CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Carrion Crown campaign.
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Tessara swings again
wooden weapon: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Tessara misses. The priest attacks Creeden.
morningstar: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d8 + 7 ⇒ (6) + 7 = 13
Back to you guys
This time the priest manages to hit Creeden (assuming it exceeds your AC)
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
I'm at 33 before that attack, and 27 after it (because of Crane Wing)
"Your curse won't stop me, priest."
Defensive, -6 STR, Bless
unarmed strike: 1d20 + 13 + 1 - 3 ⇒ (12) + 13 + 1 - 3 = 23 for bludgeoning: 1d6 + 9 - 3 ⇒ (4) + 9 - 3 = 10
flurry: 1d20 + 13 + 1 - 3 ⇒ (15) + 13 + 1 - 3 = 26 for bludgeoning: 1d6 + 9 - 3 ⇒ (1) + 9 - 3 = 7
iterative: 1d20 + 8 + 1 - 3 ⇒ (18) + 8 + 1 - 3 = 24 for bludgeoning: 1d6 + 9 - 3 ⇒ (6) + 9 - 3 = 12
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Apologies. I somehow missed Sunday’s post that I was up. Thanks for botting me, GM.
Female Half-ork (Black orc) Occultist/11
1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21Primary Attack+Bless
1d10 + 3 ⇒ (6) + 3 = 9Dmg
1d20 + 4 ⇒ (5) + 4 = 9Secondary Attack
1d10 + 3 ⇒ (4) + 3 = 7Dmg
Ortensia repeated her earlier pattern, winding her heavy flail into a spin before slinging its flanged weights. The first blow struck hard, the second overshot on the return and ended up smashing apart another section of floor.
@Tessara- no worries
Between Creeden and Ortensia's blows the priest falls.
Loot: Potion of barkskin +4 (2)
+1 scale mail
+1 morningstar
sling with 10 bullets
ring of protection +1
ring of swimming
gold threaded chausible (worth 50gp)
silver ceremonial tiara (150gp)
gold unholy symbol of Dagon(worth 50gp)
Where to next?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Six and seven?
"Clear the other side before the back of the temple?"
Perception on the next door: 1d20 + 27 ⇒ (2) + 27 = 29
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"Yes, there's a deep corruption here. It saps my strength."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
I should have the medicine for that, so using his mnemonic vehement Eleric will cast remove curse.
Caster level : 1d20 + 8 ⇒ (12) + 8 = 20
Eleric, you manage to remove the curse affecting Creeden.
You can not see anything unusual about the door into room 6, however you can hear 4 whispered voices coming from behind it.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"Thanks, Eleric. Feeling much better now."
Creeden will burst through the door, hoping to catch whomever is beyond by surprise.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric show four fingers and points through the doors.
A small ship's bell mounted on a ship's wheel sits atop a small altar of green stone at the far end of this chamber. A mosiac on the wall above the altar portrays a sea captain on the deck of a ship in the midst of a raging storm.
Creeden as you burst in you see 4 cultists.
Eleric initiative order: 1d20 + 7 ⇒ (19) + 7 = 26
Creeden initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Tessara initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Ortensia initiative: 1d20 + 5 ⇒ (6) + 5 = 11
cultist initiative: 1d20 + 7 ⇒ (5) + 7 = 12
So initiative order is:
Block 1: Eleric
Block 2: Cultists
Block 3: Ortensia, Creeden and Tessara.
So Eleric your action.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"More of you."
burst of radiance (DC 20 Ref)
Duration: 1d4 ⇒ 2
Damage: 8d4 ⇒ (4, 3, 3, 3, 1, 3, 1, 1) = 19
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
reflex save: 1d20 + 7 ⇒ (16) + 7 = 23
reflex save: 1d20 + 7 ⇒ (14) + 7 = 21
reflex save: 1d20 + 7 ⇒ (4) + 7 = 11
The burst emanates out blasting the cultists, two of them are dazzled, the southernmost one of the three is blinded. They spend the round rubbing their eyes.
The remaining one fires a crossbow at Creeden.
crossbow: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 1 ⇒ (8) + 1 = 9
On to block 3
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden takes a sharp breath as the crossbow bolt hits him. "You shouldn't have done that, my friend," he mutters at the cultist. He steps up and unleashes a flurry of kicks and punches.
Defensive
unarmed strike: 1d20 + 13 ⇒ (20) + 13 = 33 for bludgeoning: 1d6 + 9 ⇒ (4) + 9 = 13
flurry: 1d20 + 13 ⇒ (10) + 13 = 23 for bludgeoning: 1d6 + 9 ⇒ (1) + 9 = 10
iterative: 1d20 + 8 ⇒ (19) + 8 = 27 for bludgeoning: 1d6 + 9 ⇒ (4) + 9 = 13
critical?: 1d20 + 13 ⇒ (14) + 13 = 27 for bludgeoning: 1d6 + 9 ⇒ (2) + 9 = 11
AC 33 v melee, 29 v ranged
The cultist with the crossbow falls beneath the force of Creeden's blows.
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess casts Bless on the group.
Please remember your Bless bonus.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Just a reminder dazzled is only a -1 to attack and perception, it is not dazed
@Eleric- thanks forgot that.
Two of the cultists move forward, attacking Creeden and Ortensia
sickle on Creeden: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
sickle on Ortensia: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Ortensia, your action.
Female Half-ork (Black orc) Occultist/11
Ortensia watched Creeden take a crossbow bolt stoically before proceeding to pounce on the cultist who fired it and pummeled them into the floor.
1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15Primary Attack+ Bless
1d10 + 3 ⇒ (4) + 3 = 7Dmg
Seeing the pugilist had his opponent well handled, the occultist stalked over to the dazzled cultists, flail set to wheeling overhead as she approached before she brought it lashing through the air.
1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19Secondary Attack+ Bless
1d10 + 3 ⇒ (9) + 3 = 12Dmg
Ortensia's flail smashes down on the cultist and he screams in pain.
Back to Eleric
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Burning arc.
Eleric lights up the room with a chain of fire.
Burning arc Ref 20: 8d6 + 8 ⇒ (2, 2, 2, 1, 6, 3, 4, 6) + 8 = 34Blue
Burning arc Ref 20: 4d6 + 4 ⇒ (1, 2, 1, 1) + 4 = 9Green
Burning arc Ref 20: 2d6 + 2 ⇒ (3, 5) + 2 = 10Yellow
reflex save blue: 1d20 + 7 ⇒ (20) + 7 = 27
reflex save green: 1d20 + 7 ⇒ (7) + 7 = 14
reflex save yellow: 1d20 + 7 ⇒ (17) + 7 = 24
Eleric's spell flies across the cultists, one of which is badly burned.
The blinded one flails uselessly. The other two attack Creeden and Ortensia.
sickle on Creeden: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 3 ⇒ (3) + 3 = 6
sickle on Ortensia: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 3 ⇒ (5) + 3 = 8
Back to block 3
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess fires two shots from her magical bow at the closest cultist.
Attack with PBS and rapid shot and Bless 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Damage 1d8 + 4 ⇒ (4) + 4 = 8
Attack with PBS and rapid shot and Bless 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage 1d8 + 4 ⇒ (8) + 4 = 12
Female Half-ork (Black orc) Occultist/11
Ortensia hissed behind her mask as a cultist scored a laceration to her shoulder with his sickle. She rounded on him, flail whipping about.
I will open you!
1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19Primary Attack+ Bless
1d10 + 3 ⇒ (1) + 3 = 4Dmg
1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22Primary Attack+ Bless
1d10 + 3 ⇒ (7) + 3 = 10Dmg
Tess drops one of the cultists with her bow.
Ortensia smashes her flail into another cultist.
Creeden, your action.
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
Creeden continues to pummel the cultists.
Defensive, Bless
unarmed strike: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26 for bludgeoning: 1d6 + 9 ⇒ (1) + 9 = 10
flurry: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 for bludgeoning: 1d6 + 9 ⇒ (4) + 9 = 13
iterative: 1d20 + 8 ⇒ (12) + 8 = 20 for bludgeoning: 1d6 + 9 ⇒ (6) + 9 = 15
AC 33 v melee, 29 v ranged
Creeden drops one cultist and does significant damage to the remaining one.
Eleric back to you.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
Eleric Delays.
"I think you all have this handled."
The blinded cultist flails at Creeden.
misschance: 1d200 ⇒ 52
sickle: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Back to block 3
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AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I will light you on fire if you keep pushing me."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
Tess waits on Otensia, hoping she could smash the last cultist before having to waste more arrows.
Female Half-ork (Black orc) Occultist/11
1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15Primary Attack+ Bless
1d10 + 3 ⇒ (7) + 3 = 10Dmg
Ortensia swung at the blinded, flailing cultist as he stumbled about.
1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14Primary Attack+ Bless
1d10 + 3 ⇒ (2) + 3 = 5Dmg
With two swings of her flail Ortensia finishes the final cultist.
Loot: 4 potions of cure moderate wounds
4 m/w chain shirts
4 m/w light crossbow with 10 bolts
4 m/w sickles
4 amulet of natural armour +1
4 sets of cleric's vestments
4 gold unholy symobols of Dagon worth 50gp
36gp
Where next?
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
On to 7.
"Let me check the door."
Perception : 1d20 + 27 ⇒ (19) + 27 = 46
You hear and see nothing at the door.
Lavishly furnished, this chamber obviously houses a person of high station. A large desk and plush chair stand next to the south wall, across from an opulent bed against the north wall between two windows. The other furnishings in the room, including a large sea chest in one corner, are clearly of good quality, although an unpleasant fishy smell hangs in the air, particularly near the bed.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I'm going to regret this, but let's look around the room."
Perception: 1d20 + 27 ⇒ (10) + 27 = 37
Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.
"It's unpleasant in here, but this chest looks interesting."
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"Agreed, just finishing a sweep so we don't blow ourselves up."
Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23
”anyone feel especially confident in opening a chest so that all of us doesn’t get blown up? Not a stremgth of mine, unfortunately,” Tess whispers.
AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark
"I'm pretty good at it. Well, that is to say, Jaboa, the part of my mind that I fractured off for this sort of thing, is good at it."
Female Half-ork (Black orc) Occultist/11
Psychic Reading
Ortensia frowned at the prospect of fiddling with a booby trapped chest and used her mind to scan the room for potential hazards.
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