
Christoph Metzger |

Happy Holidays folks!

GM Kartari |
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:)
So you may have noticed that I'm trying to pick up the posting pace again. I'm itching to move things along, and hope you all agree. I'd like to see us try to keep up with my original 3-5 posts per week rule from everyone, if we can.

Christoph Metzger |
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I'm itching to move things along, and hope you all agree. I'd like to see us try to keep up with my original 3-5 posts per week rule from everyone, if we can.
Sounds good to me. :)

GM Kartari |

Zelda (and Christoph) - I'll say Zelda can in fact make her attack. Your result would hit, but they do benefit from concealment against attacks while they're underwater, though. So please roll a percentile die (d% or d100): if you get 01-20, your attack actually misses; a 21-100 hits.
I placed everyone's avatars on the combat map as I thought best. I did forget that Christoph is using his enchanted spear instead of his bow at the moment I placed them, to be honest. I would say lets pretend we placed Christoph in melee next to Sookie instead of Naught (who has been absent for a couple of weeks anyway), but considering only Zelda made the Perception check and can actually see them, lets say she's in melee and makes her attack. I'll update the combat map.

GM Kartari |

Everyone - Feel free to move your own avatars on the combat map. I don't think you need to login or anything to do so.
I'll give Rhia and Naught another day.

GM Kartari |

Everyone - Also, if anyone fails the perception check and wants to try to attack anyway while they're underwater, they benefit from 50% concealment against your attacks (rolling high means success for you). As implied with Zelda, if you do make the perception check and attack, it's only 20% concealment.

Christoph Metzger |

Happy New Years!

GM Kartari |

Happy New Year, everyone!
Odd... I was unable to post here in the Discussion tab for the last few hours. Clicking Submit Post behaved as if I were clicking Preview instead. Just posted a test post in Gameplay, and now it's letting me post here again...
?!?
Anyway, I'll be back tomorrow. Will reach out to Naught first before I hit the bed.

GM Kartari |

Istivan - I see on your character sheet +10 for your CMB (+5 BAB plus +5 Dex). However, I do not see the Agile Maneuvers feat listed; and while I do see Weapon Finesse, it only aids certain combat maneuvers (grapple not being one of them). So I am counting your CMB as +5 instead.
If I am missing something, please regard the failed free breakout as a success instead (since a +10 would have succeeded) - like Zelda, you'd have gone under but momentarily resurfaced instead of being dragged deeper.

GM Kartari |

No worries, Naught. Perhaps you should pick up some throwing axes or javelins, though. :)

Istivan Langa |
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Nope, that's correct. I originally had agile maneuvers but replaced it after seeing that weapon finesse already applies to a good chunk of CM, but never changed it on the sheet.

Christoph Metzger |

Can we actually hit them in the water with ranged weapons/past our companions? Also, can we swap places with our companions somehow? If we can shoot them, I'll try and switch places with Naught.

GM Kartari |

You can certainly try to hit those that are near the surface of the pit with ranged weapons. The two who made grapple attempts on Zelda and Christoph are near enough to make the attempt. The third one moved down again with Istivan after grappling him, so you'd have to be in the front (Zelda or Christoph) to make a ranged attack on that one. Otherwise, the floor is blocking your line of sight.
Wish I could do a 3D map. Maybe if I have a little time to make up a multilayered map...
Anyway, without beating the earlier Perception DC 20 check, they'd have 50% concealment on your ranged attack rolls too; or only 20% if you do beat that check. Speaking of which...
Everyone - You can as a move action make another attempt at that DC 20 Perception check to get a clearer idea of where those draugr are underwater from above. If you are underwater with them, no need - the check is to see through the fairly wavy surface (from the splashing and movement).

GM Kartari |

Actually, to add to my previous post regarding ranged attacks, ranged attacks do suffer a -2 penalty per 5 ft. under water, though it's possible to still hit (with line of sight).
Though the Pathfinder underwater rules state that thrown weapons are specifically ineffective under the water, even when thrown from land, I'd allow them against creatures less than 5 ft. from the water's surface when thrown from land. I mean, seriously, what about javelins? Just the concealment would apply.
And sorry Christoph, I think I missed your question about swapping places. Sure you can. There's probably a rule about requiring a move action or something offhand that I don't have the time ATM to check out, but definitely I will say yes you can for now and get back to you later on the specifics.

GM Kartari |

Just to check I have to make a perception check to see the undead or was that just for ranged?
Yes, the check is to see the creatures underwater.
The salty water is translucent enough to see them through. But it's opaque enough to render the light dim under the water. Plus, the surface is pretty wavy, making them appear to waver and difficult to precisely target.
Success on the perception check means they have 20% concealment vs. your attacks. Failure means you can still see enough to very roughly track their location and try to hit them, but they have 50% concealment.
Also, as the wavy surface is part of the sight problem, one option is to dive into the pit and attack. With either low-light vision or darkvision, the concealment is removed; without it they have 20% concealment (no need to make the perception check to get that).

GM Kartari |

Everyone - Underwater combat is confusing enough without wavy water and semi-translucent water. Sorry, it's perhaps all a bit too complicated.
To summarize your options, if you...
- Attack from Land (melee or ranged): Make a Perception check vs DC 20. Success: 20% concealment on attacks. Fail: 50% concealment on attacks.
- Dive Underwater and Attack (melee or ranged): If you have low-light or dark vision: no concealment. Otherwise: 20% concealment.
- Ranged Attacks: You also need line of sight to target a creature (you do currently have it on the ones that tried to grapple Zelda and Christoph).
Other normal combat factors still apply as well (i.e. shooting enemies in melee incurs a -4 penalty without Precise Shot, etc.).

GM Kartari |

If it's still too confusing, don't even worry about it. Just act as your character would, and I'll handle the rest. :)

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With those rolls I am not going to worry about the 20% miss chance. I believe i missed

GM Kartari |
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Ok, posting soon.
Istivan, I'll allow you to Inspire Courage in them if they can see you. Please let me know whether your +1 scimitar glows or not, thanks. I'll assume it does for now (easier for them to see you).
Rhia, I'll say that certainly improves the situation. For simplicity's sake, no more miss chance. :)

Istivan Langa |
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Ok, posting soon.
Istivan, I'll allow you to Inspire Courage in them if they can see you. Please let me know whether your +1 scimitar glows or not, thanks. I'll assume it does for now (easier for them to see you.
Scimitar does not glow, too big a hindrance to stealth and darkvision.

GM Kartari |
2 people marked this as a favorite. |

Though I think pantomiming is technically a Perform (act) check, dance makes sense to me so I'll allow it. I was going to say DC 20, but it's also probably not that obscure to realize the man needs a rope or a swim assist.
This could be funny if the PCs fail. For up to 24 rounds, at least...
LOL, I now have the charades scene from Young Frankenstein in my head.
"Sedagive!?!"

Istivan Langa |

Yes, I was thinking along the lines of interpretive dance, which I could easily see as having a higher DC than using acting.
Out of curiosity, are all of Istivan's arrows floating on top of the water now?

Istivan Langa |

If you have metal or stone arrowheads, probably not.
Mm, good point, no pun intended. Better question, did all of his arrows come out of the quiver? If they did, they're staying down there :p

GM Kartari |

Better question, did all of his arrows come out of the quiver? If they did, they're staying down there :p
Nah, I'm not that cruel. I generally assume sheathed and quivered weapons and ammo stay that way, unless something specific changes that (i.e. drawing a weapon).
Anything not in a water-resistant container of some kind is definitely wet, however.

GM Kartari |
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...an average looking blond...
I've actually long imagined Zelda looks kinda like this, except with a mithril chain shirt and a rapier in one hand.

GM Kartari |
1 person marked this as a favorite. |

Haha. Actually, 12 is technically above average. :)
And, of course, charisma has more to do with leadership qualities and one's force of personality than appearances. Though appearances play some part in it. Otherwise, pretty much every ranger would either look like this guy or this girl instead of this guy, LOL.

Christoph Metzger |

To clarify, I cast light on the coin I tossed in the pool.

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Sorry for being away. I got logged out of Paizo and it wont let me back on, on my phone. I am still working on it.

Istivan Langa |

Sorry for being away. I got logged out of Paizo and it wont let me back on, on my phone. I am still working on it.
After the servers went down, I had to clear my browser cache, including cookies. After that I could log on.

GM Kartari |

No worries, Zelda. Hope you get it back up soon, maybe Istivan's suggestion will help.
I'll give it a little more time, so you don't fall too far behind.

GM Kartari |

I had been thinking about a grappling arrow (grappling hook with an arrows fletching)...
Ah, yes. The grapple arrow (Ultimate Equipment, p. 65) is not listed in d20PFSRD for some reason, so I forgot all about it. d20PFSRD does have the barbed arrow with very similar stats, so I'd have probably applied the same instructions.
If a full round passes before anything happening, Istivan will finish stringing his bow and also nock an arrow and ready an attack against anything hostile
It does, and you can.

GM Kartari |

To clarify, Istivan's bow is ready just in time for combat. So, if he succeeds on both the initiative and perception checks, he can fire an arrow if desired in the surprise round.
Also, since Christoph called that he's readying an attack, he only needs to beat the perception check to fire a shot in the surprise round. Not that's it's possible for him to fail with my low roll and his +7, but... in principle at least, it's a plus!

Christoph Metzger |

Also, since Christoph called that he's readying an attack, he only needs to beat the perception check to fire a shot in the surprise round. Not that's it's possible for him to fail with my low roll and his +7, but... in principle at least, it's a plus!
Do you mean I can take the shot by beating initiative or perception? The DC 26 perception would be tricky even with my +13, but the Initiative would be easy as you said.

GM Kartari |

I mean Perception, Christoph. If you beat that Perception DC, you can post in the surprise round (as opposed to beating both the perception and initiative targets, as everyone else must).
Hence (what was supposed to be) my sarcastic humor about it being impossible for you to not beat the initiative anyway, LOL.

GM Kartari |
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Of course it does that for the melee character >_>
Of course! And if you rolled for knowledge (arcana), you'd probably have critted that, too. :)

GM Kartari |

While we wait for one more...
Per the Combat Map (in my profile), there's room for only two PCs to be up front to (potentially) be in melee. Naught and Zelda are currently in front.
If anyone wants to switch places before we start, now's your chance.
Edit: Of course, you could also dive into the water, in which case you can try to swim up to melee range. I don't understand why nobody would want to dive in. The water's fine! ;)

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If someone want to switch with me. Let me know. Anyone can do more damage than me.

GM Kartari |

No worries Rhia.
Actually, Zelda can do quite a lot of damage when flanking or surprising her enemies. :)