Captain Collateral Damage's Iron Gods (Inactive)

Game Master Captain collateral damage

Map
Party Treasure


1 to 50 of 123 << first < prev | 1 | 2 | 3 | next > last >>

So my home game voted to do Ruins of Azlant instead of Starfinder, leaving me deprived of science-fantasy goodness. :( So now I'm doing this!
Convenient link to the Player's Guide
Character creation:
20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy.
Core races or androids, I might allow a featured race if you ask nicely.
Average gold for your class or roll.
All Paizo material allowed, you must use an unchained class if there is one (expect monks, who may use either), and as GM I can nope anything at my discretion.
Third party options are on a case by case basis.
Two traits, one must be a campaign trait.
Non-Evil Alignments only.
Androffan may be taken through a lingustics rank, or through a campaign trait.
You must have lived in an area in order to use knowledge (local) there.


Hi GM! Sounds like fun!

4d6 ⇒ (6, 3, 2, 5) = 16 14
4d6 ⇒ (1, 3, 6, 2) = 12 11
4d6 ⇒ (1, 6, 6, 6) = 19 18
4d6 ⇒ (1, 3, 4, 6) = 14 13
4d6 ⇒ (3, 4, 3, 1) = 11 10
4d6 ⇒ (5, 4, 3, 1) = 13 12

I will take those rolls!

Will you allow background skills?
When will recruitment close?
How many players will you accept?

Thanks!


Sounds fun, Cap'n. Might as well do some rolls. How long do we have to put together characters?

Strength: 4d6 ⇒ (2, 1, 1, 6) = 10 9
Dexterity: 4d6 ⇒ (3, 6, 2, 5) = 16 14
Constitution: 4d6 ⇒ (5, 3, 1, 4) = 13 12
Intelligence: 4d6 ⇒ (1, 5, 5, 6) = 17 16
Wisdom: 4d6 ⇒ (4, 4, 1, 3) = 12 11
Charisma: 4d6 ⇒ (3, 1, 2, 6) = 12 11


4d6 ⇒ (5, 3, 4, 6) = 18 15
4d6 ⇒ (6, 2, 1, 3) = 12 11
4d6 ⇒ (4, 2, 1, 3) = 10 09
4d6 ⇒ (5, 1, 1, 2) = 9 08
4d6 ⇒ (4, 3, 4, 4) = 15 12
4d6 ⇒ (6, 5, 6, 3) = 20 17

I got a 20 point buy. Good enough. I'll think and see what I can come up with.


4d6 ⇒ (2, 3, 6, 4) = 15 =13 - So really [+1]
4d6 ⇒ (6, 4, 2, 5) = 17 =15 - So really [+2]
4d6 ⇒ (5, 4, 1, 4) = 14 =13 - So really [+1]
4d6 ⇒ (4, 4, 5, 2) = 15 =13 - So really [+1]
4d6 ⇒ (1, 3, 6, 4) = 14 =12 - So really [+1]
4d6 ⇒ (6, 2, 2, 3) = 13 =11 - So really [+0]

15/13/13/13/12/11

Well that is a 18 point buy, humm better then 15guy but 13's lots of em.

@GM can we move points?

I am thinking Androffan Android, with the Robot substype If I can GM,
It will be ether an Iron Priest or Investigator, depending on what you rule on Robot sub-type GM.


4d6 - 1 ⇒ (3, 4, 2, 1) - 1 = 9
4d6 - 3 ⇒ (5, 6, 6, 3) - 3 = 17
4d6 - 1 ⇒ (1, 6, 4, 1) - 1 = 11
4d6 - 2 ⇒ (4, 2, 6, 5) - 2 = 15
4d6 - 2 ⇒ (2, 6, 3, 4) - 2 = 13
4d6 - 2 ⇒ (2, 4, 3, 4) - 2 = 11

Not bad, will see what can do...

Would you allow the Double Weapon Finesse feat? I have an idea for an unchained rogue (Numerian Scavenger) with a quarterstaff


4d6 - 1 ⇒ (6, 6, 1, 2) - 1 = 14=14
4d6 - 3 ⇒ (4, 6, 6, 3) - 3 = 16=16
4d6 - 5 ⇒ (5, 6, 6, 6) - 5 = 18=18
4d6 - 1 ⇒ (2, 4, 2, 1) - 1 = 8=8
4d6 - 1 ⇒ (5, 1, 4, 3) - 1 = 12=12
4d6 - 1 ⇒ (6, 3, 1, 2) - 1 = 11=11

not bad all things considered. Do we get to move these around or are they locked to 1st=str, 2nd=dex and so on?


4d6: 4d6 ⇒ (5, 2, 1, 4) = 12 11
4d6: 4d6 ⇒ (3, 5, 1, 2) = 11 10
4d6: 4d6 ⇒ (4, 2, 5, 4) = 15 13
4d6: 4d6 ⇒ (5, 5, 4, 2) = 16 14
4d6: 4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6: 4d6 ⇒ (3, 1, 6, 2) = 12 11
No.


Are we allowed to take a Drawback for an extra trait?


4d6 ⇒ (6, 4, 5, 4) = 19= 15
4d6 ⇒ (6, 3, 3, 5) = 17= 14
4d6 ⇒ (4, 5, 2, 3) = 14= 12
4d6 ⇒ (3, 5, 6, 5) = 19= 16
4d6 ⇒ (6, 1, 5, 5) = 17= 16
4d6 ⇒ (2, 1, 2, 3) = 8= 7
This has potential


Dotting for intrest
Rolls are:
Roll 1: 4d6 ⇒ (4, 2, 6, 3) = 15 = 13
Roll 2: 4d6 ⇒ (2, 6, 5, 4) = 17 = 15
Roll 3: 4d6 ⇒ (3, 3, 3, 6) = 15 = 12
Roll 4: 4d6 ⇒ (4, 3, 1, 5) = 13 = 12
Roll 5: 4d6 ⇒ (2, 3, 5, 4) = 14 = 12
Roll 6: 4d6 ⇒ (6, 5, 3, 5) = 19 = 16
I will take this


4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (6, 5, 2, 6) = 19
4d6 ⇒ (4, 4, 1, 3) = 12
4d6 ⇒ (3, 6, 5, 2) = 16
4d6 ⇒ (2, 2, 6, 4) = 14
4d6 ⇒ (2, 4, 2, 6) = 14


4d6 ⇒ (1, 2, 6, 3) = 12 11
4d6 ⇒ (6, 6, 1, 5) = 18 17
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (5, 1, 2, 1) = 9 8
4d6 ⇒ (6, 3, 1, 1) = 11 10
4d6 ⇒ (6, 2, 5, 6) = 19 17

24 pt buy

Thinking Nanoshade Ninja Android


GM Panic here, I made this Android /Robot Iron Priest Some time ago, its 7th level but can make it 1st, give you and idea of what it may look like.


4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (6, 5, 2, 6) = 19
4d6 ⇒ (4, 4, 1, 3) = 12
4d6 ⇒ (3, 6, 5, 2) = 16
4d6 ⇒ (2, 2, 6, 4) = 14
4d6 ⇒ (2, 4, 2, 6) = 14

This makes 8/17/11/14/12/12.

Can we get an additional trait with a drawback?

Rogue Gold 4d6 ⇒ (4, 4, 3, 2) = 13: 130.

Can we buy partially charged wands from the setout? I'd like to have a wand with a couple charges of shocking grasp.


4d6 ⇒ (6, 3, 2, 5) = 16 =14
4d6 ⇒ (4, 4, 5, 2) = 15 =13
4d6 ⇒ (6, 6, 3, 5) = 20 =17

4d6 ⇒ (2, 5, 3, 3) = 13 =11
4d6 ⇒ (3, 1, 6, 1) = 11 =10
4d6 ⇒ (2, 6, 4, 5) = 17 =15

That's pretty good. Let me check and see if my muse bites on this one.


I see an aberrant half orc bloodrager in the future.


Would you allow a ratfolk alchemist?


I'm thinking of having recruitment open for a week or 2, depending on how much interest I get. I'll be taking 4 or 5 characters.
You can take a drawback for an extra trait.
Something Wicked: No background skills, sorry. To many people unfamiliar with the system.
GM_Panic: No to the robot subtype, sorry.
Not really sure what you mean by move points.
Arknight: Sure, sounds cool.
Gramork: You can move ability scores around.
Ierox: Yes, but a minimum of 5 charges.
Philo Pharyanx: That's fine.


BoB was in an Iron God's game that died out. Scores will change and I need to drop him to level 1. I'm a very active poster. Let me know. Thanks for the consideration.

Liberty's Edge RPG Superstar Season 9 Top 16

4d6 ⇒ (3, 5, 6, 3) = 17
4d6 ⇒ (1, 3, 4, 6) = 14
4d6 ⇒ (4, 4, 5, 1) = 14
4d6 ⇒ (5, 3, 4, 1) = 13
4d6 ⇒ (1, 6, 2, 5) = 14
4d6 ⇒ (6, 5, 5, 1) = 17

Seeing what looks good to build from this.

gold: 5d6 ⇒ (5, 3, 4, 4, 3) = 19x10


GM Panic here, so here is the alt for a
Androffan Android, Investigator - Psychic Detective [L1]

No problem GM, Yep thought that may be your thinking, I have never had a GM yet Robot yet, So no problem there.

I will go with a nice Androffan Android, Investigator then.
My take Imperialist as that could be fun, but steal hound is fun to.
GM what are the availability of guns.


Would androids have to take the Empathy/Logical Spell feat to cast psychic spells?


SOLDIER-1st wrote:
Would androids have to take the Empathy/Logical Spell feat to cast psychic spells?

Why?, the race only says.

Androids: can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.)

So as long as a spell dose not give a morale bonus or is an emotion-based effect, you should be fine.

That is unless emotions drive spells with psychic spells? Do they?

I did take the Feat, psychic-sensitivity which may do the same thing.


GM_Panic: Early Guns are available as exotic weapons. You will find a few guns throughout the AP.
Emotions are the somatic components of psychic spells, so you have to take the empathy feat in order to cast psychic spells.


4d6 ⇒ (3, 1, 3, 3) = 10-1 = 9
4d6 ⇒ (5, 6, 5, 2) = 18-2 = 16
4d6 ⇒ (2, 1, 3, 3) = 9-1 = 8
4d6 ⇒ (5, 5, 5, 4) = 19-4 = 15
4d6 ⇒ (6, 6, 1, 4) = 17-1 = 16
4d6 ⇒ (1, 6, 6, 1) = 14-1 = 13

That sounds fun. Let me see what I can put together! Thinking Human Fighter, sword and board style.


GM:

Captain collateral damage wrote:

GM_Panic: Early Guns are available as exotic weapons. You will find a few guns throughout the AP.

Emotions are the somatic components of psychic spells, so you have to take the empathy feat in order to cast psychic spells.

Would this android Alternate Racial Trait, do the same, really want to use the feat for another thing.

Anomaly: Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical.

I am going to have a think about my pc, some more I may go another way.


GM_Panic: Sure, that'd be fine.


GM_Panic wrote:


** spoiler omitted **

Where's that trait from?

I'll be submitting an android psychic (mindtech discipline), and my campaign trait will be Local Ties.


4d6 ⇒ (3, 4, 5, 6) = 18 = 15
4d6 ⇒ (3, 5, 6, 4) = 18 = 15
4d6 ⇒ (6, 4, 6, 4) = 20 = 16
4d6 ⇒ (6, 6, 3, 3) = 18 = 15
4d6 ⇒ (1, 5, 5, 1) = 12 = 10
4d6 ⇒ (6, 4, 2, 6) = 18 = 16


Here is my submission for this very intriguing-looking Adventure Path, an Android Investigator. =)


BoB: I'm not familiar with the aegis class, and it looks very complex, so I'm going to say no.
Vors Falchen/Kinimpizle Fordlins: Are you submitting this character?


4d6 ⇒ (5, 2, 2, 3) = 12 10
4d6 ⇒ (6, 1, 2, 5) = 14 13
4d6 ⇒ (2, 1, 1, 6) = 10 9
4d6 ⇒ (4, 1, 3, 2) = 10 9
4d6 ⇒ (6, 5, 5, 4) = 20 16
4d6 ⇒ (3, 4, 4, 4) = 15 12

That's a 13 point buy... so I'll take the 15 point buy and use it literally to make the same rolls but without the 9's (turning them to 10's also).

Random Class/Race
2d100 ⇒ (44, 89) = 133

Magus, Half-Orc. Interesting. Work in progress.
Stats will be rearranged for Str 18, Dex 10, Con 12, Int 13, Wis 10, Cha 10.


Always wanted to play this; will make a dwarf unchained barbarian with the 20 point buy.


4d6 ⇒ (2, 6, 6, 2) = 16 = 14
4d6 ⇒ (4, 1, 1, 4) = 10 = 9
4d6 ⇒ (2, 4, 6, 1) = 13 = 12
4d6 ⇒ (2, 4, 5, 4) = 15 = 13
4d6 ⇒ (4, 5, 1, 5) = 15 = 14
4d6 ⇒ (6, 1, 6, 4) = 17 = 16

24 pt buy....not bad.


Captain collateral damage wrote:

BoB: I'm not familiar with the aegis class, and it looks very complex, so I'm going to say no.

Vors Falchen/Kinimpizle Fordlins: Are you submitting this character?

Not submitting this character. I am creating a new character and Alias. Just wanted to dot so I didnt forget!


4d6: 4d6 ⇒ (4, 4, 4, 5) = 17 13
4d6: 4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6: 4d6 ⇒ (4, 2, 5, 5) = 16 14
4d6: 4d6 ⇒ (1, 3, 5, 4) = 13 12
4d6: 4d6 ⇒ (5, 1, 5, 6) = 17 16
4d6: 4d6 ⇒ (3, 5, 6, 3) = 17 14

Kellid (Ghost Wolf), Knife Master/ Scout rogue. Against the Technic League trait. His father died fighting for the black tyrant and he has seen the way the League has corrupted Kevoth-Kul, the league makes the Kellid people weak and it must be brought down. Has left his White Scar home clan and has fought hard to join his new clan of Ghost Wolves.
CN worshiper of the Lord in Iron

4d6: 4d6 ⇒ (3, 2, 1, 3) = 9 90 gold.

I'll start working on the character in a few.


Ay there laddies, this is Goyarg, resident slum of Torch, ready to roll!

This is KoolKobold, giving the submission for my unchained barbarian dwarf. if there needs to be any changes let me know; I did the 20 point buy and average gold for the class

Crunch:

Init +1; Senses darkvision 60 ft; Perception +6
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 14 (1d12 (12) + 2 (Con modifier); while raging: 16 (1d12 (12) + 2 (Con modifier) + 2 (temporary hit points)
Fort +4, Ref +3, Will +1 (+3 while raging); +2 vs poison, spells and spell-like abilities
Defensive Abilities wyrmscourged, hardy
OFFENSE
Speed 30 ft
Melee earth breaker +3 (2d6 + 5); while raging: earth breaker +5 (2d6 + 7)
Special Attacks wyrmscourged, rage (6 rounds/day)
STATISTICS
Str 14, Dex 13, Con 15, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +3; CMD 14 (17 vs bull rush or trip while on ground)
Feats Lightning Reflexes
Skills (Total Ranks: 5 ranks)
Acrobatics +3 (1 [skill rank] + 1 [Dex modifier] + 3 [class skill bonus] - 2 [armor check penalty])
Climb +4 (1 [skill rank] + 2 [Str modifier] + 3 [class skill bonus] - 2 [armor check penalty])
Intimidate +5 (1 [skill rank] + 1 [Cha modifier] + 3 [class skill bonus])
Perception +6 (1 [skill rank] + 2 [Wis modifier] + 3 [class skill bonus])
Survival +6 (1 [skill rank] + 2 [Wis modifier] + 3 [class skill bonus])
Languages Common, Dwarven, Terran
SQ fast movement, lorekeeper, weapon familiarity
GP hide armor, earth breaker, belt pouch, flint and steel, 5 torches, backpack, bedroll, 45 gp, 98 sp, 95 cp
Carrying Weight 25 (hide armor) + 14 (earth breaker) + 0.5 (belt pouch) + 5 (5 torches) + 2 (backpack) + 5 (bedroll)= 41.5 lbs
Carrying Capacity
0-58 lbs = Light Load
59-116 lbs = Medium Load
117-200 lbs = Heavy Load
TRAITS
Armor Expert (-1 on armor check penalties)
Robot Slayer (+1 on attacks vs robots & +1 dodge bonus to AC vs attacks made by robots)

Personality and Appearance:
Goyarg is your typical dwarf in terms of appearance-he has thick, slightly tanned skin, with green eyes and a grayish beard that he hold with high pride. He is also bald, but he doesn't let that stop him from being who he is. However, his temper gets the better of him at times, something he despises about himself greatly (though doesn't show it).

Background:
Goyarg was raised by a small family of dwarves who has lived in the town of Torch shortly after it's formation.
He was raised to be a stalwart fighter, one of loyalty and honor;
he learned how to be more nimble in the armor of his choosing,
and has gained a newfound hatred of robots for an unknown reason (on top of his hatred for dragons, which is a trait spanning his entire family tree). However, many noted that the more he fought,
the more he let his anger out; this accumulated to a vicious spare that ended with his father getting his left arm crippled. He has since lived in the outskirts of the town as a semi-outcast, trying his absolute damnest to avoid his family (who have all but disowned him). He wishes to appease for his actions, but what exactly that would be is unknown to him...


4d6 - 1 ⇒ (1, 4, 2, 1) - 1 = 7
4d6 - 3 ⇒ (3, 6, 5, 6) - 3 = 17
4d6 - 1 ⇒ (3, 3, 4, 1) - 1 = 10
4d6 - 2 ⇒ (6, 6, 4, 2) - 2 = 16
4d6 - 1 ⇒ (4, 3, 4, 1) - 1 = 11
4d6 - 1 ⇒ (3, 6, 6, 1) - 1 = 15

Dotting


I previously played this character in a game here that died out. Still interested in working through IG.


SOLDIER-1st wrote:

Where's that trait from?

I'll be submitting an android psychic (mindtech discipline), and my campaign trait will be Local Ties.

@SOLDIER-1st, its listed here under android, as a race alt trait :)

K0-1L wrote:
Here is my submission for this very intriguing-looking Adventure Path, an Android Investigator. =)

Whoohoo, Another Android Investigator, just like mine,

weee you could be her Brother in the party.


Captain collateral damage wrote:

BoB: I'm not familiar with the aegis class, and it looks very complex, so I'm going to say no.

Vors Falchen/Kinimpizle Fordlins: Are you submitting this character?

Not yet - need to edit the character sheet for stats and background.


Rosa_Luminass wrote:
Whoohoo, Another Android Investigator, just like mine, weee you could be her Brother in the party.

Ha, fairly certain out of all the alchemist and investigator submissions, only one might be chosen so the party's a bit more balanced. =)


K0-1L wrote:
Ha, fairly certain out of all the alchemist and investigator submissions, only one might be chosen so the party's a bit more balanced. =)

Arr but she is an Psychic Detective, no alchemy, but some cool, Empathy stuff. I see her as being of EQ over IQ, she feels things.


4d6 ⇒ (4, 2, 2, 6) = 14 > 12
4d6 ⇒ (5, 3, 4, 5) = 17 > 14
4d6 ⇒ (2, 2, 6, 3) = 13 > 11
4d6 ⇒ (6, 6, 5, 6) = 23 > 18
4d6 ⇒ (2, 5, 1, 4) = 12 > 11
4d6 ⇒ (6, 5, 3, 4) = 18 > 15

I'm sure I can do something with this kind of spread. I'm GMing the game for others, but I have a terrible memory so I already have forgotten the specifics from book one.

Lemme see about throwing together a... uh...

God, I don't even know. Maybe a gunslinger?

Yeah. Probably a gunslinger. Let's make this happen.


Seeing as we have an Investigator offering and I could mine would be just about the same.
Also seeing how I think we need a good cleric, I am going with Android Cleric - Iron Priest L1, to offer healing to both, Androids and organics. :) taking the technologist feat as well, be a good PC to have in a group I think. :)


This is Havocprince, and I would like to throw Jolkum in to the running.

Definitely want to go with the disillusioned young Kellid with much hate in his heart for the weakness bred by reliance on tech.


One Primalist Bloodrager incoming.


This is Trinam, apping a Gunslinger who's totally going to hit level 5 then take Unchained rogue for 3 levels so I can TWF with a cestus and a gun while getting DEX for both.

Good times.


Got a nice image of what Rosa looks like HERE

@GM, would you allow the rich parents trait, I want her to have tools. Was thinking when she came out of her Iron stasis pod she had her ships tools with her, and has been making a living with them after that. Travailing and fixing things for coin. She has Eng as both a KN skill and craft as per the game setting rules.

1 to 50 of 123 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Captain Collateral Damage's Iron Gods recruitment All Messageboards

Want to post a reply? Sign in.