Broken Towers (Inactive)

Game Master JonGarrett

The Glorious Website
Underground Fortress


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Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

*Pauses, raises a finger* ...Wait, Rings are made with Forge Ring, not Craft Wondrous Item. XD; Blit. I'll make myself an Amulet of Natural Armor instead.


Male. Mostly. Human. Mostly. Archaeologist

No rings for you yet.

...unless you find a nice undead to give you one so you can live in unholy matrimony.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Excuse me? I'm Lawful Neutral, please and thank you. v.v I don't do that unholy shtick.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I am so lost on what gold I have and do not have.
I'm pretty sure I never wrote down that 10000+ gold, meaning Mihara would currently be sitting on 14000+gp.

Considering I've not really bought anything yet, would that make sense?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Yup. Azri had some leftover gold herself, hence being able to make a bit more. ^^


Male. Mostly. Human. Mostly. Archaeologist

From what I can see, we basically got to that much gold with a final 'does anyone want one of these items we're selling, speak now or forever hold your peace!' and no one did, but no recorded it either. Since no one wanted them, have shiny cashy money.

I know Aibek's busy rummaging through items and cackling madly.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

That makes sense Mihara, I think many of us have forgotten about funds and gear over time. The biggest thing Aibek's bought recently I think is possibly the lock for their false bottomed chest. As Jon said, we weren't interested in those items and time passed so the rest of it got away from us.

With over 13 grand, Aibek could be well on their way to gate creation to the shadow plane if they chose. Would rather find one so funds could go to fortifying it and more useful things. but Shadow Archon thinks on it from time to time...Though right now I'm looking at Dowsing Rods and consider dowsing rod of locate gate if the GM will let Aibek eventually get a few though I worry what else we might find.

I am not quite cackling yet though may have found items that match some of Aibek's backstory as written and possible progression concepts. Jon keeps saying we might be able to find interesting things if we do certain things but as any more detail would be spoilers so he won't tell me, I'm trying not to plan too much based on what we might be able to find.

Other than fantastical planning, I've been looking at armour enchantments. Not sure on any stat enhancements. Something to catch the sneaky person or our own telescopes might be an idea...


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Alright. In that case, I'll go ahead and update my gold when I have a moment, and I'll be taking at look at what gear I want.

I've got belt of dexterity for 2000, and cloak of resistance +2 for 2000 for now, though that may be revised. I'll be looking into other interesting items.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I'm definitely interested in acquiring a set of Duelist's Vambraces, but that slot is already taken for Mihara by Sleeves of Many Garments... Hm...

Jon, question: Would you allow some kind of improvement on the Sleeves to allow them to be slotless? If so, how much do you think that would be worth?

(Mihara has them mostly for roleplay reasons, as well as for spinning up quick disguises when she adopts the appearance of other creatures.)


Male. Mostly. Human. Mostly. Archaeologist

Yeah, we talked about this before. Just double their price.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

We have? Woops. I've been busy, must have forgotten. Thanks.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Are you sure you want them slotless? Crafting them into another item is only 150% instead of 200%...


Male. Mostly. Human. Mostly. Archaeologist

No worries. It's not like my memory is any good.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Azri: They're worth 200gp. I value my slots at more than 100 gp difference. (... that came out sounding more dirty than I hoped.)


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Aaaaaah. XD Alright.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Azri is right, you can make "custom" magic items through the rules. So you can have the sleeves of many garments ability and duelist vambraces ability in a single item without a problem and cheaper then slotless.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

So, with 15,000 gold, in an ideal world, I think what Mihara would want to get it:

Belt of Incredible Dexterity +4 (8000)
Cloak of Resistance +2 (2000)
Duelist's Vambraces (2000)

That said, I'm not familliar with the crafting stuff. Azri, are you able to craft the +4 version at this point? I'm not sure how much time these represent, either.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

It's not so much "can I" as "I literally can't fail". XD I can even rush it for ya, which I probably should...


Male. Mostly. Human. Mostly. Archaeologist

Given the amount of stuff you're crafting a limited time, yes, you might need to rush some of it.

...does anyone else imagine Azri sitting in a magic circle, chanting before a forge as metal and wood and cloth render themselves down to atomic dust, re-forging themselves in grand flashes of power according to her will? Or is that just me?


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Huzzah! If you can do it, I would be eternally grateful.

I do have an inkling of how I'd like to roleplay this...


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

I'm just trying to decide if I should update her appearance...

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Seems like +2 is the way to go.


Male. Mostly. Human. Mostly. Archaeologist

That is a cool new picture

And +2 is often the way to go. It's a shame this game predates Automatic Bonus Progression.

On a side note, I've updated the Website.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Cool new picture it is. XD

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Would it be difficult to implement?


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I wonder the same thing. Would it require a lot of retconning?


Male. Mostly. Human. Mostly. Archaeologist

Automatic Bonus Progression? Yeah, fairly awkward. I'd have to cut your money by half and take away various stat-boosting items and magical whatmajgis. It's not impossible if everyone really wants it, but you'll probably make Azri cry at all the lost crafting opportunities.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Wouldn't she just make cooler items? ;)


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

I'm fine as we are. I like my shinies as they are & wish to avoid making Azri cry, not just because I don't understand ABP.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I'm happy either way.


Male. Mostly. Human. Mostly. Archaeologist
Ayreth wrote:
Wouldn't she just make cooler items? ;)

Probably, but she'd only have half the money to do so.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

As a lich, I actually kind of prefer having a variety of powerful magical items supporting me. XD And we're already mythic - we honestly don't need MORE inherent power.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

You don't have to cut money in half. You just apply ABP to enemies and allies alike. Which pretty much balances everything out. Sense you can no longer loot those items and they don't apply to the encounters gp total. Also it would give everyone legendary items at high levels and restrict us from pooling our resources to enhance our strong points beyond the norm for our level.

At our current level for example. Everyone would have +1 to saves, +1 armor enhancement, +1 weapon enhancement, +1 deflection, and +2 mental enhancement.

Compared to what some of us have now that is a downgrade in ability and power. Using this system would bar us from working around that regardless of how much money we have. Which is why it's not uncommon for some DMs to start out higher on the chart rather then following it to the tee.

For this game I would lean towards traditional rather then ABP. But I am good ether way. I have played games with both systems and they work depending on how you use them. For urban games traditional is better in my opinion while for wilderness heavy games ABP works more.

Just my two cents.


Male. Mostly. Human. Mostly. Archaeologist

Ok, so that's...*Counts on fingers*...three who are fine as we are, one who doesn't mind and...*Counts on toes*...one who hasn't decided. So we'll leave it be.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Merry Christmas Everyone!


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Merry Christmas!


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Merry Christmas!


Male. Mostly. Human. Mostly. Archaeologist

We wish you a merry crit-mas,
We wish you a merry crit-mas,
We wish you a merry crit-mas
And a Vicious Longspear.

Glad tidings we bring.
New loot from the king.
We wish you a merry crit-mas
And a Vicious Longspear.

Beware of the Mythic Pudding,
Beware of the Mythic Pudding,
Beware of the Mythic Pudding,
It doesn't know fear.

We won't move until we get paid,
We won't move until we get paid,
We won't move until we get paid,
No pro-bono work here.

So we'll slay us a Mythic Pudding,
So we'll slay us a Mythic Pudding,
So we'll slay us a Mythic Pudding,
Oh it split, time for tears...

Poor tidings we bring,
To all of your kin,
For the Puddings it was Crit-mas,
And it kept the Longspear.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

... and a Wolf-Sheep in a fear tree~


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

I'm half impressed half disturbed that you have time to think up this stuff. I weep for Nigrum's future. xP


Male. Mostly. Human. Mostly. Archaeologist

...time? Oh, right, weird lyrics don't just pop into other peoples heads. That's a thing that does not happen to me either. No. Certainly not. Mine is a normal brain, like humans have.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

XD XD

And then I remember the time I added lots of nasty mythic creatures to my site...


Male. Mostly. Human. Mostly. Archaeologist

Yes, that's a wise thing to tell the GM of your mythic campaign. Very wise.

Although I'm pretty sure these songs are why my Bard characters never get accepted.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

*applause* love it. Happy to slay puddings or Christmas for pay XD


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Azri has a site?

DM if only you could see some of the NPCs I have built. Well you got a taste with the white kobold, boy did I regret that. Really underestimated that template. xD


Male. Mostly. Human. Mostly. Archaeologist

Yeah, Azri owns and operates http://spheresofpower.wikidot.com/ and has a lot of really nice third party stuff on it. Aibek's busy ogling the Mythic Shadow Assassin stuff there.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

That explains a lot. x)


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

DM if it's not to much trouble can you add a "noteworthy" or "landmarks" section to the Khalharum page on the site. That way I don't keep forgetting or mistaking where things are in the city. Doh! xD


Male. Mostly. Human. Mostly. Archaeologist

I'll see what I can do.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

The Khalharum section of the Glorious Website does show which islands the Council does and does not claim though the West Island section does not appear to be finished yet.

Aibek's map which does have landmarks as the witchwolf sees them is available on Aibek's profile as well as the Campaign Info page. Hopefully that helps everyone in the future.

~~~~~~~~~~

When I told GMJon I was going to talk to the guards rather than go aboard, his was comment was like "Now I have to flesh them out...". For revenge against me making him people his NPCs, now I have an awkward Aibek, if their blush bluff was much less there would need to be far more stammering awkwardness.

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