CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Carrion Crown campaign.
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You do not find any traps but from within you can hear the occasional sound of conversation and a baby crying.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"That's not something I expected to hear in this temple."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We will have to be very careful with how we negotiate or fight in the next room. Ortensia did discover that babies girls are brought here and never seen again."
Female Half-ork (Black orc) Occultist/11
Eleric, you impress and devastate as usual. Yes, I believe they sacrifice the female babes to these creatures as part of their sick devotion to Dagon.
She listened to the crying babe, eyes darkening with tranquil fury. Cast Psychic Reading
...I propose a plan. We secure the babe and slay anything that would endanger the child. Eleric, do you happen to have a spell that can scoop the babe before we move in to sweep up. Tessa can fire her arrows. Any suggestions to add?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Thank you. If you guys can keep them talking for 6 seconds I can get in and get out with the baby."
To prepare Eleric will cast heighten awareness (and will spend it on initiative to give him a +11 on the role), he will go invisible and he will cast Paragon Surge (expand arcana dimension door).
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”That sounds like a plan. Definitely secure the child first. Worst case scenario, we can get the kid, and I can cover us with arrows as we retreat.”
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I can also burn more spells and teleport in and out unseen."
Ortensia, you get a surprising reading. The thoughts you get are as follows:
"We've been waiting ages...what's taking the father so long...have to do the fostering it's traditional after all...need to get this over with so I can take the fishing boat out later...
Eleric as you appear in the room you find a simple wooden bench standing against the far wall of this small chamber, next to a pool of dark water. Sitting on the bench is a fisherman and what appears to be his wife who is holding a baby.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric walks over invisibly.
Stealth: 1d20 + 1 + 20 ⇒ (2) + 1 + 20 = 23
Eleric whispers, "If you continue down this path they will steal and kill your child. Nod your head if you would like to leave.".
If they nod the family will find themselve magically at the front of the temple. If they do not nod he will disappear with the baby.
Female Half-ork (Black orc) Occultist/11
Ortensia was rather disturbed at what her reading revealed. The very parents were offering their children.
Waiting on a priest to foster an offered child that was already dead.
Her fingers drummed against the handle of her heavy flail.
Hopefully Eleric would secure the babe and they could...discuss things civilly. As loathe as she was to offer such courtesy to such deplorable parents.
The parents nod their heads
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Eleric takes them out to a discrete go and don't involve yourself with these cultist again. Warn your friends and neighbors."
About 30 seconds later the group hears Elerics voice.
"Ooooooo. Spooky ghost. The family was scared. My guess is they were being tricked. So I got them out. We can search the next room."
There is nothing in the room.
What do you want to do next - you've explored all of the temple.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We should report to the mayor. Ortensia if you describe the manor you saw, he may be able to direct us to it."
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"The mayor is going to have his work cut out for him, convincing the townsfolk to turn against this temple, but it's better for him to try it than us outsiders."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess has nothin go else to add. The horrors the group saw there was quite enough for one day.
You head back to the Mayor's office
"Well, what did you find out?"
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"The temple has been desecrated and now is devoted to an evil old god. The cultists have been taking the daughters of the town and we'd guess, killing them. We saved one such family from this fate. You need to carefully warn the town. We also need to find a manor house of a priest there. He is connected to the person we are searching for."
"My god that's terrible. Well the only manor house in the town is Undiomede House, to the north."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Would you have a cot I can nap on? I feeling a little low on magic at the moment."
"Certainly, there is a spare room in the mayor's office."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”Tell us more about this Undiomede House, please. It sounds like that might be the next place to investigate.”
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Do you know the layout? I are their guards? Any rumours about the place?"
"Undiomede House is about 200 years old. It was built by an infamous smuggler Cassius Undiomede. Undiomede built up the town when he was granted a pardon and made a lord. He was rumoured to be very lucky and during that time fishing nets were always full to bursting with fish or with jewels and objects from shipwrecks off the coast. It's now run by the Voltarios family.
I regret that I've never been there, I don't have much to do with Voltarios, other than seeing them in the temple from time to time, usually on festival days."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Thank you. I think we have a house inspection in our near future."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”You’d see them in the temple that we just inspected? That’s not a great vouch for their family.”
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We know there is a monster there, people were killed there and moved out, the rider made his exchange there, there is an old man that retreated there from the temple. It is definitely a place to be wary of."
"Well, I can't believe they've been deceiving the town for so long. If you're able to stop them I, on behalf of the town will be very grateful."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"We will try our best. Should we head out team?"
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"Yes, let's get to the bottom of this."
You head north towards the manor house. About halfway to your destination you enter a wooded area.
Perception checks from everyone please.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Perception: 1d20 + 20 ⇒ (2) + 20 = 22
Perception: 1d20 + 25 ⇒ (4) + 25 = 29
Well, at least I have good modifiers.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Perception 1d20 + 2 ⇒ (7) + 2 = 9
Did we get a night’s rest, or is this the same day?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Yeah, you've rested.
As you are walking along you see 4 slug like creatures burst out of the undergrowth near you and start heading in your direction.
As you spotted them you can all have a surprise round action.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess uses her Wood armor revelation to summon her protective defenses.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden will move between the group and the slugs.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric does some quick mental calculus. 'They likely can't be knocked down, could be capable of climbing ... etc.'
What kind of knowledge roll?
Then he casts haste on the group.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Dungeoneering: 1d20 + 9 ⇒ (5) + 9 = 14
Eleric you recognise these creatures as slugspawn the infestation that leads to a spawning canker, the moit of shub-niggurath. You know they are immune to mind affecting effects.
We are using slide 4- there isn't a map for this so improvising.
Ortensia, do you want to take a surprise round action?
Female Half-ork (Black orc) Occultist/11
Eeeeeewwww. SLUGS.
1d20 + 9 ⇒ (19) + 9 = 28Primary Attack
1d10 + 3 ⇒ (6) + 3 = 9Dmg
1d20 + 9 ⇒ (7) + 9 = 16Confirming
1d20 + 4 ⇒ (9) + 4 = 13Secondary Attack
1d10 + 3 ⇒ (5) + 3 = 8
Ortensia had already armed her heavy flail and set it spinning to smash into the disgusting things.
Ortensia's blow smashes into one of the slugs destroying it into pulp.
Eleric initiative: 1d20 + 7 ⇒ (7) + 7 = 14
Creeden initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Tessara initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Ortensia initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Slugspawn initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative order:
Block 1 : Creeden and Tessara and Eleric
Block 2: Slugspawn
Block 3: Ortensia
So block 1 your actions.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess casts Bless, strengthening her friends for slug smashing.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"Excellent work!"
Creeden will move up and attack the remaining slug.
Defensive, Haste
unarmed strike: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 for bludgeoning: 1d6 + 9 ⇒ (3) + 9 = 12
AC 34 v melee, 30 v ranged; CMD 38 (If melee attack misses by 4 or less, AC goes to 30, CMD to 34)
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Burning Arc DC 20 REF on the two to the right of the map.
Damage: 8d6 + 8 ⇒ (5, 5, 2, 2, 3, 4, 2, 6) + 8 = 37
Damage DC 18: 4d6 + 4 ⇒ (4, 2, 3, 3) + 4 = 16
reflex save: 1d20 + 2 ⇒ (9) + 2 = 11
reflex: 1d20 + 2 ⇒ (5) + 2 = 7
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