
GM Kartari |

Yes... and I just posted. LOL.
After posting for the NPCs last night, I started feeling too tired to continue.

GM Kartari |

Sorry, was I not clear?
The golem is now down. The six homunculi are in agony on the ground, seemingly in response to the golem going down, and still chained to the golem.
What do you want to do? You can try to finish off the homunculi (in which case, post for round 5). Or you can leave the homunculi be, and leave the room (in which case, you're out of combat rounds). Or you can examine the room. Or... if anything else strikes you fancy, give it a shot.

GM Kartari |

Just checking in. Hope everyone's doing well. I only see Rhia posted this round, so I'll wait a little longer before moving things along.

GM Kartari |

Sorry, things got away from me a bit.
No worries, Christoph. Looks like you're not the only one.

GM Kartari |
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We can move on to the path Ali said would lead to the towers if you wish?
Or explore upstairs first?
I see Zelda said to move on. But I figured I'd just remind you all (via Sookie) that there is an upstairs floor left unexplored. I believe Christoph expressed an interest a short while back in clearing the entire place before moving on, too.
Also, figured I'd RP a bit about Ali's third personality. But don't let that stop you. We can move on in either direction, continuing a bit more about Ali's personality #3 as we go.

GM Kartari |

I've cast Heightened awareness again after the mummy encounter (used it for initiative bonus at some point), so it should have more then 10 minutes remaining, I'd think.
I very loosely track time when we're out of combat, so no worries. I figure it's probably been about 20 minutes since the mummy and mimic encounter conclusion, so you're definitely fine for another 50ish minutes.

GM Kartari |
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”Hopefully it’s not another mimic either.”
Hmmm, maybe I'll get Zelda's rapier this time... ;D

GM Kartari |

Everyone, I'd like to introduce a new player. Fflarn is a friend of mine. We've played quite a bit of both in person and PbP Pathfinder games together. I know his half-elf bard Istivan will make a great addition to the group. Obviously for the arcane spells he brings to the (figurative) table, but also because he's a very good player.
Welcome, Fflarn!

Istivan Langa |

Hi Everyone, I'm Brian, or Fflarn. I'll be piloting Istivan in the campaign. I look forward to playing with you all and getting to play in a Kartari GM'd game again. Thanks all for including me!

Christoph Metzger |

Hey! Looking forward to playing together.

GM Kartari |

I believe i am flanking the creature if i am not just let me know
It would be helpful if I put the creature on the combat map, wouldn't it. LOL.
You can flank it, Zelda. It would require you to move more than 5 ft. however. If you want to, I'll discard your posted short sword attack. You'd move first, and then attack with just the rapier (I'll use your already posted rapier rolls). I'll assume you do so unless you post otherwise before I post (I'll give the others another day or two).
Edit: Also, you scored a critical threat with your rapier. Go ahead and roll your crit confirmation roll and possible extra damage.

GM Kartari |

All - The creature is in the burlap sack on the combat map.
I thought I'd increase the suspense in not posting knowledge spoilers. It's nearly impossible to know for certain at this point. Primarily, because it's still in a sack, but also for another reason to be revealed soon.
Then again, some of you would have reasonable guesses to make. I posted Christoph's guess; let's see what Rhia might believe it to be.
I'll definitely post later tonight, if I run out of time now.

GM Kartari |
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BTW Rhia, feel free to roll a second Initiative check and use that if you roll higher. I gave the group this special advantage since you were already prepared for something.

GM Kartari |
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Not sure if you are holding your actions, don't realize you have actions, or simply haven't gotten a chance to post yet, but Rhia and Christoph can take actions this round. I'll give it another day or so before the deadly potato sack gets its turn.
<< Dun! Dun! Dunnnnn! >>
That's right, folks! You are facing certain death from the nefarious animated potato sack! Bane of farmers everywhere, pray to whatever deity you worship for whatever comfort you can muster, and accept your inevitable doom.
;)

GM Kartari |
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So we have three bonuses to saves in effect:
* Sookie grants a +4 morale bonus to saves vs fear to all within 10 ft. of her.
* Rhia grants a +2 resistance bonus to all saves to all within 10 ft. of Christoph (her target).
* Ali grants a +1 morale bonus to all saves to all within 50 ft. of her.
Everyone except Zelda gets the +4 and +2 bonuses (Zelda is 15 ft. from both Sookie and Christoph); these stack for a combined +6 since only bonuses of like type do not stack and these are of two different types. Zelda does receive Ali's +1 morale bonus however, since bless covers a larger 50 ft. range.
(Crud... I actually read the Mythic section of the bless spell by accident on d20pfsrd.com, and was hoping to grant Naught a saving throw reroll with bless too. Then I remembered, I don't remember ever noticing that effect before, and reread it... :/ )

GM Kartari |

Zelda, how did you get +15 for your Trapspotting Perception check? I'm calculating +13: +10 from your Perception, plus +3 (1/2 your rogue level). Is there a trait or something that grants a +2 bonus that I'm not seeing? Thanks.

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The +2 should br for avoiding traps my bad. I will fix that when i get on my c9mputer. It diesnt let me ypdate on my phone.

Rhia Van der Geist |

@Zelda tip for updating from your phone. When you click on your profile, turn your phone sideways. Then scroll to the top and the "edit my profile" button should be there.
Quirk of this forum is that profile editing only works in landscape page view

GM Kartari |

Thanks Zelda. While you're at it, if you could put an asterisk next to your AC, touch AC, and Reflex modifier too, that would be great (i.e. AC=19*, T=15*, ... R=+9*, ...). This is to remind me of your rogue's Trap Sense ability. In general, asterisks indicate to me whenever conditional modifiers may apply like Trap Sense, as my ability to remember is not, shall we say, my strongest quality.

GM Kartari |

Absolutely no worries, Zelda. It happens to the best of us... and it was apparently my turn. :)
Thanks! I think you missed trap spotter though, it should be +13?

GM Kartari |

Post coming up for Istivan. While waiting for the judge, you'd have the time to look around the room more. So I'll assume you take 10 for a 21 and give you my previous post's DC 20 Perception check spoiler.

GM Kartari |

Istivan, I opted to give you both the Perception and Knowledge (history) reveals after realizing you can take 10 on both and beat both checks (Istivan has +14 to Knowledge (history) checks).

GM Kartari |
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I know I can write a lot. But it's not my fault this time! The GM's book actually gives five pages on the Esoteric Order. I was tempted to share those pages via Google docs and make my life easier, but I opted to trim it down considerably instead. Some of it no PC would really know regardless of knowledge checks, without being a high-ranking member at least.

GM Kartari |
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Note that accents in Ustalav were determined earlier on to be treated as follows. People from southern Ustalav (i.e. Caliphas) speak with an accent like real-life British. Those from northeastern Ustalav (i.e. Karcau) speak more with a range of eastern European accents like Polish, Czech, or Ukranian. And those from northwestern Ustalav (i.e. Lepidstadt) have more of a German accent.
I imagine people from Andoran have a range of American accents, though I do not believe we've set that in stone yet.

Christoph Metzger |

I didn't notice the 10 minute cast time on that spell (Huntmaster's spear). Maybe we say I grabbed a bit of the mummy to expedite the casting?

GM Kartari |

No worries, Christoph.
And if anyone wants to prepare anything for 5 or 10 minutes, we can say you do so while Christoph is enchanting his spear.

GM Kartari |

No worries.
BTW, I fixed the combat map. An "anonymous user" messed it up. The perils of using public maps. :)

GM Kartari |

I'm assuming someone has a light source BTW? I vaguely recall on thinking about it that someone has a magic weapon that has light on it, as the spell? Or am I dreaming that? I thought it might be Sookie, but don't see that written in her stats...
Otherwise, someone please let me know who lights up what, thanks! I'd volunteer Ali, but she only has candles (of course).
Also, I neglected to mention previously: the water is very cold. Probably ten degree above freezing (i.e. around 40°F). It is winter, after all.

Rhia Van der Geist |
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So there are the odds "Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off." Given the nature of her spear I'm sure Rhia's summoned ancestral weapon would be one of those.
Looks like Zelda's weapon does too based on a combat post from 2017
Zelda moves to the nearest hostile child and wounds it with her glowing rapier.
Additionally, Rhia's Gravewatch Pendant limns her with a faint blue light. And she would cast Light (70 mins per casting) on an object for anyone who needs it

GM Kartari |
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Thanks for all that, Rhia.
Actually, Zelda definitely got a new rapier since that post. I do not believe her current rapier glows light. It would be funny for a stealthy rogue to shed light from her rapier, actually. "Zelda disappears into the shadows..." except for her glowing rapier that shouts, "HERE I AM!!!" :D
I'd say by the pendant description, it doesn't cast a significant amount of light (i.e. as a torch would, even a candle). It limns Rhia's body, so she'd just have a faint blue light outlining her figure, basically.
As you went through the effort of searching, I decided to get off my lazy butt and search myself. Turns out I was right about Sookie's spear:
Metz has light as a spell known, so I would assume he would put that up. Sookie's silversheen longspear is also one of the magic weapons that glows. People forget that rule about magic weapons :D Nov 20, 2019
...
Everyone So you currently all benefit from Sookie's spear casting light as the spell light.

GM Kartari |

I know Christoph rolled a nat 1 for a 14. But I figure with Zelda taking several rounds to disable the trap, he'd have the time to notice the bubbles and gurgling sooner or later anyway (with taking 10, at least).

GM Kartari |

To clarify, it is a 10 ft x 10 ft. pit trap of unknown depth (at least 20 feet). Normally, the floor gives way when triggered by weight (i.e. walking over it), dropping its victims to the bottom of the pit below. Being flooded would change those dynamics since swimming is an option, however.
Zelda found and used a secret lever to lock the floor in place so that you can safely walk over the pit trap without triggering it. She could move the lever back again, to release the lock if desired. Something evil and undead is beneath the floor (i.e. probably in the pit of the trap).