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About Kinimpizle FordlinsKinimpizle is a Gnomish Paladin / Sorcerer designed as a community guardian type. Because he is a Paladin I feel the need to state that he is not lawful stupid. He is generous, kind, and a fan of peace but as a paladin of Erastil his community and duty to his people and companions are more important than his own personal code of honor. Out of combat he combines excellent charisma and social skills with illusion and enchantment magic to make an effective negotiator and party face In combat he is primarily a front line combatant who prepares with buffs, launches a blast at the enemy, and charges head first into the fray. Background:
Kinimpizle was born in Brastlewark some 70 years ago. His mother passed on (not died, just got bored and wandered off one day) when he was about 4 (He isnt certain of the exact age, several times he got distracted and forgot to note his birthday) and he was primarly raised by his father Tillingtin Fordlinsining. His father was something of an anomaly among gnomes. He had been born and raised in Brastlewark and never once travelled much more than 100 miles from the city. His father was a wizard of great ambition but rather little talent. While his lack of natural aptitude prevented him from ever gaining any great power or notoriety it did lead to any number of small but fantastically dramatic arcane mishaps that kept his father vibrant and stemmed off the bleaching. Kinimpizle had no interest in following his father’s craft. Almost from the time he could walk he spent the majority of his time roaming the country side around the city with a band of young gnomish compatriots. They played in the forests, attempted to trap wild animals, dared one another to jump off the most forbidding rocks they could find and generally explored and experienced everything they could. During this time Kinimpizle discovered he had two knacks First he discovered that when he was in the forests surrounding his homeland he could almost feel the fey energy that coursed through the land and trees. With some focus and a bit of practice he discovered he could shape that energy in some small ways.
When Kinimpizle was in his early 20s these two knacks combined in a disastrously unfortunate fashion. One afternoon during a great experiment Kinimpizle and his companions were admiring Kinimpizles knack for lighting fuses from a distance using small magical fires catapulted from his palm. One thing led to another and a large warehouse burned down. Fortunately the warehouse was empty at the time; unfortunately the warehouse belonged to House Jeggare and held a fortune in rare tradegoods. Kinimpizle and his companions were rounded up on the spot and half of them were made to watch while the other half were unceremoniously executed by agents of Jeggare A much chastened Kinimpizle left Brastlewark that week and has never returned. Kinimpizle wandered the inner sea for some time just travelling, meeting new people, and exploring. After several years of vagabondism he fell afoul of an irate Owl Bear and its two new cubs. He was left bloodied and near incapacitated in the woods off of a minor trading path in the southern river lands. After a day he was found by a passing ranger and brought to a nearby farming hamlet. There a priestess of Erastil tended to his injuries and over the course of several weeks restored him to health. Over those weeks Kinimpizle got to know the village and surrounding farms and formed a rather close bond with the priestess. He played with the village children during the day, told stories to farmers in the evening, and learned about community and Erastil from the Priestess each night. For the first time Kinimpizle felt a true attachment to people and a place. For two years he lived among the villagers in a small house on the edge of town. He worked as an under acolyte in the temple, fixed broken farm tools, occasionally went hunting with some of the youth and performed other odd tasks to earn his keep. For some time domesticity in itself was novel enough to keep him fascinated, nonetheless in time the song of adventure began to call to him again. He was able to find some small additional excitement in the village by joining the local militia and occasionally making forays with a local ranger into the nearby wilds. He learned a bit about wilderness and his time with the militia taught him quite a bit about fighting off bandits. These all too infrequent bursts of excitement couldn’t sustain him for long though. Torn between his attachment to his community and his need for constant stimuli and adventure Kinimpizle was left without any clear path. It was at this time that Erastil, through his priestess, revealed an unexpected path to Kinimipizle. Through a series of visions, conversations, and lessons the priestess helped teach Kinimpizle how to server both Erastil and his own needs as a guardian of his hamlet and the many like it. From that period on Kinimpizle has wandered the villages, hamlets, and farm steads of southern Rostland confronting threats and defending his chosen community.
Personality:
Kinimpizle is the grinning face in the crowd, his mischievously sparkling eyes darting for the next opportunity for fun or danger. Always an optimist Kinimpizle fundamentally believes that all things can be made right and that at their core people are true and good. He is courageous (even fool hardy) and impulsive but not stupid. While he seeks adventure for the sake of adventure and knows little personal fear his experience as a youth has taught him a thread or two of caution and he has learned that order is both necessary and valuable for keeping a community safe in a hostile land. Kinimpizle is engaging and sociable but perhaps a bit odd. Years of facing threats alone and seeing the occasional calamity befall villages under his protection have not managed to dampen his optimism but have perhaps strained his psyche just a bit. Combined with years of channeling Fey energy on the border of a strongly Fey land this has left him a bit erratic in the eyes of most people. He sometimes struggles to remember basic facts and can frequently be found talking to himself and his Elk companion. He has taken to wearing an odd mishmash of personal curios and small remembrances from villages he supports and from those that have died. This array of objects, scarves, hats and tokens give him a rather garish and confused appearance.
Appearance:
Kinimpizle is a towering 3’7’’ tall with his spike of dark purple hair adding perhaps another 6 inches on top of that. He is of a robust and muscular (for a gnome) build and his usually light green skin has a faint darkening from an abundance of time spent in the wild. His smiling green eyes look out from beneath extraordinarily bushy purple eyebrows and his slightly weather worn face holds a near constant smile. Kinimpizles clothing is replete with color. He has small scarves and tokens tied about his belt and on the hem of his armor. These are mostly handmade knick knacks given to him by residents or children of hamlets he has provided service to. About his neck are no less than a half dozen assorted pendants and necklaces the largest of which is his holy symbol of Erastil. He frequently wears scraps of colorful cloth tied around his wrists and his two arming gloves are a mismatched pair he chose for their respective comfort and died a light green that matches his skin tone. Despite this chaotic and flamboyant appearance his armor is always immaculately polished, his weapons gleam in the sun and his leather shines with fresh oil. He may appear a bit odd but no one who sees him has any doubt about his martial intentions.
Character Sheet:
http://www.myth-weavers.com/sheet.html#id=589059 |