Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Dark Archive

How about this as a trait?

Let the fire consume everything!
You learned how to use your fire more effectively with the help pf Asmodeus and get a +1 bonus to overcome spell resistance.

Dark Archive

Or i go with this trait:

“Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The visit to my mother's took longer than expected.
I'll answer questions tomorrow, and tell you how you'll join the game.


1 person marked this as a favorite.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Welcome everyone, good to see you! I'm looking forward to interacting with all of you!

@Valence - I have Leadership, but I don't plan on combining my organization. They're loyal to ME and ME alone... luckily, I'm loyal to the pact. Besides, I intend to use them mostly as spies anyway.

As far as personality goes, well, Nahia is a sweet and tender woman with a penchant for fine food and liquor. If you want more then either observe it in game or beat my bluff. : )

Also, as Cohorts go, if you would prefer to use yours then we can see about pushing Seren into the background. I can let her run my sisterhood for a while.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Be sure to add bust sizes to your stat line!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, I forgot to tell you guys.

Starting today, I’m working in a different working hours. My schedule was nightshift and now I’ve changed to earlier morning shifts (way better, I hope;)

Because of that, posting might get a little spooky at least until I get familiar with the new working hours (and because most of my posting was done while idle at night). In the end, I think this change will allow me to post more often or at least make quick replays more often.

P.S: Bust size is mandatory stats line info. Mysty doesn't use because she is shy, but everyone else has to.


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:
DM Aku wrote:
P.S: Bust size is mandatory stats line info. Mysty doesn't use because she is shy, but everyone else has to.

Figuring out an appropriate size is causing me have war flashbacks doing bra fittings at my old retail job, mainly for plus sized old ladies. However, if it is required, it shall be done.

Dark Archive

Bizan might have a hot bonus,a literal one^^
Anyone touching gets burned....


Human Hero Killer1 / Holy Assassin1 / Deceiver2

"Bark Bark!" The werecorgi wags his tail.

=====================
@HP rolls.
The evil, boring and grumpy DM doesn’t allow rerolls on 1’s.

=====================

@Cecelia trait: Seems good to me.

@Valence trait: I have mixed feeling about UMD: If used to add flavor and RP possibilities to the character I’m all for it.
I’m not such a fan when used to get access all those personal spells from several different classes just to add up crunch math.

@Bizan trait: The one you suggested seems good.

=====================

@Valence Questions:
1 & 2 ) If you plan to take him actively into battle and treat it as an actual character, then please rework him with Leadership NPC rules. If you plan leave him mostly to background and just add flavor to your character in general, then it doesn’t really matter.

So, 1 ) answered above. 2) If you’ll be posting with him frequently, then creating a new alias for him makes it easier to read and it’s more interesting as well.

3) I’ve always considered your highest ability score as your principal status. Why would you get troubles raising it if it isn’t important for your character?

4) I think Profession tests were added with UC, right? Give me some time to read and think about it.

=====================

I’ll try to add you guys to the game later today, when I have time to write a nice introductory post.
For now, feel free to dot in gameplay, so it appears in your profile page, and makes it easier to know when new things were posted.

=====================

Also, please edit your stats line to as the following:

HP | Bust |AC | Touch | FF | CMD | Fort | Ref | Will | Init | Percep | Sense Motive | Bluff | Diplomacy | Intimidate

This is the required info for the stats line, after you’ve put that information, you might add anything you think relevant for your character.

Here’s an example:
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14

Dark Archive

Actually getting sense motive as a class skill would also be very nice as a trait. Bizan is really lacking there and it can be an important skill.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
Bizan Ashura wrote:

*Pats corgi on the head and snarls at him to make clear who´s in charge*

I´m still thinking about the trait.

I'm not at werecorgi, I'm a hell corgi. Snarl back.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Bizan

For those traits in particular, you can't create one that that make a skill a class skill. You can do as Valence and select one that gives you +2 trait bonus in that particular skill.

Or

You can get the feat: Additional Traits for two traits of your choice.

Dark Archive

@Mysty: You got lycanthropie?

@DM: I see. Let me think about that. Next feat is 2 levels away, but additional traits is on my list anyway. I always like characters with many skills. Problem i have is the very low willsave, which is why i took that feat that lets you add CHA to willsaves. Not sure how it is in this AP, but low willsaves on damage dealers are seldomly a good thing^^


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Bizan

You unless you plan to raise your char to 18~20, should consider trading that steadfast personality for Iron Will, unless the feat is pre-requisite for something else.

Your char Mod is +2, steadfast personality gives you only bonus on mind-effect. Iron will gives you flat +2 will save.

The Exchange

Current Map

@DM Aku

Harsk - I'll gladly retool him to fit, and give him his own alias; if the party wants a crossbow-focused Dwarf, or Seren needs to do her own thing, it's better to have him available than not. However, other than cutting his gold by 1/5th, it doesn't dictate how to generate his stats; do you want me to use an array or a lesser point buy, and likewise, will he still get the +2 skill points per level like the PCs?

Trait - Admittedly, it's a bit of both. Gravity Bow is almost a staple for his continued combat viability, since under normal circumstances I don't see him taking more than one shot each round, and a max of 2 extra damage (and higher average) seems good compensation for his lack of other weaponry and combat prowess; he doesn't get spells, he's not a TWF/THW martial beast, he simply sits back and shoots things, trying very hard to get those extra sneak attack die. Prestidigitation is a staple in his line of work; what better way to clean a crime scene than with magic?

But magic is also messy, and leaves a distinct trace when it's powerful. He could wait out the cantrip's aura, but he would be loathe to use Symbols or death effects, as any investigator worth his salt would have someone with Detect Magic, and those powerful auras linger far too long for his taste; evidence is evidence, even circumstantial, and leaving behind a powerful aura of Necromancy isn't a good idea.

Mechanics-that-translate-to-fluff-wise, he's put max ranks into it already, and has the Pragmatic Activator trait to use his Int instead of his non-existent Cha (until 8; yay +1 to Bluff!), not to mention Improvisation giving him access to all skills; he figures things out, that's the essence of his character. Figuring out how to use potent magic items would be something only a fool wouldn't do when gifted with his abilities, and I could see the Cardinal focusing on his area of weakness (in that it isn't class, nor does he have a feat to improve upon it like Disguise) to make him a better minion.

What will I do with it? Nothing gamebreaking. I don't plan on buying scores of wands/scrolls and casting anything in the world at-whim, nor will I likely ever buy a staff and go turbowizard on people. But simple things, like Invisibility and Pass Without Trace, those fit what he does to a "T," and that's the limit of what I plan to do with it. Not only that, but it never hurts to have another party member able to use a Cure wand. +2 is less than I would have gotten had I opted to get it as a class skill, too. But you'll never see him slinging a Wand of Fireball and blasting everything in sight (unless you set me up to, but that's on you); that's far too messy, and not at all his personality. If I'd wanted full caster access, I'd've built one of those instead.

@Nahia - That's cool! I was only really concerned if we were going to try to integrate organizations; that's a lot of off-camera work, and I wanted to nip any potential personality conflicts in the bud before we went through all the trouble. If you're keeping it for yourself, then I'm glad to learn more about the character as the game progresses!

@Bust size - What's an appropriate chest measurement for a 6' 150lb man? I found a suit-sizer, but most of those assume that if you're that tall, you're stockier; it recommended 39", which is only 1" smaller than Hound, and that's not slim. I'm thinking, maybe 34A? Definitely A, he doesn't have enough bulk to even fill that cup, let alone anything better.

Does "training bra" count as a bust size? xD


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Trait UMD

Mostly what I had in mind was something along this line:

Monk: Dex (4) + Wis to AC(+6) + Shield (+4) + Mage armor (+4) + Barskin(+3) + Shield of faith(+3) + Crane style feats (+6 for -1 attack).

Which is something I know you haven’t done. xD

--

Giving flexibility to the character is something very good, especially for Valence, given the concept, It’s just I’m kinda scarred and scared that you might succumb to the temptation!

@Cohort
It uses Heroic ability scores: Heroic NPCs: The ability scores for a heroic NPC are: 15, 14, 13, 12, 10, and 8.
Every four levels you get one more ability score point.

Money:
Use the following:
Total GP: 2400


1 person marked this as a favorite.
Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:
Valence Niels d'Geiger wrote:

@Bust size - What's an appropriate chest measurement for a 6' 150lb man? I found a suit-sizer, but most of those assume that if you're that tall, you're stockier; it recommended 39", which is only 1" smaller than Hound, and that's not slim. I'm thinking, maybe 34A? Definitely A, he doesn't have enough bulk to even fill that cup, let alone anything better.

An A cup represent a 1 inch difference between your chest and bust, which is not a whole lot. For band measurement, 34 is the national average for women in the US. For a guy I would imagine it would easily be in the 40s. For a male elf... Who knows. I don't think there is a source book for that...

The Exchange

Current Map
DM Aku wrote:
Giving flexibility to the character is something very good, especially for Valence, given the concept, It’s just I’m kinda scarred and scared that you might succumb to the temptation!

Nah; loading up on Improved Invisibility, Blend, things like that, maybe! Of course since creation is over, I have to spend-as-received, and there are plenty of permanent items I'd rather have than an arsenal of wands. That, and spending 6 rounds buffing himself isn't something Valence would do; he'd prefer to just leave, and sneak back in when circumstances are more favorable.

But, like I said; if you stick him in a room with nothing but a Wand of Dominate Monster and a bunch of BBGGs, I won't have much of a choice. ;)

Edit: @Cecelia - I've seen really scrawny men that have concave chests, and while Valence isn't Str 8, I still can't picture him having pecs larger than 1"; I don't see him as having that! And yeah, regular men suit-sizing would seem to indicate 40" as a good guess, but like you said, who the heck knows for a Half-Elf! I think I'll stick with 34; Elves are supposed to be kind of "effeminate" anyway, right? I appreciate your expertise! If I ever need chest support, I'll be sure to call you for guidance! xD

Edit again while I still have time: HP for Harsk - Max at 1st still?
2: 1d10 ⇒ 4
3: 1d10 ⇒ 4
4: 1d10 ⇒ 1
5: 1d10 ⇒ 3
In case not:
1: 1d10 ⇒ 6

Do they also get two traits? Normal ones, clearly not the special "Cardinal" traits.

Dark Archive

1 person marked this as a favorite.

Like every sane person in europe, im using the metric system, so your talk of measurements confuses me :D

I did plan to invest in CHA, it was originaly higher at 16, but then i thought a 10 STR wouldn´t hurt.
Steadfast Personality got some errata and now works on the whole will save. The idea is to combine that with iron will perhaps.
Reason is i wanted the CHA so she´s good in the social skills.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I just noticed I have a very important deadline for tomorrow and I'm nowhere near close of completing it.
In fact, I don't even know where's the first part of the web system I made.

Sigh,

I apologize again for the delay. If I can, I’ll sneak a post tomorrow, but it seems unlikely.

P.S: The entire weekend I had that feeling I was forgetting something. Now I know what it is.

Dark Archive

Good luck then!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:
Bizan Ashura wrote:

@Mysty: You got lycanthropie?

@DM: I see. Let me think about that. Next feat is 2 levels away, but additional traits is on my list anyway. I always like characters with many skills. Problem i have is the very low willsave, which is why i took that feat that lets you add CHA to willsaves. Not sure how it is in this AP, but low willsaves on damage dealers are seldomly a good thing^^

No, it sort of a running gag after my character decided to commit genocide on all trees after an unfortunate encounter with a treant


Evil Harsk checking in. Rawr.

I'm still redoing his equipment, but otherwise he's rebuilt.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Mysty wrote:
Bizan Ashura wrote:

@Mysty: You got lycanthropie?

@DM: I see. Let me think about that. Next feat is 2 levels away, but additional traits is on my list anyway. I always like characters with many skills. Problem i have is the very low willsave, which is why i took that feat that lets you add CHA to willsaves. Not sure how it is in this AP, but low willsaves on damage dealers are seldomly a good thing^^

No, it sort of a running gag after my character decided to commit genocide on all trees after an unfortunate encounter with a treant

Yep, she was all fierce and little and cute!

Like this!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

:D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Bizan and Valence introductory post in a few hours.

Dark Archive

Nice, looking forward to that.

We have a holiday tomorrow, so i might not be able to post as often.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Bizan

Please add the motivation and backstory for in your character profile as well.

Just a formatting thing: Add a blank line to separate different paragraphs (I think it is called carriage return, but I'm not sure), that makes the text easier to read in Paizo forums.

Dark Archive

Yeah of course i totaly forgot that...
Added now. Please tell me wether the format is good or not.
I don´t think the break to the left where the statblock ends can be avoided though.
I also added all the abilities, so it´s easier to know and how the character looks with 3 burn (that´s when some changes come in).


Female Human Oracle 7| HP 37/58 | AC 22 | T11 | FF 21| CMD 20 | Fort +3, Ref +4, Will +5 (+2 vs emotion) | Init +1 | Per +6 | SM +6 | Bluff +13 | Dipl +15 | Intim +5 | Channel (4d6) 4/6; Quicken Cure 0/1 | Spells: 1st 7/8; 2nd 5/7; 3rd 3/5
Active Effects:

Very cool post. It seems like you really understand what I was going for with the character, which makes me happy. The nightmares were eerily similar to ones I was planning on describing in later posts...

Crazy day at work today, unfortunately. So, I'll try post when I get home and have more time really absorb everything and write a good response.


Bizan Ashura wrote:
I don´t think the break to the left where the statblock ends can be avoided though.

There isn't, and it's unfortunate; I don't think they thought about a thriving PbP community when they set up the server architecture (certainly not extensive messageboarding, since you can't stack spoilers).

I tend to add extraneous stuff where possible (like the info on here, after the parts that populate above posts) just so it breaks at a better point. It's hard, and usually ugly!

Edit: Just like the indent that happens below his portrait; there's really very little to do about that, except sigh and deal with the formatting.

Dark Archive

Well we can´t have everything.

How are spoilers treated here? Those new gameplay posts supposed to be completely secret or can we read them? And perhaps reference in future posts?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Feel free to read. It's used just to organize things.

The Exchange

Current Map

I want to again apologize for the length of my introduction; I do enjoy making an entrance, though!

There was another option that had occurred to me; the boy has parents. I had a plan for that as well, with Valence offering to buy the child from them, or have Harsk kill the entire family. I cut it for length when I realized I'd reached five pages in my text editor.

I've also been pondering Valence's religious aspects. Certainly, Mitra is right out, but I also wasn't keen on him worshiping anyone. I settled on the philosophy of Diabolism, like they practice in Cheliax; though the Chelish worship Asmodeus, Valence simply sees the beauty of the hellish architecture.

The Exchange

Current Map

Profession Barrister:

I did some math; I'm not at all worried about making profit from the Profession checks. It's completely in the background; just the fluff of his day job and cover. I'd prefer to simply make checks to represent needed in-game knowledge, rather than worrying about increasing his fluid wealth; I'm sure enough loot will drop that I don't need to worry about the mechanics of running a business for extra income.

That being said, if you're amenable to the idea, I'd like to use the Unchained Alternate Profession Rules in the background, just because I like additional bookkeeping.

Valence started his career as a guard at age 24; I said it took seven years for him to complete "law school," so his Barrister career would begin at 31. Currently, Valence is 59; that's 28 years of weekly checks. At an average result of 7 (which is low, but I'd prefer to stick to a safer number), that's [(7/2)x10]=35 GP a week, using the standard Prof. model. 28 years at 52 weeks at 35 gold a week yields an astonishing 50,960 gold.

Obviously, I have no intention of claiming that wealth; I would, however, like it to be reflective of his business. While his criminal enterprise has paid for his current gear (and when I get another level, and can actually make checks for it, we can worry about that part), his law practice exists simply as a background entity, adding fluff and realism to the character without creating an unbalancing game effect.

Following the Unchained rules, I'd like it to be a Medium business, with seven employees (not counting Harsk, who mechanically doesn't get paid as a cohort, but in the sense of reality, would have to be paid something). A masterwork operation would cost 8,750gp to establish, clearly within the realm of affordability. At the lowest roll of a 1, my monthly check results would equal [(12+1-7)x100=] 600 gp, which I also feel is within the realm of affordability; he can pay his employees, put money back into the business, and not actually change his character wealth.

If all that sounds good, I'll doodle up a sketch of his physical office, just for fun.

tl;dr - I don't want to make Profession:Barrister checks in-game, except to determine knowledge and as situationally appropriate. I'd prefer his legal business to exist in the background, providing nothing more than flavor.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Valence.

The kid:
Usually, these minors NPC’s I introduce to the games are ‘free pets’ for the players. They can be dealt in any manner you want within some very loose limits.

The profession:
While it amazes me and I think it’s a great choice, this module will have you sequestered to keep a dungeon while you perform a ritual. What I have/had in mind was to influence the court to send you to investigate the rumors about the ritual, that way, you would be placed with the party, and in position to create rumors and control the information flow about the whole thing.

But that means leaving the capital for a few months.

And so just I don’t forget: I don’t mind all the bookkeeping. And yes, you can have that wealth applied in properties. At higher levels, you can even use it to complement your character wealth or something like that, but for obvious reasons, allowing that now would cause a huge disparity between the wealth of the current players and yours.

The Exchange

Current Map

@DM Aku - Good deal, I'd like to keep him as a pet then! xD

And in regards to the profession:

Quote:
With two assistants, you can split your time evenly between the business and other endeavors, and so forth, up to four assistants, who can take complete control of the business operations on your behalf.

I don't actually have to be there to let it run. They'd make less money, but I'm sure still enough to pay themselves.

I like your plan for introduction; it fits very well! And yeah, I don't plan at all to use the profession money for anything mechanical; I hadn't actually sat down and looked at how much he would've made until then, and I never thought it would be quite that much. I just wanted a fancy building, and needed to see if he could afford it.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Welcome Bizan! Hopefully I don't kill you. ;)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey, I'm working on rescuing the girl! Now, that doesn't mean we won't kill her, or torture her, or turn her in for the murder of those knights that she so clearly murdered with her spell and claws.

Also, I'm looking forward to adding those knights holy symbols to my collection!

Dark Archive

Yup better rescue me!
I also may still have some tricks up the sleeve there ;)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hey, help me out here because the mechanics of this class is driving me crazy.

Bizan Ashura wrote:
using gather power as a move action to unleash an empowered flame strike with burning infusion (DC 19 reflex or catch fire) for 0 burn.

By flame strike you meat:

Eruption?:

Element fire; Type form infusion; Level 3; Burn 2

Prerequisite extended range

Associated Blasts blue flame, fire, magma, steam

Saving Throw Reflex half

Your kinetic blast erupts from the ground in a pillar centered anywhere within 120 feet of you. The pillar affects all creatures and objects in a 10-foot-radius cylinder that extends 40 feet above the ground. An energy blast infused with eruption deals its normal damage to each target, while a physical blast deals half its normal amount of damage. The saving throw DC is Dexterity-based.

---
So:
Burning infusion: 1 Burn point.
Eruption: 2 Burn points.
Metakinesis: 1 Burn point.
Infusion Specialization: -1 Burn point.
Gather Power: -1 Burn point

So, with that action you are accepting a total of 2 burn points?

==//==

And really, Paizo designers had this in mind when creating this class: Let’s make the player crazy with all the sum and subtract, and let’s make sure the GM goes nut to remember everything!

I think it's a overly complicated class (but so very cool, nonetheless).

The Exchange

Current Map

Sorry I hadn't responded yet; my kid refused to go to sleep until after 10 last night, which was unpleasant for everyone involved. I'm formatting up Valence's response now (unless you skipped him, haven't seen Gameplay yet).

But, I mean, Sacred Geometry comes from there, too. It's like they took the part of Pathfinder philosophy that said "we want things to be easy on the players and GM alike" and just tossed it out the window, replacing it with "feel free to spend 45 minutes on your turn." Sure, sometimes it's easy, but imagine a game with a bunch of high school kids:

"Hey man, did you get what Mrs. Teacher was talking about in math today?"

"Nah dude, I totally spaced. Screw it, we don't need that!"

....

"Okay, your turn."

"I want to maximize and extend this spell using Sacred Geometry."

/headdesk

Dark Archive

Sorry i actually meant flame blast.
Subconscious renaming^^

And the above example wouldn´t work out like that. I can only take 2 burn a round at the moment, so i would have to gather 2 power for a full round and maybe continue for a move action next round. With me only able to move 5 feet and enemies so close that didn´t really seem like an option.

So what i´m doing is:
-move action gather power -1
-flame blast 0
-burning infusion 1
-metakinesis empower 1
-Infusion Specialization -1
------------------------------
Burn taken: 0
Also forgot Point Blank Shot of course.

I´m fine with making it an eruption, but that should hit 2 of them and they get a DC 15 reflex save for half damage, but still DC 19 reflex or catch fire. That fire would also burn away fire resistance for 3 rounds currently.

The class seems indeed complicated on the first look, but it isn´t really. Any class where you cast spells and have to look over buffs etc is similar and quite a lot of spells are even more complicated.

Sacred Geometry is a whole different thing, bad to compare.
Besides that, anyone using summons or having an animal companion or cohort in battle uses as much or more time. Even the CRB monk with his many attacks and dice to roll can use more time when you add some buffs and other stuff in.

Hence i think it´s just the novelty that looks complicated and even that depends on the perception. You get used to it pretty quickly and then it´s no biggy anymore. And i did say the same as you guys not too long ago^^


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Bizan Ashura wrote:
Sorry i actually meant flame blast.

I mean, you meant Fire blast? xD

The Exchange

Current Map
Bizan Ashura wrote:

Sacred Geometry is a whole different thing, bad to compare.

Besides that, anyone using summons or having an animal companion or cohort in battle uses as much or more time. Even the CRB monk with his many attacks and dice to roll can use more time when you add some buffs and other stuff in.

Hence i think it´s just the novelty that looks complicated and even that depends on the perception. You get used to it pretty quickly and then it´s no biggy anymore. And i did say the same as you guys not too long ago^^

It depends; I've seen some great players at my RL tables have their summoned actions ready to go, and don't take a whole incredible amount of time rolling everything. I've not used SG yet; I don't have a table any more (sadface), but there were two people in particular that I used to play with that I can see, literally, taking upwards of 20 minutes to figure the factors. Math was just never their thing. Nothing against them at all, of course, but still, it's an extra device that isn't limited by the mathematical abilities of the player who takes it, so I could see real instances of party frustration as the one guy works out prime factors the hard way.

Nothing against your class at all; I've yet to buy OA, and only casually browsed through the materials online, so I'm sure what you're doing is actually rather simple, and it does seem cool!

EDIT: Occult Adventures, that is; I still have my copy of Oriental Adventures laying around here somewhere! Paizo should've offered a "trade-up" program, wherein we'd send them our old 3.X stuff and they give us a discount on PF products; I'd probably still be getting it, I don't think there was a single splat, starting with 3.0 and ending at Next, that I didn't pick up; all that money...


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Bizan
When I read the action yesterday, the quick math resulted in that 2 burn points as explained above. That's the reason the character blacked out.

I would redo things, but since this is a fairly easy combat and just to make you get touch with the others, let's keep as it is.

I promise I won’t let Nahia have her way with you! (Yes, she is the one you need to be concerned about!)

Dark Archive

Yeah fire blast^^ I don´t know why, but with some things that happens quite often lol. Probably because the other one is named blue flame blast.

I´m fine with passing out and you have a trust bonus there, so don´t abuse it^^
Undead foxes only with stat reallocation!

@Valence:
Go look through my posts and join the crusade for more TianXia then!
The message needs to be loud and clear and actually pay off when they bring something new out (or buying the stuff already out about TianXia).
It seems they are totally dismissing that and trying to focus even more on the Inner Sea and new rules stuff there.
But yeah, even though im a VC my collection and the money i spent are considerable. I feel you there. To add i´m also into minis and painting.

The Exchange

Current Map

To be honest, I'd rather campaign for Casmaron, or Sarusan, or even more on southern Garund. We at least have a map of TX, and an AP taking us there. But if I want to go to the Greece-inspired country in Casmaron, other than the one city the put in Distant Shores, I have to map it myself, very unprofessionally and ugly.

Still, more TX would probably be easier, for the same reasons as above; when I get some more time here in an hour or so, I think I'll take you up on that and creep through your stuff!

Wait..."Even though I'm a VC"...do you get discounts/free merch?

Incoming 15 PFS recruitment posts! xD

Edit Further: Actually, I'd -really- like to see Arcadia; I feel it's coming, there are ample Native American scholars, and they've already precedented several colonies on the continent. That would be super fun, and make room for a new "tribal" class or two, to boot! At the very least, new "Indian" archetypes.


Paizo gives us free pdfs, but as a VC you spend a lot of time and money for PFS events. That doesn´t take into account what you buy yourself as paperstuff and accesoirs^^

And thanks, i do enough recruitment over here^^

I have to say im a bit bored with some of the Inner Sea stuff though. Not that it´s not good, but it´s the same and too similar context over and over again. Numeria with Iron Gods and Mummies Mask were real good for example, not being the usual european centric thing.
Giant Slayer is a decent AP too, but the background is just a bit too plain i think.
Hells Rebels and Hells Vengeance look really good too, but for very different reasons. HR is just the much missed intrigue thing and HV you get to play evil....

Tian Xia is my favorite setting on Golarion though. I really enjoyed the books of Jade Regent playing there and we roleplayed the s&%+ out of it.

The Exchange

Current Map

OOC rolls:

7d9 ⇒ (7, 2, 7, 4, 9, 9, 7) = 45
7d6 ⇒ (5, 5, 2, 5, 6, 6, 2) = 31
7d2 ⇒ (1, 1, 2, 2, 2, 1, 2) = 11

Alignment, race, and gender for my employees; it strikes me as rather humorous that my only two Humans are both Chaotic-Evil.

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