Chaos Arrow

Naught's page

1,416 posts. Alias of Rysky.


Race

Skills:
Perception +12

Gender

HP: 60/64 Rage: 17/17 | AC/T/FF/CMD 17/12/15/22 | Fort/Ref/Will 6/4/6| Init: +2

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 15
Charisma 16

About Naught

1: 10hp Bloodrage, Hag Bloodline, Claws of the Hag, Roland, Iron Will
2: 7hp Claws of the Hag (magical)
3: 7hp Blood Sanctuary, Witchbreaker
4: 6hp Blood Casting, Hag Fortitude, +1 stat
5: 6hp Claws of the Hag (1d6), Sorcerous Claws, Spirit Beacon
6: 6hp Mother's Gift
7: 6hp Sorcerous Claws (weapon properties), Scarred Hide +1 Awakened Hag Heritage

Traits Savant, Subject of Study
Skills Linguistics +1, Perception +7, Perform (Storytelling) +8, Survival +7
Languages Aklo, Common, Varisian
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Hulking Changeling (Annis Hag) (Ex) The changeling gains a +1 racial bonus on melee damage.
Subject of Study (Aberration) Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type. See the ranger favored enemy suggestions for a list of creature types most likely to appear in this campaign.
Talented You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you.

Equipment:

Rose colored glasses 5g
Explorers outfit 10g* 8lb
Studded leather 25g
Greataxe 20g
umbrella 2g 3lb
kit, Scrivener 2g 1lb
kit, Barbarian 8g9s 16lb
kit, fishing 5s 3lb
Book of stories 100g 20lb

Background:

Although tales of the Varisian Wanderers varies from that of swindlers and thieves to star watchers and dream chasers the one thing everyone can agree about them is their loyalty to family. So it comes as little surprise that one early morning when the sun was still asleep that a group of Wanderers were packing up their camp when one of them discovered in their locked carriages a basket with a female newborn resting peacefully within it. No amount of guessing, questions, or explanations could reveal to them how whoever left the child with them had gotten past them without their noticing so they ascribed the child to be good omen from Desna herself and took her in and bestowed upon her the name Naught, the child from nothing.
The years passed and the girl grew up to be a beautiful maiden, happy, energetic, and extremely aggressive. She would continue in this happy traveling life till her adolescence, when one misty morning while the sun was still asleep she heard a song being sung to her, and only to her. No one else could hear the beautiful music no matter how hard she tried to get them to listen which saddened her greatly. As days went on the song began calling to her more and more, growing stronger with every note, while at the same time growing fainter, forcing her to concentrate her everything in order to hear it. Until one night when she couldn't sleep due to the song she thrust herself up from her covers and ran into the woods nearby where the song had been coming from, or had appeared to be. She was unsure of how far and how fast she ran until to her deepest misery the music died, the singer having given up on her. It was then that she realized she was a stranger in a stranger place, with nothing familiar around her and no familiar faces to comfort her. Cursing her decision to listen to the song in the first place she left her fate in Desna's hands as she began to wander in the woods, going deeper and deeper until the sun itself was blocked out by the trees.

It was here that her life would truly begin because as she wandered she was set upon in the darkness not by wolves nor bandits, but evil itself given shape. A fluttering shrieking mass of tentacles descended upon her and locked itself around her neck in some grotesque cross between a bite and a kiss. Freezing hot and burning cold ran through her veins as her consciousness faded. To her death she thought until without warning the creature released her and skittered back into the darkness, letting her slump onto the forest floor. The burning, twisting sensation continued in her neck and head as she heard voices approaching and then herself being lifted from the ground. The last sight she saw before she fell to her fever was large clumps of hair falling raining down in from of her face.

When she next awoke she found herself in the abode of one Professor Lorrimor, a kind old scholar whose acquaintance had brought her to him while he had been searching for game. He was gentle and patient as he questioned her about the attack and where she had came from. It was only when the question was finished and she begin to feel a bit of unease about hear head that he handed her a mirror and she finally saw what she had become. Her beautiful hair had all been replaced with a dark writhing mass of tentacles and her ears had extended and stretched out to form bat like wings which despite fluttering with her mood didn't seem to impair her listening capability. He explained that she had been attacked by a hideous creature known as a Vargouille, which reproduce by infecting others with a kiss. He escaped himself but allowed her to stay as long as she needed.

Looking within the mirror she saw not horror nor ugliness nor beauty, she simply saw herself, perhaps how she had always seen herself, or how she was supposed to see herself. When she was well enough to walk she thanked Lorrimor profusely for his hospitality and then set out back into a world a stranger, now with a permeant reminder to be ever wary of those thing that dwell in the dark corners of the world. Years passed since her meeting with Professor Lorrimor and in that time she had thrived, wandering from Belkzen to Varisia and back again, collecting stories, fables, and information about creatures that dwelled in the dark from the races and cultures she encountered. Until one day she found a letter addressed to her, asking for her appearance most urgently at Ravengro. The letter signed K. Lorrimor.

Appearance:

Standing at an intimidating 4'10" this 19 year old female has pale skin marred by countless scars and nicks. Due to her partial Vargouillism she how has a head full of writhing black tentacles instead of hair, sharp pointed teeth more at home in the mouth of a shark rather than a cute girl, ear lobes that have stretcheds out into what resemble bat wings, and black eyes with golden irises. She dresses in simple garb and armor which she covers up with raggedy brown robes, giving off the impression of a swamp hermit or a druid rather than a fighter.

Loot:
Xtabay d'shinies: Pouch: Lots of shinies! Twenty-four sails (gp), three falcons (pp) and a translucent yellow gem.