CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Are you sneaking up to the room?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

I'm assume the team is doing most of this while he was out following the other person so it is up to you guys. I will want for Daniel to decide the arrival time.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

I already posted that Tess was going to scatter, once she heard the authorities were on the way.


You manage to sneak up to the room during a busy moment at the bar. It is clear that Lucas' bed has not been slept in and there are a suspicious lack of materials relating to his supposed import/export business.

Ortensia when you cast a spell you see an image of a man in black, presumably Lucas. He ensures the door is locked and he takes a strange tentacled statue out of his backpack. It looks similar to the effigy stolen from Lepidstadt University, a crime that was attributed to the Beast of Lepidstadt. He takes it out and then looks at a piece of paper with written orders on it which reads, "Exchange Seasage Effigy for Raven's Head. Meet at Hall of the Recondite Order of the Indomitable Sea for exchange.

You head back downstairs and see Eleric materialise. A few minutes later a human figure clearly the sheriff accompanied by 2 deputies walks through the door.

"You are strangers to the town, what is your business here?"


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Elric moves out of sight and release the invisibility spell and approaches the man.

"We are here to check in on someone. A man staying here had a travel companion that got into a bit of trouble on the road and want us to make sure his friend's journey was going better."

Bluff: 10 + 14 = 24


"That's all well and good, but you need to come with me and see the mayor."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"What is the nature of this meeting? Did we break a law? We came here and asked a few questions."


"It is part of the town charter that any visitors must introduce themselves to the mayor."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Well then, that seems like a lot of work for the mayor, or you have a very quiet town. That said I would not was to break any rules."

does someone have good sense motive?


I'm assuming at this point that you all head to the mayor?

The sheriff escorts you to the mayor's office and you come face to face with the mayor, Early Greedle. He is a scrawny man with oily skin and red splotched cheeks, dressed in a formal but shabby coat and top hat.

"Welcome to Illmarsh. I understand that you are visitors to our town. Is there anything I can do to help you?"


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Yes we need to find a man in a black cloak. A traveler. His friend had some trouble by the roadside and we were asked to delive a message. Can you tell us where he went?"


"No sir, no one like that has come to town lately. In fact you're the first foreigners we've had come through here for some time."

You can have sense motive checks


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

"That's strange. The sheriff told us that you meet everyone from out of town, and the innkeeper told us that this traveler had been in the town and rented a room. Is it possible it slipped your mind?"


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Defiantly accidental. This good man would not bring us in prejudicously, nor would he be selective in what he told us. It could only be an accidental error. See I know these things because I'm a very good detective."


[i]Creeden you can tell the mayor is deeply worried about something, to the extent that he is trying to dismiss any concerns or queries that people have.

Nervously he says, "Ah I did not know that, he wasn't brought to see me."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"We may be able to help you if you can help us. My retainer is very reasonable a single copper. But, these people work for free and I already work for them so you could get quite the deal. Is there anything you need help with something so the way we can make this town a little easier for you to manage."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess still stays out of immediate sight, waiting to see who comes walking out of the building and whether the sheriff has them in cuffs or not.


Greedle takes a deep breath

"All right, I'm going to come clean with you. Something's going on in this town, and I can't sit by any longer and watch it slowly die. You've probably heard of the Recondite Order of the Indomitable Sea - its our local temple, and most of the townsfolk are loyal churchgoers. It's no secret that the Order pretty much runs the town. Oh sure, I'm the mayor, but its the vizier who pulls the strings. And I think he - or someone else in the Order-may be behind the disappearances. I don't have any proof, only suspicions, but I can tell you that temple is not all it seems to be.

I'm pretty sure you're not involved. I'm beseeching you on behalf of the good people of Illmarsh to go to the Order's hall and take a look around. I'm sure you'll find the priests are hiding something. If they're behind this, you'll be removing a blight from this town. I assure you, you will be well rewarded from the town's treasury."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Well they say two points start a trend I think we need to check out the Recondite Order of the Indomitable Sea."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Religious conviction is one thing, but kidnapping innocent townsfolk can't be allowed. Can you tell us anything else about the temple, or this vizier?"


Female Half-ork (Black orc) Occultist/11

Ortensia leered at the scrawny mayor.Hm.


"The Recondite Temple of the Indomitable Sea is our local church to Gozreh. Not much of a praying man myself, but simple fishing folk have to look to something I suppose. The priests can be a bit self-important, but the vizier is a good man, well respected in town. The church watches out for folks around here, and we appreciate it."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Thank you. Let's had over there now."


Moving on to map 3

The temple of the Recondite Order of the Indomitable Sea dominates the southern side of Illmarsh's town square. Constructed of dark, weather-beaten fieldstones, the building displays an archaic architectural style not seen anywhere else in town.

The open, colonnaded portico faces the dark waters of Lake Encarthan. A stone statue of a mermaid with long flowing green hair holding a trident and a conch shell stands in the middle of the portico, also looking out to sea. An open archway to the east leads inside.

Knowledge religion checks


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Religion : 1d20 + 15 ⇒ (6) + 15 = 21


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Knowledge (religion): 1d20 + 8 ⇒ (16) + 8 = 24


Eleric and Creeden, you recognise the statue as an obscure depiction of Gozreh used by some coastal communities on Lake Encarthan.


Map updated.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

As the group travelled, Tess joins back up with them and receives an update on the meeting with the sheriff. ”Well, it looks like we won’t have to break into the place, at least,” she says, pointing to the east archway.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"No but if there is cult stuff. It may be obscured. Let's look for the strange tentacled statue Ortensia saw in her vision and determine who made the trade."


I'm assuming you head into area 2

Two leaded stained-glass windows to the north and south display images of the same mermaid depicted by the statue outside. Two doors and an open archway lead to the east. Eleven pairs of shoes currently sit neatly lined up against the north and south walls. It seems that the faithful remove their shoes before entering.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden shrugs and removes his boots. "Unusual iconography around here, but it seems like a legitimate temple of Gozreh."

Creeden listens for any footsteps or other sounds of habitation.
Perception: 1d20 + 14 ⇒ (8) + 14 = 22


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric takes off his shoes. "Let's proceeds further and see if we can talk to someone."

Perception for anything off: 10 + 25 = 35


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess will remove her shoes as well.


Eleric you notice that there is a somewhat esoteric representation of Gozreh here but the flowing locks of hair look almost like writing tentacles and her face has a decidedly more icythic cast.


Area 3: Warped wooden pews stand within this central meeting hall, decorated with a decidedly nautical theme. A wooden statue of the same mermaid depicted elsewhere in the temple stands at the front of the hall,though she holds a strange octopoid creature in one hand, rather than a conch shell.

Knowledge religion


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Knowledge (religion): 1d20 + 8 ⇒ (6) + 8 = 14

Creeden sniffs. "That's not something you see every day."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Religion: 10 + 15 = 25

"Ostensia, does that look like the tentacles in your vision.'

Detect magic and perception for traps, special markings etc.

Perception: 10 + 26 = 36


Eleric you recognise the imagery as being dedicated not to Gozreh but to the demon lord Dagon.

There are 4 priests in the chamber who appear to be meditating who each have 2 magic auras which you think are from items. You can also see a number of secret doors at the back of the chamber.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Well, this temple has been altered to worship and evil demon. Those priests have magic items. They will be dangerous. There are multiple secret doors at the back. Do we want to keep being quite or make a point?"


Female Half-ork (Black orc) Occultist/11

1d20 + 10 ⇒ (5) + 10 = 15Perception

Ortensia suppressed a shudder at the imagery, jotting down notes and sketches of the architectural features of the temple.

Of course it is...At least the locals aren't dedicated to serving Dagon. I was expecting the sheriff to round us up to sacrifice us but it turns out I was overly suspicious.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Creeden speaks under his breath, careful to hide his intentions in the echoing hall. "I am willing to take on these acolytes, but perhaps they were just mislead in their worship. Maybe we could ask to see the vizier?"


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”Then we’d be attacked by the priests and the vizier, I’m afraid. I say we incapacitate them and go from there.”


What is the plan?


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Elric thinks well is we are all willing to fight then I can be more braze with my questioning.

"Excuse me. Are you worshipers of Ioz'om, the Sky Father Gozreh? If so I think there is something you should know about this temple."


"Greetings brother, I regret that the temple is closed today as we are in spiritual seclusion, I must ask you to leave."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Eleric pushes further, "Does the name Dagon mean anything to you?"


The priests look at each other and then one of them shouts

"Alarm" They draw their sickles and move to attack.

cultist initiative: 1d20 + 7 ⇒ (14) + 7 = 21

Eleric initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Tessara initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Creeden initiative: 1d20 + 5 ⇒ (15) + 5 = 20

Ortensia initiative: 1d20 + 5 ⇒ (15) + 5 = 20


Initiative order:

Block 1: Cultists

Block 2: You guys

The cultists attack Tessara, Ortensia and Eleric

Sickle on Tessara: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sickle on Ortensia: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sickle on Eleric: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (4) + 3 = 7

Over to you.


critical on Tessara: 1d20 + 9 ⇒ (2) + 9 = 11

damage: 1d6 + 3 ⇒ (5) + 3 = 8

Critical on Ortensia: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d6 + 3 ⇒ (5) + 3 = 8

Critical on Eleric: 1d20 + 9 ⇒ (13) + 9 = 22

damage: 1d6 + 3 ⇒ (2) + 3 = 5

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