David Hayter's page

1 post. Alias of Trinam.


Grit: 2/2


Init +7, AC/FF/T 19/14/15 | F+4 R+7 W+2 | Perception +6


HP: 12/12










Common, Undercommon

Strength 11
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 15
Charisma 11

About David Hayter

David Hayter:
Male Human Gunslinger 1 (Pistolero)
CN Medium Humanoid (Human)
Init +7; Perception +6


AC 19; Touch 15; Flat-Footed 14; (+3 armor, +1 shield, +5 dex)

HP 12 (d10+2)

Fort +4 (2 base+2 con)
Ref +7 (2 base+5 dex)
Will +2 (0 base+2 wis)

Speed 30 ft

Space 5ft; Reach 5ft

Cestus +1 (d4/19-20 x2, B or P, melee)

Pistol +6 (d8/x4, B and P, 20 ft, touch @ 1st, max 5 increments, misfire 1)

Deadly Aim -1/+2

Special Attacks
2/2 Grit

6/level +1 FCB
Acrobatics +9 (1 rank + 3 trained + 5 dex)
Perception +6 (1 rank + 3 trained + 2 wis)
Knowledge (Engineering) +5 (1 rank + 3 trained + 1 int)
Disable Device +10 (1 rank + 3 trained + 5 dex + 1 trait)
Craft (Alchemy) +5 (1 rank + 3 trained + 1 int)
Swim +4 (1 rank + 3 trained)
Stealth +6 (1 rank + 5 dex)
-2 ACP

Str 11 0
Dex 20 +5
Con 14 +2
Int 12 +1
Wis 15 +2
Cha 11 0

Base Atk +1; CMB +1; CMD 16

1 Rapid Reload
B Deadly Aim (-1/+2)
B Gunsmithing

Local Ties (+1 Disable Device, can use as if Technologist)
Reactionary (+2 initiative)

Racial Modifiers
Bonus Feat

Languages: Common, Undercommon

Class abilities:
Grit (Max 2)

Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level.
The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This precision damage stacks with sneak attack and other forms of precision damage.

Combat Gear: 30 bullets, 30 doses black powder
Other Gear: Cestus, Gunslingery Pistol, Studded Leather, Buckler, 2x Bandoleer, backpack, bedroll, belt pouch, flint and steel, gunsmith’s kit, iron pot, mess kit, powder horn, rope, torches (10), trail rations (5 days), waterskin, 80 gp

10 minute background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
1. An friend of Khonnir Baine, he's done some protection work for the man when he's doing research around the town.
2. A local for a couple of years now, he wandered in one day in a duster and hat, and hasn't left since.
3. Used to smoke. Stopped, because he realized running was hard.
4. Grizzled, with the attitude of a veteran.
5. Refers to himself as a 'stealth operative.'His gun begs to differ.

Step 2: List at least two goals for the character.
1. Find Baine.
2. Get money.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1. He blames himself for Baine's disappearance. He wanted to go with him, but Khonnir thought it was too dangerous.
2. He doesn't know it, but he has a brother in the Technic League who also likes guns.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1. Khonnir Baine. They hang out on occasion, and more than a few times David has been a hired gun for his research.
2. The Junkmaster. David is of the opinion that you just can't hate the guy, he's the junkmaster.
3. David just can't deal with the head of the chapel of the wanderer. He thinks the guy is creepy, and the feeling is mutual.

Step 5: Describe three memories, mannerisms, or quirks that your character has.
1. He frequently rephrases a key word from the last sentence someone tells him as a question, in order to wheedle more information out of them.
2. He wishes he was cool enough to wear an eyepatch all the time.
3. He will geek out about guns. He will geek out about guns. He will geek out about guns.