Puppet Master

Tessara Omelian's page

343 posts. Alias of Gerald.


Race

Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision |

Classes/Levels

F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

About Tessara Omelian

1/2 Elf
Female
Oracle (Wood Mystery) 11
Tongues Curse
NG
Medium
Init +3, Perception +2
Low light vision
Immune to Magical sleep
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Defense
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AC 21 (WoodArmor +6, NA +1, Deflection +1, Dex +3) touch 15, flat-footed 18
HP 83 (11d8+ 22 Con + 3 FC)
Fort +9 (Base 3 + 2 Con + 2 Magic + 2 Feat)
Ref +8 (Base 3 + 3 Dex + 2 Magic)
Will +9 (Base 7 + 0 Wis + 2 Magic)
*+2 to saves versus enchantment spells and effects
*+4 to Will saves v Charm and Compulsion
*Immune to magical sleep.
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Offense
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Speed 30 ft
Melee
+6 Shortspear, 1d6+2 (x3), 20’, or
+13 (Wooden Weapon) +1 Quarterstaff,1d6+3 (x2),

Ranged
+15/+10 +1 Adaptive Composite Longbow, (+7 BAB, + 2 Dex, + 1 Magic, +1 from bracers, + 2 Wood Bond, + 1 Bracers), 1d8+3, 110’, or
+16/+11 with PBS if within 30’, 1d8+4, 110’ or

+13/+13/+8 with Rapid Shot, 1d8+3, 110’, or
+14/+14/+9 with Rapid Shot and PBS, 1d8+4, 110’.

Oracle Spells Known and Spell DC's:
(CL 11th) (Spell DCs: 15 + spell level)

5th (5/day)—Breath of Life, Cure Light Wounds (Mass)*, Flame Strike, Tree Stride^
4th (7/day)—Air Walk, Blessing of Fervor, Cure Critical Wounds*, Divine Power, Freedom of Movement, Restoration, Thorn Body^
3rd (7/day)—Cure Serious Wounds*, Daylight, Dispel Magic, Invisibiliy Purge, Minor Creation^, Prayer, Searing Light, Stone Shape.
2nd (8/day)—Align Weapon, Barkskin^, Burst of Radiance, Cure Moderate Wounds*, Defending Bone, Lesser Restoration, Resist Energy, Spear of Purity, Spiritual Weapon.
1st (8/day)—Bless, Comprehend Languages, Cure Light Wounds*, Divine Favor, Magic Stone, Protection from Evil, Sanctuary, Shield of Faith, Shillelagh^.
0 (at will)—Create Water, Detect Magic, Detect Poison, Enhanced Diplomacy, Guidance, Light, Mending, Read Magic, Stabilize.

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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 18(20)

Base Atk +8/+3; CMB +10; CMD 23

Feats
1. Point Blank Shot
3. Precise Shot
5. Rapid Shot
7. Extra Revelation (Bend the Grain)
9. Deadly Aim
11. Great Fortitude

Traits
Irrepressible —Use Cha instead of Wis on Will saves v. Charms and Compulsions.
Subject of Study (Campaign) —+1 on damage v. Undead.

Skills
4/ level = 44 total.

Diplomacy +18 (11 ranks + 4 Cha + 3 Class)
Knowledge (Nature) +14 (11 ranks + 0 Int + 3 Class)
Perception +2 (0 Wis + 2 Racial)
Spellcraft +8 (5 ranks + 0 Int + 3 Class)
Stealth +16 (10 ranks + 3 Dex + 3 Class)
Survival +10 (7 ranks + 0 Wis + 3 Class)

Languages:

Auran*, Common, Elven, Celestial*. (In combat, can only speak Auran or Celestial)

Oracle Abilities, Wood Mystery:
*Wood Mystery. Climb, Know. Nature, Stealth, Survival added as class skills.
*Wood Mystery bonus spells: Shillelagh, Barkskin, Minor Creation (Wood only), Thorn Body, Tree Stride.
Revelations:
1. Wood Bond revelation:
+2 to hit with weapons made mostly of Wood (bow, club, quarterstaff, spear).
2. Wood Armor revelation:
+6 Armor, usable one hour per day per oracle level. Must be spent in one hour increments.
3. Wooden Weapon revelation: can create a wooden weapon (bow, club, staff, spear) that last for a number of minutes equal to oracle level. Can do this a number of times equal to Charisma bonus +3 per day. Is a +1 magical weapon.
4. Bend the Grain: 2/day you can warp on bend wood, like a wood shape or warp wood spell.
5. Lignification; 1 time per day as a standard action, you can attempt to turn a creature into wood for a number of round equal to half your caster level. It is treated as a flesh to stone spell and the subject creature receives a Fortitude save to ignore.
*Tongues Curse: speak Auran or Celestial only during combat. Gained knowledge of those languages as well. Can understand any spoken language as a tongues spell, even if in combat.

Gear:

1160 gold

Cloak of Resistance +2, 4000 gold
Headband of Alluring Charisma +2, 4000 gold
Lesser Bracers of Archery, 5000 gold
+1 Adaptive Composite Longbow, 3400 gold
Amulet of Natural Armor +1, 2000 gold
Ring of Protection +1, 2000 gold
Efficient Quiver, 1800 gold
+1 arrows (x10)
+1 ghost touch arrows (x2)
+1 Undead Bane arrows (x2)
Potion of Water Breathing

Alchemical silver arrows (x32), 41 gold
Cold iron arrows (x20), 2 gold
Common arrows (x20), 1 gold
Blunt arrows (x20), 2 gold
*Quarterstaff, -
*Sorcerer's kit, 8 gold. This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
*Spell component pouch, 5 gold.
*50’ rope, 1 gold.
*Alchemist’s Fire, 20 gold
*Acid, 10 gold
*SkyRocket Firework, 50 gold

Appearance:
Tessara is a sturdy built, youngish appearing female 1/2 elf. She has slightly ruddy skin and reddish dark hair. She’s obviously strong for an her race. Her ears are much closer to those of an elf than those of a human. She doesn’t reveal her actual age, but occasionally she will reference something from well before what appears to be her lifetime
The back of her left hand is marked with a strange design that she has no idea of the origin, of any.

Racial Abilities:
*+2 to any ability score.
*Medium: 1/2 Elves are Medium creatures and have no bonuses or penalties due to their size.
*Normal Speed: 1/2 Elves have a base speed of 30 feet.
*Low-Light Vision: 1/2 Elves can see twice as far as humans in conditions of dim light.
*Elven Immunities: 1/2 Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
*Weapon Familiarity: elvish weapons.
*Keen Senses: 1/2 Elves receive a +2 racial bonus on Perception skill checks.
*Languages: 1/2 Elves begin play speaking Common and Elven.