Grand Duches Trietta Ricia

Flos Arriel's page

18 posts. Alias of Corsario.


Full Name

Flos Arriel

Race

HP 6/6 | AC 10 T 10 FF 10 CMD 10 | F +0 R +0 W +4 | Init +0 | Perc +7 |

Classes/Levels

Status: Normal

Gender

Female Human (Taldan) Sorcerer (Imperious Bloodline) 1 |

Size

Medium

Age

18

Special Abilities

bloodline arcana, bonus feat, cantrips, humanoid traits, imperious bloodline, skilled, student of humanity

Alignment

Neutral Good

Deity

Abadar

Languages

Common, 2 others

Occupation

Town Guard

Homepage URL

Original Submission

Strength 10
Dexterity 10
Constitution 10
Intelligence 14
Wisdom 14
Charisma 18

About Flos Arriel

Clues

Sample:
The young sweaty boy, obviously ill, sweating and shaking, dressed in dirty clothes, approaches the man on the street.
"Man, do you sell? I got a bracelet I can trade for..."
The drug dealer sees the man, and smiles, knowing an easy mark.
"Show it to me. If it is too hot, I won't take it."
The young man seems to double with pain and discomfort, as if hurt by the man's words.
"Please, I need it!"
He gives the man a bracelet, worth maybe 5 gold pieces.
"It is trash! Take it away! Go!"
The young man lets a tear down.
"Please! If only a dose! I need it!"
A dose, worth half a gold... not a bad deal.
"Ok, ok... but shut up and go!"
He extends the paper containing the narcotic to the young man, looking to the other side of the street, but instead of the young man hand, fine female fingers take it. A different voice comes from the now changed "customer".
"In the name of the law, you are now arrested for possession and sell of prohibited substances. Surrender!"
The man turns to see a beautiful woman in a impecable uniform.
"I'll be damn!"
He tries to run, but the woman's eyes fixate on his. A gentle and charming voice confounds his thoughts.
"Don't! Stay here! Surrender and face your just punishment. You won't be able to escape."
He remains looking at her, smiling slightly, while the appearing guardsman arrest him.

Concept:
I am going for the face of the group, with strong charisma skills, with added magic support for it. She would cover the "sergeant" or leader of the group position if allowed. I am visualizing her as similar to "Black Window" of the Avengers, by far the less dangerous one in combat, but able to infiltrate and confound the enemies (or impede them with the Enforcer feat).

Background:
The Arriel family has served the city guard for generations. They keep histories claiming there have been an Arriel in the guard since the city founding, and that members of the family have taken responsibility posts many times, including head of the guard in three different occasions.
Their family motto reflects that: "Honor, Justice, Law."
Flos not only grown with those histories, but also with the blessing of Abadar, able to use her charm and will to lead and protect her fellow guards, impede and distract criminals, and able to infiltrate their organizations.
Will she be able to live up the expectations imposed into her?

Flos Arriel
Female Human (Taldan) Sorcerer (Imperious Bloodline) 1
NG Medium Humanoid (Human)
Init +0, Senses Perception +7
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DEFENSE
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AC 10, Touch 10, Flat-Footed 10
HP 6 (1d6)
Fort +0, Ref +0, Will +4

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OFFENSE
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Speed 30 ft.
Melee Masterwork Heavy Mace +1 (1d8)
Melee Dagger +0 (1d4/19-20)
Ranged Dagger (Thrown) +0 (1d4/19-20)

Sorcerer Spells Known (CL 1st; concentration +5)
1st(4/day)-Disguise Self(DC 15), Hypnotism(DC 15)
0th(at will)-Dancing Lights, Daze(DC 14), Open/Close(DC 14), Prestidigitation(DC 14)

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STATISTICS
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Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 18
Base Atk +0; CMB +0; CMD 10
Feats Bludgeoner, Enforcer, Eschew Materials
Skills Bluff +8, Bluff (Potentially Sexually Attracted) +9, Diplomacy +8, Diplomacy (Potentially Sexually Attracted) +9, Intimidate +8, Knowledge (Local) +6, Perception +7, Perform (Oratory) +8, Profession (Guardperson) +6
Traits Charming, Eyes and Ears of the City (Abadar)
Languages Common, Dwarven, Undercommon
SQ bloodline arcana, bonus feat, cantrips, humanoid traits, imperious bloodline, skilled, student of humanity, +1 skill rank (profession (Guardperson))
Gear uniform (soldier's), pouch (belt), coin (gold piece) (26), coin (silver piece) (9), coin (copper piece) (10), dagger, flint and steel, waterskin, dilettante's outfit (medium), pot (iron), bedroll, mess kit, backpack, masterwork heavy mace, traveler's outfit, soap (per lb.), rations (trail/per day) (5), torch (10), Sleeves of Many Garments
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SPECIAL ABILITIES
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Bloodline Arcana Whenever you cast a harmful spell, you gain a bonus equal to the spell's level on Intimidate checks made against any creature adversely effected by that spell until the end of your next turn. Adversely effected typically means damage, but it can also mean debilitating effects or conditions.

Bonus Feat Humans select one extra feat at 1st level.

Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.

Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Eschew Materials

Eyes and Ears of the City (Abadar) Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.

Imperious Bloodline A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity's history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Student of Humanity (Ex) You gain Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about humans, you add an insight bonus equal to your Charisma bonus on such checks.