CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

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Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess activates her Wooden Weapon ability and a magical Quarterstaff appeared in her hands. She swung it at the cultist that attacked her.

Attack 1d20 + 11 ⇒ (20) + 11 = 31
Damage 1d6 + 3 ⇒ (5) + 3 = 8

Possible Critical Attack 1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d6 + 3 ⇒ (4) + 3 = 7


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Ouch. I hate getting hit."

Burst of Radiance DC 20 vs Blindness. North 2 cultists.

Damage: 5d5 + 5 ⇒ (3, 4, 4, 2, 3) + 5 = 21


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden steps up between the cultists and attacks with a flurry of blows!

Attacking south cultist first.

Flurry, Defensive
unarmed strike 1: 1d20 + 13 ⇒ (14) + 13 = 27 for bludgeoning: 1d6 + 9 ⇒ (5) + 9 = 14
unarmed strike (flurry): 1d20 + 13 ⇒ (15) + 13 = 28 for bludgeoning: 1d6 + 9 ⇒ (6) + 9 = 15
unarmed strike 2: 1d20 + 8 ⇒ (20) + 8 = 28 for bludgeoning: 1d6 + 9 ⇒ (4) + 9 = 13
critical?: 1d20 + 8 ⇒ (19) + 8 = 27 for bludgeoning: 1d6 + 9 ⇒ (5) + 9 = 14


[i]With a flurry of blows Creeden drops the southernmost cultist.

Fort save: 1d20 + 8 ⇒ (8) + 8 = 16

Fort save: 1d20 + 8 ⇒ (16) + 8 = 24


Ortensia, your action


Female Half-ork (Black orc) Occultist/11

Ortensia chose to use her heavy mace to deal with the cultists.

1d20 + 8 ⇒ (7) + 8 = 15Heavy mace primary attack
1d8 + 2 ⇒ (3) + 2 = 5Dmg

1d20 + 3 ⇒ (15) + 3 = 18Heavy mace secondary attack
1d8 + 2 ⇒ (6) + 2 = 8Dmg


Ortensia's first blow bounces off the cultists armout but the second bites deep.


The cultists attack Tessara and Ortensia again.

sickle on Tessara: 1d20 + 9 ⇒ (8) + 9 = 17

damage: 1d6 + 3 ⇒ (6) + 3 = 9

sickle on Ortensia: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (3) + 3 = 6

Back to you guys


critical on Ortensia: 1d20 + 9 ⇒ (9) + 9 = 18

damage: 1d6 + 3 ⇒ (4) + 3 = 7


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Haste is cast on the group.

"Now you can hit them more."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

With quickened steps, Creeden shifts behind one of the cultists and attacks, flanking with Ortensia.

Flurry, Defensive, Haste, Flank
unarmed strike 1: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 32 for bludgeoning: 1d6 + 9 ⇒ (1) + 9 = 10
unarmed strike (flurry): 1d20 + 13 + 1 + 2 ⇒ (18) + 13 + 1 + 2 = 34 for bludgeoning: 1d6 + 9 ⇒ (2) + 9 = 11
unarmed strike (haste): 1d20 + 13 + 1 + 2 ⇒ (1) + 13 + 1 + 2 = 17 for bludgeoning: 1d6 + 9 ⇒ (1) + 9 = 10
unarmed strike 2: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20 for bludgeoning: 1d6 + 9 ⇒ (1) + 9 = 10

Pass on any spill-over attacks to the other cultist, subtracting the flanking bonus.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess uses Haste to swing her staff three times at the enemy.

Attack 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Damage 1d6 + 3 ⇒ (4) + 3 = 7

Haste Attack 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage 1d6 + 3 ⇒ (6) + 3 = 9

Iterative attack 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage 1d6 + 3 ⇒ (2) + 3 = 5


Female Half-ork (Black orc) Occultist/11

1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22Primary Attk +Flank
1d8 + 2 ⇒ (8) + 2 = 10Dmg

Taking advantage of her positioning with Creeden, she smashed her mace into the cultist between them. Her growing collection of lacerations lent weight to her blow.

1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16Hasted Attk
1d8 + 2 ⇒ (1) + 2 = 3Dmg

Her following strikes were more wild after a bit of gore caught her in the face.

1d20 + 3 ⇒ (1) + 3 = 4Secondary Attk
1d8 + 2 ⇒ (6) + 2 = 8Dmg


[i]Between the three of you, you manage to drop the remaining cultists.

Loot: 3 potions of cure moderate wounds
3 m/w chain shirts
3 m/w light crossbows with 10 bolts
3 m/w sickles
3 amulets of natural armour +1
3 cleric's vestments
3 gold unholy symbols of Dagon (worth 50gp)
27gp

Where next?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Sweep the outer chambers?" (4-5 then 6-7?)


Female Half-ork (Black orc) Occultist/11

Ortensia downed one of the options after confirming what it was. Her lacerations from the cultist sickles closed and healed over with faint scarring she could see thru the slits in her clothing.

Those tears were promptly repaired with a mending cantrip. She went about collecting what items her companions did not partake of themselves to sell later on.


E4

This small chapel contains a simple altar of green stone at its far end. A mosaic on the wall above the altar depicts a creature that appears to be a mixture of fish, frog and human. The air is thick with the smell of rotting fish

Knowledge nature and knowledge religion


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Take ten on Know. Nature for a 21.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Nature stuff has never need my string suit. Fish don't often commit interesting crimes."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Knowledge (religion): 1d20 + 8 ⇒ (7) + 8 = 15


Tessara, you recognise that the creatures depicted are not normally venerated in Gozreh's temples.

Creeden, you recognise the creatures depicted as skum. They are hunchbacked, green-skinned humanoids with a wide, frog-like head but a mouth more akin to that of a toothy fish. They are resistant to cold.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will search the room.

Perception: 10 + 27 = 37

Once he knows it is clear and safe he will move with the group onward.


Female Half-ork (Black orc) Occultist/11

Honestly, why is evil so alluring to people? Its disgusting and vile in both appearances, actions, and smells. Ortensia muttered.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"It is easy. The promise of money, power, without immediate sacrifice. It's short term thinking for the greedy, impatient or stupid. Unfortunately, it also temps the desperate and the downtrodden."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"There are no real shortcuts in life. Anything that promises you one is trying to cheat you." Creeden shakes his head. "You always pay the price in the end."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Gozreh certainly doesn’t venerate these creatures.”


Female Half-ork (Black orc) Occultist/11

Ortensia took the time pressing forward to cast Psychic Significance, probing the area with her mind as they marched on. She cleaned her mace of its gore, switching it for her heavy flail. It dangled at her hip, flanged weights swinging in tandem with her gait.


Ortensia, you get a very strange sensation from your spell. You see townsfolk bringing their baby daughters into the temple and the vizier then hands them over to the skum. The daughters are not seen again.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

On to 5?


Something heavy is against the door of this room, preventing you from opening it, although it does give slightly when you try the door.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"I'm pretty weak. I don't think I will be much here."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Hmm." Creeden shoves against the door.

Strength Check: 1d20 + 4 ⇒ (13) + 4 = 17


Female Half-ork (Black orc) Occultist/11

...We are going to kill the cultists, the slum, and maybe burn this town to the ground. They have been offering up infant daughters as sacrifices to the creatures.I dread to think for what purpose...


Creeden, you manage to shove the door open. Three beds along the south wall of this simple chamber, along with two small desks, a chest,a table and bookshelf. Standing in the room is a man dressed in the robes of a vicar who casts a spell at Creeden

Bestow Curse - Will 16 please Creeden


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

Drat!


Creeden lose 6 points of strength.

Creeden initiative: 1d20 + 5 ⇒ (7) + 5 = 12

Eleric initiative: 1d20 + 7 ⇒ (8) + 7 = 15

Tessara initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Ortensia initiative: 1d20 + 5 ⇒ (20) + 5 = 25

Caleb initiative: 1d20 - 1 ⇒ (10) - 1 = 9


Initiative order:

Block 1: You guys

Block 2: Caleb (priest)

So Block 1, over to you.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Ah! You'll pay for that."

Creeden rushes in and attacks the priest with a Knockout blow.

Defensive, -6 STR
unarmed strike: 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 29 for 1d6 + 9 - 3 ⇒ (5) + 9 - 3 = 11
If that hits, DC 15 Fortitude save or fall unconscious for 1d6 rounds. (New save each round to wake up.)


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric will try to blind the assailant. DC 19 Fort.


Creeden's blow smashes into the vicar and he grunts in pain.

Fort save: 1d20 + 11 ⇒ (2) + 11 = 13


The priest screams as his sight goes cloudy.

Tessara and Ortensia, your actions.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess casts Bless on the party, expecting that the halfling has things pretty well in hand.


Ortensia, over to you


Female Half-ork (Black orc) Occultist/11

Ortensia brandished her heavy flail, winding it up and throwing herself.into combat with grim focus.

1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20Primary Attack+Bless
1d10 + 3 ⇒ (10) + 3 = 13Dmg

1d20 + 4 ⇒ (1) + 4 = 5Secondary Attack
1d10 + 3 ⇒ (9) + 3 = 12Dmg

Her first blow connected with devastating impact. The return swing missed, leaving a pothole in the stone floor.


The vicar will try to attack Creeden

Morningstar: 1d20 + 13 ⇒ (12) + 13 = 25

damage: 1d8 + 7 ⇒ (6) + 7 = 13

mischance: 1d100 ⇒ 78


Blinded, the vicar misses Creeden completely.

Back to you guys.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden swings back at the vicar.

Defensive, +6 STR, Bless
unarmed strike: 1d20 + 13 + 1 - 3 ⇒ (5) + 13 + 1 - 3 = 16 for bludgeoning: 1d6 + 9 - 3 ⇒ (6) + 9 - 3 = 12
flurry: 1d20 + 13 + 1 - 3 ⇒ (17) + 13 + 1 - 3 = 28 for bludgeoning: 1d6 + 9 - 3 ⇒ (2) + 9 - 3 = 8
iterative: 1d20 + 8 + 1 - 3 ⇒ (11) + 8 + 1 - 3 = 17 for bludgeoning: 1d6 + 9 - 3 ⇒ (5) + 9 - 3 = 11


Female Half-ork (Black orc) Occultist/11

Did my earlier hit miss?


@Ortensia, the first one hit, the second missed.

Creeden's flurry of blows hit the vicar, sending him reeling.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric is will delay. The tough members seem to ha things in contro"

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