| Venmirl of Skoan-Quah |
I'm sorry but I think Venmirl already used his 3 spells of the day (magic weapon, one cure on himself and one cure on Izbahn).
Oops thought I had one left. So I'm at 11/21 and -4 con.
"I'd love to, but I'm pretty beat up and I have no means of healing left. We can explore, but may need to retreat if we find anything else that needs killing."
| Reptilian GM |
Thinking back, the adventurers come up with two possible areas they could explore more fully. The first is beyond the double doors to the south east. It's the cathedral-like room where they first encountered and fought the quasit. It's also the location of the strange triangular pool that the small demon used to spawn one of those long-limbed creature. The second is the area of the red marble woman statue, close to where they defeated Koruvus. Several unexplored passages lead away from it.
| Reptilian GM |
The adventurers take a few minutes to catch their breath and bandage their wounds as best they can (All magical effects end except for Izbahn's mage armor). They then open up the double doors to south east and explore the room beyond. It is much like Darst saw it initially.
The room beyond is huge and has very high domed ceilings, in fact it looks like nothing more than an immense underground cathedral. The walls are carved with strange, spiky runes. In the center of the room is a large pool, a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava.
While wisps of what looks like heat and steam rise from the strange orange liquid, the room is still deathly cold (but not enough to force you to make saves, that is unless you plan to stay there for hours).
| Izbahn Douvurk |
Izbahn stands at the doorway to the cathedral, and stares at the contents of the cathedral, and casts a magical cantrip, to detect magical auras.
Cast Detect Magic, concentrate for 3 rounds, and try to determine schools of magic in here.
Knowledge, Arcana 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft 1d20 + 11 ⇒ (5) + 11 = 16
| Reptilian GM |
| Izbahn Douvurk |
Izbahn looks around the room, then turns back to the others, "That pool in this room...it has the essence of all of the schools of magic. I am sure this is how that quasit was able to create those sinspawn." He shudders, "I would advise us to leave it alone, I cannot control what the magic will do here if we trigger it."
| Darst |
Izbahn looks around the room, then turns back to the others, "That pool in this room...it has the essence of all of the schools of magic. I am sure this is how that quasit was able to create those sinspawn." He shudders, "I would advise us to leave it alone, I cannot control what the magic will do here if we trigger it."
"So what's we do? Hide it? Moving it?"
| Algar |
Crunching and muttering to himself, Algar hands tighten and body trembles from the feeling of hatred, each moment passing by getting him frustrated and angrier.
I don't know... but I feel like just punching you people to face or smacking your body around the floor. This is odd feeling and this room especially... all the time I felt more angry than before and now... I just see red
Looking to others and face showing emotions of hatred and rage, Algar is for now keeping it under control. What is this place... I would say to get out of here, since I will not promise what I will do if we don't move out here and as he said those words, Algar withdraw from the room
| Izbahn Douvurk |
Izbahn remembers feeling those sensations before, and realizes they must be related to the magical aura radiating from the pool. Thassilonian ruins, indeed!
"All right, lets backtrack to the room with the marble statue. Algar, do you want to take point, in case there are any more surprises lying in wait?"
| Reptilian GM |
The group backtracks, leaving the cathedral and the triangular pool behind. They return to the statue room.
There are exits on the room's four walls. [They] entered from the corridor to the south. There's a stone door similar to the one already encountered to the north. The west wall is pierced by a carved tunnel, like the one that brought the group to this complex. Finally, to the east, a corridor leads to a few steps going up in the darkness. The main feature of the room, however, is a full sized red marble statue of a strikingly beautiful but, at the same time, monstrously enraged human woman. Her stony expression is twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. She faces east and carries a large book with her left hand. The book's face is inscribed with a seven-pointed star. Her right hand holds a glittering metal and ivory ranseur.
The tunnel to the west goes either north or south. To the south is where the combat with the quasit started and where the dead Koruvus and his two remaining weapon are lying. To the north, the passage leads to an apparent dead end but there's a hole on the floor that could be explored with some effort.
| Algar |
Nodding to Izbahn, Algar grunts.
Later as they walk around and look for more ways and come to hole on the floor, Algar looks at it for a while. Walking nearby carefully and looking down while also listening for a moment. Turning to others Something here and seems to be leading somewhere, but got no idea. Apparently will take some time to explore but we got time now
1d1d20 + 9 ⇒ (2) + 9 = 11
| Izbahn Douvurk |
Izbahn examines the statue again, looking for any clues as to who the human female may have been. He also scans for magical auras as well.
Once finished, he nods to Algar, "Go ahead and check it out, but be careful."
Cast Detect Magic.
Knowledge, Arcane 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge, History 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft 1d20 + 11 ⇒ (10) + 11 = 21
| Reptilian GM |
The hole is barely large enough to let Algar squeeze his body through. With his darkvision, the half-orc can see that the hole is about 3 feet deep before it opens up into what appears to be a small square cell. The cell is empty, save for a few human bones that litter the floor. From the top of the hole, Algar can't really see what's beyond the rusted metal bars that form the cell's northern wall.
Izbahn doesn't know more about the statue then he did 2 days ago. Perhaps if he consulted the proper books and/or experts he could learn more.
Izbahn studies the statue for a moment. While he doesn't recognize the woman, the style of her robe and headdress is reminiscent of similar articles of clothing 'worn' by ancient statues he saw drawn in various history books. From what he remembers, those statue are from old monuments that dot the Varisian landscape. They represent the mighty wizards of Thassilon who were the strength behind the ancient empire. If he's correct, Izbahn thinks this statue could be a representation of one such ancient wizard. Who she was and how powerful she was remain a mystery. In any case, the statue is in excellent condition if it was really made at the time of the ancient empire (several thousands years ago).
There's nothing magical about the statue but her ranseur appears to be somewhat valuable.
| Izbahn Douvurk |
Izbahn glances at Venmirl, and replies, a note of acerbicness in his voice, "I am not a tomb robber, I was just noting the fine quality of the weapon. As for it being cursed, there are no magical auras on either the weapon or the statue."
Once Algar returns, he says, "Are you ready to continue exploring?"
Are there any other passages we have not explored? What about the stairs to the east, and the door to the north?
| Darst |
Izbahn glances at Venmirl, and replies, a note of acerbicness in his voice, "I am not a tomb robber, I was just noting the fine quality of the weapon. As for it being cursed, there are no magical auras on either the weapon or the statue."
Once Algar returns, he says, "Are you ready to continue exploring?"
Are there any other passages we have not explored? What about the stairs to the east, and the door to the north?
"Good quality? So it is worth the shinies?"
| Algar |
Nodding to Izbahn I agree although I have a bad feeling somehow. These... creatures or monsters just keep popping back up even after we killed them. Where did they come from actually, since I have never saw something like them before in my life Algar asks while walking in front of others
Wondering what all this is, so many things has happened in such a short time...What time of day it is even now
| Reptilian GM |
Perhaps fascinated by the beautiful bronze and ivory that make up the weapon, Darst easily climbs on the base of the statue and manages to detach the ranseur from the marble hands. There's no apparent consequences to the goblin's actions, unlike some of the others had feared. With its long pole and heavy head, Darst has some trouble keeping the polearm upright. It is clearly too big of a weapon for him.
| Darst |
Darst hears Venmirl's words, and pauses. Then, with a shriek, the goblin drops the weapon and leaps off the statue at Izbahn. "Curse! Curse on me! Curse on me!" He tries to latch on to the mage's leg.
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
Grapple if needed: 1d20 - 1 ⇒ (7) - 1 = 6
| Naomi Fairchild |
Naomi calmly picks up the ranseur and props it over her shoulder.
"Or Darst is just mad it's to big for him. I can't use it either without making a fool of myself, except to sell it. I suppose I could use it to pay my family for the cold iron mace that's being brought, since we killed the quasit I wanted it for. I don't really need it now, do I?"
"Equal shares for us all before I do that though."
| Venmirl of Skoan-Quah |
Venmirl stands still for a few moments while watching Naomi closely. When she doesn't turn into a statue he relaxes a bit and turns to Izbahn "Let's move on a bit more then. Darst, can you check out this passage? Maybe a little more quietly this time."
Venny just motions in one direction. I don't have a preference which way we go.
| Algar |
Shaking his head as he watches this show of strangers. Goblin jumping and grabbing ranseur, the noise and the comments, Algar shakes his head for disappoinment No sense of of balance, believe of curses... and most of all, what was that! Fist is all you need but smile appears to his face, as he sees Darst "embrace" attempt.
Grunting and turning to follow Venmirl, Algar shakes bad feelings of his shoulder. Continuing talking from earlier with Izbahn So, you say that monster made some more monsters by dropping his own blood to that liquid or well? Did it do something special or just dropping blood? Can't we try it or something? clearly curious about this information
| Reptilian GM |
If no one wants to do anything else...then I suggest checking out the stairs first.
Let's go for that. Feel free to continue discussions.
The group heads east and climbs four short sets of stairs, each followed by a 5' by 5' landing, before coming up on another stony door.
| Reptilian GM |
Venmirl slowly pulls on the thin stone door and looks at what's beyond it. It's a small round room, about 15 feet in diameter, with another door on the opposite side, further east. Water ripples quietly in a circular stone pool lined with sculpted skulls in the room's center. Smears of what looks like blood mar the pool’s rim in places. Beside these marks, the pool's water looks clean.
| Izbahn Douvurk |
Izbahn glances at Naomi, seeing how enchantingly beautiful she looked when she was searching for clues.
"I don't know, Naomi. I am not sure this is a temple, I suspect this is an old Thassilonian complex, maybe constructed for magical experiments. It would explain why we found a quasit here."
Perception 1d20 ⇒ 6 Yeah, he only has eyes for Naomi, he he.
| Algar |
Algar follows after and looks around but laugh as he sees Izbahn only starting at Naomi. Muttering to himself with low voice, which might be heard by others Women... and human at all! What's so fascinating about them... I prefer some muscle and ferocity
Perception 1d20 + 9 ⇒ (13) + 9 = 22