Broken Towers (Inactive)

Game Master JonGarrett

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Male. Mostly. Human. Mostly. Archaeologist

Well, go on. Talk about stuffs here.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I love stuffs! Stuffs if my favorite!

More seriously, though, thank you for choosing me. I'll be having that little fancy mini-statblock up under my name soon. Probably tomorrow.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Checking in here. ^^ I think I'll need to tweak Azri's advancement slightly - some of the Mythic Lich bonuses are for powers she doesn't have anymore - but that's something to deal with when we get to it. XD Swap for more mythic feats, maybe?


Male. Mostly. Human. Mostly. Archaeologist

When we get to Mythic, at least.

Also, Azri, which Campaign Trait did you grab?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Focused Learner. ^^ It seemed to fit the best.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Checking in... howdy all.

Thank you for the invite.

=)


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Checking in, your swordsman is here. ;)

Am I the only frontliner?


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Uuuurgh, still can't get internet working on my laptop. Still posting from phone, but in the next days I should have up a temporary solution, at least.

By the way, GM Jongarret, I had a couple of questions on a couple of things I wanted to add to Selena's crunch.

1)Does the Qinngong archetype works with any other monk archetype, or with none of them? I mostly wanted it for the Barskin Spell like ability.
2)In Ultimate Equipment there is a weapon, the Dan Bo: 1d3 damage, 19-20/x2 crit. Not very strong, but when wielded it gives a +2 bonus to Grapple checks (that's what I do!). Except that RAW it doesn't work:if you don't have two hands free to grapple, you take a -4 on your check, so the weapon gives you a net -2 to grapple checks. :/
Would you rule it RAW, or that it gives the +2?
3)Do the half-succubus SLAs scale on Cha or Wis? Even if I don't have an intention to raise the former, it make sense that they scale on that.

I'll write the statblock under the profile as soon as I have a keyboard wider than 6 centimeters. I'll also add a link to a couple of grapple flowcharts and finish shopping for a couple of items. You need those 3-4 bottles of exotic wine where you're in the middle of nowhere abd you have to satisfy your Hedonistic drawback. :P

EDIT:@Nigrum: I'm not sure about Yao or Dian, but I'm another one of the frontliners. I'm aiming to GRAPPLE ALL THE THINGS.
More seriously, I'll focus on taking out the enemy casters and other squishies. Can't cast a lot of spells when you're bind in ropes. :P


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10
Quote:
I'm not sure about Yao or Dian

For the record, being from Tien, I've made the style choice to write out Mihara's last name before her first name.

Also, Mihara is definitely not a front liner. She can dish it, but she can't take it.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

According to my handy character builder, the following archetypes (that I have access to, at least) should be compatible with Qinggong Monks:

Kenza - Replaces bonus feats with spells (Heroes of the Jade Oath)

Seng - Replaces bonus feats with more combat abilities. (Heroes of the Jade Oath)

Sensei - Replaces a fair bit of stuff (inc. Flurry of Blows) with Bard powers. (Ultimate Combat)


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Nevermind, I found the FAQ!(Can't link it, but it's in the FAQ section under Ultimate Magic).
I can take Qinggong with any other archetype, but I can't swap out abilities that are replaced by the Tetori ones(why would I, anyway :P), and I can't use the Qinggong to take abilities that I traded away.

Barkskin, here I come!


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

I am concerned about front liners because Nigrum is pretty offensive. He can take a hit but he is not a tank. In fact he is more useful with a flanking buddy.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I agree. We have an abundance of skirmishers, but only one front-liner. This... might be a bit of an issue.

We'll probably need to approach fights a lot more tactically.

Nigrum: You can count on having Mihara doing her best to flank with you. She's not just better with a flanking buddy, as a two-weapon-fighting rogue, she's pretty much worthless without one.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

If it helps, I'm building myself around debuffing enemies - so skirmishers and tanks alike should find it a bit easier to get things done. ^^

Question, though! Would you rather I focus on making enemies easier to hit or making it harder for them to hit us? Or just more vulnerable save-wise? I do have quite a few options...

(And I'm reconsidering Mythic choices, too... might go for a standard route after all.)


Male. Mostly. Human. Mostly. Archaeologist

Yeah, you guys look to be all about speed, positioning and rapidly mauling things to death. Heh.

Selena - Yeah, the Dan Bong doesn't make sense as it. Rule it as a +2 without the penalty.

And yes, it makes more sense for it get better with Charisma.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |
Overlord Jon wrote:
"Aye, you'll do. You two did some smugglers for, did you? Well, I'm Grimrod Guthook, so called 'cos I rip the guts from people with a hook. A hot one. Word about that sort of things gets about, sometimes. And no, no sissy swords for me."

All I could think was, "But why a spoon, cousin?"

Feel free to date yourself by understanding the reference.

=)


Male. Mostly. Human. Mostly. Archaeologist

I always wanted to send Alan Rickman a spoon after that. And yes, I was old enough to see that movie first time around. On video, anyway.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Wheew, finally done on the spoilers! Me and my grapple stick Dan Bong are ready: I only have to see some videos now on how do they work...

@Azri: I advise to make for them harder to hit us. As we've said before, we're a little squishy. :P
As a rule of thumb, Evil Eye (saves), Cackle, Misfortune, Cackle, something to seal the deal, works on everything for my experience. ;)
Also, no avatar image?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Couldn't find one I really wanted just yet - I might go back and look soon, though.

(That's probably because even I don't know what I want Azri to look like. I'm still working on that - and deciding whether or not to get some kind of near-constant disguise spell. XD)


Male. Mostly. Human. Mostly. Archaeologist

There is a feat that my Lich character, Kuro, took called Mortal Visage. It does pretty much what you imagine it would do. Made for a cool moment when he walked up to some sassy Drakes, dropped the act to turn into his Lich form and sent them fleeing, screaming into the night with a good Intimidate roll and a Chain Lightning spell. Kuro was far too vain to allow overwhelming mystical power to take away his pretty, though.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Let's see, that one is... ooh, Way of the Wicked, hm? XD Yeah, I'd probably take that just for the flavor (though I don't have the fear aura - oh well). Fortunately, I'm starting at an even level, so I can probably pick that up before too long...


Male. Mostly. Human. Mostly. Archaeologist

Way of the Wicked is a great campaign. I spent the first ten levels scrimping and saving to craft a phylactery, but when I did...hehehehe.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

GM, bit of a heads up:

Quote:
Glancing at the box Yao held up

Mihara, not Yao. Yao is her last name.

(I chose to name the character's alias last-name first, as per Japanese (and some other asian countries) tradition, because it seemed fitting.)


Male. Mostly. Human. Mostly. Archaeologist

Whoops, my bad.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

@Azri
I was reading undead unleashed and came across Shepsi-Ak's Funerary Mask. May want to have one made if you want to pass as a living person instead of undead. ;)


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Was just wondering, what's everyone's mythic path?

Plan on having Nigrum go full Champion, picking up armor master to beef up his defensive abilities before switching over to full offensive abilities. Going for a hard hitting and fast moving type of combatant.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

I'm going champion, too: the majority of the grapple related powers are there.
Though, there is the Dimensional Grappler(Guardian) and Commanding Entrance(Marshal) abilities that I like a lot...Is there a way to pick abilities from different Mythic paths?

It would also be a good idea if some of us pick the Display of Charisma ability: we'll be ruling a city, that +20 to Diplomacy and such will come in useful.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

I reconsidered my earlier plan - Mythic Lich kind of expects said Lich to start at 5th Tier, and it raises by CR instead of story-based Tiers - so I'll probably be going Archmage. I usually go for a Legendary Item at 1st Level, but whether or not I do here will depend on what I'm allowed to make. XD

I usually like to build what's essentially a reskinned version of an official item, with a lot of limitations that allow it to scale throughout the campaign and become truly iconic for the character.

If our GM would rather I not do that, I'll have to consider some other options. Enduring Armor is good, but less important for an undead who'll just resurrect herself, so... I'll probably go for Coupled Arcana, which can be all kinds of fun with a Witch - Hexes and Spells in the same turn!


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Mihara is, obviously, going to be tricksteriffic.

I'm not quite certain what I'm going to get, powers-wise, though. Will probably pick things that seem useful as I go. I'll be focusing it on boosting my combat and stealth skills, I believe.

Path Dabbling for Fleet Warrior at tier 3 seems very promising, hehehe.

I have a bit of an idea for a mythic item I'll bring up with Jon when we approach the point where it'll be relevant.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Oh, and since I forgot to ask this earlier... is Mythic Mania likely to be an acceptable source once it's released? That's going to have... a lot of options... and it might prove quite interesting indeed. XD


Male. Mostly. Human. Mostly. Archaeologist

Yeah, items that grow with the character will actually come into play for all of you.

If I have access to Mythic Mania, you folks can use it.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Hierophant, most likely. I haven't really planned it out.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Worst-case scenario, I can copy/paste the individual bit for approval. XD Gonna have a loooot of powers to go through once those are released, and it sounds like they're making good progress, so yeah.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10
Quote:
Untrained knowledge maxes out at DC 10 regardless of roll unless your using a library.

Oh, oops. I remembered the number being DC 15, somehow. Thanks for the reminder.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

I'm on the phone, so I'll do a complete post later, but...

As soon as I heard elementals I thought "Oh no, I can't grapple them!".
Then I went over the rules and I found out that yes, I can.
Fire elemental grappling, here I come! *Evil Laugh*


Male. Mostly. Human. Mostly. Archaeologist

I'm pretty sure there's a crude joke about grappling leaving a burning sensation in this somewhere...

Carry on while I think of it.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

@Mihara
Nigrum will not delay attacking an enemy. That being said I am planning to build him around intimidation (among other goodies) and I did take that feat for a reason. He will likely open with intimidation for most fights until he gets into the feat tree that grants it as a non standard action. That should give you the time you need to set up a flank. ;)


Male. Mostly. Human. Mostly. Archaeologist

So, I'm curious - other than Azri's mythic mania, do we have any good third party Mythic stuff? I know Mythic Paths of the Lost Spheres looks interesting, and Genius Games has some stuff especially for the Rogue and Dragonrider. Anything else?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Deep Magic had an extra mythic path, and the Temptations power there was especially interesting. XD Aside from that, though, most of it seems to be mythic monsters for people to fight - Mythic Mania is pretty much the definitive third-party product, and I'm not sure they want (or need) to go further than that.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

As I often do, I was wondering about the future. Mostly the future of the PCs in this game. Two major things keep floating in my head.

What my signature item will be like? (DM mentioned it)

What would my PC do if he was in charge of a section of city?

So I pose those two questions to everyone. I'll tell you mine if you tell me yours. ;)


Male. Mostly. Human. Mostly. Archaeologist

GM Hammer - Power to Be Bad Ass!

Section of the city? I am GM of All I Survey!

Oh, wait, you weren't talking to me...


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

The signature item I had in mind was for Mihara's older brother to send their late father's scarf to her, a magical family heirloom. (I desperately want that mythic item power that makes you hard to detect while invisible.)

As far as a section of city, most likely that some kitsune relatives and friends of her would move in, and that the section would become the birthplace of a new branch of the Yao clan. It would also probably become a place of leisure in the city, with gardens, taverns, and the occasional gambling den. Most likely a bit of a "Little Tian Xia" feel to it.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

I feel like Azri's going to try and sponsor the study of magical arts... perhaps create a great school where magic-users of all types can gather together and study without fearing the outside world. XD Very neutral politically, perhaps a bit like the Unseen University - though I suspect she'll ultimately go for "support whoever is in charge of the city, without trying to influence policy aside from what matters to the school".


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Nigrum, bit of advice: You can use the Preview function to see the result of your dice roll without submitting, so you can write according to your dice rolls without having to edit.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

A "Little Tian Xia" sounds very cool!

If we're going for "everyone runs a particular part of the city" instead of a more traditional Kingmaker approach, Selena would probably run the entertainment and trade district. Particularly in the first part of the city building, it wouldn't make much sense that there was a part of the city focused on selling fancy goods and entertainment, as I guest most of the settlers won't have much money at first. Instead, just a place where money flows will suit Selena just fine.
She will also supports the building of a magical academy or the like: academy = fame = more people = more money! That, and university fees. :P

As a signature/Legendary item, I think I'm leaning on an Amulet of Mighty fists reskinned as the ungodly amount of jewelry Selena wears: the Upgradeable ability will help a ton my finances. :/ I'm a little worried about the few options for legendary amulets: it seems I'll have to make that intelligent sooner or later.

"Did...did your earrings just sprout legs and run off?"
"Yeah, they do that sometime."

At least The Luggage ate people. :/


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I'd like to claim part of the trade district as well, being that Mihara's kitsune clan historically has done of a lot of exactly that.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Well here is mine as promised. xP

As far as signature item, clearly a nodachi. Would consider armor if I could find a way to have my nodachi built the way I want it. Really want to give him specialized sword skills, like ranged slashes. Only thing I have seen like that in PF is Karusetsu the Cutting Light from Jade Regent.

Concerning his section of the city he would likely go the militarized route. Would be the go to place for weapons, armor, and mercenaries. Focusing on war and it's facets, catering to those involved in it as well. I see him being involved in monster training and specialized units too for some reason. Would be a very well defended section of the city you could bet. May have a war college as well for battle minded spellcasters and such. ;)


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Oh yeah sorry I over looked this but better late then never huh. ;)

Concerning how the city is run, this is purely guesswork as I am sure the DM will stomp me out if I assume it to be true (xD), I would say it being the city of seven towers and their being six PCs. Again without knowing the lay out of the city, we each get a tower which would be considered a section/district. With the seventh tower being the main/central/neutral tower of the city where we would meet to collectively decide or address things concerning the city as a whole. Thinking some sort of council. I would not compare it to kingmaker concerning rulership or positions sense it is smaller in scope. We may end up controlling a city but not necessarily a nation or large area. As I doubt getting the city running will be easy in and of itself.

If anyone is tired of me rambling on and guessing, let me know. xP


Male. Mostly. Human. Mostly. Archaeologist

Appologies, my eyes have swollen up for no reason I can think of. I'll try and post later when they're more comfortable.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)
JonGarrett wrote:
Appologies, my eyes have swollen up for no reason I can think of. I'll try and post later when they're more comfortable.

Ouch!

Don't worry, take your time. :D

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