CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

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Tessara you know that marsh giants have the ability to both throw and catch rocks and they have some minor spell like abilities.

Creeden I've moved you over to the marsh giant

[i]Creeden you deal the giant a mighty blow.

The cultist fires his crossbow at Eleric

crossbow: 1d20 + 9 ⇒ (1) + 9 = 10

damage: 1d8 + 1 ⇒ (8) + 1 = 9

Block 3, your actions


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric casts haste on the group.


Ortensia, over to you.


Ortensia moves across and attacks the cultist.

Mace: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 1d8 ⇒ 5

Yib Thoolp attacks Creeden

greatclub on Creeden: 1d20 + 18 ⇒ (6) + 18 = 24

damage: 2d8 + 15 ⇒ (1, 4) + 15 = 20

greatclub on Creeden: 1d20 + 13 ⇒ (16) + 13 = 29

damage: 2d8 + 15 ⇒ (7, 4) + 15 = 26

The vicar casts a spell at Eleric- Will 18 save please

Block 1, back to you.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Probably doesn’t matter, but prayer gives the other side a -1 on most of their important rolls, GM.

Tess fires off four hasted shots from her bow at the giant.

Attack with rapid shot, haste and prayer 1d20 + 1 + 13 ⇒ (7) + 1 + 13 = 21
Damage 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Attack with prayer 1d20 + 1 + 13 ⇒ (14) + 1 + 13 = 28
Damage 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Haste attack 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Damage 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Iterative attack with prayer 1d20 + 1 + 8 ⇒ (7) + 1 + 8 = 16
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Grease under the troll and the middle enemy. DC 20REF or fall prone.

"I won't stand for this."


Tessara's arrows fly through the air, striking the giant several times.

Can Eleric may the will save first please?


Female Half-ork (Black orc) Occultist/11

Have we rested yet?I wanted to know if my spells are recharged


I don't think the party have rested since you go to the house.


Female Half-ork (Black orc) Occultist/11

Alrighty.Pound town it is!

1d20 + 8 ⇒ (19) + 8 = 27Primary Attack
1d20 + 8 ⇒ (9) + 8 = 17Confirming...
1d8 + 2 ⇒ (4) + 2 = 6Dmg

1d20 + 3 ⇒ (12) + 3 = 15Secondary Attack
1d8 + 2 ⇒ (6) + 2 = 8Dmg

Ortensia clobbered the cultist with her mace.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Will: 1d20 + 10 ⇒ (6) + 10 = 16 +2 racial saving throw bonus against enchantment

Sorry, missed that.


Eleric you manage to shake off the effect of the spell.

Yib thoolp reflex save: 1d20 + 9 ⇒ (12) + 9 = 21

vicar reflex save: 1d20 + 2 ⇒ (5) + 2 = 7


The marsh giant manages to maintain her balance but the vicar falls flat on his face.

Ortensia smashes her mace into the cultist and he howls in pain.

Creeden, your action.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden strikes out in the classic giant vs. halfling face-off.

Defensive, Flurry, Haste, Prayer
unarmed strike: 1d20 + 13 + 1 + 1 ⇒ (8) + 13 + 1 + 1 = 23 for bludgeoning: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Flurry: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28 for bludgeoning: 1d6 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Haste: 1d20 + 13 + 1 + 1 ⇒ (3) + 13 + 1 + 1 = 18 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Iterative: 1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16 for bludgeoning: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13

AC 33 v melee, 29 v ranged; CMD 37 (If melee attack misses by 4 or less, AC goes to 29, CMD to 33)


Creeden goes into a flurry of blows but only manages to hit the giant once.

The cultist attempts to attack Ortensia.

sickle: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (1) + 3 = 4

Back to block 3


critical: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d6 + 3 ⇒ (6) + 3 = 9


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

DC 22 Will from the giant, please.

Eleric cast a spell that weaves light together in a flashing pattern.


will save: 1d20 + 10 ⇒ (14) + 10 = 24


Female Half-ork (Black orc) Occultist/11

1d20 + 8 ⇒ (4) + 8 = 12Primary Attack
1d8 + 2 ⇒ (7) + 2 = 9Dmg

1d20 + 3 ⇒ (5) + 3 = 8Secondary Attack
1d8 + 2 ⇒ (3) + 2 = 5Dmg

After the cultist fell prone and flailed at her in an attempt to fend her off, Ortensia managed to miss him with her mace and left cracks in the stone floor as he rolled about.


The vicar spends his round standing up Those who can, can have an attack of opportunity

Yib Thoolp attacks Creeden

greatclub: 1d20 + 18 ⇒ (20) + 18 = 38

damage: 2d8 + 15 ⇒ (4, 8) + 15 = 27

greatclub: 1d20 + 13 ⇒ (3) + 13 = 16

damage: 2d8 + 15 ⇒ (7, 8) + 15 = 30

Back to block 1


critical: 1d20 + 18 ⇒ (17) + 18 = 35

damage: 2d8 + 15 ⇒ (4, 4) + 15 = 23


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Ouch!

"Oof. That was...quite the hit."

Defensive, Flurry, Haste, Prayer
unarmed strike: 1d20 + 13 + 1 + 1 ⇒ (4) + 13 + 1 + 1 = 19 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Flurry: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31 for bludgeoning: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Haste: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31 for bludgeoning: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Iterative: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12 for bludgeoning: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15

AC 34 v melee, 30 v ranged; CMD 38 (If melee attack misses by 4 or less, AC goes to 30, CMD to 34) (Forgot about haste.)


Creedn manages to hit the marsh giant twice, it is wounded but still there.

Tessara, your action


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off four more hasted shots from her bow at the giant.

Attack with rapid shot, haste and prayer 1d20 + 1 + 13 ⇒ (6) + 1 + 13 = 20
Damage 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Attack with prayer 1d20 + 1 + 13 ⇒ (20) + 1 + 13 = 34
Damage 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Haste attack 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Iterative attack with prayer 1d20 + 1 + 8 ⇒ (3) + 1 + 8 = 12
Damage 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
———-

Possible Crit on arrow two 1d20 + 14 ⇒ (10) + 14 = 24
Damage 2d8 + 8 + 1 ⇒ (1, 1) + 8 + 1 = 11


Female Half-ork (Black orc) Occultist/11

1d20 + 8 ⇒ (9) + 8 = 17Primary Attack
1d8 + 2 ⇒ (8) + 2 = 10Dmg


Tessara fires off a volley of arrows, unfortunately only one pierces the giant's thick skin.

The cultist attacks Ortensia.

sickle: 1d20 + 9 ⇒ (11) + 9 = 20

damage: 1d6 + 3 ⇒ (6) + 3 = 9

Ortensia then swings at the cultist, unfortunately he manages to dodge the blow.

Eleric, your action.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric cast blindness on the cultist. DC 19 Fort roll twice take the lower.


Fort save: 1d20 + 8 ⇒ (1) + 8 = 9

Fort save: 1d20 + 8 ⇒ (5) + 8 = 13


The cultist screams as his vision clouds over.

The vicar casts as spell at Creeden - (Will 16 save please)

Yib Thoolp attacks Creeden again

greatclub: 1d20 + 18 ⇒ (10) + 18 = 28

damage: 2d8 + 15 ⇒ (4, 4) + 15 = 23

greatclub: 1d20 + 13 ⇒ (4) + 13 = 17

damage: 2d8 + 15 ⇒ (5, 8) + 15 = 28

Back to block 1


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Will Save: 1d20 + 5 ⇒ (7) + 5 = 12 (+2 if versus fear)


A curse takes hold of you Creeden, lose 6 points of strength.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Daniel Penfold 357 wrote:
A curse takes hold of you Creeden, lose 6 points of strength.

Did he touch me?


That is a good point sorry

touch attack: 1d20 + 5 ⇒ (4) + 5 = 9


No he didn't disregard

Back to block 1


Creeden and Tessara, your actions.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Let's finish these villains."
Defensive, Flurry, Haste, Prayer
unarmed strike: 1d20 + 13 + 1 + 1 ⇒ (4) + 13 + 1 + 1 = 19 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Flurry: 1d20 + 13 + 1 + 1 ⇒ (1) + 13 + 1 + 1 = 16 for bludgeoning: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Haste: 1d20 + 13 + 1 + 1 ⇒ (16) + 13 + 1 + 1 = 31 for bludgeoning: 1d6 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Iterative: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14

AC 34 v melee, 30 v ranged; CMD 38 (If melee attack misses by 4 or less, AC goes to 30, CMD to 34) (Forgot about haste.)


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off four more hasted shots from her bow at the giant.

Attack with rapid shot, haste and prayer 1d20 + 1 + 1 + 13 ⇒ (5) + 1 + 1 + 13 = 20
Damage 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Attack with prayer 1d20 + 1 + 1 + 13 ⇒ (12) + 1 + 1 + 13 = 27
Damage 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Haste attack 1d20 + 13 + 1 + 1 ⇒ (17) + 13 + 1 + 1 = 32
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Iterative attack with prayer1d20 + 1 + 1 + 8 ⇒ (4) + 1 + 1 + 8 = 14
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Only one of Creeden's blow lands but it makes the marsh giant howl in pain.

The next moment two of Tessara's arrows fly through the air, piercing the marsh giant's flesh and she falls dead.

The cultist tries to feel his way around the wall.

Back to block 3


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric cast blindness on the on the other persons. DC 19 Fort roll twice take the lower. That may everyone is attacking againt flatfooted AC


vicar will save: 1d20 + 11 ⇒ (4) + 11 = 15


The vicar screams as his sight fails him


Ortensia, what are you doing?


Ortensia smashes her mace into the cultist

mace: 1d20 + 8 ⇒ (13) + 8 = 21

damage: 1d8 + 2 ⇒ (7) + 2 = 9

The vicar feels along the wall, trying to get out.

Back to block 1


Female Half-ork (Black orc) Occultist/11

Submit and survive this night or be cut down as you grope blindnessly. It's not too difficult a choice. We are capable of mercy, as undeserving as you are. Ortensia said to the vicar, her tone one of finality.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess fires off four more hasted shots from her bow at the remaining enemy.

Attack with rapid shot, haste and prayer 1d20 + 1 + 1 + 13 ⇒ (17) + 1 + 1 + 13 = 32
Damage 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Attack with prayer 1d20 + 1 + 1 + 13 ⇒ (19) + 1 + 1 + 13 = 34
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Haste attack 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Iterative attack with prayer 1d20 + 1 + 1 + 8 ⇒ (10) + 1 + 1 + 8 = 20
Damage 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric can do much more here. So he will delay.


Tessara's volley of arrows fly through the air, burying themselves in the cultist's body, killing him.

Creeden, your action.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Unless the vicar quickly surrenders, Creeden will attack him.

Defensive, Flurry, Haste, Prayer
unarmed strike: 1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28 for bludgeoning: 1d6 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Flurry: 1d20 + 13 + 1 + 1 ⇒ (6) + 13 + 1 + 1 = 21 for bludgeoning: 1d6 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Haste: 1d20 + 13 + 1 + 1 ⇒ (7) + 13 + 1 + 1 = 22 for bludgeoning: 1d6 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Iterative: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27 for bludgeoning: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14

AC 34 v melee, 30 v ranged; CMD 38 (If melee attack misses by 4 or less, AC goes to 30, CMD to 34)


The vicar says "I will never betray my lord.". The next moment he is struck by Creeden, and under the volley of blows he goes down.

Loot: M/w chain shirt
m/W light crossbow with 10 bolts
m/w sickle
amulet of natural armour +1
cleric's vestments
gold unholy symbol of Dagon
9gp
Potion of barkskin
+1 scale mail
+1 morninstar
sling with 10 bullets
ring of protection +1
ring of swimming
gold chausible worth 50gp
silver ceremonial tiara worth 150gp


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"How is everyone feeling?

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