Call of the Wardens (Inactive)

Game Master Roshan

Reemergence of the Fabled Wardens


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Male Human Oracle of the Heavens 20/Horizon Walker 10

Talkin stuff.

Post here and we'll get started by Monday.


Elven Archivist 5

Looking forward to starting!


I eagerly anticipate the coming conflicts...


Female Elf (Forelorn) Blade-Bound Magus 5
Lavode de'Morcaine wrote:
I eagerly anticipate the coming conflicts...

Wait did you get picked too? Is Team-Magus-BFF actually going to happen?

I'm here awaiting thingies.


Female Human Two-Weapon Fighter- 2/Rogue- 3

Should be a fun group!


Roshan wrote:

-Waltz playing Nera Turvian

-Nightskies playing Legiald Galsaran
-Gavgoyle playing Lugdro
-JMG021283 playing Charon Warblade
-loimprevisto playing Dolelan Callennan

And here I am.


Female Elf (Forelorn) Blade-Bound Magus 5

Questions:

For the GM:
Will you be making/using maps during encounters/combat?
How will you be handling initiative?
Could you reveal what skills will be needed/very useful or if the campaign will be heavy in any particular area (i.e. Undead Heavy/Urban focused/Nature focused/Dungeon focused?
Any suggestions on spell selection or any barred spells (i.e. Teleport)?

For the party:
How does everyone feel about loot distribution?

I act as "quater-master" and keep a list of the loot and throw it up on a google.doc/ post it up in discussion. If no one objects or wants to.

Here are the guidelines I think will be fair and operate under for distribution of loot: (Feel free to comment or suggest any amendment/changes)

Guidelines:

I'll draw up a list of our loot and distribution will occur in downtime.

Distribution will work as that any player can put a claim on an item and if nobody else claims it then the player gets it, but the sale price of the item is deducted from the players share of the final loot. If there is more than one claim on an item than you let dice determine the owner (d20).

For speed of play when non-shared loot (magic-items) are found during adventuring first person to claim it gets to hold on to it till we get to a more secure environment and can distribute things.

To combat lady luck favoring one player over the other during roll off I'll calculate our average wealth and each players wealth. For every 5% that a player exceeds or falls short of the average wealth a +1/-1 modifier will be added to their rolls on roll offs for claims to be cited in the loot doc. So that players who don't win claims or don't get anything useful from our loot have an advantage during distribution.

All consumable/important utility items (healing potions, wand of haste/bless) are distributed evenly or can be purchased with unanimous consent the price for the purchase being divided amongst the players.

Everything else is sold off upon unanimous consent and the earnings are distrusted evenly with cost of items claimed being deducted from each players share.

The overall golden rule that nobody be a dick about loot and everyone act in a casual nice manner about things. The guidelines are set to make things fair/equitable, but can be bent/ignored/changed upon unanimous party consent.

The only person who hasn't checked in is Lugdro. It seems he still needs to update his character sheet for vitals/skills/equipment as well.

If he drops out or we don't hear from him by mon/tues I put forth my vote for Lavode de'Morcaine as an alternate so we can get team Magus up in here.


I'd rather handle loot distribution of particularly valuable items- mostly magic gear- in game rather than OOC automatically. Otherwise, I'm on board with the fairness emphasized guidelines, a simple nod of the head to establishing the guidelines in game would be great. In other words, I vote yes to the guidelines except when it comes to major loot. If two or more people want the same thing, let the in game party leader/group vote decide.


I'm fine with those loot guidelines (especially the golden rule!) along with certain items being dealt with IC. The only things my character would be particularly vocal about are scholarly objects and anything relating to Desna.


Female Elf (Forelorn) Blade-Bound Magus 5

I'm cool with some items being done IC. I'd personally prefer not having to deal with discussing who gets what thingy IC, as there is likely more fun things to do IC besides talk about who gets what. If anything comes to a vote I'll likely abstain as I'm personally not comfortable arbitrating such things.

However, I'm not dynamically opposed to doing loot on things that come up IC so I'm cool with it if it comes up.

As long as we all agree and know how it's to be handled when the inevitable issue of "What do we do with this stuff we found" beforehand I'm a happy little camper.


Male Human Oracle of the Heavens 20/Horizon Walker 10
Nera Turvian wrote:

Questions:

For the GM:
Will you be making/using maps during encounters/combat?
How will you be handling initiative?
Could you reveal what skills will be needed/very useful or if the campaign will be heavy in any particular area (i.e. Undead Heavy/Urban focused/Nature focused/Dungeon focused?
Any suggestions on spell selection or any barred spells (i.e. Teleport)

1. It depends, if people are having trouble understanding or if i'm not clear enough in my explanation i'll make up a map.

2. The first round of combat initiative will generally the people who initiate the combat, if the monsters ambush you they go first if you get the drop on them you go first etc (also, the first round of combat is a full turn, not a standard action). Initiative is then rolled normally, if during combat you don't post for 6 hours or so i'm going to say you delay until next turn.

3. As far as your characters can see the land is wilderness, mostly green hills with patches of forests here and there dotted by villages, though there are cities. As referenced in my initial post there is a modest city about a weeks travel by horse.

While ruins aren't EVERYWHERE they do exist, though most of the easily accessible ruins were looted by adventurers long ago.

4. Any spell in the prd is legal for play.


Female Human Two-Weapon Fighter- 2/Rogue- 3

I'm cool with loot being handled any way, IC or OOC. Also guidelines seem fair to me.


I'm probably slightly in favor of major items handled IC. But it's not that big a deal either way to me. I wouldn't have a problem with combining the two. IC we roll the bones, and let the gods of fate decide who gets what.


Male Human Oracle of the Heavens 20/Horizon Walker 10

Lavode, I think you may have been mistaken. The final party makeup is:

-Waltz playing Nera Turvian
-Nightskies playing Legiald Galsaran
-Gavgoyle playing Lugdro
-JMG021283 playing Charon Warblade
-loimprevisto playing Dolelan Callennan


Female Elf (Forelorn) Blade-Bound Magus 5

Yeah, I was totally rooting for ya too!

Team-Magus-BFF sadly will not be happening. :(

Unless Lugdro who hasn't shown up yet drops out and our glorious leader (Roshan) decides to pick you up as an alternate.

I was confused why you thought you were in... I figured you knew something I didn't or you were just going balls to the wall and being a rebel gamer who plays in PbP regardless of recruitment outcomes.


Roshan had replied to my questions, checked out my char, said it was ok, and I was on a couple of the lists. Didn't realize that had changed.
Bummer... Ah well, life happens.
Catch all y'all on the next go round.


Male Human Oracle of the Heavens 20/Horizon Walker 10

So it looks like everyone's posted but Dolelan Callennan. There's still lots of time left so no worries. Lugdro, if you were wondering why I was worried about you it was because you hadn't posted in the discussion page.


Elven Archivist 5

I'll be jumping in soon...

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

I understand, it was an incredibly busy weekend and I hadn't had the opportunity to get on since friday evening.

Silver Crusade

for Roshan:
Just wanted to emphasize to you especially (and everyone else automatically clicking on 'show'); Next line is for Waltz- would rather not use E-mail.

For Waltz's eyes:
I noticed earlier today you have a +1 agile mithral breastplate, which should have a -1 check penalty (masterwork does not stack with mithral). Since the magus gets medium armor proficiency at 7th, and medium armor with mithral still counts as medium armor in terms of proficiency, I was wondering if you had an ability somewhere that reduced the check penalty by 1, making no need for having medium armor proficiency. I'd like to know what you have goin' there (if there's a trick I didn't know about). Regardless, I ask only because I am curious.


Nightskies:
Here's the srd on Agile Breastplate. The APC is lowered to -3 for "Climb/Jump" and stacks with either Mitheral or Masterwork to make it 0 ACP in the instance of jump/climb checks.

The only penalty for wearing armor you're not proficient in is applying the ACP to all "movement-based skills" and "attack rolls" rather than just the specified ones.

So until level 7 I've got a -1 (the APC tacked on to my attack rolls which is already figured into my stats and to most my skills.)

I figured an extra -1 to attack and some skills is a fair trade off for a considerably higher AC.

The most important thing is that it's considered light armor for spell casting purposes.

It's seemingly a fair trade off in terms of power, but the kicker is that at level 7 I'll be in the market for Mitheral Agile Breastplates anyways so this way I'm ahead of the curve and don't have to run the hassle of selling gear at half cost and then purchasing at full price.

Silver Crusade

Waltz:
Good thinking. We may need all the damage soaking we can get.


Nightskies NO PEEKING! :3:

Going the blade-bound route my weapon is already enchanted and progresses with me so invariably I was going to spend my free item on armor and it's likely better I do so on something I'm not going to sell off in 3 levels.

Though, admittedly when I saw the free item bit I sort of wished to play a character proficient in heavy armor so I could get my +1 mitheral full-plate on. <_<

Silver Crusade

Roshan, what would you have said to someone taking a +1 mithral full plate for the GM boon? I'm kind of curious now if you would have accepted that. Also, I facepalmed upon noticing a lack of healer's kit. Retcon it in or no?

Waltz:
I was thinking to take heavy armor proficiency to have mithral full plate, but with it's price tag @ 11.5k, it felt like I would be taking too much advantage of the GM boon. I do intend to get mithral full plate and the feat when it can be afforded, though.


Male Human Oracle of the Heavens 20/Horizon Walker 10

I said any material save adamantine and dragonhide.


Elven Archivist 5

Vacation notice!

Pasting this to the discussion threads of all my games...

I'll be traveling halfway around the world starting tomorrow. I should have regular internet access the whole time, but I may miss a day while I'm in transit, and for the next month or so I'll be in the GMT-10 timezone instead of my usual late-evening GMT posts.


Elven Archivist 5
Quote:
Keep in mind only one light spell can be active at any one time.

I love pathfinder, but keeping all the little differences between spells in the PRD and the SRD can be quite a handful. Thanks for the reminder...


Female Elf (Forelorn) Blade-Bound Magus 5

By the I've got an ioun torch in my inventory. Here's the SRD on that. Here's a direct link to the spell it replicates it functions at caster level 12 for purposes of dispelling or countering with spells like darkness.

So theoretically it should be relatively resilient against anything that's using supernatural/spell like darkness darkness to try and blind us or gain concealment as CL12 is pretty rough to top.

Just thought I'd point it out in case we start to tangle with things that use darkness spells and supernatural or spell like abilities.


Male Human Oracle of the Heavens 20/Horizon Walker 10
Nera Turvian wrote:

By the I've got an ioun torch in my inventory. Here's the SRD on that. Here's a direct link to the spell it replicates it functions at caster level 12 for purposes of dispelling or countering with spells like darkness.

So theoretically it should be relatively resilient against anything that's using supernatural/spell like darkness darkness to try and blind us or gain concealment as CL12 is pretty rough to top.

Just thought I'd point it out in case we start to tangle with things that use darkness spells and supernatural or spell like abilities.

Yea, actually I'm quite familiar with the Ioun torch. It's a favorite of the society (at least in the circles I travel) where light conditions come up alot in dungeons and the darkness around you is not supernatural, it's not magical in nature or else the people detecting magic would have noticed it. It's simply night time, you guys passed out.


Female Elf (Forelorn) Blade-Bound Magus 5

Oh yeah? Well I figured I'd just point it out and throw up SRD on it as shadow-beasts just scream "Darkness at will" and I figured I'd make sure you knew what I had on in terms of counter/dispel effects of light spells if that sort of thing comes up.

Ioun torches are pretty common around my groups as well; I just figured pointing out pertinent details in OOC discussion was a good idea in case various magical light sources begin to duke it out.


Elven Archivist 5

@Roshan: I didn't want to clutter the gameplay thread with further discussion, the original numbers I posted were (accidentally) correct. The heroism spell I cast as we left the building we woke up in provides +2 to my skill checks.

I'll keep in mind what you wrote about perception, some GMs do treat it as a radar pinging thing. I'll make sure to put a note any time I'm deliberately taking a moment to look around and take a 10...


Male Human Oracle of the Heavens 20/Horizon Walker 10
Dolelan Callennan wrote:

@Roshan: I didn't want to clutter the gameplay thread with further discussion, the original numbers I posted were (accidentally) correct. The heroism spell I cast as we left the building we woke up in provides +2 to my skill checks.

I'll keep in mind what you wrote about perception, some GMs do treat it as a radar pinging thing. I'll make sure to put a note any time I'm deliberately taking a moment to look around and take a 10...

Ah yes, heroism


Female Elf (Forelorn) Blade-Bound Magus 5

Ah not sure how you want to run combat for the rest of the game, but for the record any time we would need to roll initiative I'm perfectly fine with you rolling for us as it should speed up play.


I'll be visiting my gaming group (I live a decent drive away) and staying over at at our hosts place for the weekend. I'll be DMing one of our two regular games, but I should have an ability to post.

Just advisory, but if I don't make a post 36 hours from this one I certainly wouldn't mind being GMPC'd. It likely won't even be an issue at all, though for future reference if I make notice I'd prefer being GMPC'd over simply delaying or forfeiting actions in-game especially were combat or dice checks are concerned.

I promise I won't complain under the circumstances if my spells are used or something. However if I don't give notice I'm all for Nera simply sucking and doing nothing if I'm not considerate about when absences might occur.

Just wanted to clarify my preference and assure that if gmpc things ever come up I take no umbrage with doing simple things like making an attack role, skill check, or similar things and prefer it to her standing aimlessly in combat like a loon. You can always throw on negative modifiers as a tax if you feel so inclined, or of course simply not gmpc her and allow her to stand idle if that doesn't strike your fancy.

Silver Crusade

I will also be absent for the weekend, no internet, back on Tuesday, though such is a rare occurrence for me. For combat, please GMPC Legaild. He is fairly straightforward, shoot with bow if at range, generally use greatsword in melee, never leaving the bow behind.


Male Human Oracle of the Heavens 20/Horizon Walker 10

Combat feels really sluggish so I was wondering if anyone wanted to hop in a chat and finish combat in real-time.

Going to be kinda busy tomorrow but Monday at around 3:00 PM EST.

Thinking about Dice Room. Room name Wardens.


Won't make it for 3pm eastern.

Likely able to do anywhere between 7pm and 9pm Eastern.

If I know what the results of other actions will be (i.e. which creatures die and where my allies are) I can post up round 4 stuff around the same time.


Elven Archivist 5

I have a 50/50 shot at making it on Monday. For a PbP combat, this is actually fairly speedy. They are generally quite slow...


Male Human Oracle of the Heavens 20/Horizon Walker 10
Waltz wrote:

Won't make it for 3pm eastern.

Likely able to do anywhere between 7pm and 9pm Eastern.

If I know what the results of other actions will be (i.e. which creatures die and where my allies are) I can post up round 4 stuff around the same time.

If not everyone can make it then nvm, we'll stick with the PbP. I'm still a bit unfamiliar so I'll try and keep it moving as fast as I can.


@Nightskies:
Retrieving a stored item is a move action that provokes AoO.

Fighting defensively is standard action and impossible to do both a move/standard while disabled additionally any standard action while disabled drops you 1 hp and throws you into unconsciousness and into the dying condition.

By RAW you can't do both and fighting defensively should drop you unconscious next round while providing for an AoO.

Best you can probably do is 5-foot step as a free action and draw a scroll as a move action. Next turn heal as a standard which removes disabled condition.

Not sure if GM is aware of rules, but just wanted to make sure you knew as RAW you'll be on the floor bleeding out by next round if not dead from a provoked AoO attack from a now un-grappled creature.

<_< ............ good luck.


Male Human Oracle of the Heavens 20/Horizon Walker 10

On my way out the door, i'll post the end of this round when I get a chance.

Silver Crusade

Right you are 'bout the defense, Waltz. Fighting defensively is what one can do while attacking as a standard action, and total defense is the standard action of defending. So Legiald couldn't do that, nor in previous rounds. In this case it didn't make a difference anyway, but good to know.

Silver Crusade

To be sure of what happened in game, did Legiald only 5-foot step last round and draw the scroll this round with 5 foot step, or did he get to pull off the cure spell this round? (They also have reach, don't they?)


Male Human Oracle of the Heavens 20/Horizon Walker 10
Nightskies wrote:
To be sure of what happened in game, did Legiald only 5-foot step last round and draw the scroll this round with 5 foot step, or did he get to pull off the cure spell this round?

He only had to 5 ft so he could cast it.

Nightskies wrote:
(They also have reach, don't they?)

idk, do they? =P


Male Human Oracle of the Heavens 20/Horizon Walker 10

Sorry for the even slower than normal response time. As we draw ever closer to the holidays I (as well as most of you I assume) are going to be drawn in by the holiday cheer. I'd like to finish this (the combat) before christmas >.< .


@Lugdro:

On your character sheet you have 19hp listed as your total HP.

From your post: When you rolled HP

You got 5 + 2 + 6 = 13

Plus max:7 + 13 = 20

So you should have 20HP and therefore during combat should have technically been at 0 HP and disabled like Legiald.

Not that it matters too much, just figured you'd like the extra HP. :)

Scarab Sages

Male Human (by at least 25%)/Gargoyle Lovable Rogue 11th, Antiquarian 7th, Test Officer 6th

Thanks for the heads-up on the miss!


Question to the DM:

Do elves sleep in your setting or do they trance?

I doubt being knocked out and waking up with a tattoo counts as and 8 hours of rest regardless of sleep/trance.

So I'm assuming Nera is going to have to spend the evening/night holed up in a tavern is she wants to prepare spells.


Male Human Oracle of the Heavens 20/Horizon Walker 10
Waltz wrote:

Question to the DM:

Do elves sleep in your setting or do they trance?

I doubt being knocked out and waking up with a tattoo counts as and 8 hours of rest regardless of sleep/trance.

So I'm assuming Nera is going to have to spend the evening/night holed up in a tavern is she wants to prepare spells.

For any ecological/divine questions just refer to Golarion, elves indeed do sleep just as humans do. For all intent and purposes think of this as another continent of Golarion, the only thing truly different are the Kingdoms and some other minor things. The only reason this is a homebrew setting and not Golarion is because some of the things I use as part of my lore seems to clash with Golarions history, not necessarily important but still, homebrew gives me the freedom to make up my own stuff.


Alright.

Question about the monsters we faced: Dolelan identified them correct? I'm my Knowledge religion check identifies undead, but I picked up on a hint with that.

I'm mostly just curious if they're some kind of undead. Casting Daze indicated to Nera that they where not undead as they'd be immune to the spell otherwise. If that was an oversight or something I'd love to know that as it effects my spell preparation.

I'd hate do prepare something along the lines of (Daze, Flare, Ray of Enfeeblement , Browgasher, Colorspray, Ray of Frost) only to discover the creatures we fight to be undead immune to all of those and possibly resistant to cold damage.

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