Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

2 mediuns < 1 large

xD


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Rose is no doubt an adorable boggard.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

The MOST adorable boggard.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Just the most lovely eyes


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Such a lovely shade


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ok Rose, which of these better represents you:

This one...

or this one...


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

I think we discussed this before in the older game.
It makes no sense reviving the worst in 3.5 by making opposite checks.

Use the net as standard pathfinder rules: instead of an opposite check, you make a Combat Maneuver attempt.

Easier, simpler, neater.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:

Use the net as standard pathfinder rules: instead of an opposite check, you make a Combat Maneuver attempt.

I'm completely fine with that. It actually increases my odds in most cases. I don't remember that conversation though.

Also, opposed strength checks are the standard pathfinder rules. I like your way better though.

Net Rules wrote:


" If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows."

So I guess that makes my roll a 26 (15 roll +11 CMB)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Nahia wrote:

Ok Rose, which of these better represents you:

This one...

or this one...

Definitely the first one. The second one would by Mysty as a Boggard.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

What I mean is that: 3.5 had a lot of this.
Opposed this, opposed that.

Pathfinder defined CMB and CMD to end this stuff.

I don't know how and why it still exists in the net description.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Good point. It does seem like a legacy error of some kind.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
So I guess that makes my roll a 26 (15 roll +11 CMB)

Don't forget to apply the weapon penalty, if you don't have the exotic proficiency.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I have a question about your ruling-

Dragging someone around by a net seems like what a net is for. I used it the same way in Ballentyne when I pulled someone down through the trap door. It worked then. What is different now, other than the water?

Do all fishermen have that feat?

What if I attached a net or lasso to a saddle horn and caught someone as I rode by? Would the horse just stop moving? What if I netted someone and then dropped off a cliff to take them with me? How would that work?

Needing to put a feat into using a weapon to do what it is designed for seems very strange. I'd like to know more so I don't waste actions or slow the game down in the future.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Could I just use my hand, or another weapon and call this a Reposition or Drag maneuver?

Seems weird that it would be easier to drag someone around with a sword than with a net.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Well,

It's not my ruling, its pathfinder designers ruling.
If already exist a set of rules in pathfinder for a particular situation, such as using the net to drag someone instead of just restraining him, I don’t see why we shouldn’t use it.

--

Balentyne was something else entirely:
You were not dragging the priest; you entangled him and then used the free fall as leverage to pull him down. I allowed because made sense, and it was a badass move.

What you are trying to do right now is drag him, swimming into the water, a very different situation from Balentyne.

I remember as well a lot of discussion about it, because you would not agree with that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Could I just use my hand, or another weapon and call this a Reposition or Drag maneuver?

I don't mind it, but if you don't have the improved feats, that would allow Hallac to have an AoO.

Also, just noticed: net is a ranged weapon, and you are using it in melee range, that grants Hallack an AoO as well.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Am I in melee range? The map's distances are a little odd. I thought I was at range.

If I'm in melee, then yeah, I'll just hook his leg with my axe or something and perform a Drag maneuver downward-diagonally to get him into the water. He can take his AoO. My current AC is a base of 27, plus this-

Aquatic Combat Rules wrote:


Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.[/ooc]


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Let me try to clarify things before this pile up:
@About net:

Net in pathfinder, wasn’t designed to drag someone, even tho a real would net will be most likely used to do that.

You can restrain your opponent; you interfere with his ability to act.
Advanced uses of the net, to say: Throw a net and then walk away dragging someone, by raw rules requires a lot of feats (3 in total).
This makes sense? Well it does, at least for me.

Unless you expend a great chunk of your life using and learning, someone that in game terms ‘don’t even have proficiency with the weapon’ shouldn’t be able to do what a specialist does.

There are exceptions tho:

What if I attached a net or lasso to a saddle horn and caught someone as I rode by?
By pathfinder rules, the amount of precise control to do that would only come with the feats, trying to do it would result in something like breaking the net, or you might just as well drag the poor sod, who knows.

Would the horse just stop moving?
Most likely the not. Unless the adversary is a badass dorf.

What if I netted someone and then dropped off a cliff to take them with me?
You are using your mass and gravity and falling off a cliff as leverage to pull someone with you. If the guy can’t break free, he would certainly be dragged as well.

--

Well, took me to write all of that to be able to put into words what I always considered about the net:
You can only drag someone if you build a huge momentum and use it as leverage.

Horse, falling off a cliff, jumping out a stair….


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:

Am I in melee range? The map's distances are a little odd. I thought I was at range.

If I'm in melee, then yeah, I'll just hook his leg with my axe or something and perform a Drag maneuver downward-diagonally to get him into the water. He can take his AoO. My current AC is a base of 27, plus this-

Aquatic Combat Rules wrote:


Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.[/ooc]

Sigh…

Sometimes I think instead of cooperating we are competing.
Anyways, I’m out of time to answer the gameplay post, I’ll try to do it later.


1 person marked this as a favorite.
Human Hero Killer1 / Holy Assassin1 / Deceiver2

Know what I just noticed?
We are so painful similar in some aspects that it must be painful for others to read. xD

How we cling to our beliefs and how we hardly give up without a fight.
Haha.

Anyway, nice to meet you, I’m Macézar! xD


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I don't actually want to compete. I want to drag this guy into the water. As long as that's the end result, I don't actually care which mechanics we use. Seems like they're pretty similar no matter which way we explain it narratively.

Whether its at range or melee, it's a CMD check, right? If I'm in melee, he gets an AoO, but as long as I'm in the water I have improved cover.

Do I have any of that wrong?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:

Anyway, nice to meet you, I’m Macézar! xD

I'm Jasper.

I actually don't mind any of these discussions. They always help me figure out how you want a story to work.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I know right?
There you are, in your way to be awesome, and then comes the bad GM with his pesky rules obsession.
It’s not about the rules, Please listen to me! *Then he gets dragged by all his enemies and sealed inside the pandorica box.*

In a nutshell:
I like cinematic history and actions.
I don’t like ‘I have a spell for every situation’ or ‘I have a gadget for every situation’

If you push something trying to use rules.
I’ll most likely push it back with double str.

I like hard-won combat with enough tension and drama.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Combat

Are you guys planning on taking any of the enemies alive?
I think I'll just narrate the combat, since if we try to follow what's written by raw, it will be very difficult to accomplish what the party might want.

So you drag the guys below water, trap him there for several Hounds rounds, then he gets unconscious and 6 seconds later he is dead.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Nahia wrote:
Thinking more on this, I'm not sure what you meant. The swarm shouldn't grow. And it shouldn't move as long as it has live victims in it. When I responded before I figured the two guys were going to leave the swarms area, but since they stayed in it should stay still.

Well, the swarm has 10ft area right?

Is there anywhere that says it cannot take another shape than a 10ft square?
Let’s say, it can form a 4x5ft line.

L shape?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think we want to take the priestess alive. I think there was something about a sacrifice of a Mitran needed later, right?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

indeed.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Plan is for the boggards to drag the bard underwater and sit on her until she drowns. Hound will start beating on any good guy within range.

Then let he boggards have a nice feast for a sucessful first defense. Some nice marinated dwarf.

Unless anyone wants the bard or others alive.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

We need the priestess alive. That said, Nahia is is pretty angry with her, and is not exactly going to be very upset if she meets a painful death (or really hold back to prevent one).

Of course, some (human-ish) slaves for her to mess with would be pretty convincing to her in general.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Evil Overlord Rule: I will never take heroes as slaves. It never ends well.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

These guys are clearly not heroes. But yes, it is a good point. : )

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

If we capture the priestess, she is slated for sacrifice.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hey all
have a look at this. This is the kickstarter page for 7th sea, a game I really liked in its day. Well they are putting out a 2nd edition, and wow, look at the response.

7th sea kickstarter

They asked for $30000

So far they have $540000...and there is still 28 days to go. They keep adding more stretch goals.

This looks really good.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'll update in some minutes, sorry for the delay.

@Mysty
That seems really interesting.
I've actualy never heard about that system.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry for the delay.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

No sweat.

Hound is the meatshield and chopping block that foe's weapons shatter upon.

Rose best get Mysty under control, the nun's ankles are being bitten off.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Aku, no worries here. Besides, I'm sure you had a killer hangover. :P

- - - - -

Hey everyone, I just wanted to give a heads up. On Thursday (the 18th) I'm going to be flying out for a vacation. I'm taking my laptop with me and plan to keep posting, but if something happens and I don't, that's why. Please, feel free to DMPC me if there is even a hint of me holding up a game.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Mysty is just too small, one would need a dozen for a good pie.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

While hound would be a feast for the whole tribe


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Where are you guys putting the sister?

@Hound, Nahia

I need you guys to decide the boggard and the organization action for this week. Please consult the evil lair file for example of actions.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Stick her in the special prison after tossing a scak over her head.

Okay! Time to see if we can get ourselves some new critters for the front cavern

Hunt Beasts: 1d20 ⇒ 9


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

The priestess goes in one of the new cells in the extradimensional prison. Also, we're going to strip her down. We'll give her a blanket to keep warm and a metal bucket to releive herself in. I want zero chance of her smuggling in a holy symbol or being able to make one out of something.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Good thinking


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
DM Aku wrote:

@Hound, Nahia

I need you guys to decide the boggard and the organization action for this week. Please consult the evil lair file for example of actions.

Ok, I added an 'Organization' section to my profile with my organization stats and a brief description.

I'm going with a "Spread Disinformation" action to try and seed some rumors that the 'adventuring party' were seen running off instead of heading here. Maybe just a servant girl at an inn gossiping about what she overheard the Hallack saying at the tavern, or how another traveler had reported seeing the group heading <not the direction of the Horn>, but that neither of the two women were wearing a Sister's garb.

Actually, I wouldn't mind being involved with that myself. Would that be a diplomacy/bluff check with the organization counting as a skill aid (and if so, does that use their action)? Or would it be more like the 'cohort' rules where it is an organization action with my stat bonus added (+2 for my wisdom)? Or would it be just an organization action?

Part of why I ask is because, with our disguises, I think that I alone have a much better chance of pulling it off compared to the organization by itself. And if that is the case I may just do that myself and let the organization do a simple "Legitimate Enterprise" action to help refund ourselves for the boggard equipment cost and to hopefully raise my Connections.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

Let’s assume for expedience sake that your minions were mostly recruited out of the baron’s orphanage.

--
The DC for organization actions is different from PC actions. So if you want to take arms by yourself by spreading the rumor, you’ll just add your relevant ability score to the roll, not aid other or rolling the skill itself.
Also, if you plan in going by yourself, the rule keeps the same. It takes about one week to perform a ‘deed’ or action thru the organization, and if you send your own character, it means the character isn’t available that week to defend the horn, since it’s busy elsewhere with its own agenda.

You are correct in assume that Deanne would be a fit for this task, but then again it’s the same; Instead of rolling skill (diplo/bluff) the contact (Deanne) just add her relevant ability score to the organization roll.

--

This module assumes you’ll be bottled up in the horn for 36 weeks.
The organization gives you’re a chance to influence or act out of the horn without adding the problem: What if the horn is attacked when I’m not there to defend it?

Due to PBP nature and the fact I like to keep combats long and hard, I would like to ask you to avoid splitting the party that much, since you don’t know when the horn can or will be attacked.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Some explaining:

The reason I’m asking for the organization actions before putting up the events of the week is that you might want to gather information in town (thus getting more information) or you could capture a new monster (and boost your defenses) but ultimately I want to avoid the situation when the player complains: I was planning to send my minions in town to gather information. We could have prevented X from happening, but the DM didn’t give us the opportunity to do so…


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Oh, I got it! A Slurk and a young Slurk offspring(-1 CR) Meets the CR of the roll and are adorbs.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Crud. Sorry that last post about loot was in Gameplay. I meant to put it here.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Rose, I'll take the whisky! That's about it for me. And thanks for adding that stuff to the sheet!

- - - - -

@Aku

I don't have an issue with using the organization instead of spending a lot of time away from the horn. I was mostly just thinking out loud.

Also, I have no intentions to use my group for information gathering. That's what the White Ravens are in town for. Nor for any trap related or monster gathering tasks. Really, given that we have the White Ravens covering gathering intel, I can only see using them to spread misinformation, should we have a need to spread it.

If we don't need to spread misinformation, then I intend to have them do Legitimate Enterprise to earn a little money for the party fund and to try and gain some Connections stat.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Hound
The CR equivalent exchange is fine for me.

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