Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mysty

Nops, no leveling up for you guys yet.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

It seems I've made a mess in my own timeline for this ritual. I apologize.

Here is the correct timeline:
Week one
Ritual started.

Week one
Hallack’s crew attacked.

Week one
We are here now.

With this division, you guys kinda ‘lost’ the first week of organization actions.
I’ll do like this:

@Hound: you succeed in capturing another monster in week one. (I’ll roll a d20 just to see if you’ll get a nat 20, but a low result will not make you fail: 1d20 ⇒ 2)
1d10 ⇒ 7 You succeed in capturing 1d2 ⇒ 1 Tatzlwyrm

@Nahia: You succeed in setting up your merchant front in week one. (I’ll roll a d20 just to see if you’ll get a nat 20, but a low result will not make you fail: 1d20 ⇒ 7)
1d4 - 1 ⇒ (2) - 1 = 1 = 7*1*10 = 70gp your legitimate enterprise earned you 70gp.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

@Aku

Slurks in the front cavern with Boggard guards

Tatzlwyrm in cavern to west.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Talking of the golem, I looked through our discussion posts, and I see lots of us asking about getting everything together, and a couple of things where we worked on getting everything together, but nothing where we got it all.

Looking at the steps it looks like we are at this point:

1. The Eye – We fixed this with make whole.

2. The Brain – We still need this (a dwarven, elven, orc, human, or one of the half-breed brain, alive within the last 24 hours). We could have gotten this from our adventurers, but we didn't mention anything about it at the time, so I'm not going to put that forward. Once we get this it is a DC 20 Alchemy check to install it.

3. The Heart Cog – I see where we agreed to ask the Baron to have this made (that night before the lunch with him), but I don't see where we actually asked him. It's 550 gold to get it smithed in town.

4. The Reservoir – I don't know if we found the spare one of this or not. If not, then it is 100 gp to recreate. Either way, a DC 20 Alchemy check to install.

5. The Reagent of Fire – I crafted this previously.

6. The Reagent of Ice – I crafted this previously.

7. The Reagent of Acid – We collected this from the caverns previously.

8. The Reagent of Electricity – We collected this from the lightning elemental previously.

For reference, here is the post about what is needed to reconstruct the golem.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Thanks for laying all that out. I wish we'd had that heart thing on our agenda earlier. So much to keep track of and remember in this game.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Looking over the loot sheet, there's a bunch of things that I thought were divvied out, but haven't been claimed.

Anyone mind if Rose takes the strength belt, the +1 longsword, and one of the cure light potions?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Strength belt from the treasure room? Hound has that.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Oh, ok. You didn't put your name on it on the loot sheet.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Usually I don't really like this but:

For the golem, you can assume you have all the parts needed. It was discussed in the game several times before and as Rose said, it's a lot of things to keep track. I don't plan in punishing you guys for forgetting small stuffs.

You may remove the needed money and post the repair in gameplay.
Also, you may as well have find the spare part inside the lab, since Nahia found the schematics before you started cleaning the horn. She was aware of things that were needed to repair the golem.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sounds good. I'll think of something to write onbthe golem repair


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey everyone, I just spent a large number of hours in a plane, and am just getting home to some bad weather (Whew! Tornado's/Hurricanes!). Please understand if it is a day or so before I get a post in.


Complicated day at work.
I’ll update later today, in a few hours.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey Guys.
I’ve been struggling thru some hard time those last few days.
I don’t want to burden you guys with it, but I just want to gives you guys a heads up about it.
Posting may be spooky in the next weeks, please bear with me for a little.

Thanks.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Spooky?

2Spooky4me!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Hope life gets easier for you soon. Take as much time as you need. We aren't going anywhere.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Same here!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

We'll be waiting


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Guys

Good job with that RP, I liked it.

Just make sure you don't forget that technically, it's Nahia's minions, they respect and obey you, but their ultimate loyalty is to Nahia.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hound wrote:
Just where is my room again?

I have no idea!

xD


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I blame Rose! Makes me sleep outside her door no doubt.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Your room is on the second floor. The lower left corner of the map.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Time for Rose to work all those special defenses she set up.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

For Blink Dogs? I didn't really prep for teleportation. This is going to be another Benny Hill sketch.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

So how did these buggers get in? So much for our evil aura of joy-blocking the goodies.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

That is a good question. Maybe they snuck in through the caverns and then teleported up? Or in through the garden and teleported down?

On a somewhat related note, I found some art for the tree: Link


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Our Slurks are slacking!


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

They're slurks... the only thing they're good for is being cute... and greasing up the slip-n-slide...


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I am a little confused about the descriptions.

Can you give us room numbers to correspond with the areas you are describing?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll rework your maps and add the same comments over a numbered version of it.

Give me some hours.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sounds great. Thank you.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@I've added a new caves map.
Please check if it's acceptable.

If you agree will modify the others as well.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Looks good.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The rest of the map is taking longer than expected.

That's what happens when you try to use photophop for the first time ever.

Sigh, Paint seems so more easy...


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I ran into the same problem. If you want to send me the numbered map, I'll do the leg work for you. Now that's I've done it once I could probably do it again pretty fast.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Intruders and Crystall Ball.

The enemies are using Nondetection, with a DC 27 (15+12).
I've rolled and it failed. That's why you don't find anything using the eyes.


HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect) Blistering Invective 2/3

Well that's pretty smart. Pyre has probably figured out by now that they are hidden somehow, but he knows better than to disobey orders, so he's just going to keep scanning.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

So, just to clarify things:
Where is Rose At the moment? From the descriptions you were heading to the sanctum, right?


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Rose looks so dorbles as a Bugbear.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Aku-

Well, that was my plan, unless I find a scent that leads somewhere else.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:

Is hound on the third floor with Kit and Rose? I thought he was downstairs with Mysty?

GM, can we get a breakdown of where everyone is?

The Corpse of the followers appeared on the Second floor, were before you had the pair of Goo's and now it's a brothel.

Hound, Mysty, Nahia and Seren are in the Second floor.

Rose is in the sanctum.
Kitara probably is in her room.

--

I have to check it but originally, there’s no passage between the sanctum and the other floors.
The Spiral (Stairs) would take you from the caves directly into a separate room in the third floor, and from there to the sanctum. There was no passage between the other floors. I’ll need to check if you guys did any modification in that regard.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Right, I see where I got confused.

When you said Brothel, I looked at the original brothel (3-11, I think?) which is near Rose's bedroom.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

For this first time I'll not really complain about it but I hope to avoid situations like this in the future:

The hellhounds were in the first floor.
The Golem was on guard duty I don’t know where.

Suddenly an enemy appears and conveniently they are all tagging along with no explanation of how and when the player got them of their original places.

--

There’s a lot of information about where things are in the horn.
Rose went thru a lot of trouble to create a map with all this information laid out, it’s just open it and read where most of the ‘characters/monsters’ are.
Please, before posting an action, consider these other things as well. Consider where your character is, what is happening around him and how he is interacting with the things around him.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Artephius was guarding my door, and the hellhounds are in my room. Fairly certain i said that at some point.

On reflection, i may not have said anything about the hellhounds, butvhe above was my intent.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mysty

Urgh.
Sorry, I think I'm being overly pushy once more.
Don't worry, they are listed as party recourses, so you guys decide who should control what.

You don't need to ask me. Ask the other players.
The only one I'll keep as NPC is Grumblejack, all the others are for you guys to control.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

The lot of a gm is a hard one, juggling many balls, and real life never helps. Don't worry about it, your doing great.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Ohh noes! They say he's got to go!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Loser!


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

We all have one of these so we are always in touch.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Can anyone cast Message?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Is Rose aware of the fight? Can she hear it somehow?

Can Pyre see the fight even though it can't see the enemies?

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