Broken Towers (Inactive)

Game Master JonGarrett

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Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
A. Aibek wrote:
Our characters are accepted because the people of Khalharum are mostly nice open people and our characters satisfied their qualifications to set up as councilors.

I'd like to weigh in on this. Have we even done this much? While I might need to re-read some stuff, I have the impression that Nexus has acknowledged us, but the response from the people was more neutral, a sort of "Interesting, we'll see." Which is why I lean towards Aibek's plan of making things better for the people. In my mind, we still need to prove ourselves worthy. It's the whole "You earn respect, not demand it" idea.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Small text black warning for below.

Aibek, ramblings related:

Well I think their is a little confusion. Likely my fault as I tend to plan alot but not share as much as I should. Mostly because I scrap a lot as well. x)

Anyways hopefully I can clear a few things up. As Nigrum see's it. The militia is 40 (that's how many people are in the unit based on the rules written) poorly trained and equipped people that fight because they have no choice. No one and nothing has given him any indication otherwise, in fact Elie herself gave that impression during the same meeting he offered training. Even the kobolds after being asked, choose to fight during the raid rather then because they had to. Showing their willingness. He is not going to force anything on anyone. So he went out to find 40 "warriors" to take their place and give them a choice, something he made no secret about. Again he was not told otherwise before hand.

So he did what he said he would. He trained them as samurai who focus on loyalty, duty, and honor. They have a code of service as well as courtesy and their skills fit very well into interacting with people. Just look at their class skills, you could even throw in Aibek being the one to help in that part of their training. While Nigrum is not one for that sort of thing, it does not mean he does not value or acknowledge it. Does he intend the Lotus Guard to be the only force in the city or the principle police force. Of course not, but he is working with what he has to fill up a big weakness and threat to the city's people and their safety. When the city grows then their will be resources and space enough for specialized forces for every job. The samurai can go to the walls and the warriors or rogues or fighters can take their place policing. Giving them one less job to do in the process.

The Lotus Guard is mostly an all arounder type for what's needed. Those flying mounts are not cheap but it's worth the response time and range spanning abilities they grant for example. Also the Lotus Guard will grow over time sense they won't remain at level 4 forever. At that point who is to say that some locals will not take up Nigrum on his offer and join the Lotus Guard themselves. Unless I am mistaken, the forces will max out at 200 people (level 20) which is hardly enough to defend a large city much less police all seven islands. Their will be multiple units needed, that's later. Nigrum is thinking of the now and what's needed. A group that fights because they have the training, the desire, and the sense of duty to make it their sole occupation.

Also we started with 160, our population cap is 450 and increasing with the housing. The locals will effectively be a shrinking minority. So again I don't really get this "local" angle as every month it becomes a non issue. The Lotus Guard even if started at Month 1 would take a long time to complete, no matter how much you invest in it unless we gained a ton of BP out of no where. It's not going to be an overnight thing or even a month thing, everyone will have time to adjust to the Lotus Guard.

That is if we go that way. As I said I don't want to split low resources over two forces. I rather scrap the Lotus Guard then cripple them so that they lose their purpose before they even get to it. Growing big enough to not need their configuration.

Just noticed something, cause I am slow like that. XD

Because of the upfront cost of forces it would be better to make barebone versions and just upgrade them as we have the BP.

Edit for Ayreth- Off the top of my head. We captured three slave ships in the waters near the city. Let's say that does not count. We have gotten rid of the fungus undead offshore. Repelled a land based slave raid. We fixed the water problem. Restored the dryad inn and her to it after clearing out some undead in it. We hunted a roaming Basilisk. We brought back the city from heaven and did some devil fighting, ok that may be a black mark on us. Also we keep driving away that parasite, that's got to count for something. :P


Male. Mostly. Human. Mostly. Archaeologist

Ayreth - Most of the population are better predisposed towards you due to the defence of the city during the slave raid, and bringing the city back from the Celestial realms. We haven't really addressed it yet, but you're generally respected. Not entirely trusted, however, since you're unknowns. Aibek is slightly better known, due to some solo story stuff that'll go up soon.

Aibek - You can spend points how you like, up to the max. So if you wanna build a 40 point palace one point a month for the next 40 months, it can be done that way. If you wanted to spend the most you could, at 5 points each, it'll take 8 months. Upgrade your population to 500, and you'll expand the points you can spend to 10 a month, meaning you could build it in 4 months.

General - There are 450 people in the city. 160 of those are either Militia, related to the Tower Guard or Traders. The rest are people who are from the city, ex-slaves or Zhen's workers. Currently, the city has housing for 450 people. After that, things get a little difficult. So, housing will likely be a thing this month or next.

One suggestion I can offer for Aibek and Nigrum's discussion on units is to do both - either having the Lotus Guard protecting roads and external territory one they're ready to go, by which point I suspect at least one mine will up and running (Nigrum's discovery counts as a ruin, if I haven't mentioned that) or have both act as police, simply on separate islands. The Lotus Guard guard Central, the Militia continue to guard the village, and the Tower Guard protect the Tower itself and anything else they need to (teleporting constructs are badass).

Again, this is pure roleplay, since it has no mechanical advantages. I never really intended the military units as 'police' at all, beyond helping stability.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |
JonGarrett wrote:
Ayreth - Most of the population are better predisposed towards you due to the defence of the city during the slave raid, and bringing the city back from the Celestial realms. We haven't really addressed it yet, but you're generally respected. Not entirely trusted, however, since you're unknowns. Aibek is slightly better known, due to some solo story stuff that'll go up soon.

Coolio, this is what I thought, due to all the stuff that Nigrum mentioned. We're on our way, but it's a process.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yeah, most of the people in Aibek's one on one are like 'oh, you're one of the people from the Tower. That's nice. I've heard of you...'. Very neutral, quite "we'll see", generally nice and open to working with us and hearing ideas but in no way have our characters impressed or anything like that. The most impressed-seeming person to meet Aibek was a kid... and he was far far more excited about his idea that a community hall could be used as a school that teaches a wider range of skills/professions and new people for his family and friends to sell stuff to so they don't have to go farther to do so.

I mean, most of the thing we've done were either partially brought on by us/enemies after us or stuff they've been dealing with on and off for ages. We're not the first to try this even if our characters are the first to succeed with the Nexus, many others have come and gone in the attempt to restore/take over Khalharum before. Aibek's better known but likely overly eager helpers have been seen before and burnt out. I think it'll take more than a few weeks of good deeds to impress people who live in a desert town in a hostile area who are likely quite used to dealing with weird stuff and would-be rulers. Elie pretty much said that when our characters arrived.

Repairing ruined housing, and building two additional units plus 1 promotion to help us gain more BP still seems the best plan for Aibek. Splitting BP between the defense issues and stability like the granary, greenhouse, and community hall will be easier then even with more people bringing their own challenges.

Milita, Military, and Integration talk - how is Nigrum or anyone going to convince people to agree to militarized police dealing with community issues and how are we going to handle helping different groups come together in one city?:

Nigrum, I'm not sure how wanting the Lotus Guard to, in character, focus on patrolling and dealing with the issues at the walls, the gatehouses and harbour, the unclaimed islands which those flyers will be very handy for, and fighting external and large threats and wanting the militia to focus on internal community/policing issues is "crippling" them. Yes, defense is a well-known issue which is why Aibek wants to better support the militia and repair walls and gatehouse, but the defense of the city is not the same as having an army in the community dealing with community issues. I really don't see why Nigrum would want his highly trained unit with all that to be dealing with social concerns.

I also still do not see any way in-character to persuade people to accept a militarized police force in their streets and demotion of the militia's power [rather than better supporting them/leveling them up] with people neutral at best and quite a few nervous. I also do not see a way for Aibek not react badly to the idea for all the reasons I gave in the previous post. I'm looking, but I'm not seeing it. Few feels safe with an army in the community and no matter their training or how protective, it doesn't give anyone a sense of peace - it puts people on edge. I mean, Nigrum isn't going to force it so how is Nigrum planning to convince people it's a good idea? Just on protection grounds? I don't think that's going to cut it - it raises a lot of questions of why we think we need a standing army in the community and not at the borders. The community is not just going to trust a random guard our characters bring in - which is essential for police-type work - when they don't even trust our characters yet. People do need defense now, but they also need people they trust that they can go to with local problems that have the power to deal with them now. Does Nigrum have a plan for helping the people he's bringing to integrate into Khalharum?

Integration isn't going to happen automatically and new people outnumbering the old people doesn't erase them or homogenize them. Is our plan really just out populate them so they don't matter? That's not going to work, not without force & violence and no guarantee any of the newer people in the community will be any more favourable towards us and our plans. Even with more people, the councilors - to Aibek at least - are bound by the wishes of the people no matter our character's plans or intentions. If we can't convince them, it doesn't go ahead is the shadow archon's point of view - and Aibek will not help convince people the Lotus Guard should be in their community relations or the demotion of the militia. There are already concerns between the people we already brought and the older groups, Aibek is spending their months trying to help with that because they know it's hard, as I said Aibek was a brought in soldier and barring a handful of people, the witchwolf was still an outsider after a decade in the Shadow Plane and through that experience, they do not think such a plan would do favours to anyone, including the Lotus Guard. It would automatically make their job harder to instantly put them in charge of peace work and community care in a population that doesn't know or trust them and giving the power of police in the community with army training and gear without that understanding and trust is not going to go well, it's just asking for people to fear if not hate them no matter how polite they are. Wouldn't it be easier for everyone to build up the militia to do community work and protection better and for the military to do a military's job at the borders and unclaimed areas and have them support the militia if there is an emergency in the city so they can work to earn the people's trust in a way they really need - better control of the hostile areas around them?

Integration is difficult and hostility is easy. We cannot expect integration and community cohesion to happen by itself and need to watch for likely issues & plan to deal with them. Heads up spoiler, our GM will almost certainly exploit this if our characters don't handle integration well. And they have so much fodder between their imagination, historical issues on this, and having an immigrant spouse who after 13+ years still deals with xenophobic crap and integration-failure issues.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Azri plans to make a magic university that accepts people from all over for training, so she's inherently biased towards integration and acceptance. XD


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Milita, Military, and Integration:

Sense I have not made it clear. I will now, assuming we go that way and the Lotus Guard are built as is.

The Lotus Guard are former hobgoblin slaves. Nigrum choose them based on their culture and ability. They are naturally disciplined and their culture is based on that as well as structure. They have their own racial code which Nigrum took advantage of not only to gain their loyalty but their respect per their own cultural customs. Then he trained them in the samurai code which as stated before is one of honor and service. So they have not only their own racial code restricting them from doing anything but they also have the samurai code instilled in them as well. They follow certain protocols that no law abiding citizen has to worry about. It's as close to a paladin without being LG and that class as you can get.

The Lotus Guard will not be protecting the borders because we don't have a border exactly. We have two islands claimed with 160 locals and 450 population cap. Correct me if my numbers are off I got them from the site, so they may have changed. Their are only 40 Lotus Guard based out of the barracks on the tower island. Only the village island has any housing and ruined fortifications. So that's 40 guards to protect only one populated island. 10 go on patrol and 10 stay at static post around the village island. At night those at their post go on patrol unless their is substantial nightlife. They rotate shifts to keep the island covered at all times, if you give them shorter shifts their numbers decrease even more. The village island is protected and only 20 guards are out on the island at any one time barring a good reason otherwise. Such as an attack.

So 160 locals, not counting freed slaves and other new arrivals, are going to have a problem with 20 guards. Only 10 of which will be among them as the rest will be patrolling the walls or island edges, protecting them so that they can do their day jobs and live their lives instead of taking time out of their day to patrol or deal with minor disputes. That's going to put them on edge and make them distrusting. That sounds like a major overreaction and xenophobia to me, which is strange considering the number of races among them. But I could be wrong, just my sensibilities.

As I have said before if the Lotus Guard are not wanted then I will scrap them. Again as I have said I am not in favor of splitting expenses on defense at this time. It doubles the time at least and would defeat the purpose of the Lotus Guard because they are all arounders. If we end up with multiple established islands by the time they are ready then the needs change and so the forces would change accordingly. The Lotus Guard as is cost 56 BP, that could be 56 months compared to 28 months or 19 months etc etc. The time is majorly effected by the amount invested per month. I rather have one strong unit then two half complete weak ones. That's not even taking into account other things that will be in the defense budget such as the walls and gatehouses.

Regardless of going with the Lotus Guard or not. They won't start out as is, now that I realized that flaw from last post. The time involved is to much and IC as well as OOC I know that something will happen to the city long before the forces completion.

I am pretty tired of talking about the Lotus Guard. If their no good, let me know and I'll move on. Nigrum focuses on military matters because that's his thing and he sticks to it. Plenty of other things to do in that category. I leave public relations to someone else and will slide it their way for review if they want. But let's not get stuck in a loop, which is what this is starting to feel like. Rather keep things moving.

P.S. I should have gone into marketing like Mihara. Everyone loves more stuff. -.-


Male. Mostly. Human. Mostly. Archaeologist

Total population is 450. Current population is also 450. I'm sorry, I thought I'd made that clear in the post above and the Current Population section on the website. There is currently 0 room for population growth without causing problems.

The number 160 are the number of Militia (40), the people working with the Tower Guard/Guard themselves (60) and the trading group (60). The rest of the population (290) are traders, shop-keepers, kids, etc. The Militia and Guard also do other jobs, hence why they count as Militia.

I will say, whatever military plans you decide, you will have time to build your forces before any kind of major fight breaks out. If you get an attack anytime soon it won't be something your current forces can't handle, although some extra RPing might be available to weaken a group or whatever. While ignoring military use is a bad idea, don't expect nothing but wars either.

Nigrum - It's not a case of the Lotus Guard being unwanted, from what I can see. Simply not as the sole and only police force. Intergrating them would be fine, or having them serve in that roll once they'd prooved there worth.

But look at it this way - you're proposing putting a team of heavily armed troops, none of whom the locals know, in charge of a job they themselves once did. Not only that but they're from a race best known as raiders and slavers with a militaristic tradition. And they're not joining as additional security, but as a replacement force.

That would be like your local police force being disbanded and replaced with a group of heavily armed mercenaries with a reputation for slavery and occasional torture.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Yep. Just found out updates weren't popping up. I'll be catching up momentarily.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Well as I said I have to rethink everything now. The upfront cost is to high so nothing proposed is going to be heavily armed at first. Thankfully training is all RP so that's good.

Also something else occurred to me. The mine Nigrum found was a mithril mine, do different mines have different "stats". Maybe be a prerequisite for other things. For example sense you have a mythril mine, you can grant mithril weapons and armor to your forces. Which grant them certain effects, following this example. Mithril weapons count as silver against those creatures weak to it. While mithral armor counts as the lighter version of itself without the drawbacks. Useless for light armor but saves on movement in medium and heavy.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I, for one, think it's cool to have someone in the group who has their mind on the military stuff. Would you mind catching me up on what the Lotus Guard entails, I'm quite curious but have not been able to locate a description.

I'm currently reading the kingdom rules, and I have a suggestion, Jon: As we'd discussed, the contribution from Mihara's family should amount to 5 BP. As several of those who chose to follow Mihara would be merchants by trade, I would suggest counting the Yao Clan's contribution as a Market, plus 1BP's worth of supplies. Does this sound agreeable to you? Alternately, the 1BP could serve to represent Mihara's boat, which she rode back to Khalharum.

My stance on military is that we need to make sure our people and lands are protected. Mihara leaves it to those with a more martial bent to see to the details of it, and she herself will focus on the funding and feeding.

I'm leaning much the same way as Ayreth, I'm not convinced the people have accepted us as rulers just yet, though I imagine our recent heroics have helped.

Can someone catch me up to speed on what point we're up to in the kingdom building? As of today, I should be much less busy.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yay for being less busy!

We've done Month 1 which was upgrading the poor housing to normal housing and repaired the barracks. So when we decide on the first military unit, we're good to go.

We're now adding input and voting on Month 2. Aibek suggests upgrading the ruined housing on the central island and adding two more additional housing set plus 1 point of promotion which will bring our population to 500 which will mean we have 10BP to work with each month rather than 5. We need to do the housing because, as Jon said, we are currently literally at housing capacity and a buffer zone on that makes sense.

Defense/protection, so far we're looking at repairing the walls, the 3 gatehouses, upgrading the militia and eventually a city watch house, and starting a military unit plus whatever other units our characters bring to the table in that regard. Jon has given me some ideas on Aibek creating one with training local women but that is barely in the outline stage. My suggestion is once we hit 10BP next month to have a defense budget to bite away at the expenses of it so we're not caught out.

Feeding, we're looking at repairing the granary and starting greenhouses with an eye on farms once more protection is in. Greenhouses also goes with funding for the economy boost. Also stability and delicious vegetables according to the website. There is also a trade caravan that gives a BP bonus which could be useful and something Mihara might like being involved in arranging.

Also, there is discussion of Aibek's community hall, Azri's academy, and a mixed Temple where each of our characters pick one deity similar to Sandpoint Cathedral which has six deities in it.

That's pretty much what we're up to so far alongside long discussions of how we roleplay our defences and the plan for integrating different communities including our own characters and who we bring with us. There is also quite a bit on which deities to pick for the temple, Aibek is undecided and nervous about bringing any 'home' faiths and considering what the locals may want/what the community may need from priest[esse]s and such.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

More housing is definitely a good idea. XD Azri's academy should not be a priority right now - it's going to take quite a lot to realize her vision, and it would be far wiser to get to that only after the city is properly restored... so consider all of her desires to be on the back burner for now. ^^


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Yeah, I just wanted to include as many ideas as I could recall from earlier posts in one catch-up summary :)

Aibek's met a kid who says there are about 30 or so kids in Khalharum who would like to learn new skills/trades so a mini-academy in the community hall might end up being a thing XD

Hopefully Jon or I can post what Aibek's been up to within the week because I feel odd referring to it when it's not readable but between paizo acting up and google drive acting up here and everything else, it's slower going than we like.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Mihara is definitely interested in looking into that trade caravan, and the ongoing plan sounds quite stable. Mihara's plan would be eventually looking into setting up a solid port. As we have the advantage of being near the sea, that's an advantage we definitely should not neglect.

Aibek's plan has Mihara's vote.

There was something about a town hall to establish communications, I believe? That sounds like a solid plan to have as well.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

I don't even know if the Lotus Guard are going to be a thing at this point. Rather not give you misinformation. Even if it were still on the table, it would have to be reworked. Basically they were going to be a guard unit Nigrum brought and trained as samurai, which happen to be hobgoblins too. Even had rumors to go along with them.

I believe the town halls grant Nexus a connection point. By extension giving us communications I think.

Nigrum has the sword dragon and got a crew while he was away. I just need to write things up and clear it with our DM first. Basically Nigrum wants a good escort ship to protect the port and waters around it.


Male. Mostly. Human. Mostly. Archaeologist

Mihara - You can use that as a free market and 1BP of supplies, sure. Makes sense.

Nigrum - Yes, I can definitely add Mithral weapons and armour as options once the mine has been reactivated. It makes a lot of sense for you guys to do that. Although it will mean specifying which kinds of mines will be used in the future, or for me to allow you to find deposits of different things.

Currently the vote is, I believe, 3 For Aibek's plans of expanded housing and some promotion and 1 for Nigrum's plan of renovating the temple. Unless something changes by tomorrow, we'll go with that to month 3.

Month 3 is where everyone will be returning, so after that I'll be starting up the full RP again and we'll be back. It'll also be when you decide on ruling positions, which will, hopefully, be completed tonight.


Male. Mostly. Human. Mostly. Archaeologist

Hmmm...I may have overestimated my ability to translate the rulership roles to our system along with modifying the current system to take the new roles, along with making sure they actually mean something and not simply negating them with increased DC. I underestimated the additional complexity the extra layer would create.

It may take a day or two for me to sort the tangle out, and make sure all the details are working together. We apologise for the slight delay.


Male. Mostly. Human. Mostly. Archaeologist

OK, here are the basic roles. You'll be shocked to note they've been changed from the Kingmaker versions somewhat.

Rulers:
Advocate - Someone needs to speak from the common people, the beggars, the merchantmen, the shop owners and homeowners. That roll falls to the Advocate.
Bonuses
Vacancy

Diplomat - A city must talk to other villages, towns and even whole nations. It is the Diplomat's calling to make sure these meetings go well.
Bonuses
Vacancy

General - Commander of the armies and the defences, it is the General who defends the city against all outside aggresors.
​Bonuses
Vacancy

Magister - The High Priest looks after the divine, but the Magister guides the Arcane hand of the city for its benefit and protection.
Bonuses
Vacancy

Spymaster - Information is a form of power like and unlike any other. The Spymaster dances in it's power, keeping it in there grasp and away from the unworthy.
Bonuses
Vacancy

Architect - From planning a building to an entire district, the Architect ensures that the city functions with both efficiency and grace.
Bonuses
Vacancy

High Priest - A city has many different faiths, and the eye of the Gods can be drawn to such large groups. The High Priest makes sure all such groups function together.
​Bonuses
Vacancy

Marshal - The Marshal addresses threats from within the city. Wherther it is criminal elements or sabotage, the Marsal hunts the perpertrators.
​Bonuses
Vacancy

Master of Coin - Copper and silver and gold. This is the life blood of any city, and the Master of Coin keeps it flowing cleanly and smoothly.
Bonuses
Vacancy

I'm sure some of you are already eyeing up which ones your character would prefer...and some of you are likely struggling as to which one they'd want to take. Feel free to make suggestions about changing or adding new roles. I wanted to make at least 10, but can't think of any more.

My current plan is to try and avoid just adding stats to Stability or Economy or whatever, although some will do that. Instead, for example, the General could grant a +1 damage and to hit bonus to each unit for every +3 strength or intelligence modifier they possessed. The Advocate could allow additional BP to be made when the city is happy.

If you guys can think up some creative ideas, I'd be appreciative. The less these things end up being 'Add Charisma modifier to Stability' the less tweaking and modifying of the main rules I'll have to do.

Even those that do end up being the 'Add your stat to this' will likely be more 'for every three/four/five or your modifier, add 1 to Stability' to help negate the issues I'm having.

Also, while not as big an issue, if you can think of more interesting penilites for vacancies that could be fun, too.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Interesting :) As I've said, Aibek would be wary of any sort of ruler/leadership/hierarchal power structure...though they may like the Advocate or the Marshal element in conjunction with Elie [or strongly support for Elie to be promoted to Marshal? Could that be a thing?]

On mechanics for leadership positions...that's obviously a big challenge. Just some ideas:

The Advocate giving a boost to BP in a happy city makes sense - if the city is happy they can get more people to agree and work on projects together. No advocate means people feel unheard, reduced stability?

I imagine the Marshal and the General both could do bonuses to damage and hit bonuses and/or maybe a bonus to Stability based on so many points of Perception or Diplomacy [or Intimidate for a General?]. Thinking that their watchfulness or something leads to less crime/conflict/issues which could be just as important as the hitting. Lacking either would reduce defence?

Diplomat could... reduce required DC for making trade and other agreements with other countries and groups - maybe connected to how many Fame points Khalharum has?

There could be combo penalties - having a General without a Diplomat might make others feel we're too aggressive/challenging to others which could increase conflicts cause it looks like we're eager to pick a fight? Same with having a Martial with no Advocate. The reverse [Diplomat and Advocate but no General or Marshal] could look too weak/easy pickings?


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

The Master of Coin, in lieu of producing BP, could perhaps offer cost reductions on certain things, or upkeep. It's about managing your budget efficiently, right?

As far as roles go, I think the best fits for Mihara would be Master of Coin, Spymaster, or Diplomat.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Magister is a definite match for Azri. XD


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Sticking to my area of martial stuff. Here are some suggestions. General is likely the only position Nigrum is interested in and best suited for. Marshal being a distant second.

General-
Bonus to forces attack and damage per (insert DM number) stat modifier when going on the offensive and deployed. Bonus to city's defenses per (insert DM number) stat modifier when on the defensive and guarding.
Vacancy- Due to lack of organization and direction. All forces take a penalty to movement speed, attack, and damage. The city also suffers penalties to it's defense due to gaps in patrols and security.

Marshel-
Bonus to city's mood per (insert DM number) stat modifier. Reduced chance of negative random events taking place.
Vacancy- Due to lack of proper law enforcement and community aid. The city takes penalties to it's mood and their is an increased chance of negative random events as the less moral sort take advantage.

P.S. Happy the updates are back.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Aaaaargh, with borked updates and me not checking the last few days, I've missed a lot of stuff. D:

For building stuff, I agree with Aibek's plan: maybe once we're done with building houses this month, we could start with some more markets.

I'm eying Diplomat out of the leadership positions: as for their bonuses, I've had a couple of ideas.

-More than happiness, I think the Advocate should have some kind of effect based on how many citizens Khalarum has. The more people there are, the more is important to have someone that listens to people to make sure they aren't pulling in half a different directions.

-The Master of Coin may help reduce upkeep costs like Mihara said, and we could roll the cost/manpower reduction of building on the Architect.

-The High Priest looks like a more focused version of the Advocate: are we sure we need that? The Magister, too, looks like something that we'll need further down the road more than anything else.


Male. Mostly. Human. Mostly. Archaeologist

Thanks for the feedback, folks. I'll start crunching things fully later, after shopping.

Dark Archive

NG Changeling Druid/Hedgewitch | AC: 23 T: 20 FF: 21 | CMD: 21 | F: 7 R: 4 W: 11 | Init: 4 | Perc: 14 | Darkvision: 60' | Speed: 30' |

Do you have an idea how much roleplaying will be involved with the positions? The High Priest could be very interesting given the Living Saint trials.

In a similar vein, I LOVE the idea of our hyper-sexual Half-Succubus priestess of Calistria as our Diplomat!

Can only PCs hold positions?


Male. Mostly. Human. Mostly. Archaeologist

No, you'll need some NPC's to hold roles too, or suffer the vacancy penalty.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I think Nexus could make a good Architect once we figure out more about him.

Being from a merchant, Mihara could be Master of Coin, but I feel like she would rather be Spymaster than sit and calculate budgets.

Who do we have on hand who could make a good Master of Coin?

Finally, can someone give me a refresher on who Elie is?

Let's see:

Advocate - Aibek
Diplomat - Selena
General - Nigrum
Magister - Azri
Spymaster - Mihara
Architect - Nexus?
High Priest - Ayreth
Marshal - Elie?
Master of Coin -


Male. Mostly. Human. Mostly. Archaeologist

...I wondered if any of you would nominate Nexus for a role. Yes, it is entirely possible for to do so.

And ta-da. The Rules for the Rulers who Rules Khalharum. Jon makes English language weep broken tears.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

He certainly does. You should take another look at the page once you've had some rest. There are a handful of typos... in the Advocate alone. c:


Male. Mostly. Human. Mostly. Archaeologist

...be fair, there are typos in evrything I write


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Weebly, where Jon hosts the site doesn't have its own spellcheck and the spelling and grammar extension we have for some reason doesn't work on their website which makes it harder particularly for our beloved GM. Slight edits for spelling and grammar have been done to be clearer.

GM, I will say I'm a bit confused on the Vacancy penalty for high priest, I think it may need to be reworded to be clearer. Also Aibek would prefer leaders to rulers but that leads to less word play...

Mihara, Elie Halfblood is currently the captain of the militia, and Selena and Ayreth's aunt (I was going to suggest Selena as another possible Marshal alongside Elie for that and a few other reasons).

I really like Nexus being the architect, it makes a lot of sense.

Master of the Coin options... Azerna or Quera [Lady of the Coins]? I'm thinking people who currently run businesses in the city who may be knowledgeable about financial contacts and the area. The idea of the twins doing it is also entertaining for different reasons - particularly with the talking in unison thing. Aibek would likely suggest/ask Azerna first if only because it makes sense to them that one of the city's oldest residents should be on the council and several other reasons we won't get into.

Aibek's months thing and their map are pretty much done, just needs one last look over from the GM. I think we decided the map & tower notes would go in the campaign info area so it could be referred to easily and the writing would go in gameplay possibly behind cuts so it's not too much scrolling [It's ~9 pages in google docs...we did one full day of talking to people then a few paragraphs on the habits and such Aibek got into over the rest of the time], plus a few pages for the map and tower notes, plus a couple outlining of other writing ideas for the witchwolf - though much of that started from Jon suggesting an idea for how Aibek would start their mass combat/guard unit which turned into a page and a bit idea outline that got away from me XD.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)
Ayreth wrote:


In a similar vein, I LOVE the idea of our hyper-sexual Half-Succubus priestess of Calistria as our Diplomat!

Hey, Selena's been preparing herself for the position in these three months!

...By studying under mostly Calistrian teachers. Shoot.

For the master of coins, we could put someone as placeholder there for now and then substitute him with someone more apt, like one of Mihara's relatives or Selena's Abadaran acquaintances once the times comes.

And It's a bit embarrassing that Selena doesn't reach the +4 threshold for the first Diplomat bonus. :/


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Ooh, eldritch weaponry. XD Aaaaaand... I do meet the first bonus level for Magister, yay.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Nigrum meets the first bonus.....twice for his position. Sadly not the second bonus which is what concerns him at the moment. Despite rumors to the contrary he is a defender, just does not half a$$ it when he attacks. But I guess boasting the AC of forces under his command does help in the defense department.

Btw Lady Magister, we need to set up an appointment to talk about eldritch defenses and weaponry as well as a few other idea's. ;P

Never got a reply/vote so asking again. Lotus Guard going forward?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Like the university she's planning on making, I feel like the city's not currently at a point where investing in magic - which tends to be expensive - is particularly necessary. We'll definitely want to address it once more of the city is reclaimed and our economy is chugging along, but for now, I think it's not as much of a concern.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

"1 Additional turns warning of any attack, reduce the control DC for the city by 1 for ever four points of Intelligence, Wisdom or Charisma."

Jon, on the Spymaster, did you mean points of modifier, or straight up points?

Mihara currently hits the first criteria once, and the second five times.

... is there any hope I can convince you to allow the Spymaster to work off dexterity like its corresponding role from the original Pathfinder kingdom building rules?

I'm all for Elie and Azerna as Marshal and Mistress of Coin respectively.

Nigrum, I have no out of characters objections to the Lotus Guard. In character, Mihara will have to be sold on the idea, as Hobgoblins would not be seen as immediately trustworthy.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Yeah you missed the many ramblings about them, I'll give you the cliff notes on how they were recruited.

Lotus Guard Summary:

The hobgoblins were slaves at the slave block in Katapesh. Nigrum using their cultural customs challenged their leader to a ritual duel and stomped him into the ground. Gaining his position as leader, then proceeded to stomp the rest to prove his strength and gain their respect per their own customs. He then trained them as samurai, instilling that code into them on top of their own. One that focuses on service and loyalty.

I think that covers it.

Also good with Elie being Marshal and Azerna as Mistress of Coin. Granted maybe Seeza should be considered for Master of Coin, if only because I like the game of thrones reference the little guy invokes. ;P


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Selena's so quite close to the threshold...do we have any items that might help? I'm sure we can find something to give her one more point to charisma until it can be done via level up - unless you think a different role would be better for her/her stats.

Nigrum, last you mentioned the Lotus Guard that I can spot right now, you weren't sure if they were going to be a thing and considering reworking them. I'm not sure how you want to go forward with them to vote or reply on... the integration of a hobgoblin military group will be a challenge, particularly with their similar-to-gnolls slaver reputation, but with the General position it might be slightly easier if the Lotus Guard is a military unit under the General's remit/control. When we start paying for them to bring them in will need to be discussed as part of a wider defense plan with restoring the walls and gatehouses and the militia and any other similar groups.

What new groups are we getting? So far I'm seeing possibly the Lotus Guard and the sword dragon and boat crew mentioned by Nigrum and some ofMihara's kin as a merchant group and bodyguard unit I think. Military group would obviously be in the barracks, for the rest housing may need to be considered [I think we may be expanding housing for a while...].


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Lich has crafting if you has coin. o wo


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Male. Mostly. Human. Mostly. Archaeologist

Again, it's not well worded, but you all get a minimum of +1. Simply having someone in the position will net a gain.

Mihara -The reduction is a minimum of 1 turn, no modifier applied automatically. However, the bonus for the second part is meant to be modifier. I'll go clarify the wording in a few minutes.

And yes, I can switch out something for dex.

Aibek - The DC to see if everyone is happy and such will go up by 1 for every 100 people in the city without a High Priest, representing religious strife between groups and factions as more worshippers enter the city.

Selena - I can add Wisdom if you like. It could be argued a wise diplomat is more important than a charming one.

Azri - Lich like to craft,
Enhance the gifts of the past,
With the might of witchcraft
In the night.

So intelligent and wise.
Sees through all enemy lies,
but cannot eat the pies
Tragedy!

So open windows and doors.
Bring your wares to our shores,
For it is craft she adores,
Fair Azri.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Only Mihara has a +2 stat boasting item I think. Those are pretty cheap considering our resources. So if anyone is slightly off that could work to bump them up.

Here is the barebones Lotus Guard. They will be upgraded as resources are made available.

Lotus Guard:

Lotus Guard
Cost: 23
Upkeep: 2
People: 40
HP: 40 (d8)
​Level: 4
Str: 16 Dex: 16 Con: 14 Int: 12 Wis: 12 Cha: ​10
Fortitude: +6 (good) Reflex: +4 (bad) Will: +5 (good)
BAB: 1/2
Armour: Unarmored
Weapons: Light
Armour Class: 13 Touch: 13 Flat-Footed: 10
Attacks: +5 to hit - 1d6+3 damage

Special
Squad Leader - Doruk
Ranged (Bows)

Also I propose a military budget per turn. For example 2 BP are set aside only for Forces, City Defenses, and Military Buildings. When we reach a point where it's not a priority we can just add it to other projects. I have a basic outline of that, which will likely be juggled around depending on BP.


Male. Mostly. Human. Mostly. Archaeologist

Well, Aibek's suggested the military/defence budget a few times, so unless one of the others objects it should be viable. You'll just have to decide how many points you wish to dedicate that way.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Early on, I'd say mid-low. o wo Better to try and get a strong start with the economy and work on solidifying the guard once we have decent growth to work with. We don't want our defenses to choke off our ability to get bigger, after all. XD


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Once Month 2 is resolved our BP cap should rise to 10 BP spendable per month. Also with the positions filled we should gain a little more then before. It depends on how the rolls turn out.


Male. Mostly. Human. Mostly. Archaeologist

As mentioned, the BP limit is purely on buildings. You can spend all your points on military units if you want. I wouldn't suggest it, but you can.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Oh, well their are fortifications to consider. We only have 26 BP in the treasury and I rather work with a budget then blow a ton of BP in one go on anything.

Here is a barebones draw up of the Sword Dragon Crew, sounds like a yakuza gang. xP

I am assuming the seagoing trait is required for them sense they are sailors and will be on a ship all the time. Also guessing any ship to ship combat will have more to do with crews then the ship's themselves. At least so long as you don't bring in true warships and other big floating fortresses.

Sword Dragon Crew:

Sword Dragon Crew
Cost: 17
Upkeep: 1
People: 30
HP: 21 (d6)
​Level: 3
Str: 10 Dex: 18 Con: 12 Int: 10 Wis: 13 Cha: ​10
Fortitude: +4 (good) Reflex: +5 (bad) Will: +2 (bad)
BAB: 1/2
Armour: Light
Weapons: Light
Armour Class: 17 Touch: 14 Flat-Footed: 13
Attacks: +5 to hit - 1d6+4 damage

Special
Squad Leader - Zirul
- Fineese Training - Use dex to hit and damage.
Seagoing

Don't worry their captain is a half elf, yet a rogue so more politically acceptable and less trust worthy on the whole. ;)


Male. Mostly. Human. Mostly. Archaeologist

...well, it's a shame I have a personal grudge against Half-Elves then...


Male. Mostly. Human. Mostly. Archaeologist

OK, the rulerships rules for ruling should now be a little better, and spelled in humanspiel instead of Jonspeak. At least, mostly. In my defence, after reading the stuff I've been writting for like 2 years, you really should all read Jonspeak betterer by now.

...go on, work out how many of those spelling and grammar horrors are intentional and how many are accidental.

If you're all firm in the roles you've chosen, I'll be creating full profiles for Nexus, Elie and Azerna, since the bonuses they bring will depend on the stuff they have, and we'll finish month two tomorrow. Month three will also involve me re-starting the game. Assuming I don't just nap or something.

Sorry it took so long, and thanks for the patience as I worked out all the bits of the new systems.


*Tugs on Jon's shirt*

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