Carrion Crown Blues: Broken Moon

Game Master Kartari


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Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

Cristoph setting the buff dial on his bow :)


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

DAAAAAMMMMNNNN!!!!

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

This just figures, i just got yurned to stone in another game by these critter :(


Game Master -- Carrion Crown (Current Map)

Ouch. Hopefully this one doesn't look at you, Zelda. :o

BTW, the basilisk is 20 feet away from Zelda, so you can't full attack it this round, I'm afraid. Want to do something else this round? I'll wait a little longer anyway before moving on.

I recommend diving in and swimming up to it. ;D


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Just to check, monster still needs to go before we post round 2 actions, right?


Game Master -- Carrion Crown (Current Map)

Yes. I'll post soon.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

If -hypothetically- Christoph wanted to try and eliminate the threat how does he feel about his odds of hitting it with an arrow?


Game Master -- Carrion Crown (Current Map)

Actually, Istivan is right. The rules state that a completely submerged creature has total cover against opponents on land (unless they have a freedom of movement spell in effect), which makes it impossible.

I'd rule that if it were close to the surface and still submerged you could have a chance, but it's now 15 ft. under.

Christoph would have to dive into the water to have a chance. Then it's only a -2 range increment penalty per 5 ft. plus 50% concealment (and half damage too if he fails a swim check vs DC 10).


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Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

"Aliseya's own mean glare seems more adorable than frightening on her face. A bit like an adorable baby's or cuddly teddy bear's mean glare."


HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Dawwww


Game Master -- Carrion Crown (Current Map)

LOL.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Sorry, I've lost track of which door we're going to and if we did decide on a plan before we were attacked. It seems like we're just doing it whichever way? I can shoot a rope up if needed (that presumably Istivan or Rhia can make more firm if needed).


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

No worries, we are going through the door straight across and up, on the angle I believe it was a 45' distance.


Game Master -- Carrion Crown (Current Map)

Yes, that's right. I've updated the map to help clarify.

On the map, there are two levels. The same room K7 is on both levels (the 2nd level is 30 ft. above level 1). Most of the party is at the southern entrance to K7. Rhia and Istivan have gone up 30 ft. and across the 30 ft. chamber of water (the basilisk's pool) and opened the door there, entering room K9.


Game Master -- Carrion Crown (Current Map)

Regarding reaching the far high door that Rhia and Istivan have opened and entered, my earlier post explains what's needed to reach it (or the other doors).

Zelda - If you mean to hand the rope to Rhia, she's already up there about 50 ft. away from you. As explained in my previous post:

Quote:
"Zelda can try to toss her rope and grappling hook to loop it around the dimunitive metal protrusions near each high door. To proceed, Zelda must first make a ranged touch attack vs AC 9 to target a door of choice. Targeting the high far door incurs a -8 penalty, while the high left door incurs only a -4 penalty (10 ft. range increment). She must then make a CMB check vs CMD 9 to actually and securely grapple the metal stubs (rolling anything but a nat 1 is a success for her)."

With your climb check, no worries about you being able to climb the rope... but you have to throw and hook it securely first. :)


Game Master -- Carrion Crown (Current Map)

Zelda, if this is confusing, no worries, just roll two d20's. I'll add the mods and update the results of your rope toss and climbing in my next post.

You do have good odds of succeeding. But your rapier might fall into the water with the basilisk below... totally kidding. ;)


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Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Don't think I've ever seen a negative result on a d20 roll before. lol


1 person marked this as a favorite.
HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

Fun tangential fact, having fallen into a frozen pool, you get really strong and really fast those first couple seconds when you can’t feel anything. Then it’s an act of pure will to make your body do anything after as the cold sets in.


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

Yikes


1 person marked this as a favorite.
Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

Brr! Yay living in the south.


Game Master -- Carrion Crown (Current Map)

Nothing more amusing than a paladin in full plate armor trying to climb a rope. :D

Reminds me a bit of when I started playing D&D 3e around maybe 18 years ago. Druids did not have climb as a class skill. I'll never forget getting so angry that my druid in one game had so much trouble slipping, sliding, and falling all over the place, just trying to ascend a 15 degree incline of a gravelly hill. This was a DRUID; a guy who, ya know, lived in the wilderness his whole life? And my DM then was ruthless too, and accustomed to the original rules: he used a DC 15, while I had a +1 skill mod and kept rolling single digits. Even the party rogue had trouble, and actually threw me a rope when he (eventually) made it to the other side of the Gravelly Hill of Death. I actually multiclassed as a ranger SOLELY to make climb a class skill after that. Years later, I was so thrilled that Paizo made the common sense decision to make climb a class skill for druids in Pathfinder.


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

Uh duh, you just wild shape into something with a climb speed :p

swim, climb, and acrobatics are devastating to lower-level parties but later often become essentially meaningless because of magic. If I were smart enough, I'd try to develop a system where magic doesn't render large swaths of the game trivial.

We had one game where a collapsing bridge dumped 3/4 of the party into the ocean with like an 80' cliff to climb back up. Me and the other guy who made the save tied our ropes together and let it down the cliff. 3 hours of real-time later, everyone was back at the top of the cliff, both fighters had been cut out of their armor in order to keep them from drowning, one lost his polearm trying to climb the rope, and all the arrows from those that fell were lost in the ocean. We were at a goblin fortress, with no way back because the bridge was gone. Both fighters had to suffer through it with no armor, and one of them had to do it using my character's backup dagger as their only weapon. It was both hilarious and tragic.


Game Master -- Carrion Crown (Current Map)

I neglected to mention my druid was level 2, so... no wild shape for you! :(

I was not going to endure 3 more levels like that. Who knows what else would be thrown at me. A muddy yard? Oh my! A rickety ladder?! Heavens! Each would be at least a DC 20 climb check with that DM, LOL.

I like the idea of having more symbiosis between skills and magic. In the previously mentioned game, the party wizard never took a single rank in any knowledge skills, including arcana. The idea of a wizard potentially knowing absolutely nothing about arcana, yet being able to cast arcane spells, always struck me as an extraordinary oversight.

I'd love to have seen at least two tiers of magic power in Pathfinder, too. At least have class options for low and high magic (where the standard rules are high magic).

I think I remember that bridge... Rise of the Runelords! Only two of the four party members were on the bridge when it collapsed the last time I played that campaign. Fortunately, my magus had feather fall prepared. Unfortunately, the party warpriest in full plate armor... did not.


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Sorry for the absence. Lost power from Monday early morning through today in a winter storm, so I was focused on other things.


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

No worries, been a rough week for power. By the by, everyone except you and Aliseya have crossed to the far door.


Game Master -- Carrion Crown (Current Map)

No problem, Christoph. That was quite the snowstorm, if you were affected by that.


Game Master -- Carrion Crown (Current Map)
Rhia Van der Geist wrote:
Perception ... 17 21 if involving undead, 23 if invisible undead

* nods in acknowledgement *


Male Varisian Inquisitor 8 (AC 23/15Tch/19FF, 23 CMD/19FF, HP 62/62, Fort +9, Ref +7, Will +10, Init +7, Per +14)
Skills:
Climb +5, Heal +10, Intimidate +11, K(Arcana) +8*, K(Dungeon) +7*, K(Nature) +8*, K(Planes) +5*, K(Religion) + 12*, Perception +14, Ride +7, Sense Motive +18, Spellcraft +9, Stealth + 14, Survival +10*, Swim +5

Does my Monster Lore apply vs these checks?

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Just to let you know. Thus has been a crazy week and i have four overnight shifts at work comming up. Bot me if you need to.


Game Master -- Carrion Crown (Current Map)
Christoph Metzger wrote:
Does my Monster Lore apply vs these checks?

...I can't believe this was posted six days ago and I'm only noticing it here now? I've checked here at least twice since then...

Sorry about that.

Anyway, yes it does apply.


Game Master -- Carrion Crown (Current Map)

Thanks for the update Zelda. No problem, I hope things mellow out for you soon.


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

I had a post disappear after posting, then it turned back up. posts have been fixed using the spellcraft rolls from the first post


Game Master -- Carrion Crown (Current Map)

Welcome to Paizo's forums, Istivan. LOL. No worries, it happens all the time.

In fact, it's been happening more frequently for me lately. I'll have to refresh 3, 4, sometimes 5 times after submitting a post before seeing it appear. It used to take just one refresh usually.

Maybe it just wants me to make shorter posts... :)

Just remember to always Select All and Copy before previewing / submitting a post!


Game Master -- Carrion Crown (Current Map)

Everyone - Posting has been less frequent lately for some. That's fine, I know real life gets in the way sometimes.

But when you do post, please try to make it clear what your next actions are specifically going to be. A specific choice can be either an added OOC comment or mixed into your character dialogue, as you wish. Either way, I can move the game along at a smoother pace. Even if you have just a general idea of what to do, maybe just add a quick default specific choice in OOC to the end of your post, so that I have something to go on.

For instance, I'd like to know which specific door everyone wants to go through next. I don't want to choose for you... and neither do you. Muhahahahaaa... :)

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

I chose door number 1. If no one else post i will start moving there


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

Istivan has been trying to gain consensus on which way to go, as it makes the least sense for him to be guiding the party at this point. But if no one else is in a position to post regularly at this time I'll just start moving us until we hit combat or someone objects.

I'll give some time for Zelda to move towards door 1 before I start moving.


Game Master -- Carrion Crown (Current Map)

Thanks Zelda, duly noted. And I agree, Istivan, that makes sense.

Again everyone, absolutely no worries if life is hindering one's posting frequency (been there). As long as you provide a clear idea of what you're intending to do, I'll know how to progress things when I estimate that sufficient time to move on has passed.

And if you want to weave a decision into roleplay, great. But even that's not necessary. Feel free to post without an in-character decision, if you feel it fits your character better; but just throw in a quick OOC line then, like, "If all are agreeable, I suggest we open door X." Anything at all to direct me on where we're going if about a week goes by with no movement.

Thanks!


Game Master -- Carrion Crown (Current Map)

No worries, Christoph.

Looks like the majority of you prefer heading east, so I'll move things along now. You could try to come back later and check out the black blob room and the scratching sound, if you'd like.

I'll check in with Naught soon, too. It's been a while.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Happy Easter everyone


Male NG Half-Elf Bard (Arcane Duelist) 7
Spells per Day:
1st: 4/5 | 2nd: 2/4 | 3rd: 1/2 | AB: 1/1
Stats:
HP: 59/59 | AC: 22 (Touch: 16, Flat: 16) | CMD: 21 (Flat: 15) | Fort: +5 Ref: +11 Will: +7* | Init: +7 | Perception: +11 L;D 60'

Happy Easter to those who celebrate it.


Game Master -- Carrion Crown (Current Map)

Happy Easter!

Be back tomorrow to move the game forward.


Game Master -- Carrion Crown (Current Map)

Sorry for the delay. Posting soon...


Game Master -- Carrion Crown (Current Map)

Sorry, very busy week. Will be back to post as soon as I can.


Game Master -- Carrion Crown (Current Map)

I'll likely post tomorrow, at last.

Sorry for the long absence. I've been overwhelmed between work and other obligations. I'm too tired right now to do it, but wanted to at least give you all a heads up.


Game Master -- Carrion Crown (Current Map)

Sorry for another absence. Had a serious issue to deal with this past week. All is well now, but it was tiring.

I should be able to post later tonight. If I pass out before then, tomorrow the latest. :)


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HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2
Skills:
Perception +12

*sends hugs*

Grand Lodge

1 person marked this as a favorite.
Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

You take care of yourself


Game Master -- Carrion Crown (Current Map)

Thanks! Ok posting soon.


Game Master -- Carrion Crown (Current Map)

Rhia - If you're not sure what to do, Aliseya's last post is a hint. :)

If you're still not sure, please make a Knowledge (religion) check...


Female Human Oracle of Pharasma 8; 59/59 HP; AC:13 [19] Touch 13 FF 10 [16]; F +8 R +6 W +12 (+16 fear); Init +2; Perception +8 (+12 undead/ can perceive ethereal undead)

I couldn't find a single spell that would make a ghost manifest fully or become visible.

Looks like you've hit on the GM's curse. Hiding a vital piece of info behind a skill check that the player(s) fail. lol.

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