Carrion Crown Blues: Broken Moon

Game Master Kartari


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Grand Lodge

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Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Sorry for being out got do long back toc10 hour days but I am back.


Game Master -- Carrion Crown (Current Map)

Welcome back, Zelda!

Wow, I hope you can get those work hours down soon. Too much!


Be well Zelda!

Grand Lodge

Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

I am planning on posting. It appears hero labs made several changes and now my rogue is no longer ubchained and several of books I purchased are also gone. I will have to go over my character by hand. I believe it is set up as 8th level already but I am not sure

Grand Lodge

Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Based on what is listed now, I will move forward u til I can check stuff


Game Master -- Carrion Crown (Current Map)

Yeah, feel free to just go ahead and post when you can. You can finish the level-up details later.


Zelda Lamplighter wrote:

I am planning on posting. It appears hero labs made several changes and now my rogue is no longer ubchained and several of books I purchased are also gone. I will have to go over my character by hand. I believe it is set up as 8th level already but I am not sure

Ouch! Yes, have had similar experiances.

A friend was playing the CON based Half-orc Shaman' (I think from memory) and when the rules changed it effectivly ceased to exist.

That's the most extreme thing I can think of happening. THough the errata to Titan Mauler both caught me by surprise and annoyed me to heck-n-back.

All the very best for you and yours. Pretty much for every one.


Game Master -- Carrion Crown (Current Map)

Zelda, you do have a horse, but I don't see where you chose a name or type. Unless you say otherwise now, I'll pick a random name and a type from this list.


1 person marked this as a favorite.
Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Hi, sorry I'm here just been brutally busy. I'm trying to get caught up.


1 person marked this as a favorite.
Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Wishin' every one all'a very bestest! (^_^)

GM Kartari:
Quote='GM Kartari' :Though the melody is unfamiliar to you, you feel as though you are somehow personally connected to the tune. Your rational mind can't quite place why.

Sunny be like totally safe from things like this. She dun't be worried about things like them rationals a-tall.

XD


Game Master -- Carrion Crown (Current Map)

FYI Christoph, with your +7 for identifying monsters, your knowledge check resulted in the low 20's. Still not enough to meet the DC for whatever this is... :o


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Again, very sorry if I Sunny did too much in that.. 'Round'?

(>_>)


Game Master -- Carrion Crown (Current Map)

No worries, Sunny. We don't use the most precise maps in this game, nor are we absolutely precise with rounds when outside of actual combat (we are precise in combat though). I tend to be generous with player actions. Provided they're reasonable for your character, of course. :)

Between your large snake's 40 ft. speed on land and 20 ft. climb speed in the trees, and the others on horseback (50 ft. speed on land) but largely in rough terrain (so half that speed, as they're off the trail: bushes, large tree roots, uneven ground) and some are now walking on foot... plus we haven't fully established where exactly you are, aside from being in the trees "above"... I'd say it's reasonable you could get there first.

FYI, I will put up a situational map on Google for some combats and scenarios, just to at least give an idea of what's what and where you are. I try to keep to the rules, but if you do something minor on occasion, like move an extra 5 ft. more than you can in a round, I don't sweat it. It's not worth the effort in PbP, LOL.


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

(^_^)

If people want I can PM the GM any moves and they can 'Edit' things down if peoples feel that's betterer?

Still, I think I did good at slowing peoploes down from walking into what ever it is in the tower.... Oh...wait... (>_>)

Much cheers to all.


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Game Master -- Carrion Crown (Current Map)

No worries Sunny, it's all good. :)

I think only Christoph is the other non-enchanted PC. Will give him a chance to post before moving forward. And if Zelda or Rhia want to describe their enchanted and compulsory approach, they are free to post as well. Otherwise I might. :)


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Christoph Metzger wrote:

Tracing the Spiral, he touches Zelda on the shoulder and hopes this will work.

Cast Protection against Evil on Zelda.

Oooo. Will that allow for a second 'Will save'? Maybe with a bonus? (^_^)


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Yup Immediate 2nd save with a bonus (Actually, a pretty good bonus too since the effects of the spell stack)

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell.

Since Resistance and Morale bonuses stack and this is an effect that exercises mental control, Zelda gets another Save with a +4 bonus!!


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Yay! *Does happy dance* (^_^)


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Zelda Lamplighter wrote:
[Dice= Will]1d20+2+4

Awe....

Dang but that's some good memories of apple pie...


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Wishin' every one all'a very bestest! (^_^)

Grand Lodge

2 people marked this as a favorite.
Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

I love making apple pie :)


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

*Whips up big pot of ghoulash to tide peoples over before the applie pie desert... *

(^_^)


Where did every body go?

Wishing every one all the very best

Grand Lodge

1 person marked this as a favorite.
Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

I am still here. Mindlessly trying to get in the tower. Silly me


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Also still here. Hopefully Kartari is doing well.


Being in a very different part of the world what season is it in the place where Kartari might be?

Am guessing most of the other player's here are in some where like America?

Much cheers and best wishes to every one


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Game Master -- Carrion Crown (Current Map)

Sorry all! Just been busy between work and personal stuff again. I'll definitely make the time this weekend to move things forward, no worries.


1 person marked this as a favorite.

Please don't stress about the game.

Am happy that things are going well for you and yours. The same sentiments for every one else.

After all, you've got real life things to do, your game to run, player character's to kill and working out the monsters to do it with. Frankly I can understand you feeling swampled.

Please, get some rest. After all, if you haven’t got your health, then you haven’t got anything.

XD


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,
Zelda Lamplighter wrote:
I am still here. Mindlessly trying to get in the tower. Silly me

Is okeys. Chauncy can be keepin' ye company. (^_^)

They's a huggin' kind'a snek....

*Ponders a bit*

Wait? Or is that more 'A Kind'a huggin' snek' ?

*Ponders some more*

Or.. be it more like 'A Kinda huggin' snek'?

*Continues to ponder how people's speaking works..... Begins to wander...*

XD


*Looks at Zelda and waggles tongue affectionately.*


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Game Master -- Carrion Crown (Current Map)

Thanks. :)

Ok, let's see if I can get a post up now... :)


A question for GM Kartari (But it's not that sekrit) (~_^):

So. Sunny's plan is to drop her sword scabbards and use her netting to try and entagle Zelda around the legs. Hence stopping her for progress.

Now a fishing net is a simple item which is nusually used to entagle things. Thing is... Sunny is trying to entagle something for which the net's not meant to entagle in a setting/place it's not meant to be used to entagle things.

Soooo with all that in mind...

(1) Would dropping her swords and slinging the net be allowed within 'One round'?

(2) Would using the net be a normal attack? (Possibly with the netting suffering some damage/trauma from being so abused?. OR an 'improvised attack' with the negatives for not having the feat since.. it's out of the ordinary kind of thing.

(3) Or just another CMB with bonuses?

Sorry to seem to cause a fuss but I'm kind of having a hard time working out which way to go with the rules. Since, the net is an entagling thing... but it's not an actual 'Combat net'...

Looking forwards to interacting with people...

Much cheers and best wishes to all


Game Master -- Carrion Crown (Current Map)

Hey Sunny,

Sunny:
Technically, the fishing net can not be used as such, but I like creativity and I don't see how it's entirely a different thing to toss, so...

The question is, is Sunny is proficient with nets (the weapon)?

If so, I'll allow it per the rules for nets, but at a -4 penalty (improvised) to your ranged touch attack. It'll also be easier for Zelda to break out of.

If she's not proficient in nets (the weapon), I'd say it would be too difficult to use in this way though.

I'd say you can do all that in one round, sure. Dropping your weapons is a free action, and I'll count removing a fishing net as a move action. Tossing the net at her would be a standard.

Apologies if I misread your post about Chauncy blocking the door BTW. I realized you both were in front of it, but didn't realize you meant the snake was actually sealing off the entrance with its body. Late night posting... at least I posted though! LOL.

Chauncy could make a grapple check too BTW. Not sure how all the others would react on seeing a large snake reach out to grab Zelda though, LOL.


A question for GM Kartari (But it's not that sekrit):

*Nods* No, Sunny doesn't have 'Net' in her current inventory of weapon skills/feats. Though, since she's a unique culutre of Elf I can only imagine that one day a full write up of 'Island Elves' will see such things adressed. Such as Dwarven maces and Elvish swords. (^_~)

-4 t'is when the next round arrives.

It's okay. While Sunny has 'Bonded mind' Chauncy currently does not.

Sooo... Chauncy getting a well deserved rest after all that climbing seems the better thing to do.

Yeah.... the party's relation ship is a bit too new and 'fresh' for Chauncy to just go hugging every one

XD


Game Master -- Carrion Crown (Current Map)

Sunny:
I'm not seeing your race in your profile... are you using a standard elf with some alternate racial traits to make her an "island elf"? I ask because Spirit of the Waters is an alternate racial trait you might have considered.

If you can and want to take it, feel free to swap it in now and be proficient with nets! :)

It does have a cost, though.


GM Kartari:
OKay... am already very happy with Sunny's racial feats. So I can just swap out her 'Heriloom weapon' from elven curved blade (No real idea/can't remember why I gave an Elf such a thing) with 'Net'. Thatv shouold work, right?


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GM Kartari:
GM Kartari wrote:

I'm not seeing your race in your profile... are you using a standard elf with some alternate racial traits to make her an "island elf"? I ask because Spirit of the Waters is an alternate racial trait you might have considered.

If you can and want to take it, feel free to swap it in now and be proficient with nets! :)

It does have a cost, though.

D'Oh! (>_<) Actually totally forgot to address the the question at hand.

No am using the 'Aquatic Elf' type then taking the racial option of 'Surface Features'.

It's currently the best way I can think of in creating said cultural sub type.

I do most of my character generation now-days in 'Hero Lab'. Getting all the things to work with all the changes/addendums they keep throwing in is the challenge.

A freind built the Orc 'Tribal/Scarred Shamman'... only for the power's that be to fundamentaly change how some of the basic things worked. Like, changing the class base functional ability from Constitution to something else.

His build? It no work no mo.

Same with 'Enlightened Warrior'. When first published? There was no 'Bloodline' requirement. And as written seems to make perfect sense for 'Any one' to be able to aquire it. Which, if you first put in 'Adopted' then go to the racial traits the weird number of 'Special race only" types of traits seems... very sporadic.

As in Sunny could, if I'd chosen it, taken any number of Golbin traits (Which is totally weird when you think about it but then, how else are people going to get those "World of Warcraft" eared Elves?)... but not that one 'Be a Neutral Monk' trait?

Then there's the whole "Titan Mauler" changes.

Sorry, I'll stop ranting/whining.

There's still more than enough things that we can experiment with in the rules

I look forwards to having and being fun with Sunny. (^_^)

Some of the saying I've got percolating.

"Holy Mother a rectanlges!"

*Looks at companions*

"Whut? Recangles? In't they like lil' baby Oblongs?"

*Blinks some more as people continue to look puzzled*

"Y'know? Oblongs? Big? With tha' feathers an'a claws an'a beaky nashing?"

*Makes Rawr, rawr noises while clawing at the air*

XD

Grand Lodge

2 people marked this as a favorite.
Female Human Rogue 7
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Still here mindless trying to reach that apple pie


Game Master -- Carrion Crown (Current Map)

LOL Zelda. Just giving Christoph a chance before moving along (I think everyone else went or is hypnotized).

Sunny:
I'll allow you to drop your racial proficiency with rapiers, short swords, and treating any weapon with the word “elven” in its name as a martial weapon for proficiency with longspears and nets. If you wish to.

This gets complex with the rules as far as taking that alternative racial trait. Technically, Spirit of the Waters is not meant for you as a member of the "aquatic elf" race (seems to be technically treated as a separate race, rather than a subrace of elf, the way it's written).

However, I have noticed Pathfinder can be inconsistent at times. Why they granted "rapier, shortsword, trident, and treating Elvish weapons as martial" as Weapon Proficiency to aquatic elves while granting "longspear, trident, and net" to regular elves with the Spirit of the Waters alternative racial trait is beyond me. Probably because someone didn't do their homework at Paizo, LOL.

I'll make a custom ruling here. As an aquatic elf, instead of taking that regular elvish alternate racial trait Spirit of the Waters (the rest of which doesn't make sense for you, i.e. you already have the swimming stuff), I'll allow you to just replace the normal aquatic elf weapon proficiencies with those granted by the Spirit of the Waters trait.

I don't see class on your profile either, LOL. Remind me, is this build a ninja/monk/cavalier (and how many levels of each)? Thanks!

Of course, should any of your classes grant you proficiency in rapiers or short swords, you'd still be proficient with them (i.e. if you have cavalier levels).

How you can get Hero Labs to make such a modification is beyond me. But, you're allowed as far as I'm concerned. :)

, wrote:
OKay... am already very happy with Sunny's racial feats. So I can just swap out her 'Heriloom weapon' from elven curved blade (No real idea/can't remember why I gave an Elf such a thing) with 'Net'. Thatv shouold work, right?

So to answer your question more simply... yes. :)


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

GM Kartari:
I'll allow you to drop your racial proficiency with rapiers, short swords, and treating any weapon with the word “elven” in its name as a martial weapon for proficiency with longspears and nets. If you wish to.

This gets complex with the rules as far as taking that alternative racial trait. Technically, Spirit of the Waters is not meant for you as a member of the "aquatic elf" race (seems to be technically treated as a separate race, rather than a subrace of elf, the way it's written).

However, I have noticed Pathfinder can be inconsistent at times. Why they granted "rapier, shortsword, trident, and treating Elvish weapons as martial" as Weapon Proficiency to aquatic elves while granting "longspear, trident, and net" to regular elves with the Spirit of the Waters alternative racial trait is beyond me. Probably because someone didn't do their homework at Paizo, LOL.

I'll make a custom ruling here. As an aquatic elf, instead of taking that regular elvish alternate racial trait Spirit of the Waters (the rest of which doesn't make sense for you, i.e. you already have the swimming stuff), I'll allow you to just replace the normal aquatic elf weapon proficiencies with those granted by the Spirit of the Waters trait.

I don't see class on your profile either, LOL. Remind me, is this build a ninja/monk/cavalier (and how many levels of each)? Thanks!

Of course, should any of your classes grant you proficiency in rapiers or short swords, you'd still be proficient with them (i.e. if you have cavalier levels).

How you can get Hero Labs to make such a modification is beyond me. But, you're allowed as far as I'm concerned. :)
, wrote:

OKay... am already very happy with Sunny's racial feats. So I can just swap out her 'Heriloom weapon' from elven curved blade (No real idea/can't remember why I gave an Elf such a thing) with 'Net'. Thatv shouold work, right?

So to answer your question more simply... yes. :)

Reply to GM Kartari:

Class break down:

1St Cavalier. How Sunny gets Chauncy
2nd Barbarian. Taking 'Titan Mauler'
3rd Barbarian. Grants the 'Jotun grip' hence blond on snek with GIANT sword. XD
4Th Ninja. Cause Sunny is teh tricksy Elf. (^_^)
5Th Monk. This is where the 'Adopted' and original trait from "Blood of Anfels" (Pg 21) 'Enlightened Warrior' activate.

6Th and onward just alternate bwteen Ninja and Monk.

The orignal wording is as such;

'You have always found it easy to maintain your inner peace nad enlightenment that translate well to the battle field. You may take level in monk even while maintaining a neutral or good alignment.

Now they've added the caveat of 'Agathion - Blooded Aasimar rquired.'

Which, as I mentioned, is weird because they arent' making the same specific stipulations for many other racial traits such as for Goblin biology and 'Big ears' (Which is why Elephants have big ears. Because Noddy won't pay the ransom for him. Old joke but... :P ) etc.

Sorry for possibly causing youself any hassles or confusion. Yes, the fun troubles one encounters when they push the quidelines with character creation.

I'll keep it easy and use 'Normal' weapons as much as I can. Well.. the Aldori blade is nice and curvy and the Elven Curved blade is the whole 'Big sword wi Blond' but other wise I'll try adn keep it all nice and simply.

Very much thanks for you time and understanding.

Wishing every one and theirs all the very bestest! (^_^)


Game Master -- Carrion Crown (Current Map)

Sunny:
Ah ok great. And no worries, it's all part of my job as GM of a Pathfinder game. :D

I do remember you mentioning the added Agathion requirement before. Not a problem.

If you could add your classes and levels and your aquatic elf race to your profile, that would be great. I'm sure I'll think to look it up in your profile in a year or so from now, and will be like, "What was her race/class again?" I'll probably vaguely remember talking about it, but will likely forget the details and where exactly we discussed it. LOL. Thanks!


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Dun-er! (^_^)


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

Hoping the weather 'There' is still being okay/nice.

Still getting days of drizzle sporadically here.

Much cheers and best wishes to all. (^_^)


2 people marked this as a favorite.
Game Master -- Carrion Crown (Current Map)

Hey everyone. Apologies for the delay, had a very busy weekend. I'll try to post during the week at some point, maybe Tuesday or Wednesday night. Hope everyone's well.


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

What Sunny plans on doing:

*As already rolled*

Perception:1d20+10⇒(15)+10=25

Sunny notes the lass she's been following/chasing (Zelda) seems to have return to a sort of normal which brings forth a smile, "Hey ya there." She offers, (^_^)

"Glad I yam ta see ye." She offers a hand in greeting even as she steps daintily a little bit closer to Zelda looking about, bare feet wriggling against the silk laced dirt floor.

"T'is quite tha' place we done founded here, hey?" She wrinkles a pert nose.

"Uhm... is all this white stuff normal, like? She enquires about the silk drapped every where.


1 person marked this as a favorite.
Game Master -- Carrion Crown (Current Map)

Feel free to post that in Gameplay, Sunny. :)

BTW I did notice your Perception check. And Christoph's. You both still did not hear or see anything other than what was described... :o ;)

(Christoph's spoiler is about... something non-perception-based).


Female
Classes:
Cav1/Bar2/Monk2/Nin3
Artist Image: Link: HP: 55 Init: +4 Perception +10,AC 16 (NO Armor), touch 15, flat-footed 15 (+4 Armor, +3 Dex, +2 Dodge, +1 Sheild) Fort +9, Ref +10, Will +6; +2 vs. enchant,

*Nods*

Happy ta be lettin' others get a word in afore m'self is all. (^_^)

I mean... tha' place is almost pretty with all tha drapes an' stuffs... Not that I'd be thinkin' of settin' up a summer house here or nothin'.

XD


Game Master -- Carrion Crown (Current Map)

Ah, understandable Sunny. :)


Game Master -- Carrion Crown (Current Map)
Zelda Lamplighter wrote:
Zelda looks through the website. It has to be around here somewhere.

This gives me an idea for a 3D website for VR systems like Occulus. When a website goes down, you find yourself transported into a scene kinda like the interior of this tower. :D


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Forgot to mention the spell I'm casting is Weapons of Awe.

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