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taig wrote:Moff Rimmer wrote:Hmmm...it seems to point to the same place for me.And let's see...
You see one of each of these and two of these.
If that works, I think we're just about ready...
That's odd. What do you see in both cases?
Anyone else having a problem?
It brings up Google Docs with an AdventureStart.pdf. I can see the battle grid in the PDF.

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Moff Rimmer wrote:It brings up Google Docs with an AdventureStart.pdf. I can see the battle grid in the PDF.taig wrote:Moff Rimmer wrote:Hmmm...it seems to point to the same place for me.And let's see...
You see one of each of these and two of these.
If that works, I think we're just about ready...
That's odd. What do you see in both cases?
Anyone else having a problem?
The second link here is -> https://docs.google.com/leaf?id=0B7_qAFU25YCzNDFmMjIxOWEtNjY3My00MWM2LWI4Nm MtODY4NzZlNzE1OTFm&hl=en&authkey=COCA2aML
Is that what comes up when you click on it? (Trying to figure out how I can fix this. Sounds like it's a cache issue?)

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I see them, but I'm last in order.
That was just a test to see if I could easily copy/paste the initiative and how it would work.
Also wanted to make sure that you could see all three things -- the map and the two different creature pics.

Vortic of the Heights |

Vortic of the Heights wrote:I see them, but I'm last in order.That was just a test to see if I could easily copy/paste the initiative and how it would work.
Also wanted to make sure that you could see all three things -- the map and the two different creature pics.
Its meant to be humorous.
"What be these? Snake men? By Helm's... uh... helm!"

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Vortic of the Heights wrote:I see them, but I'm last in order.That was just a test to see if I could easily copy/paste the initiative and how it would work.
Also wanted to make sure that you could see all three things -- the map and the two different creature pics.
I can see all those in the one document I have access to. I just don't have three different files to look at.

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Moff Rimmer wrote:I can see all those in the one document I have access to. I just don't have three different files to look at.Vortic of the Heights wrote:I see them, but I'm last in order.That was just a test to see if I could easily copy/paste the initiative and how it would work.
Also wanted to make sure that you could see all three things -- the map and the two different creature pics.
That's really odd. (Still trying to figure out how this works -- hence the test...)

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I'm going to give this another shot. Here are three different links...
Picture of a Different Creature.
Please let me know if it does or doesn't work for you. If you don't think that you are seeing what you should be, do you have any ideas what I might be doing wrong?

Treppa |

I'm going to give this another shot. Here are three different links...
Picture of a Different Creature.
Please let me know if it does or doesn't work for you. If you don't think that you are seeing what you should be, do you have any ideas what I might be doing wrong?
A-OK with all three from Explorer at work.

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I'm going to give this another shot. Here are three different links...
Picture of a Different Creature.
Please let me know if it does or doesn't work for you. If you don't think that you are seeing what you should be, do you have any ideas what I might be doing wrong?
Works fine at home using Chrome.

Urizen |

Moff Rimmer wrote:I'm going to give this another shot. Here are three different links...
Picture of a Different Creature.
Please let me know if it does or doesn't work for you. If you don't think that you are seeing what you should be, do you have any ideas what I might be doing wrong?
Works fine at home using Chrome.
Using Chrome and they're all fine at my end.

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I'm going to give this another shot. Here are three different links...
Picture of a Different Creature.
Please let me know if it does or doesn't work for you. If you don't think that you are seeing what you should be, do you have any ideas what I might be doing wrong?
Works fine on Safari.
How did you extract the avatar pictures as objects?

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*Uses spiffy goggles to peer into the forum above to see if there's a "Moff Rimmer DMs the Planes" thread there*
Awwww, nuts.
<tries to figure out best formatting for posts mixing action, description, and dialog.>
"Pinna doesn't like bolded speech."
::beats head against wall::
You don't necessarily have to use bold. In a lot of PbPs, I just use quotation marks for speech, regular type for action/description, and {/ooc} tags for non-character mechanical bits (and one-liners).

lynora |

Pinna wrote:You don't necessarily have to use bold. In a lot of PbPs, I just use quotation marks for speech, regular type for action/description, and {/ooc} tags for non-character mechanical bits (and one-liners).*Uses spiffy goggles to peer into the forum above to see if there's a "Moff Rimmer DMs the Planes" thread there*
Awwww, nuts.
<tries to figure out best formatting for posts mixing action, description, and dialog.>
"Pinna doesn't like bolded speech."
::beats head against wall::
I'm not much for bold either. I usually use quotation marks and regular type for speech and italics for action/description. Bold always makes me feel like I'm shouting. :)

Vassago El-Vecchio |

Still a work in progress. I've been focusing on writing some papers for financial hardship, grants, and disability for school and I have a game to catch at 5pm, but I wanted to give a template of where I'm at right now just to show that I'm moving along. Feel free to toss any ideas on "hey, spend here; apply there; get this; switch with that" ideas at whim. Thanks for being patient.

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Still a work in progress. I've been focusing on writing some papers for financial hardship, grants, and disability for school and I have a game to catch at 5pm, but I wanted to give a template of where I'm at right now just to show that I'm moving along. Feel free to toss any ideas on "hey, spend here; apply there; get this; switch with that" ideas at whim. Thanks for being patient.
A few quick thoughts...
You might want to consider taking guidance as a sorcerer/rogue multiclass. Assuming you have a round before you make a skill check, getting a bonus +1 on EVERY skill check is kind of nice.
Re: Magic items. Probably Bracers of Armor is a must. Protection and save bonuses are nice -- ring of protection and cloak of resistance. A wand with a spell you can't normally cast could help. Scrolls in a similar reasoning as well.
Lastly, I sent you a message, but might as well say it here. (I didn't catch it with anyone else, but just in case...) I don't want anyone to be CN in this campaign. Being a planar adventure, alignment will play a fairly large part in things and I want the party to be fairly against true and absolute CN. (Or else you just might end up joining the bad guy.) Other than that, I prefer good or neutral to help avoid party conflicts, but I won't force that aspect too much.

Urizen |

A few quick thoughts...
You might want to consider taking guidance as a sorcerer/rogue multiclass. Assuming you have a round before you make a skill check, getting a bonus +1 on EVERY skill check is kind of nice.
Re: Magic items. Probably Bracers of Armor is a must. Protection and save bonuses are nice -- ring of protection and cloak of resistance. A wand with a spell you can't normally cast could help. Scrolls in a similar reasoning as well.
Lastly, I sent you a message, but might as well say it here. (I didn't catch it with anyone else, but just in case...) I don't want anyone to be CN in this campaign. Being a planar adventure, alignment will play a fairly large part in things and I want the party to be fairly against true and absolute CN. (Or else you just might end up joining the bad guy.) Other than that, I prefer good or neutral to help avoid party conflicts, but I won't force that aspect too much.
Just got back from gaming late and about ready to crash. Um, I selected CN initially because if I were to take Arcane Trickster, I had to be a non-lawful alignment, so that precluded me from taking the Infernal bloodline. In order to avoid party conflicts, I didn't select evil either. I kept with Abyssal to take advantage of the +2 modifier to Charisma with regard to spell DCs. I just couldn't see how I'd pull off to be a true Neutral or even Good. I'm open to suggestions.
I haven't spent on skills yet, so we'll see where everything ends up before I make that change. I don't think I've used guidance in any capacity before.
It's the feats and talents I'll need to be debating about. And I've pretty much thought as you did about the magic items I'll be investing in (i.e. protection & wands).

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Um, I selected CN initially because if I were to take Arcane Trickster, I had to be a non-lawful alignment, so that precluded me from taking the Infernal bloodline. In order to avoid party conflicts, I didn't select evil either. I kept with Abyssal to take advantage of the +2 modifier to Charisma with regard to spell DCs. I just couldn't see how I'd pull off to be a true Neutral or even Good. I'm open to suggestions.
(Without looking things up...) Are you restricted in alignment with regard to bloodlines or are you just trying to keep with the theme? What do you mean "pull off"? Do you mean you (Urizen) can't pull off good or true neutral or that the alignment doesn't fit the character concept?

E. |

E. wrote:"Wait! But... but Pinna's not... awwwww."Pinna wrote:*Begins disassembling goggles to see how they work*<Gently pulls the goggles away from Pinna>
Well, it appears that you're done with them. Thanks for giving them back now.
Survival check (taking 10): 10 + 10 = 20
What luck! I happen to have another pair of goggles. They even fit you better.

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I haven't spent on skills yet, so we'll see where everything ends up before I make that change. I don't think I've used guidance in any capacity before.
It's the feats and talents I'll need to be debating about.
Guidance is a 0-Level spell that basically gives +1 to your next check/saving throw/attack/etc. Since you get an unlimited number of 0-Level casts and since the Rogue is a skill monster, it seems like a good choice regardless of where you put your skills. (Most people just ignore 0-Level spells -- especially at this level. I just feel that Guidance is at least a little bit useful.)
I'm still not all that familiar with the talents to help with that area. Feats -- I can try to look them up, or if someone else is a little more familiar -- The sorcerer levels bring down your combat abilities a bit. In addition, the prestige class continues to give you your backstab abilities. I thought that there was a feat that allowed you to use your sneak attack at range. I also thought that there was a feat that allowed sneak attack to be allowed with touch or ranged touch spells. (Or I could be imagining it...) Point Blank Shot and Precise Shot could help. You can take a look at the Ambush Feats in Complete Scoundrel. Mage Slayer looked interesting for you (Complete Arcane). Not sure what else.
Re: Alignment...
If there was ever a time to "break the mold" with regard to alignment restrictions, this is it. Re-Reading the Planescape material, I'm finding that there are NG Succubus and so on. So don't feel that if you have an "evil" or "chaotic" heritage, that you must follow suit.
Hope that helps.

Urizen |

(Without looking things up...) Are you restricted in alignment with regard to bloodlines or are you just trying to keep with the theme? What do you mean "pull off"? Do you mean you (Urizen) can't pull off good or true neutral or that the alignment doesn't fit the character concept?
The PrC precludes you from a lawful alignment, otherwise I would have gone with LN.
These alignment restrictions prevent me from playing that barbarian/monk PC that beckons me. :P
Oh, I can definitely play a good or true neutral PC. Coincidentally, the Andoran Ranger I played in last night's F2F campaign is NG.

Urizen |

Guidance is a 0-Level spell that basically gives +1 to your next check/saving throw/attack/etc. Since you get an unlimited number of 0-Level casts and since the Rogue is a skill monster, it seems like a good choice regardless of where you put your skills. (Most people just ignore 0-Level spells -- especially at this level. I just feel that Guidance is at least a little bit useful.)
Now that you mentioned it's a 0-Level spell, it gives me more of a reason to pick that up. I can spam that all day long. I'll swap it out. Gracias!
I'm still not all that familiar with the talents to help with that area. Feats -- I can try to look them up, or if someone else is a little more familiar -- The sorcerer levels bring down your combat abilities a bit. In addition, the prestige class continues to give you your backstab abilities. I thought that there was a feat that allowed you to use your sneak attack at range. I also thought that there was a feat that allowed sneak attack to be allowed with touch or ranged touch spells. (Or I could be imagining it...) Point Blank Shot and Precise Shot could help. You can take a look at the Ambush Feats in Complete Scoundrel. Mage Slayer looked interesting for you (Complete Arcane). Not sure what else.
I'll take a look. I'll be focusing this afternoon on finishing this up.
Re: Alignment...
If there was ever a time to "break the mold" with regard to alignment restrictions, this is it. Re-Reading the Planescape material, I'm finding that there are NG Succubus and so on. So don't feel that if you have an "evil" or "chaotic" heritage, that you must follow suit.
Hope that helps.
Yes it does. I'll have that in mind with the backstory to explain my aberrant behavior. ;-)

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Looks like you've got a lot of choices still to make. I don't have a whole lot of recommendation for feats, you can never go wrong with toughness though. For equipment I would suggest picking up a headband of charisma and a belt of dexterity as your first items before you pick up any other equipment. I'd follow that up with spells that can be used with sneak attack, acid splash is going to be your best friend. No SR or saving throw + sneak attack = lots of d6s! Sure, it's not exactly the most powerful combo in the world...
Defenses could be an issue. Not a lot of HP or a chance for a high AC. Bracers of Armor are nice, but it might be better to purchase a wand of Mage Armor in the short term until you've got the money for better bracers (+3 at least). Otherwise you could spend a feat on arcane armor training to lessen you spell failure chance. That'd allow you to get away with leather armor or possibly a mithril chainshirt.

Pinna |

Pinna wrote:E. wrote:"Wait! But... but Pinna's not... awwwww."Pinna wrote:*Begins disassembling goggles to see how they work*<Gently pulls the goggles away from Pinna>
Well, it appears that you're done with them. Thanks for giving them back now.
Survival check (taking 10): 10 + 10 = 20
What luck! I happen to have another pair of goggles. They even fit you better.
*Dons goggles*
"Hmmm... now Pinna can see little man plans to make much hay of this special trait!"

Urizen |

Question about Arcane Strike as a Feat ... am I understanding that I could essentially just make a weapon magical to bypass DR each round and all it requires for me is to be an arcane caster?
I've been looking into Spell Penetration and Create Wands.
Moff: where is this guidance spell located? I didn't see it in Pathfinder Core or APG. I assume it's in one of the WotC 3.x books?

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Question about Arcane Strike as a Feat ... am I understanding that I could essentially just make a weapon magical to bypass DR each round and all it requires for me is to be an arcane caster?
I've been looking into Spell Penetration and Create Wands.
Moff: where is this guidance spell located? I didn't see it in Pathfinder Core or APG. I assume it's in one of the WotC 3.x books?
Spell penetration is a good choice. I'd go for it over Arcane Strike if you're thinking about melee. For ranged weapons it is a great choice... until you gain multiple attacks. At that point it prevents you from being able to make a full attack since you no longer have a full round for full attacks. It's good until you hit BAB +6, though. Power Attack or Deadly Aim work out better in the long run. Create Wands is never a bad idea for a caster.
Guidance spell from the PRD.
Just a few more recommendations. :)

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Urizen wrote:Question about Arcane Strike as a Feat ... am I understanding that I could essentially just make a weapon magical to bypass DR each round and all it requires for me is to be an arcane caster?
I've been looking into Spell Penetration and Create Wands.
Moff: where is this guidance spell located? I didn't see it in Pathfinder Core or APG. I assume it's in one of the WotC 3.x books?
Spell penetration is a good choice. I'd go for it over Arcane Strike if you're thinking about melee. For ranged weapons it is a great choice... until you gain multiple attacks. At that point it prevents you from being able to make a full attack since you no longer have a full round for full attacks. It's good until you hit BAB +6, though. Power Attack or Deadly Aim work out better in the long run. Create Wands is never a bad idea for a caster.
Guidance spell from the PRD.
Just a few more recommendations. :)
Oops -- my bad on guidance. I'm playing a summoner and it's on their spell list, so I thought it was arcane. Oh well.
Re: Arcane Strike -- SP - why do you think you don't get full attacks? Is there a rule that says that a swift action negates full attack action? (Actually I was going to ask about that since I couldn't find anything terribly specific regarding swift actions.)

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Studpuffin wrote:Urizen wrote:Question about Arcane Strike as a Feat ... am I understanding that I could essentially just make a weapon magical to bypass DR each round and all it requires for me is to be an arcane caster?
I've been looking into Spell Penetration and Create Wands.
Moff: where is this guidance spell located? I didn't see it in Pathfinder Core or APG. I assume it's in one of the WotC 3.x books?
Spell penetration is a good choice. I'd go for it over Arcane Strike if you're thinking about melee. For ranged weapons it is a great choice... until you gain multiple attacks. At that point it prevents you from being able to make a full attack since you no longer have a full round for full attacks. It's good until you hit BAB +6, though. Power Attack or Deadly Aim work out better in the long run. Create Wands is never a bad idea for a caster.
Guidance spell from the PRD.
Just a few more recommendations. :)
Oops -- my bad on guidance. I'm playing a summoner and it's on their spell list, so I thought it was arcane. Oh well.
Re: Arcane Strike -- SP - why do you think you don't get full attacks? Is there a rule that says that a swift action negates full attack action? (Actually I was going to ask about that since I couldn't find anything terribly specific regarding swift actions.)
Ah, okay. I see that you can take a full attack and use a swift at once (this is different than other d20 game systems swift actions). I had been under the assumption that using anything other than a free action prevented you from using a full attack, but it looks like everyone gets one free swift action per turn regardless of any other actions taken. Its difficult to go back and forth on the rules for so many different systems and keep them all straight. :\
Hmmm, I think that begs that some things be reorganized as swift actions then... not now of course.