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About Eleric WrennMale half-elf (shoanti) sorcerer (seeker) 9
OFFENSE
Known Sorcerer Spells (CL 6th, concentration +12) (DC 17+SL):
Rolls:
[dice=Burning arc Ref 20]8d6+8[/dice]Blue
STATISTICS
Feats Alertness, Bouncing Spell, Skill Focus (Perception), Spell Focus (Conjuration), Magic Trick, Spell Focus (Evocation) Skills Bluff 15, Disable Device +18 , Fly +10 , Knowledge (Arcana) +21, Knowledge (Dugeoneering) +10 , Knowledge (Planes) +16, Knowledge (local) +16, Knowledge (Religion) +16, Perception +21 , Perception (Trapfinding) +25 , Sense Motive +4 , Spellcraft +21 , Use Magic Device +6 Traits Chance Survivor, Seeker Languages Aklo, Common, Elven, Infernal, Necril, Orc, Shoanti, Skald, Undercommon SQ adaptability, bloodline arcana, bonus sorcerer spell (3x), cantrips, elf blood, elven immunities, familiar, familiar's alertness ability active, keen senses, low-light vision, multitalented, sage (wildblooded arcane) bloodline, seeker lore Gear headband of vast intelligence +2, ring of spell knowledge ii, Mnemonic Vestments, Sorcerer's Kit, masterwork thieves tools, crow bar, Silk Rope, Grappling Hook, Arcance Family Workbook, Rod Extend, Arcance Dictionary (MW UMD), Cheat Sheath, Inkpen, Journal, Smelling salt, Thunder stone x3, Pathfinder Chronicle (ALL), Persistent Rod Cure Light Wounds Wand, Handy Haversac, Familiar Scatchel. Ring of Protection, Cloak of resistance, Amulet of natural armor. Spellbook (Wizard's/Blank)
Burning arc, See invisibility, Rope Trick, Make Whole, Bestow Insight, Borrow Skill, Darkvision, Force Sword, Flaming Sphere, Frigid Touch, Hideous Laughter, Hidden Presence, Knock, Borrow Skill, Bestow Insight, Continual Flame Paragon Surge, Audiovisual Hallucination, Battering Blast, Daylight Fly, Fireball, Invisibility Sphere, Dispel Magic, Major Image, Slow, Stinking Cloud, Suggestion, Summon Monster III, Water Breathing, Tiny Hut, Underwater Breathing, Wind Wall Arcane Eye, Wall of Bone, Calcific Touch, Charm Monster, Confusion, Dimension Door, Monsters physique II, Phantom Steed Communal, Remove Curse, Stone Shape, Telekinetic Maneuvers SPECIAL ABILITIES:
Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level. Bloodline Arcana Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks. Bonus Sorcerer Spell (2x) Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast. Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race. Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Familiar A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other. Familiar's Alertness ability active (Ex) PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the master gains the Alertness feat. Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks. Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. +1 inherent to int Blended View - Low light and Darkvision Chance Savior +2 trait bonus on Initiative checks. Sage (Wildblooded Arcane) Bloodline Scholars of the arcane are always creating new means to use magic. Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Seeker Lore (Ex) By 3rd level, a seeker has already learned much about his mystery or bloodline, and is more comfortable using the bonus spells gained by that mystery or bloodline. He gains a +4 bonus on all concentration checks, on caster level checks made to overcome spell resistance, and on all Knowledge (arcana) and Spellcraft checks made on topics associated with his bonus spells. For an oracle, this ability replaces the revelation gained at 3rd level. For a sorcerer, this ability replaces the bloodline power gained at 3rd level. Mutated Bloodlines: Blood Havoc , Blood Intensity (Bonus Feat), Piercing Sorcerer Spell Level 1 (2x)
JABOA N Tiny animal/magical beast
OFFENSE
STATISTICS
Skills Climb +11 , Disable Device +21 , Fly +16 , Knowledge (Arcana) +6 , Knowledge (Planes) +6 , Perception +25 , Spellcraft +6 , Use Magic Device +3 Communication Empathic Link, Speak with Master,
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