About Davin Grey
Davin
Male human rogue (smuggler) 5 (Pathfinder Player Companion: Pirates of the Inner Sea)
N Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 33 (5d8+5)
Fort +2, Ref +6, Will +2
Defensive Abilities uncanny dodge
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Offense
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Speed 30 ft.
Special Attacks sneak attack +3d6
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Statistics
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Str 12, Dex 17, Con 12, Int 12, Wis 12, Cha 19
Base Atk +3; CMB +4; CMD 16
Feats Black Marketeer, Extra Rogue Talent[APG], Recruits[UI], Stronghold
Traits friend in every town, merchant of katheer
Skills Acrobatics +6, Appraise +8, Bluff +12, Climb +6, Craft (woodworking) +7, Diplomacy +13, Disable Device +8, Disguise +10, Escape Artist +7, Intimidate +11, Knowledge (local) +10, Knowledge (nobility) +3, Linguistics +7, Perception +9, Ride +4, Sense Motive +9, Sleight of Hand +9, Stealth +10, Swim +6, Use Magic Device +8
Languages Aneurian, Basarji, Brecht, Elven, Rjuven
SQ bribery, conceal item, distraction, rogue talents (black market connections[UC], coax information[APG], honeyed words 2/day[APG])
Other Gear 10,500 gp
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Special Abilities
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Black Market Connections (Ex) Treat settlements as larger than normal for magic items for sale with a diplomacy check.
Black Marketeer Gain 100 gp resource pool for illegal/illicit items or services.
Bribery +1 +1 to bribe your way past an official.
Coax information (Ex) Can use Bluff or Diplomacy to force an opponent to act friendly.
Conceal Item +2 Can use sleight of hand to conceal items in container or room, not just on the body.
Distraction A smuggler uses patter and body language to deflect searchers from hidden items. At 2nd level, a smuggler may make a Bluff check opposed by a searcher's Perception check when a searcher looks for items the smuggler has concealed. If the smuggler's Bl
Honeyed Words (2/day) (Ex) Can roll 2d20 for Bluff check and take the better result.
Recruits (score 9) You attract minor cohorts looking for your guidance and instruction.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Stronghold (Completed) As a move action, grant allies in 120 ft +2 bonus to AC, att, or one save (choose 2).
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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BLOODLINE
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Bloodline Derivation: Brenna
Bloodline strength: Great
Bloodline Strength: 32
Blood Powers:
Minor: Heightened Ability - Dexterity
Major: Major Resistance - Charm
Great: Resistance