Alenthyn |
The problem is that we have one contingent wanting to burn it down and the other wanting to get to the bottom of the puzzle. Then me and Rikka are just ready to move on -- regardless of what happens to the church. I'm fine letting Dolelain finish his investigation, but it's not something Alenthyn is particularly interested (or suited) to do. So if there was a way to let Dolelain do his thing quickly and efficiently, that'd be great. There's just not much Alenthyn can contribute there.
My vote is we let Dolelain do hsi thing, then we move on peacefully, unless he uncovers something that indicates that we need to destroy this place... which so far I have't seen.
I dont want to drag this out. I don't wnat to short-sheet Dolelains' fun, either.
Maeltheron Timmerond |
I agree. That is what I suggested. Dolelan goes in and does his thing. I will certainly watch his back while he does so. Then we move on. Preferrably, I would like to burn it down. I do not condone leaving enemies at my back, and undeaqd are certainly enemies.
Rikka Rask |
I think Dolelan had opted to go with diplomacy first and hope that works. So... Dolelan with Rikka as guard and Ariella as backup approach the church, stay in the open doorway - holding the doors open - and then try to parlay with the spooks. Hopefully, there is a good moment that won't interrupt the service.
Everyone else plays 'backup' as best they can... and we see what happens. If they rush us or prove unfriendly we retreat and fight from the sunlight, with an eye to nuking the church if possible.
Roshan |
***AS DOLELAN***
Dolelan paces, eyes on his notebook he speaks while continuing to write in his little notebook.
"As far as I can tell there seems to be no indication that these people here are dangerous, theoretically intelligent undead could follow trends similar to those of orcs, goblins, and other of the more notorious races in that every so often there are those who do not deal in wanton destruction.
Unfortunately signs here point to the worship of what we consider an evil deity, though that also could be debated. Perhaps they are merely acting in interests in direct opposition to ours, from the position of the livestock we slaughter to put food on our tables we would seem like quite the vicious and barbaric civilization.
Sorry, back to the matter at hand. The quick and easy answer is no, they do not seem violent and would probably not cause us trouble in the near future. Acting violently against them would most likely do nothing more than raise their ire, there are far too many of them to be completely sure that they would be all killed by anything short of direct action."
Maeltheron Timmerond |
Look, I am tired of debating the benefits of goin iside to investigate further, or not. Just because their intentions may not be destructive has not stopped from killing all manner of Orc, Goblin and undead in the past. Eventually, they will turn to mahem. Dolelan, are you going in, or not?
Alenthyn |
Alenthyn considers the puzzle of the strange church presents. It's clear Dolelan doesn't think we have justification to attack, he thinks, though I'd guess he's more intrigued by them as an object of study than anything else.
"Interesting metaphors, though I'm not sure how fully appropriate or convincing they are. I'm guessing if livestock had the awareness to realize their predicament and the intentions of those that feed them, they'd take action… whether to flee or fight. So if the living are the livestock, and they are aware of the intentions of these unliving, I'd say they'd be justified in taking action. Of course, it is balanced upon the intention of the unliving. Same situation as your metaphor with notoriously violent races. If those likely to be victimized by said violence are aware of that intention, I'd completely understand them taking precaution or pre-emptive action." He shrugs, looking at Dolelan. "But you're right, both metaphors balance on the issue of intention. If these unliving have no ill intent towards the living in these parts -- whether in the short-term or long-term -- we'd do everyone a great disservice to take violent action against them today. However, I have no intention of walking in there and discussing their intentions." He plants his longbow in the soil, crossing his forearms across the tip of the other end and settling in place. Whatever great reserve of inner strength he found to string so many words together at one time seems to suddenly deplete.
The gangly elf takes a look around, eyes both seeking threats and checking for any group item un-ready for quick travel, then looks back at the group. It is obvious that he's waiting to see if anyone will actually go in to chat up the pulseless preacher.
Alenthyn is ready to leave this place be. He's not excited about leaving a potential danger in place, but it's a tough puzzle, and he thinks their time could be more wisely spent elsewhere. He won't vote for burning the place down, but he won't go in and personally do the investigatin/interrogating to find out what threat they do or don't pose to the area. Being an elf of the wilds, he's content to live and let live for the time being… especially if it means getting back on the hunt.
Roshan |
Sorry for the week's absence. I should have mentioned it in the OOC but I was doing stuff for Aethercon over the weekend.
Okay, so you leave then? There are two routes of egress, the stony path that leads back to the swamp or another dirt road that continues past the church into the woods at the base of the small hill.
Roshan |
Okay so we've kind of been stuck in a rut for a while so I'm going to just skip ahead. After some time tromping through the forest you come to a crossroads, those more familiar recognize tracks going down the right path but not the left. Taking that right path it leads down into a shallow valley a stones throw from the river. At the midsection of this valley sits a village that as you look closer to it's center you begin to see houses and buildings that seem to have been canabalized. In the center of this village stands a structure that has to be at least sixty feet tall and still growing taller, a ramshackle affair of wood, stone, and earth. Figures seem to be walking in and out in neat little lines
Maeltheron Timmerond |
Maeltheron nods to Charon, pulls up his hood, and ranges out slightly apart but within 50 feet of her to advance.
Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Roshan |
Moving in closer along the periphery of the valley the both of you come into view of this strange ramshackle building. As you get closer you recognize several people carrying up pieces of the building with a number of builders near the exposed top of it assembling those pieces. Most of the external structure appears to be thrown together but as you gain a better vantage you see that it's actually just a ramshackle shell being built around a sturdy frame that peeks out about ten feet beyond the slowly crawling outer wall. As you approach from the south you see the rear end of the structure where it seems a crane is hauling what looks like a very large shiny red circle to the top.
Charon Warblade |
Charon motions back to Maeltheron and mouths a few words secretly. Charon will look around too to see what people look like. (Are they from this area? Does there seem to be someone overseeing things?)
bluff(secret message): 1d20 + 7 ⇒ (18) + 7 = 25
"We need to figure out what's going on. I don't like the idea of the ball reaching the top."
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge(Local): 1d20 + 5 ⇒ (20) + 5 = 25
Maeltheron Timmerond |
Perception:1d20 + 11 ⇒ (4) + 11 = 15
He, in turn, nods his assent and motions towards the crane, and makes a breaking motion with both hands and mouths the following.
Should I disable it?
Bluff (secret message)1d20 + 7 ⇒ (18) + 7 = 25
Roshan |
Charon motions back to Maeltheron and mouths a few words secretly. Charon will look around too to see what people look like. (Are they from this area? Does there seem to be someone overseeing things?)
bluff(secret message): 1d20 + 7
"We need to figure out what's going on. I don't like the idea of the ball reaching the top."Perception: 1d20 + 6
Knowledge(Local): 1d20 + 5
Yes, it seems that every so often you see These cowled figures. The more you watch these people assembling this structure the more tells you begin to observe, you see the lurching gaits of the workers and it strikes you as familiar, these are most likely undead.