CSI: Golarion

Game Master ThePuppyTurtle


Silver Crusade

Male Human

Here's a discussion thread for ya.


Female Human (Taldan) Sorcerer (Imperious Bloodline) 1 | HP 6/6 | AC 10 T 10 FF 10 CMD 10 | F +0 R +0 W +4 | Init +0 | Perc +7 | Status: Normal

Thanks


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Purr.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Yay discussions can be had. So am I to assume that none of us know each other? And did I miss it or have you not decided on what country/city we are in?


LN Human Wizard (Diviner) 1

Oh, hey. I just realized this was here.


Fem Human Shaman 1.AC 16, touch 12, ff 14. hp 10. Fort +1, Ref +2, Will +5. Init + 2. Perception + 10

Dot.

Liberty's Edge

Male Historian/Curator

Dot. Will get Barnibus profile up tomorrow. Sorry was away for work and did not get a chance to check this earlier. Thank you for including me in this game. Very excited!!


Fem Human Shaman 1.AC 16, touch 12, ff 14. hp 10. Fort +1, Ref +2, Will +5. Init + 2. Perception + 10

Lounging around the barracks, shuffling an old deck of cards, playing a few games while waiting for the shift to begin. "Anything new happening on the streets?"

The usual watchmen gossip doing the rounds. The clink of armor and weapons begin maintained, the rustles as reports are gone over, messages being read or written.

A quiet murmur as people talk, catching up or just passing time.


LN Human Wizard (Diviner) 1

(Hey Rana, you posted that in the Discussion thread instead of Gameplay, FYI.)

Hey guys, so are the seven of us actually standing around in that room staring at the witness, while only one or two of us are actually talking to him? It seems unlikely, and unless there's an adjoining room with a one-way mirror on the wall, we've effectively split the party. I think that this is good since we also have to interview the suspect and inspect the victim. I think we could do all of that before going out to inspect the crime scene (which does make sense to do en masse).

With that in mind, I sort of evaluated each character for their strengths and skills that will obviously benefit an investigation. Here's my summary:

Spoiler:
Farasha Aeval
Oracle of the Streets
High CHA
Strong Diplomacy, Knowledge skills, and Climb
Scent tracking, Disguise Self spell

Floss Arriel
Sorcerer
High CHA
Strong Bluff/Diplomacy/Intimidate and Perception
Disguise Self spell

Barnibus Eko
Ranger (Urban)
High WIS
Strong Perception*, Disable Device, Stealth, Diplomacy/Intimidate, and Sense Motive*, Survival (for tracking)*
* +2 vs. Humans

Rana Kastilios
High WIS
Strong Perception (other skills?)
(spells?)
Character sheet isn't done, yet.

Axton Lorgenberger
Wizard (Diviner)
High INT
Strong Knowledge skills
Detect Charm, Detect Secret Doors spells, crazy good organizational skills in the Discussion thread

Vinca
Bard (Archivist)
High INT and CHA
Strong Knowledge skills, Perception, Stealth

Conri Warin
Cavalier (Castellan)
High INT and CHA
Strong Bluff/Diplomacy/Intimidate, Sense Motive, Stealth
(also has good infiltration-related skills/ability mix)

- Farasha, Floss, Barnibus, and Conri seem like good face-to-face players, where we'll have to interact with NPCs (hostile or not).

- Farasha, Axton, and Vinca have skills/abilities that are good for gathering and analyzing clues and information.

- Barnibus, Vinca, and Conri would be good for stealthy infiltration operations (although those with Disguise Self spells can be situationally useful for this purpose).

- Finally, Floss, Barnibus, Rana, and Vinca have good Perception skills, which can nearly always be beneficial, especially at a crime scene.

So, since Farasha, Conri, Floss are pertty invested in interviewing the witness, what do you say we pull Barnibus and maybe Rana out to intimidate, er, question the suspect, and Axton and Vinca can examine the victim? Or would splitting up three ways complicate things too much?

Any other thoughts?


Female Human (Taldan) Sorcerer (Imperious Bloodline) 1 | HP 6/6 | AC 10 T 10 FF 10 CMD 10 | F +0 R +0 W +4 | Init +0 | Perc +7 | Status: Normal

Just one: Don't split the party.
In my case, Floss would like to examine the body, and the suspect.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Just gonna leave this here.


LN Human Wizard (Diviner) 1
Flos Arriel wrote:
Just one: Don't split the party.

That's a great rule for an adventuring party, and it will definitely come into play (such as when we go to investigate the crime scene), but we're not a typical party. We are salaried professionals doing our job in a watchtower or watch building of some sort probably filled with dozens of other watchmen. Our characters have no reason to be that concerned with a safety in numbers mentality.

Right now, I'm envisioning two scenarios: That all seven of us are in the same questioning room surrounding a friendly witness; or some of us are inside questioning the witness, and the rest of us are just outside loitering not getting anything done. Neither scenario seems realistic to me, and that's what I think splitting up will address.

But if I'm the only one who feels this way, I'll drop it.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I do agree with you Axton actually, the major issue with splitting the party in a RL game (GM having to spend time with different players so some always have to twiddle their thumbs) doesn't exist here in PbP land :)

Also as you've said, investigators work in pairs for a reason, and teams investigating crimes often cover more ground by splitting up, meeting back up to compare notes etc whilst only some interrogate the suspect etc.

So I'm for doing that unless anyone has an objection!


Fem Human Shaman 1.AC 16, touch 12, ff 14. hp 10. Fort +1, Ref +2, Will +5. Init + 2. Perception + 10

Agree with Aston, especially here in headquarters. Could be trouble on the street, but we should let people go and perform their specialties instead of holding up a wall.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

I agree as well with the above points. PbP is the ideal format for party splitting, yeah combat would suck but time is equally shared and story wise it fits. Besides we have a good sized group. Nit to mention the hopefully fun role play in meeting back up and sharing info


Sounds good to me as well...so lets split up and investigate!!


F Ratfolk Archivist Bard 1 | 8/8 HP | AC 18 Touch 14 FF 15 | F+0 R+5 W+2 | +3 Init. +6 Percep. | 60' Darkvision | Status:Normal

Vinca is waiting on an answer but will join the exodus unless something shocking happens. It seems we have three areas to investigate. Crime scene, victim, and suspect. Are we splitting into three groups or just two?

Farasha, Barnibus and Axton(? waiting on his consent) are heading to the crime scene.

Flos and Rana want to look at the body

Conri if your suggestion was to go talk to the suspect, Vinca will join you to play some BIG COP/little cop. If you wanted to join one of the other groups, Vinca will go with the other to space things out, she flexible in her interests (which are everything)


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

That would be find with me. I cannot think of any questions that have not been asked.


LN Human Wizard (Diviner) 1

Well, twice I've said that visiting the crime scene is something that we should do as a group. Sorry if it feels like I'm backtracking.

Silver Crusade

Male Human

Combat encounters are balanced as though there are 4 of you, and none of them will be so hard that 3 of you couldn't take them unless I intend it to be a boss fight.

Ofc that's 3 normal pcs. If you're all specialized for non combat roles you may have a harder time.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Axton it is a fair point.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Farasha that is fine with me. You made it seem like you were going to hang back but I wanted to check. It just feels weird is all. thematically it makes sense just weird to have people wait. I have a very impatient live group and this would never fly there. Mostly I do not want to step on any toes or cause anyone to not have a turn. Other people's fun is not something I want to mess with.

I can totally be the good/nice cop. I am not so skilled with Bad cop


F Ratfolk Archivist Bard 1 | 8/8 HP | AC 18 Touch 14 FF 15 | F+0 R+5 W+2 | +3 Init. +6 Percep. | 60' Darkvision | Status:Normal

I am traveling for a family emergency. I should be able to chime in as needed once Vinca and the autopsy group settles in if I can avoid spotty Internet connections. I should likely be unsettled for a week


LN Human Wizard (Diviner) 1
Vinca wrote:
I am traveling for a family emergency. I should be able to chime in as needed once Vinca and the autopsy group settles in if I can avoid spotty Internet connections. I should likely be unsettled for a week

Good luck!


Female Human (Taldan) Sorcerer (Imperious Bloodline) 1 | HP 6/6 | AC 10 T 10 FF 10 CMD 10 | F +0 R +0 W +4 | Init +0 | Perc +7 | Status: Normal

I hope all resolves fine. Good luck.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Somehow i missed that bit of info. Also GM did you decide on what country we are in?


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

ThePuppyTurtle could you add a little bit more description in he behavior? So much of an interrogation is actually found in body language.


F Ratfolk Archivist Bard 1 | 8/8 HP | AC 18 Touch 14 FF 15 | F+0 R+5 W+2 | +3 Init. +6 Percep. | 60' Darkvision | Status:Normal

I am back. Sad times but ready to continue on. Looks like things are picking up.

Silver Crusade

Male Human
Axton Lorgenberger wrote:
Where on the neck are the claw marks and choke hold bruises? I'm trying to determine how the choker was holding the victim. If the choker was in front of the victim, the bruising would be on the front of the neck, but the claw marks (and knife cut) would be wrapped around to be on the sides or maybe towards the back of the neck.

The bruises cover the front and sides. The claw marks would be on the sides near the back.

I sort of did f~&* up in describing it. Take a +1 to the future roll of your choice for catching me.

I will say that the precise location will not matter beyond them being on the neck.


Female Human (Taldan) Sorcerer (Imperious Bloodline) 1 | HP 6/6 | AC 10 T 10 FF 10 CMD 10 | F +0 R +0 W +4 | Init +0 | Perc +7 | Status: Normal

I am sorry. I am swamped with work, with no end in sight.
I have to leave the campaign.
Good games everyone.

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