FORT +1 (+Magic Lore)
REF +6 (+Magic Lore)
WILL +3 (+2 vs enchantment, +2 vs charm/compulsion) (+Magic Lore)
HP 27
AC 22 (+2 dex, +7 armor, +3 shield)
BAB +3
CMB +5
CMD 17
Traits: Armor Expert, Birthmark
Feats: Arcane Strike, Breadth of Experience, Extra Performances
Low-Light Vision
Elven Immunities: Immune to magic sleep, +2 vs enchantment spells/effects
Elven Magic: +2 vs SR, +2 to ID magic items
Keen Senses: +2 PER
Bardic Knowledge: +1/2 Bard lvl to knowledge checks, may be made untrained
Bardic Performance: 10+CHA+2*(lvl-1) rounds/day = 20@5
Countersong: Use perform check as save w/in 30' vs magic that depend on sound
Distraction: Use perform check as save w/in 30' vs magic that depends on sight
Fascinate: Fascinate creature w/in 90'(WILL 14), +1 creature per 3 lvls after 1st
Naturalist (+2): Knowledge check to give +2 AC/attack/saves (30') vs. specific monster
Inspire Competence (+2): Ally w/in 30' receives +2 competence bonus skill check
Lore Master: May take 20 on 1 knowledge check/day
Magic Lore: +1/2 lvl to ID items & read scrolls, may take 10. Can disarm magical traps, +4 vs magical traps, language-dependent effects, and symbols/glyphs/magical writings.
Jack of All Trades (Ex): May use any skill, even if the skill normally may not be used untrained.
Languages: Common, Elven, Sylvan, Draconic, Gnome, Celestial, Aklo, Infernal
Acrobatics +2+1+3=+6*
Appraise +4+1+3=+8
Bluff +2+2+3=+7
Climb +2+1+3=+6*
Craft (any) +4+0+0=+4+2=+6 (may make checks untrained)
Diplomacy +2+5+3=+10
Disable Device +4+5+0=+9* (+2 equipment)
Intimidate +2+1+3=+6
Knowledge (arcana) +4+5+3=+11+2+2=+16
Knowledge (any other) +4+1+3=+8+2+2=+12
Linguistics +4+2+3=+9
Perception -1+5+3=+7+2=+9
Perform (oratory) +2+1+3=+6
Profession (priest) -1+1+3=+3+2=+5
Profession (any) -1+0+2=+1 (may make checks untrained)
Sense Motive -1+1+3=+3
Sleigh of Hand +2+1+3=+6
Spellcraft +4+5+3=+12 (+2+2 to ID magic items)
Stealth +2+5+3=+10*
Use Magic Device +2+1+3=+6
*armor check penalty applies
(1257) Darkwood Heavy Shield +1
Mithral Breastplate +1
(1020) Mithral Rapier (masterwork) (+6/1d6+2/18x2)
(671) Darkwood composite (+2) longbow, 30 arrows (+6/1d8+3/x3/110'), 2 tanglefoot arrows
(117) Backpack, 5 days trail rations, hammock, whetstone, flint+steel, 2 belt pouches, 3 sacks, signal whistle, 50' silk rope, ball of twine, small steel mirror, iron pot, map case, MW thief's tools, cold iron belt knife, lamp and lamp oil
(25) Universal Solvent
(200) Scrolls:
Comprehend Languages
Detect Secret Doors
Obscure Object
Remove Fear
Sleep
Unseen Servant
(150) Potions:
Pass without Trace
Speak with Animals
Spells Known:
0
Detect Magic
Ghost Sound
Light
Mending
Message
Read Magic
1 (5/day)
Cure Light Wounds
Feather Fall
Hideous Laughter
Silent Image
2 (3/day)
Heroism
Suggestion
Gallant Inspiration
Proficiencies: Simple weapons, longsword, short sword, rapier, sap, whip, shortbows, longbows