
Azmerai |

Azemrai walks to the nearest smith and tests a few weapons, not before getting a few melons to test them.
Trying this and that he tries to find the weapon with an awakened spirit!
Holding a Bardiche he swings it once cleanly cutting the first melon, an earthbreaker and the melon is just mush, holding a greatsword he manages to cut the top of nicely.Moving to a greataxe the melon´s halves just land left and right, to a happy half-orcish smile, a halberd is also tested for the swing and thrust With a smile the half-orc sees how deep the weapon penetrated. Then he sees a bastard sword and the swing is also interesting making a clean cut. Finally he takes down a strangly curved balde and it cut´s through the melon like butter.
In the end he asks his spirits for guidance.
Bardiche 1, earthbreaker 2, greatsword 3, greataxe 4,halberd 5 bastard sword 6 nodachi 7
What weapon´s spirit talk to him: 1d7 ⇒ 7
The strange weapon from afar talks to him and proudly the half orc returns to the smith and pays.

Captain collateral damage |

Going to assume no one else wants anything right now.
Val has closed down the tavern and allowed you use of the rooms.
As you sit in the tavern, a somewhat nervous-looking courier knocks on the door and delivers a message written in fine, precise handwriting.
Greetings and congratulations, heroes of Torch! I wish to invite you to come and visit Torch's illustrious tavern and card hall, Silverdisk hall, at your leisure. I have included certificates for each of you, worth 100 gold pieces for use in gambling and entertainment at my establishment, redeemable any time within the next week.
-Garmen Ulreth

Darian Six |

Knowledge (local) untrained: 1d20 + 3 ⇒ (19) + 3 = 22
Darian spends about two hours puttering around in Khonnir's lab, and produces a small vial of a deep red fluid. He examines it critically and then tells the team, "I have manufactured a tincture that can heal small injuries. If anyone wishes to keep it on hand, please feel free to take it."
When the letter arrives, Darian frowns and says, "This man, Garmen, is an influence-peddler and gatherer of information. I would not be surprised if he sold information to the Technic League. We should see what he wants, but not give him any information about what we've found."

Captain collateral damage |

Sorry for not updating.Seasonal allergies and colds are not fun together. :/
Those entering Silverdisk Hall are greeted by Garmen Ulreth.
"Welcome to Silverdisk Hall! I apoligize, but I have some urgent business I need to take care of; but I wish you luck, both here and in the caves below Black Hill."
Anyone gambling can make wisdom or bluff checks.

Jolkum Torn Heart |

"Probably trying to figure us out, see how much of an issue we are going to be. Five gets you ten he is some kind of local crime lord or something."
Jolkum will bet all the free money on a single hand.
bluff: 1d20 + 6 ⇒ (11) + 6 = 17

Vezron Deelt |

Vezron will leave the others to their gambling choosing to head back to Khonnir's house. He unlocks the workshop for Darian to use, then goes inside and begins to write notes down on the coding from the damaged robot from the cave. He spends the night trying to decipher it so he can be more prepared for the next robot they meet.

Captain collateral damage |

As Darian looks around at the games, a man walks up and introduces himself. "Hello there! I'm Sanvil Trett, a traveling merchantwho specializes in technology. I understand you're exploring some kind of technological dungeon below Torch. If you need help identifying items or other things, you can come to me."

Darian Six |

"Ah, hello, Sanvil. I am called Darian. It's true, I have been in an unusual cave system below the hillside on the north of the town. I appreciate the offer. Thus far we've encountered some hostile life forms and some broken devices spewing lightning, but not too much else," says Darian in reply.
"Unfortunately it seems that the kinds of high-value devices that explorers often crave are in short supply and not commonly found in this particular cave system."

Vezron Deelt |

Vezron readily finishes analyzing the code from the robot. Before entering his rest cycle he sets his final research on undercommon to compile with the rest of his data that by the time he wakes up he'll be able to speak the language. By morning he rested and ready to re-enter the cave.

Captain collateral damage |

Lelet stays behind this time, working on something. The rest of the party heads back to the caves. The desert area seems to have shifted to midday, a pair of red suns hot overhead. The remaining door looks to be locked with a technological lock. There is a space for an access card, but the port is black, unlike the brown cards you have acquired.

Vezron Deelt |

Vezron pull out the e-pick they found that day before and attempts to open the locked door. He attaches it to the lock and adeptly pushes in sequences of code through the device into the door trying not to break the lock or the e-pick.
disable device: 1d20 + 8 ⇒ (15) + 8 = 23

Captain collateral damage |

The door slides open, revealing a long curved corridor. It eventually leads to another, unlocked door marked "Science Deck" in Androffan.
That door opens to a large room lit by panels on the ceiling. A metal desk, covered in blinking lights and panels, is atop a raised platform. A circular table is to the side of the desk. Two sets of double doors are to the north and east, the north one is marred by dried blood. Patches of rust-red mold dot the south wall.
New map is up.

Vezron Deelt |

perception: 1d20 + 7 ⇒ (16) + 7 = 23
Seeing the blood Vezron first checks the door for traps before trying to open it.

Vezron Deelt |

Vezron is cautious and keeps a close eye out for any signs of a trap as the party moves deeper into the room.
perception: 1d20 + 8 ⇒ (19) + 8 = 27