Broken Towers (Inactive)

Game Master JonGarrett

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Underground Fortress


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A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Nice work Jon :) I like the addition of honorary member, that could be interesting to use later. Aibek's pretty firmly in the Advocate role and likes all the NPC positions.

I agree with a set low-mid defence budget for fortification, upgrading the militia, and building new units like the sword dragon guard and the lotus guard. Deciding how we want to level up the militia and pricing up some options for 1-2 level upgrade for them may be something to be considered soon to help decide how we want to budget all this alongside what other units others may be considering bringing/creating. Building up surplus BP for emergencies and working on stability and economy will be needed to support the city and its defences & military.


Male. Mostly. Human. Mostly. Archaeologist

Yidhra's picture is actually to scale, you know. I am very tall.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

And she is rather short, all things considered...

(Not actually that short, but still. XD)


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)
A. Aibek wrote:

Selena's so quite close to the threshold...do we have any items that might help? I'm sure we can find something to give her one more point to charisma until it can be done via level up - unless you think a different role would be better for her/her stats.

I have odd strenght, so I was planning to put my 8th level point into that. Luckily Jon said that Wisdom is okay too for Diplomacy, so yay!


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

As we gain mythic levels we get stat bonuses as well, That could help Selena.

Nigrum will ask to have Seeza (or Ixen if he is willing) made an Honorary Member (nice idea DM) at an appropriate time. All things considered.

Also think I will keep the Lotus Guard in "training" for now. The Sword Dragon Crew is cheaper and more beneficial to our city at the moment. As they can help protect our harbor and trade, not to mention our other ships. May want to consider making one a trade ship, it wouldn't take much to upgrade our trade company with the seagoing ability. That would increase range of trade and not rely on land travel or outside aid to move about. Which cuts expenses for merchants. ;)

P.S. No longer sick so my posting rate will go back to normal. Along with the amount of fluids remaining in my body. >.<


Male. Mostly. Human. Mostly. Archaeologist

Most of the fluid in my body are actually a gel. True fact.

For now, I'm not tweaking any of the numbers. If you guys do really well up to month 6 I'll consider upping the DC's, but I'll give it a chance to build naturally first.

Council Meeting - Month 3:
Stage 1 - Upkeep
- Step 1 - Genereation: 1d10 + 12 ⇒ (6) + 12 = 18
- Step 2 - Upkeep: 1d5 + 5 ⇒ (3) + 5 = 8
- Step 3 - Total Income - 12
- Step 4 - Treasury Total - 28
- Step 5 - Anyone want to add or detract from the city funds?

Stage 2 - Edicts
- Step 1 - Tax Rate - Standard.
- Step 2 - Promotion - 0
- Step 3 - Holidays - 0

Stage 3 - Declarations
- Step 1 - No Change
- Step 2 - Begin Military Unit?
- Step 3 - All Resources Active.

Stage 4 - Expansion
- Step 1 - Claim a new district?
- Step 2 - Begin building?

Stage 5 - Random Events
- Rumour - There have been reports of a new village in the deserts.

Stage 6 - Stability
- Step 1 - 10
- Step 2 - Stability (DC 4): 1d20 + 10 ⇒ (13) + 10 = 23
- Step 3 - Mood - Ecstatic.


Summary - The city is estatic. Current Treasury is 28 BP. Current Buildings under construction - none. Military Units being raised - none.

EDIT: Also, the profiles for Elie, Nexus and Azerna are up. Although I think doing all three in one day may have melted my brain.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yay ecstatic city! I shall hopefully post Aibek later today enjoying the happy city. :)

For the rumor, do they say which island? Since the shattered glass is mentioned in the gameplay post, I'm assuming southeast. May need to be added to the witchwolf's map... ;) [Also, would you prefer me to put said map in Aibek's profile or for you to put it in the campaign section? Or maybe split the map in Aibek's and the Tower notes into the campaign since may possibly change less often?]

For Month 3, Aibek suggests repairing the granary and the walls. They also the suggest the possibility of building 2 more sets of housing or starting to build the greenhouse or starting to build the town hall. They also want to discuss plans to upgrade the militia as there have been...events and concerns...

Repairing the granary is 2 BP, preventing famine, & repairing the walls is 4 BP, gives +2 on defence. Aibek would say both of these address some of the concerns people have about more people coming in and the ongoing raid issues.

That leaves 4 BP for building.

Two additional sets of housing [4 BP] raising our max cap by 100. Aibek's suggestion on this is mainly concerned in preventing slum situations and to ensure everyone anyone is bringing back can be comfortably housed. This is mainly the witchwolf being overly cautious on the issue.

The Greenhouse is 10 BP. This gives +3 to economy and +2 to stability [and delicious veg]. Aibek would suggest stretching this over 3-4 months, and would help build food security and start widening industries within the city once completed. Aibek would say out of the three, unless we're expecting quite a few people to show up shortly, would likely be the top priority out of these three.

The Town Hall is 5 BP, gives +1 to stability and would allow keeping up with the people and them with us easier. Many in the town already have ideas for its possible uses. If done Aibek would suggest it over 2 months. As their pet project, Aibek won't push for this - people can meet at Azerna's and defence and food security is more important - but they do quite want to do this soon.

For the militia, other than boosting their will save, I'm mostly thinking a general upgrade to get them to level 5 or 6, mainly because my brain is fuzzy and struggling to come up with other ideas. For a unit building defence budget, I suggest a max of 4ish BP per month for now. How to split will depend on the costs of the militia upgrade. Does Elie have thoughts on how supporting and upgrading the militia would best be achieved, Jon? ;)


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

The rumor about a new village is on another one of the islands, yes?

Regarding building, I agree with the granary and the walls: not dying of starvation or Gnoll-stabbing sounds good. On the other hand, I'm not sure about more housing: if I understood correctly, the population goes up only when we build more, no? Raising it so much this early doesn't sound that good, and having a bunch of empty houses isn't going to help.
The Greenhouse, however, looks like a really good idea: it helps us start having a good income, and the Stability doesn't hurt, either.

Also, a couple of questions for Jon:
1) Would it be okay if I flavored Selena as starting to tie baddies before she finishes to Tie Up them? The more I think about the silly mental image of Selena using people as nunchucks the more I like it, but usually everyone's dead/unconscious by the time I had time to tie them.
2) On the resource page on the website, is the Coinage part about the money we have or those in the city coffers? Aside from that, should we sell some of the stuff that we aren't using?

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

If we aren't using the sidestory stuff, can you set those to inactive for now to clear up campaign page space please?


Male. Mostly. Human. Mostly. Archaeologist

I think all the side stories are done, so yes, I'll turn the inactive in a few minutes.

Population goes up deliberately through Promotion. What you guys haven't seen yet is when it goes up through other events. I would suggest having a bit more housing that you need.

Having a high population is a double-edged sword. You gain resources and the ability to have more powerful units (remember, each unit takes a bite out of your population - too few people and you won't be able to support them) but also increases the DC of control. So far, you're so far ahead of it you can only fail due to something catastrophic, but it will go up.

Not to mention story related stuff...

Selena - You can fluff it as having some handcuffs or the like? As long as mechanically it all works, I don't mind.

And no, that's your own cash supply, not the citie's funds. You can transfer them if you want, though.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

I was thinking more swinging people around by their feet with the bloodvine rope: it also makes sense with how everyone ends up prone after I pin them, too.


Male. Mostly. Human. Mostly. Archaeologist

That's fine, then.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

For Month 3, I would agree on the walls and granary. But I prefer restoring ruins over new buildings at the moment so I would pick the temple (5 BP) rather then the greenhouse or town hall. Their is still one ruin of housing on the tower island as well so would restore that before building new housing too.

As for upgrading the militia, I am against it. Frankly it's not worth the investment. Upgrading their will save will cost 6 BP, upgrading their level to 5 will cost 5 BP, and upgrading it to level 6 will cost 6 BP. For a total of 17 BP. Which will in turn increase their upkeep by 2 BP for a total of 4 upkeep per turn. Even if you restrict it to a single upgrade their upkeep will still increase by 1 per turn for an upkeep of 3 BP. Also don't see why militarizing the population would be a focus.

I would instead suggest investing in the Sword Dragon Crew. Their cost happen to be the same of those total bonuses. Their upkeep is only 1 BP and they will be making use of one of our docked ships. I changed a few things while writing the story, their captain is now a half elf woman named Reda. They can patrol the local waters, between the islands, and protect the harbor. Which is a target, trade/supply line, and escape point for us until we reclaim a route in land.

@DM
If the resource page is basically "party loot", will you update it when we get more stuff or do we pester you to add stuff?

Nigrum got some stuff from his great hunt story. He does not need it all and would chuck it in the hoard/Azri's crafting supplies. ;P


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I feel like we ought to deal with all these unclaimed items lying around. Perhaps we went and sold them off during the three months? It would be nice to have some capital to gear up during the downtime.

At any rate, the coinage splits to 4650 gold and 50 silver for each of the 6 of us, before selling anything else off.

Does anyone care to claim anything, or are we good to sell it all?


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Well some of the stuff we may want to keep. A quick look through I am thinking crafting supplies. The +1 Tetsubo (Nigrum project), Warding Box, and all the consumables.

May want to check if anything is to your fancy before selling it. Also I vote Mihara is in charge of selling it. Use those merchant skills and get us a good price. ;D


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Haha, I'm fine with that. Mihara would probably have sold them during her passage in Katapesh.

Jon, any kind of rolls needed to sell away the stuff?

And yeah, Nigrum. I was more referring to the weapons, armor, and wondrous items no one has claimed.

You know, I think I'm going to claim the vambraces of defense. I hadn't initially taken them because my Wrists slot is already taken, but I might be able to trade those in for a slotless equivalent.

Jon, might Mihara be able to acquire a slotless version of her http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/sleev es-of-many-garments/ ? Perhaps for more than double the cost, given their low price.


GM of all he Surveys - Still sick, but in a different way

Since they're effectively just nice clothes then no, I'm sure Azri can craft you something up.

Since you can have spent the last three months selling loot to get the best deal, and given you have access to the ever hungry markets of Katapesh, no need to roll stuff.

Someone other than me can add it all up, though.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I'll go ahead and add it all up. So Mihara doesn't have to somehow have carried tens of thousands of gold coins to Tian Xia and Back, can I suppose someone saw her off to Katapesh and brought the gold back?

Does really no one want the Ring of Feather Falling? Surely at least one of us doesn't fly and could use the safeguard?

And yeah, if we're good on slotlessifying Mihara's sleeves, then I'll hang on to the vambraces. (Might we look into that soon? I'm not sure what this crafting entails.)

I'd also like to claim one of the potions of Cure Serious Wounds, if no one has an objection. We should divvy those up. The potion of Heroism is also of interest to me, with my multiple attacks, but if someone else wants it, I don't mind leaving it to them.

Nigrum, isn't the Mithral Breastplate categorically better than your masterwork chain shirt? I may be missing something but it looks like it would do you well.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I've run the math. Calculating the value of a Cinqueda as a short sword, because I have no idea what the price is, the grand total comes out to:

10657 GP, 5 silver, and 5 copper for each of us.

I've kept the spreadsheet in case I need to recalculate if someone claims one of the items.

In the end, Mihara is not claiming the Vambraces. She'll need her wrist slot for another purchase.

As it turns out, Mihara has gotten too agile even for a mithral shirt. She will instead invest into bracers of armor.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Once we get another mythic level Nigrum will complete the armor master tree. So no worries on any armor penalties after that. Nigrum wear's a mithral o-yoroi these days. You can't get better then that, well not currently. He has a certain armor in mind for later. ;)

Also add a small +1 breastplate, +1 amulet of natural armour, 3x potions of cure serious wounds and 500gp in various denominations. That's what he got during his little adventure. He will claim the amulet of natural armor and a potion of cure serious wounds. After all someone has to take the hits.

So I apologize but please crunch those numbers again. Good news is that now Nigrum has enough to create the Oathbreaker. Easy come easy go on that money, but no worries about betrayals is always good. :)


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Azri would rather craft what she needs than take stuff from the party pool. XD Just, uh, lemme know when I should actually update numbers for myself.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

With Nigrum's added loot, we are now at 10795 and 5 copper per person, assuming nothing else is claimed.

We also have te following consumables to divvy up:

Wand of Cure Moderate Wounds
Potion of Cure Serious Wounds (6) (1 claimed by Mihara, 1 claimed by Nigrum)
Potion of Flight
Scroll of Protection from Evil
Potion of Rage (2)
Potion of Heroism (Anyone wants this? Mihara would like it.)

Azri, I don't quite remember how magic prerequisites work. Are you able to craft bracers of armor? I would like to commission a set.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Basically... you need the feat and the materials. Every other prerequisite can be bypassed by increasing the Spellcraft DC, and Azri's good at that. XD If it's a Wondrous Item that's appropriate for our level and wealth, there's a good chance she can make it. Bracers of Armor should be pretty easy.

Healing stuff is party loot and should probably remain as such. o wo The Wand can go to whoever can use it. I don't really need any of the others.


Male. Mostly. Human. Mostly. Archaeologist

It's probably a good idea for a back up healer to carry some of the wands and potions. Because if, say, a giant mechanical death monster landed on Ayreth, boy would there be egg on all your faces if no one can pick her up again. Guess that one depends on who has a good UMD skill.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

That's actually an oversight of mine: I'd initially not taken it because I didn't have charisma, but when I switched to charisma, I sort of forgot to respec that bit even though it makes a lot of sense for Mihara.

... is it too late to trade in Escape Artist? :P

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

I've had the Vambraces since we found them. Post

JonGarrett wrote:
Because if, say, a giant mechanical death monster landed on Ayreth,

Umm, that's not going to happen, right?


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Aibek doesn't view upgrading the militia as militarizing the population - though their view of that is likely quite skewed by their background as previously mentioned. They view it as supporting the community in defending itself, as several people have already asked Aibek to help them with [though that is seperate to the militia]. Aibek worries for several reasons that the militia, with a responsibility for caring and policing-type actions in the city, could get overwhelmed quickly with the growing population, particularly the sailors/transient set, and the views of the people of an armed unknown group in their waters until they trust us/the crew.

For me, leaving the militia at level 4 may cause issues quickly depending on what the GM will throw at us. As I've said, I prefer splitting the defence budgetting between the militia and military. However, starting with paying off the Sword Dragon Crew to, as Nigrum said, care for the waterways and dock area and then upgrading the militia is a good idea and will give us time to figure out exactly what the militia needs and how to do so and build up with BP and such to support them.

So, for Month 3, I suggest 4 BP from the reserved pool to start paying for Nigrum's Sword Dragon Crew. For the buildings - the walls (4 BP) and granary (2 BP) seem to be supported so far. I thought we'd finished upgrading all the ruined housing on Central in Month 2 alongside building 2 additional sets - GM Jon will need to verify this. If there is more ruined housing, Aibek would support upgrading the houses first so all the housing is in good condition. If not, it's between starting the temple, the greenhouse, or the town hall or doing additional housing. While Aibek prefers the greenhouse and the town hall is their pet project, they aren't particularly pushing anything and sees the merits of all the options. For a vote, they would likely go with starting the greenhouse unless someone else votes for the town hall.

For the items, Aibek would like the scholar ring and the ancient coins stored in the library to aid study. Aibek is also happy to carry a wand in the very not going to happen event of a squished Oracle though others may be able to use it better. For the ring of featherfall, it would either be Aibek or Ayreth as the non-flyers - Aibek would be fine having the safety if Ayreth doesn't claim it...though the witchwolf suddenly wearing a ring isn't going to help with the rumours and teasing the shadow archon is putting up with XD.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

All yours, Aibek.


Male. Mostly. Human. Mostly. Archaeologist
Ayreth wrote:

I've had the Vambraces since we found them. Post

JonGarrett wrote:
Because if, say, a giant mechanical death monster landed on Ayreth,
Umm, that's not going to happen, right?

...no?

Mihara - You can re-jig things at the next level up.

There is some housing left on the Central Island, although I haven't specified how much.

A reminder - Architect does reduce the cost of some buildings now.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Yaaaaaay, thank you.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Yuss,money! Azri, would it be okay for you to craft Selena a Belt of Anaconda's coils? Maybe I have something else to buy, but I still have to think about it: I mostly want to get the belt out of the way before the next level up.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Yeah, that should be something she can Take 10 on, so mostly it's just spending the time to do it. XD And since she doesn't exactly sleep, she can just craft at night.


Male. Mostly. Human. Mostly. Archaeologist

Well, we can assume this stuff was being made over the last three months, when she wasn't busy writing me essays.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Found out while looking back through the discussion thread that the Vambraces of Defense were claimed by Ayreth a while ago and this wasn't indicated on the page. New total is 10295 gold and 5 copper each. Does anyone want to claim anythingelse , or can we consider this total final?

Presently unclaimed:

+1 Elysian Bronze Totem Spear 
+1 Agile Cinqueda (2) 
+1 Bastard Swords (2)
+1 Short Sword
+1 Longbow (3)

+1 mithral glamered breastplate
+1 breastplate

Ring of feather falling
Pirate's Eye Patch
Blink Back Belt
Corset of the vishkanya
Sandals of the lightest step
Scholar's Ring
Effortless lace


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Hm... the Scholar's Ring is nice, but Azri has access to a Tongues ability. I'd suggest it goes to someone who doesn't, so they can join in on conversations with people who don't speak anything they know.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

I think the scholar's ring should be stored in the library as communal study tools along with the ancient coins for historical and study purposes.

Since Ayreth doesn't want it, Aibek will take the ring of feather falling. I can have a bit of fun with that, I think, and Aibek would appreciate the additional safety.

Aibek hasn't had anything for Azri to craft yet, though they've talked to the merchants about keeping an eye out for materials the shadow archon finds of interest. Still not sure how I want repair/upgrade Aibek's damaged shadow champion armour other than the use of dark wood and umbrite.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Currently, I'd like to get my hands on +3 bracers of armor. I'm not sure yet what else... a Cloak of Resistance, perhaps.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Jon, I submit the following to your approval, regarding Huli-Jing's Revolt:

Honoka - Eidolon (L3)

Size Tiny; Speed 40 ft.; AC 23 T 17, FF 18 (+6 natural armor +5 dex +2 size); Saves Fort +4, Ref +8, Will +1; Attack bite +8 (1d3-1); Ability Scores Str 11, Dex 21, Con 13, Int 7, Wis 10, Cha 11

HP: 21

Evolutions (5 evo points): Bite, limbs (legs) (2), Improved Natural Armor, Scent, Skilled (Stealth), Ability Increase (Dex)
Feats: Weapon Finesse, Dodge
Skills: Stealth +27, Perception +7, Climb +11, Swim +11

Mihara's Symbol-granted eidolon is mostly built to be a scout.... and to derp around the battlefield providing aid-another bonuses and flanks where needed.

Question: A lot of tiny animals and the like have Weapon Finesse almost inherently. I'm taking it as a feat tax for now, so she actually has a shot at hitting something, but is this something we could consider a 'given' for a Tiny eidolon?


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

As a tiny creature, Honoka can't flank. In fact they have to be inside the same square as their target to even attack. You can remedy that if your able to give it some sort of reach ability or attack mind you.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Uh-oh. Jon had brought up the inspiration behind the eidolon being flanking, too...

Hm. For the sake of the above, and to save on the tweaking and homebrewing, I suggest having the eidolon be Small rather than Tiny. It would really help keep the ability cleaner and less fiat-ish. What do you think, Jon?


Male. Mostly. Human. Mostly. Archaeologist

Works for me. I don't run across tiny creatures enough to have remembered that one, apparently.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

In fairness, they are pretty rare. XD


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

So we have new lights *and* a new mystery village. Shiny.

I've put Aibek's map and tower notes in their profile, though some may end up in the campaign info when it's updated. I've also updated Aibek's mental to-do list. Their head is getting busy again.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Sorry about the delay, it was a busy weekend. Expect a post tomorrow.


Male. Mostly. Human. Mostly. Archaeologist

Not a problem Mihara. Again, I can't really comment about people b eing slow, given there are glaciers known for getting stuff done faster than me (but in my defence, I'm a student of history - if it happens in this decade it's pretty spry by those standards).

OK, so to summarise this month's city building -

Everyone supports building Walls around both Islands.

Everyone supports a Granary.

Selena would like to build a Greenhouse.

Nigrum would like to rebuild a Temple.

Aibek would like to build additional housing.

Aibek and Nigrum would like to start devoting points to building the Sword Dragon.

Is that correct?


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Mihara is also for the Greenhouse specifically, and approves of the other plans.

Also as a reminder, Mihara basically brought a Market back with her from Tian Xia.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

I have been slammed myself, hopefully I will have time later today to finally post in game.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Jon, as your focus/degree is archaeological sciences, I would say the last hundred years would likely be spry for you ;) I'm not much faster though XD

Yes, the witchwolf gives full support of the walls and granary and starting to devote resources to the Sword Dragon and their defences (though I would like to roleplay a bit with us discussing that with at least Elie before they come in if that's okay and possible).

Aibek would like to upgrade the housing on the Central Island that was... mistakenly missed last month *pokes GM Jon* because they wish to avoid any slum appearing areas within Nexus/Council controlled areas but they understand it isn't a top priority and is fine with it being stretched out or delayed for more important things like defence and food security. They will likely just bring it up as a possibility until they can be fit in.

Also, not month 3 stuff, but alongside investigating the lights and the village, Aibek would like at some point to go talk to That Which Walks Besides again for multiple reasons. Obviously not a priority, alongside the not priorities of checking on the glass dragons and taking Ayreth to Quera's shop for reasons. I'm not sure how much interest anyone else has in doing these things.

Mihara, in purely roleplay terms, do you see them as full time shop like Quera or Kara & Dosa or more like the transient market that shows up weekly or something else? Aibek will likely eventually mark them on their sketch map after they set up shop with the other shopkeepers if you want them to work on that island that way.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Hm. I picture the ramshackle beginnings of a portside market trading with the occasional passing merchants or seeking out opportunities in nearby ports and towns. The first rumblings of a trade route, so to speak.


Male. Mostly. Human. Mostly. Archaeologist

Well, part of the reason you're here is that you sit between four major nations, some of whom hate the others. You'd think that there might be some trade to be found in that...

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