Valeros

Oriol Argerich's page

202 posts. Alias of Sir Longears.


Race

| HP: 123/123 | AC: 32 (14 Tch, 30 Fl) | CMB: +16, CMD: 30 | F: +11, R: +9, W: +10 | Init: +3 | Perc: +13, SM +12

Classes/Levels

| Speed 20ft |

Spells:
6th 3/3, 5th 5/5, 4th 7/7, 3rd 5/7, 2nd 7/7, 1st 7/7
| Active conditions: magic vestment [x2]

Gender

Image Male CN human oracle 12

Age

31

Alignment

CN

Deity

The Circle of Blood

Languages

Common, Hallit

Strength 24
Dexterity 14
Constitution 18
Intelligence 10
Wisdom 8
Charisma 18

About Oriol Argerich

Oriol Argerich
Male human (kellid) oracle of battle 13
CN Medium humanoid (human)
Init +3; Senses Perception +13
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DEFENSE
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AC 32, touch 14, flat-footed 30 (+12 armor, +2 deflection, +2 Dex, +1 natural, +5 shield)
hp 145 (13d8+65)
Fort +11, Ref +9, Will +10; +4 vs. mind-affecting effects
Immune charm, compulsion
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OFFENSE
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Speed 40 ft. (30 ft. with armor)
Melee +1 acid greatsword +19/+14 (2d6+11 plus 1d6 acid/17-20) or
Melee mw cold iron dagger +17/+12 (1d4+7/19-20)
Ranged mw composite shortbow +12/+7 (1d6+7/x3) [70 ft.]
Ranged mw cold iron dagger +12 (1d4+7/19-20) [10 ft.]
Oracle Spells Known (CL 13th; concentration +16)
6th (4/day) - blade barrier (DC 20), mass bull's strength, mass cure moderate wounds, *
5th (6/day) - cleanse, mass cure light wounds, righteous might, *, *
4th (7/day) - blessing of fervor, cure serious wounds, divine power, freedom of movement, wall of fire, *
3rd (7/day) - blood biography, blood rage, cure critical wounds, magic vestment, remove disease, shared training
2nd (7/day) - cure moderate wounds, dark whispers, fog cloud, iron skin, lesser restoration, resist energy, weapon of awe
1st (7/day) - cure light wounds, divine favor, enlarge person, liberating command, remove fear,remove sickness, shield of faith
Orisons (at will) - bleed, create water, detect poison, guidance, light, purify food and drink, spark, stabilize, vigor
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STATISTICS
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Str 24 [20] (+7), Dex 14 (+2), Con 18 [14] (+4), Int 10 (+0), Wis 8 (-1), Cha 18 [14] (+4)
Base Atk +9/+4; CMB +16 (+9 with dirty trick); CMD 30 (+2 vs. dirty trick)
Feats Combat Reflexes, Dirty Fighting, Greater Dirty Trick(B), Greater Weapon Focus(B), Improved Critical (greatsword)(B), Improved Dirty Trick(B), Improved Outflank, Outflank, Power Attack, Quick Dirty Trick, Shield Focus (buckler), Unhindering Shield, Weapon Focus (greatsword)(B), *
Traits Desperate Resolve, Pioneer, Unlearned (religion), Veteran of Battle
Skills (65 Ranks, 26 Background)
Acrobatics +3 (2 Dex, 5 competence, -4 armor)
<> +4 to jump
Diplomacy +20 (13 ranks, 3 class, 4 Cha)
Intimidate +20 (13 ranks, 3 class, 4 Cha)
Knowledge (Religion) +13 (12 ranks, 3 class, 0 Int, -2 curse)
Perception +14 (13 ranks, 3 class, -1 Wis, 1 trait, -2 curse)
Profession (Herbalist) +13 (13 ranks, 3 class, -1 Wis, -2 curse)
Profession (Soldier) +13 (13 ranks, 3 class, -1 Wis, -2 curse)
Ride +2 (1 rank, 3 class, 2 Dex, -4 armor)
Sense Motive +13 (13 ranks, 3 class, -1 Wis, -2 curse)
Armor Check -4
Languages Common, Hallit
SQ maneuver mastery (dirty trick), skill at arms, skilled, war sight, weapon mastery
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SPECIAL ABILITIES
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Combat Reflexes (feat) Oriol may make a number of additional attacks of opportunity per round equal to his Dexterity bonus. Oriol may also make attacks of opportunity while flat-footed.
Desperate Resolve (trait) Oriol gains a +1 trait bonus on concentration checks. This trait bonus increases to +4 when he is grappled, pinned, in violent weather, or entangled.
Dirty Fighting (feat) When Oriol attempts a combat maneuver check against a foe he is flanking, he can forgo the +2 bonus on his attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If he has a feat or ability that allows him to attempt the combat maneuver without provoking an attack of opportunity, he can instead increase the bonus on his attack roll for flanking to +4 for the combat maneuver check.
Greater Dirty Trick (feat) Oriol receives a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever Oriol successfully performs a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which his attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action.
Improved Dirty Trick (feat) Oriol does not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, he receives a +2 bonus on checks made to attempt a dirty trick. Oriol also receives a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on him.
Improved Outflank (feat, teamwork) Whenever Oriol and an ally who also has this feat are threatening the same foe, he is considered to be flanking that foe if he is adjacent to an unoccupied square from which he would be able to flank the foe with his ally.
Outflank (feat, teamwork) Whenever Oriol and an ally who also has this feat are flanking the same creature, his flanking bonus on attack rolls increases to +4. In addition, whenever he scores a critical hit against the flanked creature, it provokes an attack of opportunity from his ally.
Quick Dirty Trick (feat) On his turn, Oriol can perform a dirty trick in place of one of his melee attacks with the highest base attack bonus.
Veteran of Battle (trait) Oriol gains a +1 trait bonus on initiative checks, and if he is able to act during a surprise round, he may draw a weapon as a free action during that round.
War Sight (Su) Whenever Oriol rolls for initiative, he can roll three times and take any one of the results. He can always act in the surprise round, but if he fails to notice the ambush, he acts last, regardless of his initiative result (Oriol acts in the normal order in following rounds).
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EQUIPMENT
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Weapons +1 acid greatsword, mw cold iron dagger, mw composite shortbow (Str+7)
Worn mw buckler, mithral full-plate
Slotted Items
-Belt: belt of incredible mighty +4
-Body:
-Chest:
-Eyes:
-Feet: boots of striding and springing
-Hands: gauntlets of the skilled maneuver
-Head:
-Headband: headband of alluring charisma +4
-Neck: amulet of natural armor +1
-Rings: ring of protection +2
-Shoulders: cloak of resistance +3
-Wrist:
Wands, Rods, Etc lesser extend metamagic rod
Backpack
-Consumables: cold iron arrows [20]
Belt Pouch 289 gp

The Blood Council:
Gorum (CN, Our Lord in Iron, core)
Sekhmet (CN, Lady of Slaughter, Osirian)
Varg (CE, The Iron Warrior, Orc)
Urazra (CE, Breaker of Bones, Giant)
Mrtyu (N, Death's Consort, Psychopomp)
Szuriel (NE, Angel of Desolation, Horseman)
Eiseth (LE, The Erynies Queen, Queen of the Night)
General Susumu (LE, The Black Daimyo, Tian)
Angradd (LG, The Forge-Fire, Dwarf)
Chaldira (NG, The Calamitous Turn, Halfling)