Darst's page

545 posts. Alias of Kobold Cleaver.

Full Name

Darst Lugshakk(meaning 'Longshank Lover' in Goblin)




Rogue 3










Speak Only: Goblin, Common

Strength 8
Dexterity 22
Constitution 14
Intelligence 9
Wisdom 13
Charisma 5

About Darst

Goblin Words:
Darst: Lover/Friend
Lugshakk: Longshank
Slikk: Bleed
Joo: You
Ga: All
Gabbo: We will
Zog: Dog
Lurk: Like
U: And
Goss: Boss/Leader
Hem: They/They are
Da: The
Funbo: Raid
Fakk: Stop/Stopped
Snick: Tell
Kust: Only/Simply/Alone
Novak: Believe/Trust/Understand
Tul: Her
Werful: Because/For
Ukal: Your
Kulwre: Use/Repair
Sabret: Head/Think
Rub: One to Five (as in possessing 1-5 objects, usually)
Erkl: Must
Dirs: Dog-kiss (a goblin curseword)
Grem: Language/Grammar
Mala: Bad/Nasty/Horselike
Ud: No/None
Jekki: Joke/Lie
Tulda: Insane/Dog petting
Ek: Is/Are/Be
Lafe: Leave/Abandon
Et: I/Me
Eti: Us/We

War Razor: +9, 1d3-1 damage, 18-20/x2, slashing
CMB: +0

AC: 21 (+6 Dex, +3 Armor, +1 Size, +1 Dodge)
HP: 25-2
Saves: Fort +3, Ref +9, Will +2
CMD: 17
Special: Evasion, Trap Sense +1

Initiative: +8
Speed: 30 feet
Acrobatics: +15
0/13 reserve points.

Darst was born an orphan in the Sandpoint Junkyard. He was small, but very tough and incredibly fast, and so earned a position of respect among the other goblins.
He wasn't content, though. He didn't like the other goblins, and instead the naive goblin began watching the few humans he saw, and saw what nice lives they had. It didn't take long before he wanted what they had.
It was about then that the other goblins named him Darst Luggshakk.
So Darst left. He moved out of the junkyard, and with a set of bagpipes somebody had foolishly thrown away, he tried to make a life for himself. He found he was relatively skilled with them, and managed to earn a small amount of coin for his efforts. Enough to get by. He felt accepted.
It wasn't enough, though. Soon citizens started complaining about the goblin in Sandpoint. Hemlock was reluctant to pursue the goblin hard, as he had committed no crime, but he did send out a few guards to try to catch the goblin and evict him. All of them failed. Darst was a master of stealth.
Eventually, Hemlock slowed in his efforts. The goblin wasn't causing trouble, and he had bigger things to worry about then a goblin nobody could ever find.
All that changed after the raid, though. Now it was a security risk. Somebody had let the goblins in, and Darst was quite a likely suspect. Impossible to catch, very quick, and a goblin. All the facts added up. Hemlock sent out a search party, and this time didn't give up. Darst was caught, and brought to jail, stubbornly claiming innocence. Not even Hemlock is sure what to do with him.

Appearance and Personality:
Darst is small for a goblin. He wears a tattered headscarf, and padded armor which looks utterly ridiculous. A curious smell emanates from it. He has very long ears, and the piglike snout which is common for goblins. His beady black eyes have a nervous twitch.
Darst tries to act friendly and likable, but he has a bit of a malicious streak that comes out when he is especially irritated. He also gets on the nerves of others quite easily.
Darst is very fond of humans and does his best to emulate them. However, his poor social skills make this nothing more than a very annoying habit.
Also, he has developed a habit for singing during combat, assuming he's not in mortal danger.

Weapon Finesse
Skill Focus (acrobatics)
Reactionary: +2 Initiative
Salvager: (Social) You've lived some time in extreme poverty and you had to salvage the junk and garbage of others to survive. You've become quite adept at finding useful things and modifying them to fit your need. With a move action, you can remove the attack penalty on an improvised weapon but only when you wield it yourself.

Racial Traits:
Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fast: Goblins are fast for their size, and have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Skilled: +4 racial bonus on Ride and Stealth checks.

Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.

Class Features:
Sneak Attack 2d6, Trapfinding, Evasion, Rogue Talent (Combat Trick: Dodge), Trap Sense +1


Class Skills:
The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Stealth: +20= +6 (Dex) +3 (ranks) +3 (class) +4 (race) +4 (size)
Acrobatics: +15= +6 (Dex) +3 (ranks) +3 (class) +3 (feat)
Perform (wind instruments): +5= -3(Cha) +2 (ranks) +3 (class) +3 (mwk bagpipes)
Perform (sing): +2= -3 (Cha) +2 (ranks) +3 (class)
Climb: +4=-1 (Str) +2 (ranks) +3 (class)
Escape Artist: +10= +6 (Dex) +1 (ranks) +3 (class)
Linguistics: +3= -1 (Int) +1 (ranks) +3 (class)
Perception: +6= +1 (Dex) +2 (ranks) +3 (class) +1 (traps)
Knowledge (local): +5= -1 (Int) +3 (ranks) +3 (class)
Survival: +3= +1 (Wis) +2 (ranks)
Sense Motive: +6= +1 (Wis) +2 (ranks) +3 (class)


War Razor, 8gp, 1/2lb (this flip knife is filthy, and covered with rust).
Medium Cold Iron Dagger, ?, 1lb (this knife was taken from the corpse of Darst's former boss, Koruvus).
+1 leather armor, ?, 15lb.
Padded Armor, 5gp, 5lb (this armor is even more dirty than the goblin wearing it. Its strong smell indicates it has spent a long time in the junk yard, and is probably many years old).
Peasant's Outfit, 1/2lb
Mwk. Instrument, 110gp, 1/2lb (this set of battered bagpipes is actually in excellent repair beneath the filth, and seems to be of extraordinarily fine make)