To see if you like it as a location.
Arkar looks uncomfortable as he explains further. I was tired of my fellow villagers always crediting the Malikeen relics for all the good things that happened in the village. Malikeen did good for us, but the remnants of the past do not provide for us they are just things.
Pausing and seemingly truly remorseful.
It was wrong for me to do. I am sorry.
Elska, Mammut Princess |
Town square is fine with me.
Elska puts an arm around Arkar. "Erastil teaches 'Blood is thicker than wine.' Forgiveness is the greatest gift to give to one's brother."
Nuk, the Mammut |
Nuk gently places his trunk on Arkar's shoulder.
Beauregard, The Brawler |
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"Fighting in the town square might be better, the dam is looking beat to hell"
Bo will look around and the area, at his companions and the townsfolk before looking to the dam. He'll jog off that way, yelling back
"I'll gather up the scarecrows and meet you guys back in town."
Master Mido |
Irori teaches that only those who believe in themselves can ever strive for self perfection! He also teaches that those who have wronged others must redeem themselves in their eyes.
Mido says in the direction of both Yukaza and Arkar.
I'm fine with the town square. Problem is the map is much bigger and will make it more difficult for us to confront flying foes...
Chaosorbit |
Okay if town square, go ahead and get yourself and the scarecrows positioned. It won't be long until the 'Talons' come.
Yuzana speaks to the people, here message is that the people should hide while the Angels defeat the Talons. She heads back into town her and Arkar talking as they go, they speak there native tongue, so you are not sure what they are saying, but it seems they are patching up the relationship.
Miyako_Okori |
Miyako proceeds toward the village as if playing a game of hopskotch. Once at the town square she yawns and sits down against the fountain.
"So we just wait here now? Or shall we hide inside the houses?"
Beauregard, The Brawler |
This changes things pretty significantly, same rough plan should work
As Bo surveys the scene and wonders how or what direction the monsters will come from he begins to piece things together, he'll strip out of his Explorer's outfit, laying out the cold wet leathers and change into his Cold Weather Gear, which while still wet is slightly better insulated against the cold.
"We can wait either in the buildings or in the alleys, I'd prefer alleys but anyone who chooses to wait in a building we need a code." Deep in thought, Bo will dig through his soaking wet backpack looking for his whistle. Giving up shortly after not finding it, "Well what about some like KAAAAAAAAKAAAAAAAAAAWWWW!?"
Bo'll also dig some torches out and begin lighting them and sticking them by the Scarecrows if he can.
Elska, Mammut Princess |
Elska wanders around the town, sussing out the buildings. She stops and points, "I think we should hide in the tavern until the Talons arrive. It is the most defensible building in town. Just leave the door ajar; Giltman and Bo can keep an eye on the courtyard and see if those Talons attack the scarecrows. The rest of us can watch the windows.
"Once the trap is sprung, we can either rush them in the town square or harass them with ranged attacks and make them come to us."
@ GM: Do these windows open? If so, I'd like to keep the south window—the one to the corralled yard—open (or at least unlatched) so that we can climb out that way if we need to. I'd also like to keep all of the interior doors open so that we can move freely from room to room.
@ Everyone: I'm kind of taking the reins here. I'm happy to hear other plans though. Don't let my enthusiasm for holing up in the tavern dissuade anyone from offering other ideas. :)
If we do go with this plan, I think Bo and Giltman should guard the doors, and the rest of us can each choose a window to keep watch at.
Master Mido |
With his stealth modifier Mido would be comfortable to hide outside underneath a roof and alert everyone once the Talon's arive
Giltman Pennywhistle |
@Elska: Your plan is sound and I'm all for it. :)
Giltman will follow Elska's suggestions, and try to hide himself nearby inconspicuously. He will likely need help doing so.
Stealth: 1d20 - 1 ⇒ (8) - 1 = 7 Yep, will need some help. LOL
Chaosorbit |
As the appointed hour grows closer, the town's people all vanish behind locked doors. Beauregard positions the scarecrows around the town square, lighting torches near them, before joining the others in the tavern.
Beauregard and Giltman stand near the doors waiting for Mido to signal.
Master Mido remains nearby outside stealthing and keeping look out.
Mido Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Shortly before midnight Mido spots two brown, shaggy-furred beasts with slate grey hooves, flying toward the town square. Their heads resemble that of a maniacal horned ape.
They are Lesser Ceustodaemons
Perception 1: 1d20 + 15 ⇒ (6) + 15 = 21
Perception 2: 1d20 + 15 ⇒ (17) + 15 = 32
The first hovers near the fountain and seems to cast to be casting a spell, complete with deep husky laughter. The second on suddenly peers toward the corner Master Mido is hiding in, as if trying to see what is there. Mido gives his signal.
They aren't expecting opposition, so you have gained a surprise round.
Initiative:
Beauregard: 1d20 + 2 ⇒ (14) + 2 = 16
Giltman: 1d20 - 1 ⇒ (13) - 1 = 12
Miyako: 1d20 + 4 ⇒ (16) + 4 = 20
Master Mido: 1d20 + 3 ⇒ (1) + 3 = 4
Elska: 1d20 + 2 ⇒ (8) + 2 = 10
Nuk: 1d20 + 2 ⇒ (13) + 2 = 15
Talons: 1d20 + 1 ⇒ (5) + 1 = 6
Surprise Round 1 Standard or Move Action
Miyako
Beauregard
Nuk
Giltman
Elska
Talons
Master Mido
Round 1 Judges 3
Miyako
Beauregard
Nuk
Giltman
Elska
Talons
Master Mido
Everyone can act in Surprise Round, everyone put Master Mido can also go ahead and post there round 1 actions.
Master Mido |
Kn. Planes1d20 + 6 ⇒ (17) + 6 = 23
They have DR 10 silver/magic
Very interesting... a lesser Ceustodaemon
Giltman Pennywhistle |
During the surprise round, Giltman will use a point of Fervor to cast divine favor on himself, then casts bless on the party.
On his actual round, Giltman will move out of hiding and use his copycat blessing to make a single mirror image of himself.
Beauregard, The Brawler |
Damn, I wish I really was 5th level, my unarmed strikes are silver then.
During the surprise round, Bo will draw a potion of Enlarge Person and step out into the courtyard.
During the first real round of combat he'll drink his potion of enlarge person and spend a move action to gain the combat feat: Improved Grapple and 5-ft step again toward them.
"Couple a flyin' goat demons, aye? Shouldn't be hard to tie 'em in a knot!"
Elska, Mammut Princess |
Surprise Round
Elska points at the closest daemon and commands Nuk, "Nuk, ÁRÁS!"
Handle Animal: 1d20 + 9 ⇒ (15) + 9 = 24
She then moves toward the door, and activates her spring-loaded wrist sheath, releasing a wand of gravity bow
"Let's get 'em, boys! Go Giltman! Go Bo!" she shouts.
Free Action: Handle Animal
Move Action: Move
Swift Action: activate spring-loaded wrist sheath
Nuk, the Mammut |
Surprise Round
Nuk trumpets, then charges. Surprise Round charge, up to his speed (40 ft.)
Attack, tusk blades, charge: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8 :(
Elska, Mammut Princess |
Round 1
Elska casts gravity bow on her bow, then stows her wand. Then she whistles and says, "Nuk, YFIR!"
Handle Animal: 1d20 + 9 ⇒ (17) + 9 = 26
"Keep an eye on Nuk, Bo. Don't let him get hurt!"
Standard Action: use wand
Move Action: stow wand
Nuk, the Mammut |
Round 1
Nuk trumpets back to Elska, then steps to the side of the daemon.
Full Attack
Attack, gore (tusk blades): 1d20 + 5 ⇒ (12) + 5 = 17 It is still flat-footed against this attack, if it matters.
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Attack, slam: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Master Mido |
Mido steps out of the shadows and begins to chant at the same time throwing off his foe and strengthening his allies resolve.
Surprise round. Koan targeting the close by Demon and cast Bless
Bluff1d20 + 10 ⇒ (20) + 10 = 30 +1 to attack for everyone in the first combat round!
Nuk, the Mammut |
I forgot to include Giltman's bless on Nuk's attack, which would make it 18. Thanks.
Miyako_Okori |
Surprise round:
Knowledge (Planes): 1d20 + 4 ⇒ (8) + 4 = 12
"Lesser what?" Miyako asks as she hears Mido mention what the creatures are.
Miyako listens to Mido's description of the creatures' resistances and casts align weapon on her rapier, which she'd drawn while waiting in the tavern, to give her weapon the good alignment. she then 5-foot steps northeast.
Round 1:
Miyako charges outside and lunges at the nearest talon with her rapier.
+1 Good-Aligned Adamantine Rapier, Bless, Charge: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Chaosorbit |
The Surprise Round:
As Mido sounds the alarm and passes the word about what you are facing. Miyako is first to react quickly aligning her rapier.
Beauregard readies his potion. Giltman cast Frevor and Bless. Elska sends Nuk charging in while she retrieves her wand. Nuk's attack hit the monster but seems to graze it's tough hide.
Mido casts Bless as well and attempts to bewilder one of the Cuestodaemons with a koan.
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24
The Cuestodaemon (red) seems confused.
Round 1:
Elska directs Nuk to sidestep and attack, as he does his tusks drive into daemon, this time there is blood.
Miyako rushes forward missing with her rapier.
Beauregard drinks his potion getting big, then gets ready for some wrasslin'.
Giltman moves in making himself hard to hit with a copy.
Elska casts her gravity bow and stows her wand.
While, one daemon sits idle. The other flies closer staying 15 feet in the air, it seems to be casting a spell. DC15
Miyako Will: 1d20 + 4 ⇒ (11) + 4 = 15
Beauregard Will: 1d20 + 4 ⇒ (16) + 4 = 20
Nuk Will: 1d20 + 2 ⇒ (16) + 2 = 18
Giltman Will: 1d20 + 6 ⇒ (19) + 6 = 25
Mido Will: 1d20 + 3 ⇒ (6) + 3 = 9
Only Mido is affected and is suddenly moving very slowly.
You are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed
Round 1
Master Mido Slowed
Round 2 Judges 3
Miyako
Beauregard
Nuk
Giltman
Elska
Cuestodaemon (red) 4 dmg - koaned
Cuestodaemon (purple)
Pathfinders up!
Giltman Pennywhistle |
Giltman uses a Swift action to infuse his light hammer with some of Nivi Rhombodazzle's holy power. Using Improved Weapon of the Chosen to make my weapon count as magic and good.
He then steps forward and swings his hammer at the nearest ceustodaemon.
light hammer, bless, divine favor, PA: 1d20 + 8 + 1 + 1 - 1 ⇒ (8) + 8 + 1 + 1 - 1 = 17
light hammer reroll: 1d20 + 8 + 1 + 1 - 1 ⇒ (6) + 8 + 1 + 1 - 1 = 15
damage, good-aligned, divine favor, PA: 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8